Slide 1: 3Q FY2026 Presentation Material
@A CyberAgent. 3Q FY2026 PRESENTATION MATERIAL April to June 2026
Slide 2: Forward-looking statement
[Forward-looking statement] The future information, such as earnings forecast, written in this document is based on our expectations and assumptions as of the date the forecast was made. Our actual results could differ materially from those described in this forecast because of various risks and unc
Slide 3: Contents
0. Contents 1. Summary (April - June 2026) 2. Forecast 3. Media & IP Business 4. Internet Advertisement Business 5. Game Business 6. Medium to Long-Term Strategy 2
Slide 4: Summary
Summary FY2026 Third Quarter Ended June 30, 2026 3
Slide 5: Summary: FY2026 Q3 results by segment
1. Summary FY2026 Sales marked a record high for Q3 Sales 230.6 billion yen up 9.4% YoY FY2026 forecast is revised upward largely Q3 OP 14.9 billion yen down 23.6% YoY Multi-layered revenue streams grew Sales 59.1 billion yen up 5.2% YoY continuously Media & IP ABEMA cerebrated 10th anniversary OP 2
Slide 6: Consolidated Sales 230.6 billion yen
1. Summary 246.2 [Consolidated Sales] 242.0 232.3 230.6 YoY 217.3 214.7 +9.4% 210.7 203.7 203.8 New record high sales for Q3 192.1 190.9 195.4 192.6 190.0 185.0 179.5 176.0 170.9 171.9 171.5 230.6 billion yen (up 9.4% YoY) 167.4 163.4 Q3 130.9 Billion Yen 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q
Slide 7: Consolidated OP 14.9 billion yen
1. Summary [Consolidated OP] 44.4 Q3 YTD FY2026 ¥67.4B 29.0 26.7 25.8 25.3 Q3 YTD FY2025 Q3 14.9 billion yen (down 23.6% YoY) ¥48.7B 22.9 23.3 20.7 20.8 19.6 19.6 Nine-month OP grew significantly 18.2 14.9 12.7 9.8 8.2 8.3 7.0 5.8 5.2 4.9 Billion Yen 0.9 -1.7 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2
Slide 8: SG&A Expenses
1. Summary 57.8 [SG&A Expenses] 3.6 50.0 51.5 50.8 50.1 2.5 45.6 14.5 44.8 44.4 44.9 43.8 Q3 50.1 billion yen 43.5 43.7 14.9 14.1 15.2 40.7 40.7 40.4 40.1 14.4% YoY, down 1.3% QoQ) 38.1 12.6 1.0 12.5 37.1 37.3 10.7 11.2 11.2 12.2 11.1 11.6 (up 1.4 34.6 9.3 9.6 10.2 10.2 1.4 2.8 1.3 1.7 2.8 1.8 2.6 2
Slide 9: Number of employees
1. Summary 8,878 [No. of Employees] 10 8,340 554 8,284 8,264 8,267 11 11 11 11 7,958 7,878 7,850 7,922 541 537 541 539 12 12 11 11 499 514 482 489 7,374 7,336 7,390 7,241 12 10 10 13 Total headcount was 8,878 432 445 457 416 6,682 6,563 6,472 13 6,406 14 3,239 13 380 at the end of June (+538 YoY) 14
Slide 10: Summary [PL]
1. Summary [PL] million yen FY2026 Q3 FY2025 Q3 YoY FY2026 Q2 QoQ Net Sales 230,688 210,778 9.4% 246,206 -6.3% Gross profit 65,183 63,499 2.7% 79,928 -18.4% SG&A expenses 50,193 43,869 14.4% 50,864 -1.3% Operating income 14,990 19,629 -23.6% 29,064 -48.4% Operating margin 6.5% 9.3% -2.8pt 11.8% -5.3
Slide 11: Summary [BS]
1. Summary [BS] End of End of End of Unit: million yen YoY QoQ Jun. 2026 Jun. 2025 Mar. 2026 Current assets 374,093 367,676 1.7% 384,557 -2.7% (Cash deposits) 212,081 209,030 1.5% 211,281 0.4% Fixed assets 177,047 163,214 8.5% 171,918 3.0% Total assets 551,172 530,931 3.8% 556,509 -1.0% Current liab
Slide 12: FY2026 Forecast
FY2026 Forecast October 2025 - September 2026 11
Slide 13: FY2026 forecast revised upward
2. Forecast Sales ¥950.0B FY2026 forecast revised upward Profit forecast turned from a decline to an increase, 8,880 1,580 resulting from strong performance of three key businesses 7,880 1,380 6,880 FY2025 FY2026E 874.0 billion yen → 950.0 billion yen 8.7% YoY 1,180 Sales up 880 5,880 880 OP 71.7 bi
Slide 14: Progress to Forecast
2. Forecast [Progress to Forecast] Revised Forecast Progress rate Q3 FYTD 950 billion yen to Revised Forecast Sales 74.7% ¥709.2B Progress rate Q3 FYTD 77 billion yen to Revised Forecast Operating profit 87.6% ¥67.4B Progress rate Q3 FYTD 78 billion yen to Revised Forecast Ordinary profit 88.7% ¥69.
