Cyberagent Incorporated · TSE:4751

Cyberagent — Q2 2026 Earnings Presentation

39 slides from Cyberagent's earnings presentation, May 13, 2026

  1. Slide 1: CyberAgent 2Q FY2026 Presentation Material

    @A CyberAgent. 2Q FY2026 PRESENTATION MATERIAL Januar y to March 2026

  2. Slide 2: Forward-looking statement

    [Forward-looking statement] The future information, such as earnings forecast, written in this document is based on our expectations and assumptions as of the date the forecast was made. Our actual results could differ materially from those described in this forecast because of various risks and unc

  3. Slide 3: Contents

    0. Contents 1. Summary (January - March 2026) 2. Forecast 3. Media & IP Business 4. Internet Advertisement Business 5. Game Business 6. Medium to Long-Term Strategy 7. References 2

  4. Slide 4: Summary

    Summary FY2026 Second Quarter Ended March 31, 2026 3

  5. Slide 5: FY2026 Q2 Summary

    1. Summary FY2026 Sales reached a new record high Increase Sales 246.2 billion yen up 13.3% YoY OP also marked a record high for Q2 Q2 Increase OP 29.0 billion yen up 39.3% YoY Multi-layered revenue streams grew Increase Sales 62.1 billion yen up 9.0% YoY steadily Media & IP AbemaTV, Inc. drove an i

  6. Slide 6: Consolidated Sales: 246.2 billion yen (up 13.3% YoY)

    1. Summary [Consolidated Sales] 242.0 246.2 YoY 232.3 +13.3% 217.3 214.7 Sales reached a new record high 203.7 203.8 210.7 192.1 195.4 192.6 190.0 190.9 185.0 179.5 246.2 billion yen (up 13.3% YoY) 176.0 170.9 171.9 171.5 Q2 163.4 167.4 130.9 Billion Yen 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q

  7. Slide 7: Consolidated OP: 29.0 billion yen (up 39.3% YoY)

    1. Summary [Consolidated OP] 44.4 29.0 YoY +39.3% 26.7 25.8 25.3 Strong performance of three key 22.9 23.3 businesses led to a significant 19.6 20.7 20.8 19.6 increase in OP, marking a record 18.2 high for Q2 12.7 Q2 29.0 billion yen (up 39.3% YoY) 9.8 8.2 8.3 7.0 5.8 5.2 4.9 0.9 Billion Yen -1.7 1Q

  8. Slide 8: SG&A Expenses: 50.8 billion yen (up 13.1% YoY)

    1. Summary [SG&A Expenses] 57.8 3.6 51.5 50.8 50.0 2.5 45.6 14.5 Q2 50.8 billion yen (up 13.1% YoY) 44.8 44.4 44.9 43.5 43.7 43.8 14.9 14.1 40.7 40.7 40.4 40.1 38.1 12.6 1.0 12.5 37.1 37.3 10.7 11.2 11.2 12.2 10.2 10.2 11.1 11.6 2.8 1.4 9.3 9.6 1.3 1.7 34.6 1.4 2.8 2.8 8.5 2.8 1.2 2.6 1.1 7.7 2.2 0.

  9. Slide 9: Total headcount was 8,267

    1. Summary 8,267 [No. of Employees] 7,878 7,850 7,922 7,958 8,340 8,284 11 11 8,264 11 11 541 537 541 539 12 12 11 11 499 514 7,374 7,336 7,390 482 489 7,241 12 10 10 13 432 445 457 416 6,682 Total headcount was 8,267 6,563 6,472 13 6,406 14 13 380 14 368 3,036 3,045 3,082 3,014 352 365 * 5,911 at t

  10. Slide 10: Summary [PL]

    1. Summary [PL] million yen FY2026 Q2 FY2025 Q2 YoY FY2026 Q1 QoQ Net Sales 246,206 217,372 13.3% 232,377 6.0% Gross profit 79,928 65,827 21.4% 74,973 6.6% SG&A expenses 50,864 44,959 13.1% 51,578 -1.4% Operating income 29,064 20,868 39.3% 23,395 24.2% Operating margin 11.8% 9.6% 2.2pt 10.1% 1.7pt O

  11. Slide 11: Summary [BS]

    1. Summary [BS] End of End of End of Unit: million yen YoY QoQ Mar. 2026 Mar. 2025 Dec. 2025 Current assets 384,557 358,758 7.2% 356,539 7.9% (Cash deposits) 211,281 199,171 6.1% 189,158 11.7% Fixed assets 171,918 161,488 6.5% 168,117 2.3% Total assets 556,509 520,288 7.0% 524,692 6.1% Current liabi

