Gentoo Media Inc · OMXSTO:G2M

Gentoo Media — Gaming Innovation Group — Q2 2017 Earnings Presentation

32 slides from Gentoo Media's earnings presentation, Aug 8, 2017

  1. Slide 1: Gaming Innovation Group Q2 2017

    Gaming Innovation Group Q2 2017 8 August 2017 Robin Reed, CEO Tore Formo, CFO

  2. Slide 2: Application Economy

    APPLICATION ECONOMY MARKETING CLIENT ECO-SYSTEMS ‘GAMING SERVICES PROVIDED e 25 cLENTS aN bl om” GiG sno GAMING wees |) Getao 120 Grsraccsno| ERED dafabet gy Noowncas || LEZ PAYMENT SERVICES PROVIDED visa | @& hs ac WGUTS | Woersrin | Gaeaie” Trustly >Devcode | Qicamine cLoup “ermwane THRILLS | KABO

  3. Slide 3: Creating a leading iGaming company

    Creating a leading iGaming company 26.6 Revenues in EUR million 23.1 21.5 14.5 9.7 19 64 48 j | Q2 2015 Q3 2015 Q4 2015 Q1 2016 Q2 2016 Q3 2016 Q4 2016 Q1 2017 Q2 2017

  4. Slide 4: Highlights Q2 2017

    Highlights Q2 2017 e All time high revenues for the group - maintaining full year guiding of EUR 120 million exclusive of revenues from acquired operations e GIG Gaming: Geographic expansion to regulated markets driving accelerated growth e GIG Media: Achieving the largest presence in casino related

  5. Slide 5: Financial highlights Q2 2017

    Financial highlights Q2 2017 REVENUES COST OF SALES |MARKETING EXPENSES | OTHER OPEX €26.6M | €4.7M €11.1M | €8.9M (15% Q/Q) (6% Q/Q) (2% Q/Q) (9% Q/Q) (174% Y/Y) (224% Y/Y) (209% Y/Y) (140% Y/Y) EBITDA €1.9M -0.4M (Q1 17) 1.0M (Q2 16)

  6. Slide 6: Operational update

    Operational update

  7. Slide 7: Group operational update

    Group operational update e Over 500 full time employees by June 2017 e Opening new HQ in Malta in late September, where over 200 employees will be based e Due to continued growth, 3,200 SqM of space will be leased in a second building in Malta, opening Autumn 2018 « Two new hires to the management t

  8. Slide 8: B2C - GIG Gaming

    B2C - GIG Gaming The B2C segment include Gaming Innovation Groups gaming operators » Revenues up 213% Y/Y and 9% Q/Q EUR million Revenue 20.2 6.4 42.4 - Pro-forma, organic, sequential growth in Marketing cost 116 37 198 underlying core markets of 16% EBITDA (1.9) (1.4) (1.1) - Accelerated geographic

  9. Slide 9: Betit at all time high following migration period

    Betit at all time high following migration period Revenue dip during migration, increasing revenues post migration EURmillion 12.000 10 000 8.000 6000 Betit migration 4000 period 2000 Betit completion Post Betit migration Q2 2013 Q32013 Q42013 Q12014 Q22014 Q32014 Q42014 Q12015 Q22015 Q32015 Q42015

  10. Slide 10: Geographic expansion in core markets

    Geographic expansion In core markets » Revenues from regulated and near-regulated markets of 51% in the quarter, up from 41% in Q117 » Focus on growth in Nordics, UK, Ireland and Germany - Core markets 86% of revenues e Exited non-core markets in June - Non-core markets 15% of B2C revenues in Q1 17

  11. Slide 11: EBITDA margin derived from marketing spend

    EBITDA margin derived from marketing spend Marketing spend vs B2C EBITDA margin 78% 58% 60% 57% 41% oy 52% 1% 35% 37% -59% Q115 «@2'15 «6315 = 4°15 116 216 S316 416 = Q1'17,— 217 —Marketing / revenue (B2C] |©—B2C EBITDA margin « Up-front marketing investment of EUR 7.4 million in Q2 (EUR 7.6m in Q1)

  12. Slide 12: Increased deposits from active players

    Increased deposits from active players Active real money players Deposits B2C revenues 1000 players . EURmillion EUR million tear 189" gage 80.4 on2* 73.2* 17.9" 18.5" 66.9* @ 6.0 76 31.1 207 95 14 _ 26.1 6.4 Q22016 Q32016 Q42016 Q12017 Q22017 =GIG = Historic Betlt players on 100% basis Betlt contri

  13. Slide 13: B2B

    B2B The B2B segment includes Gaming Innovation Groups cloud based services [iGamingCloud] and digital marketing services (GIG Media} EUR million é Revenues GIG Media 44 8.1 EBITOAGIG Media 30 o6 » All time high B2B revenues, up 108% Y/Y and EBITDA margin GIG Media 68% 67% 6 Revenues *iGC/**BC 4.2 2.