Slide 15: Upward Revision: Forecast and dividend
2. Forecast [Upward Revision] Dividend forecast increased from 19 yen to 20 yen according to the management guidance of DOE 5% FY2026 Original Forecast FY2026 Difference (Amount) Difference (%) Unit: billion yen (Released on Nov. 14, 2025) Revised Forecast FY2025 YoY Minimum Maximum (Released on Aug
Slide 16: Media & IP
@A CyberAgent. Media & IP
Slide 17: Media & IP quarterly sales
3. Media & IP Business [Quarterly Sales] 62.6 62.6 62.1 59.1 57.0 YoY 56.1 55.6 +5.2% Multi-layered revenue streams grew 50.3 49.9 52.1 steadily 47.9 47.7 41.6 39.1 39.7 36.2 Q3 59.1 billion yen (up 5.2% YoY) 35.4 33.6 31.0 28.3 25.3 25.1 24.3 Billion Yen 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q
Slide 18: Media & IP quarterly OP
3. Media & IP Business [Quarterly OP] ABEMA cerebrated 10th Anniversary 4.9 5.4 Investing actively in content and others 3.3 2.7 YoY Q3 2.7 billion yen (up 22.1% YoY) 2.2 +22.1% 1.4 1.2 0.5 Billion Yen 0.2 -0.5 -0.4 -0.7 -0.7 -1.7 -1.9 -3.1 -3.2 -3.6 -3.5 -3.6 -3.8 -4.3 -9.7 * Quarterly OP: Special
Slide 19: ABEMA special programs for 10th anniversary
3. Media & IP Business [ABEMA] Special programs and events are streamed in April to cerebrate the 10th anniversary 18 ©AbemaTV, Inc.
Slide 20: ABEMA original programs win international awards
3. Media & IP Business [ABEMA] Our original programs are highly acclaimed, winning numerous international and domestic awards May 2026 May 2026 ABEMA Drama won Silver Tower & Bronze Tower *1 *2 June 2026 July 2026 *3 *4 *1 New York Festivals: One of the world's largest competitions, judging and hono
Slide 21: ABEMA WAU reached 31.37 million
3. Media & IP Business [ABEMA] WAU reached 31.37 million, driven by new episodes and programs* * WAU: Week of July 27, 2026 ©AbemaTV, Inc. 20
Slide 22: IP Business: expanding anime lineup with three studios
3. Media & IP Business [IP Business] Expanding our anime content lineup with three anime studios NEW NEW Coming Soon * Copyrights are stated on the last page. 21
Slide 23: IP Business: global marketing through anime events
3. Media & IP Business [IP Business] Strengthening global marketing through major anime events in the US, including Anime Expo 2026, and Europe * Copyrights are stated on the last page. 22
Slide 24: Developing original IP aimed at global success
3. Media & IP Business [IP Business] We are building a system that can handle an entire process from original work to monetization ①Originals/Comic ②Movie Production ③Distribution/marketing ④Event ⑤Global Anime Entertainment Business Unit ④Merchandise Animation AI Lab 次世代クリエイターとともにオリジナルアニメ作品の創出を目指す
Slide 25: Internet Advertisement
@A CyberAgent. Internet Advertisement
Slide 26: Internet Advertisement quarterly sales
4. Internet Advertisement Business [Quarterly Sales] 127.7 121.3 117.7117.5 114.6 114.4 YoY 111.8110.8 111.3 +8.9% Sales maintained high growth rate 105.2 106.9 103.8104.9 99.9 and reached a record high for Q3 93.7 96.4 92.1 95.4 84.6 Q3 121.3 billion yen (up 8.9% YoY) 73.5 77.7 78.9 79.2 Billion Ye
Slide 27: Internet Advertisement quarterly OP
4. Internet Advertisement Business [Quarterly OP] 7.2 7.2 6.8 Delivered double-digit year- 6.0 6.0 6.0 over-year growth in OP 5.6 5.6 5.5 5.5 5.2 5.0 5.0 4.8 4.8 4.8 4.7 Q3 4.1 billion yen (up 14.2% YoY) 4.2 4.3 4.1 YoY +14.2% 3.6 3.6 3.3 Billion Yen 0 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q
Slide 28: Technological Capability: in-house AI across advertising