  12. Slide 12: FY2026 Forecast

    FY2026 Forecast October 2025 - September 2026 11

  13. Slide 13: Forecast

    2. Forecast [Forecast] 1H was strong; however, the forecast remains unchanged Limited visibility into 2H makes it difficult to refine the forecast at this point FY2026 Forecast Progress rate Sales 478.5B 880B 54.4% Progress rate Operating profit 52.4B 87.4%~104.9% 50B~ 60B 0% 50% 100% FY2026 Forecas

  14. Slide 14: Media & IP

    @A CyberAgent. Media & IP

  15. Slide 15: Media & IP Quarterly Sales: 62.1 billion yen

    3. Media & IP Business [Quarterly Sales] 62.6 62.6 62.1 YoY +9.0% 57.0 55.6 56.1 Multi-layered revenue streams grew 50.3 49.9 52.1 steadily 47.9 47.7 41.6 39.1 39.7 36.2 Q2 62.1 billion yen (up 9.0% YoY) 35.4 33.6 31.0 28.3 25.3 25.1 24.3 Billion Yen 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1

  16. Slide 16: Media & IP Quarterly OP: 5.4 billion yen

    3. Media & IP Business [Quarterly OP] 5.4 4.9 YoY AbemaTV, Inc. turned profitable and +65.9% drove a 1.7-fold increase year-over-year 3.3 2.2 1.4 Q2 5.4 billion yen (up 65.9% YoY) 1.2 0.5 Billion Yen 0.2 -0.5 -0.4 -0.7 -0.7 -1.7 -1.9 -3.1 -3.2 -3.6 -3.5 -3.6 -3.8 -4.3 -9.7 * Quarterly OP: Special in

  17. Slide 17: ABEMA original programs viewership

    3. Media & IP Business [ABEMA] Viewership of original programs such as the dating reality shows, drama, and variety shows grew steadily * The works shown above are selected. ©AbemaTV, Inc. 16

  18. Slide 18: ABEMA celebrated its 10th anniversary

    3. Media & IP Business [ABEMA] ABEMA celebrated its 10th anniversary in April 2026 ABEMA related videos surpassed 200 million views in 2 days * * Total views of related videos on ABEMA and those posted on official social media accounts from April 11 to 12, 2026. ©AbemaTV, Inc. 17

  19. Slide 19: Original IP works and credits

    *1 ©Takeru Hokazono / Shueisha・Kagurabachi Project *2 Developed by a consolidated subsidiary Cypic, Inc, a co-production of Shochiku Co., Ltd. and CyberAgent, Inc. 18

  20. Slide 20: Developing original IP aimed at global success

    3. Media & IP Business [IP Business] We are building a system that can handle an entire process from original work to monetization ①Originals/Comic ②Movie Production ③Distribution/marketing ④Event ⑤Global Anime Entertainment Business Unit Transferred from Game to Media &IP Business in March Partners

  21. Slide 21: Internet Advertisement

    @A CyberAgent. Internet Advertisement

  22. Slide 22: Internet Ad Quarterly Sales: 127.7 billion yen

    4. Internet Advertisement Business [Quarterly Sales] 127.7 YoY 117.7117.5 +8.6% 114.4 114.6 111.8110.8 Sales reached a new record high 111.3 106.9 105.2 103.8104.9 99.9 96.4 95.4 127.7 billion yen (up 8.6% YoY) 93.7 92.1 Q2 84.6 79.2 77.7 78.9 73.5 Billion Yen 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q

  23. Slide 23: Internet Ad Quarterly OP: 6.8 billion yen

    4. Internet Advertisement Business [Quarterly OP] 7.2 7.2 6.8 YoY +13.9% Delivered double-digit year-over- 6.0 6.0 6.0 year growth in OP 5.6 5.6 5.5 5.5 5.2 5.0 5.0 4.8 4.8 4.8 4.7 Q2 6.8 billion yen (up 13.9% YoY) 4.2 4.3 3.6 3.6 3.3 Billion Yen 0 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q

  24. Slide 24: Internet Advertisement Competitive Advantage

    4. Internet Advertisement Business [Competitive Advantage] Drive market share by utilizing our core strength: maximize advertising effectiveness ① Advanced AI Expertise ② Scale Advantage of Data ③ Media Expertise Number of clients*3 ・Partnered with over 200 media ・Winner of multiple top-tier Establi