  14. Slide 14: iGaming Cloud platform operating brands

    iGaming Cloud platform operating 40 brands 29 external clients signed to the platform e Revenues of EUR 3.5 million in Q2 17, organic growth of 111% Y/Y and 14% Q/Q e 29 external clients operating 40 brands signed to the platform Accumulated numbers - Vegas Partner Lounge migrated their two existing

  15. Slide 15: BettingCloud

    BettingCloud e B2B sports betting offering based on the OddsModel* technology acquired in 2016 - BettingCloud utilize and expand the technology to standalone products available to external clients, iGC clients and own brands - First operator launched (Q1 17) was German operator Wetten.com e Developm

  16. Slide 16: GIG Media - lead generation in iGaming

    GIG Media- lead generation in iGaming Two main revenue models GIG Media is a performance marketing agency referring paying users to affiliated operators through: 1. Perpetual revenue share IL receive a perpetual revenue share for every first time depositor (“FTD”) Future cash flow distribution 2. On

  17. Slide 17: Creating the leading affiliate in the Nordics

    Creating the leading affiliate in the Nordics e The vision of GIG Media is to “Make iGaming universally liked and approachable, by improving the touch points of the industry” e GIG Media now has the largest presence in casino related search results in the Nordic market e The fast organic growth is c

  18. Slide 18: Strengthening GIG's traffic driving capability

    Strengthening GIG’s traffic driving capability Number of referred First Time Depositors 21456 12 532 11.413 - : Q2 2016 Q3 2016 Q4 2016 Q1 2017 Q2 2017 lm Internal/iGC brands = External brands *FTD’s: First Time Depositors e Revenues of EUR 4.4 million in Q2 17 - Y/Y revenue growth of 111% - Organic

  19. Slide 19: Financial update

    Financial update

  20. Slide 20: Continued strong growth

    Continued strong growth EUR million Revenues EBITDA EBITDA excluded up-front marketing 26.6 23.1 25 145 97 99 16 12 33 44 3.9 1.0 1 19 -0.4 a2 2016 03 2016 04 2016 ai 2017 a2 2017 “*Betlt included from 1 September 2016 (Contributing with EUR 2.7 million in Q3 2016) e All time high revenues of EUR 26

  21. Slide 21: Cash Flow development

    Cash Flow development EUR 1000 3053 3132 e Positive cash flow from operations sa e Cash flow from investments of on 25195 EUR 22.5 of which EUR 21.0 (690) acquisition of affiliate e Cash flow from financing activities of EUR 6.0 million, all related to repayment of loans Cashandcash Cash flowfrom Ca

  22. Slide 22: EUR million

    EUR million 180 160 140 120 100 80 60 40 20 0 Assets Equity and liabilities

  23. Slide 23: ~< oO oO —w Td =) o)

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  24. Slide 24: Outlook

    Outlook e Maintain guiding of EUR 120 million in revenues for 2017, exclusive of revenues from acquired operations e Rapid expansion of GIG Gaming brands in Nordics, UK and Western Europe e iGamingCloud to target larger customers through improved BI, infrastructure and architecture e Strong acquisit

  25. Slide 25: Q&A

    Q&A 3rd quarter 2017 02.11.2017

  26. Slide 26: Appendix

    Appendix

  27. Slide 27: Largest shareholders

    Largest shareholders Shareholder #shares % Bryggen Holding AS 118 178 394 13.2% Optimizer Invest Ltd. 103 373 297 11.5% Swedbank Robur Ny Teknik 76 546 645 8.5% Super Innovative Limited (Robin Reed] 64 464 272 7.2% Hans Michael Hansen 50 104 461 5.6% Frode Fagerli 38 424516 4.3% Carnegie Investment

  28. Slide 28: Share performance since May 2015

    Share performance since May 2015 0 May 15 Jul 15 Sep 15 Nov 15 Jan 16 Mar 16 May 16 Jul 16 Sep 16 Nov 16 Jan 17 Mar 17 May 17 Jul17 27.05.15: Changed the ticker on OSE to "GIG" Source: Oslo Bors

  29. Slide 29: Income statement

    Income statement Condensed Statements of Operations in EUR 1 000 (Unaudited) 2.2017 @2 2016 6M 2016 6M 2016 2016 Revenues 26579 9671 49 653 17577 53 605 Cost of sales 4.680 1444 9046 2738 9-285 Gross profit 21899 8.247 40 607 14839 44 320 Gross profit margin 82% 85% 82% 84% 83% Marketing expenses 11

  30. Slide 30: Cash flow

    Cash flow In EUR 1 000 Q2 2017 Q2 2016 6M 2017 6M 2016 2016 Cash flow from operating activities 3054 971 9216 ~632 2221 Cash flow from investment activities -22515 4135 -24 465 -4 208 -5 061 Cash flow from financing activities -5 967 2116 34 948 5920 7052 Translation gain -1:987 -167 -1835 -203 -200

  31. Slide 31: Balance sheet

    Balance sheet Condensed Balance Sheet in EUR 1 000 (Unaudited) 30.06.17 30.06.16 2016 Assets Goodwill 63 675 24 252 63.955 Intangibles and other non-current assets 66 647 21 655 43 638 Total non-current assets 130 322 45 907 107 593 Other current assets 13 873 9 837 12 680 Cash and cash equivalents

  32. Slide 32: Gaming Innovation Group Inc. structure

    32 GAMING INNOVATION GROUP INC. DELAWARE GAMING INNOVATION GROUP LTD. GO Listed on the Oslo Bors B2B B2C AFFILIATE MARKETING CLOUD SERVICES CANDID GAMING LTD. ZECURE GAMING LTD. Innovation Labs Ltd. iGaming Cloud Ltd. | Malta } | Malta } (Malta) {Malta} @ lan (®vetspin RIZK INNOVATION GO —— Labs iGA

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