4. Internet Advertisement Business [Technological Capability] Leveraging in-house AI across every stage of internet Advertising ① Creative Production & AI Performance Forecasting ② Creative Review & ③配信・マーケティング Ad Submission Distribution & ③ Campaign Optimization ④ Performance Verification & Data An
Slide 29: Change Capability: new organization to capitalize on AI
4. Internet Advertisement Business [Change Capability] Launched new organization in June to capitalize on AI trends FY2016 FY2020 FY2025 FY2026 》 R&D of AI Maximizing Advertising Effectiveness with AI Ver.2 Ver.3 Jun. 2026 CyberAgentLM AI Creative CyberAgentLM CyberAgentLM GEO Lab. CA-GAS Large lang
Slide 30: Game
@A CyberAgent. Game 29
Slide 31: Game quarterly sales
5. Game Business [Quarterly Sales] 92.3 76.4 76.3 69.0 67.1 67.5 Casual games grew steady 63.9 64.7 62.1 61.1 YoY as well as major games 58.3 +20.8% 54.8 51.4 50.6 46.2 Q3 61.1 billion yen (up 20.8% YoY) 45.0 44.9 42.3 40.9 38.8 38.2 33.7 29.9 Billion Yen ■Games released after FY2024 ■Games released
Slide 32: Game quarterly OP
5. Game Business [Quarterly OP] 44.2 Q3 YTD FY2026 28.1 ¥50.9B 25.6 23.2 Q3 12.3 billion yen (down 25.1% YoY) Q3 YTD FY2025 21.3 ¥35.1B 20.9 18.2 17.6 Nine-month OP grew significantly 17.1 16.4 to 50.9 billion yen 15.2 15.3 12.1 12.3 9.8 5.2 5.1 4.2 Billion Yen 3.4 3.3 2.4 1.1 -0.1 1Q 2Q 3Q 4Q 1Q 2Q
Slide 33: hololive Dreams global release
Simultaneous Global Release on July 23 *1 Surpassed 1M Downloads on Day 1 Ranked #1 Top Grossing Across All Stores *2 Strong Sales Performance in Japan, North America & Asia Outstanding User Reviews with a ★4.8 Rating *3 *1 hololive Dreams is released worldwide (except for certain regions) for mobil
Slide 34: Global release on July 9
Simultaneous Global Release on July 9 *1 Ranked High on Steam Alongside Previous Title "Granblue Fantasy: Relink" *2 High Ratings Both Domestically & Internationally *3 *1 Available on Nintendo Switch 2, PlayStation®5, PlayStation®4, and Steam®. Certain regions are excluded. *2 "Granblue Fantasy: Re
Slide 35: Outlook: maximizing game longevity, targeting global hits
5. Game Business [Outlook] Maximizing game longevity through sustained buzz while targeting global hits FY2025 FY2026 onward 5. Mobile/PC for Steam, etc. 6. Mobile/PC for Steam 10.PC for Steam*Overseas only NEW June 2025 English ver. June 2025 March 2026 11. PC for Steam/Console July 2026 13. Releas
Slide 36: Medium to Long-Term Strategy
Medium to Long-Term Strategy 35
Slide 37: ABEMA, Game, IP, Ad: developing original IPs
6. Medium to Long-Term Strategy We aim to develop original IPs by leveraging our unique strengths Traffic Driver Monetization ABEMA Game No.1 Mobile 30M Approx. Weekly Active IP Game Company in Japan* Users Marketing Ad Top–tier Digital Marketing Agency in Japan * The comparison is based on publicly
Slide 38: Aiming to be a company with medium to long-term supporters
Aiming to be a company with medium to long-term supporters 37
Slide 39: Integrated Report CyberAgent Way 2025
Integrated Report CyberAgent Way 2025 This year‘s report features interviews with two of our Outside Directors on the leadership transition from founder Susumu Fujita to the second-generation President, Takahiro Yamauchi, and the Integrated Report outlook for further corporate value enhancement. The
Slide 40: Copyrights of Media & IP Business
Copyrights of Media & IP Business on Page 21 1 Kagurabachi: ©Takeru Hokazono / Shueisha・Kagurabachi Project 2 CHIIKAWA THE MOVIE: THE SECRET OF THE MERMAID ISLAND: ©Nagano / 2026 "CHIIKAWA THE MOVIE" Production Committee 3 The World Is Dancing: ©Kazuto Mihara, Kodansha/ “The World Is Dancing” Produc