  25. Slide 25: Internet Advertisement Outlook

    4. Internet Advertisement Business [Outlook] Expand our operational scope by leveraging advanced AI expertise December 2024 July 2025 AI Creative Process GEO Lab. Outsourcing Generative Engine Optimization Helping clients to streamline Research and analysis on the use of creative production with Kiw

  26. Slide 26: Game

    @A CyberAgent. Game 25

  27. Slide 27: Game Quarterly Sales: 67.5 billion yen

    5. Game Business [Quarterly Sales] 92.3 76.4 76.3 The anniversary events of major 69.0 67.1 67.5 YoY 64.7 63.9 +31.2% games were successful and 62.1 58.3 overseas operation progressed 54.8 steadily 51.4 50.6 46.2 45.0 44.9 Q2 67.5 billion yen (up 31.2% YoY) 42.3 40.9 38.8 38.2 33.7 29.9 Billion Yen

  28. Slide 28: Game Quarterly OP: 20.9 billion yen

    5. Game Business [Quarterly OP] 44.2 28.1 25.6 Revenue growth contributed 23.2 to the rise in OP 20.9 21.3 YoY +36.3% 18.2 17.6 17.1 Q2 20.9 billion yen (up 36.3% YoY) 16.4 15.2 15.3 12.1 9.8 5.2 5.1 4.2 Billion Yen 3.4 3.3 2.4 1.1 -0.1 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q

  29. Slide 29: Game Overseas sales

    5. Game Business [Overseas sales] The success of Umamusume: Pretty Derby English version drove overseas sales up 3.5 times year-over-year Overseas sales *1 Umamusume: Pretty Derby 20.0 14.1 13.1 YoY Eng. Ver. released in June 2025 Won Anime of the Year *2 3.5X 9.9 Casual games published by GOODROID,

  30. Slide 30: Game Outlook

    5. Game Business [Outlook] Maximize game longevity by maintaining topicality and aim to create global hits FY2025 FY2026 onward 6. Mobile/PC English ver. NEW 5. Mobile/PC -June 2025 June 2025 10.PC for Steam*Overseas only 13. Release date TBD March 2026 11. PC/console July 2026 Owned IP 7.PC for Ste

  31. Slide 31: Upcoming game releases

    *1 Scheduled for a global simultaneous release, except for certain regions 30 *2 hololive Dreams: © COVER / © QualiArts, Inc.

  32. Slide 32: Upcoming game release July 9, 2026

    * Scheduled for a global simultaneous release on July 9, 2026, except for certain regions 31 * GRANBLUE FANTASY: Relink - Endless Ragnarok: © Cygames, Inc.

  33. Slide 33: Medium to Long-Term Strategy

    Medium to Long-Term Strategy 32

  34. Slide 34: Developing original IPs leveraging unique strengths

    6. Medium to Long-Term Strategy We aim to develop original IPs by leveraging our unique strengths Traffic Driver Monetization ABEMA Game 25M Approx. Weekly Active IP No.1 Mobile Game Company Users in Japan* Marketing Ad Top–tier Digital Marketing Agency in Japan * The comparison is based on publicly

  35. Slide 35: Aiming to be a company with medium to long-term supporters

    Aiming to be a company with medium to long-term supporters

  36. Slide 36: Reference

    @A CyberAgent. Reference

  37. Slide 37: Reference: Governance

    7. Reference_ Governance [Board Structure ] Three new directors have been appointed, for a total of 10 directors * (Male: 8, Female: 2) Emphasizing diversity, one new female director joins the board Directors Outside NEW NEW Female Outside Koichi Nakamura Go Nakayama Takahiro Yamauchi Susumu Fujita

  38. Slide 38: Integrated Report CyberAgent Way 2025

    Integrated Report CyberAgent Way 2025 This year‘s report features interviews with two of our Outside Directors on the leadership transition from founder Susumu Fujita to the second-generation President, Takahiro Yamauchi, and the Integrated Report outlook for further corporate value enhancement. The

  39. Slide 39: Copyrights of Game Business

    Copyrights of Game Business on Page 28 1 Umamusume: Pretty Derby: © Cygames, Inc. 2 Umamusume: Cinderella Gray : ©Taiyou Kuzumi, Masafumi Sugiura & Pita, Junnosuke Itoh/SHUEISHA, UCG Partners © Cygames, Inc. 3 Bus Rush Fever!: © GOODROID,Inc. ALL Rights Reserved. Copyrights of Game Business on Page

CyberAgent — Q2 2026 Earnings Presentation on 6ix