Gree Holdings.inc. · TSE:3632

Gree Holdings.inc — FY2026 Earnings Presentation

76 slides from Gree Holdings.inc's earnings presentation, Aug 7, 2026

  1. Slide 1: Full-Year (Fourth Quarter) FY2026 Financial Results

    GREE Holdings, Inc. Full-Year (Fourth Quarter) FY2026 Financial Results August 7, 2026 Copyright © GREE Holdings, Inc. All Rights Reserved.

  2. Slide 2: Business Presentation Update to Reflect Progress Made Under the Management Plan

    Business Presentation Update to Reflect Progress Made Under the Management Plan (1)Renamed to better reflect the businesses: Each business has been given a broader name to reflect its current scope and expanding activities (2)Consolidation into the AI Business: The DX Business and the Engineering Bu

  3. Slide 3: Executive Summary (Full-Year FY26)

    Executive Summary (Full-Year FY26) ◼ Net sales ¥48.7 billion, operating profit ¥4.7 billion, EBITDA ¥5.1 billion ⁃ Operating profit surpassed our forecast as we implemented disciplined cost management while continuing to invest targeting renewed growth FY26 Game Reached our profit forecast by conduc

  4. Slide 4: Executive Summary (Q4 FY26)

    Executive Summary (Q4 FY26) ◼ Absorbed the decline in the Game Business through growth in other Overview businesses, with profit exceeding expectations (Four Segments) ⁃ Net sales ¥11.9 billion (QoQ -¥0.8 billion), operating profit ¥1.5 billion (QoQ -¥0.1 billion) ◼ Secured solid profits above expec

  5. Slide 5: Contents

    Contents 1. Financial Results Overview 2. Progress Toward Achievement of Management Plan Targets 3. Progress Made in Each Business 4. Appendix Copyright © GREE Holdings, Inc. All Rights Reserved.

  6. Slide 6: Contents

    Contents 1. Financial Results Overview 2. Progress Toward Achievement of Management Plan Targets 3. Progress Made in Each Business 4. Appendix Copyright © GREE Holdings, Inc. All Rights Reserved.

  7. Slide 7: Financial Results Overview (Consolidated)

    1. Financial Results Overview Financial Results Overview (Consolidated) Full-Year FY26 Net sales ¥51.3 billion, operating profit ¥4.0 billion, EBITDA ¥4.4 billion Billions of yen Full-Year Q4 Full-Year Q3 FY26 YoY FY26 QoQ FY25 FY26 Net sales 51.32 -5.79 -10% 12.88 -0.09 -1% 57.11 12.97 Operating pr

  8. Slide 8: Financial Results Overview (Four Segments)

    1. Financial Results Overview Financial Results Overview (Four Segments) Full-Year FY26 Net sales ¥48.7 billion, operating profit ¥4.7 billion, EBITDA ¥5.1 billion Billions of yen Full-Year Q4 Full-Year Q3 FY26 YoY FY26 QoQ FY25 FY26 Net sales 48.70 -5.06 -9% 11.90 -0.76 -6% 53.76 12.67 Operating pr

  9. Slide 9: Operating Profit Analysis (Four Segments)

    1. Financial Results Overview Operating Profit Analysis (Four Segments) Profit surpassed expectations, with operating profit of ¥1.5 billion Billions of yen ¥0.11bn Decrease 1.58 -0.76 +0.15 1.46 +0.50 Decrease in fixed costs Decrease in Decrease in sales variable costs Operating Operating profit pr

  10. Slide 10: Cost Structure (Four Segments)

    1. Financial Results Overview Cost Structure (Four Segments) Total costs down ¥0.6 billion QoQ, to ¥10.4 billion Billions of yen Q4 Q3 Q4 Factors in Change (QoQ) FY26 QoQ YoY FY26 FY25 Advertising 0.43 -0.11 -0.39 Decrease due to improved user acquisition efficiency in the Platform Business 0.53 0.8

  11. Slide 11: FY26 year-end dividend and FY27 dividend forecast

    1. Financial Results Overview FY26 year-end dividend and FY27 dividend forecast FY26 dividend per share: ¥22.0 (+¥7.5 YoY; +¥0.5 vs. dividend forecast at the time of the Q3 earnings announcement) Starting in FY27, the company will disclose its dividend forecast at the beginning of each fiscal year a

  12. Slide 12: Contents

    Contents 1. Financial Results Overview 2. Progress Toward Achievement of Management Plan Targets 3. Progress Made in Each Business 4. Appendix Copyright © GREE Holdings, Inc. All Rights Reserved.

  13. Slide 13: Progress Toward Achievement of Management Plan Targets

    Progress Toward Achievement of Management Plan Targets Senior Vice President, Chief Strategy Officer Sanku Shino Copyright © GREE Holdings, Inc. All Rights Reserved.

  14. Slide 14: Sales and Operating Profit (Four Segments)

    2. Progress Toward Achievement of Management Plan Targets Sales and Operating Profit (Four Segments) Sales Operating Profit Billions of yen QoQ -6% YoY -10% Billions of yen QoQ -7% YoY -13% 20.3 20.1 3.6 19.1 19.0 3.1 16.4 16.1 16.3 15.8 15.4 16.0 15.2 15.5 15.2 15.0 13.7 13.9 13.9 13.8 14.1 13.7 2.

  15. Slide 15: Vision for Long-term Growth

    2. Progress Toward Achievement of Management Plan Targets Vision for Long-term Growth We aim for long-term growth and maximization of corporate value through steady growth in core earnings from continuous growth businesses and by taking advantage of profit upswings from long-term investment business

  16. Slide 16: Sales and Operating Profit (Continuous Growth Business)

    2. Progress Toward Achievement of Management Plan Targets Sales and Operating Profit (Continuous Growth Business) Sales Operating Profit QoQ +8% YoY +17% Share 43% QoQ +56% YoY +176% Share 52% Billions of yen Billions of yen 1.1 4.44.54.44.75.04.85.2 3.43.43.63.93.93.93.84.24.04.14.14.2 0.6 0.8 0.7

  17. Slide 17: Business Conditions (Four Segments)

    2. Progress Toward Achievement of Management Plan Targets Business Conditions (Four Segments) Sales and Operating Profit Focus Points Sales: QoQ -6% YoY -10% / Operating Profit: QoQ -7% YoY -13% Billions of yen ◼ Operating profit exceeded 13.28 expectations owing to earlier-than- 12.67 11.99 12.14 1

  18. Slide 18: Earnings Estimates (Q1 FY27, Consolidated)

    2. Progress Toward Achievement of Management Plan Targets Earnings Estimates (Q1 FY27, Consolidated) Sales and Operating Profit Focus Points Sales: QoQ +3% YoY +2% / Operating Profit: QoQ -47% YoY -30% Billions of yen ◼ We expect QoQ sales growth on 12.67 11.99 12.14 11.90 12.26 contributions from a

  19. Slide 19: Earnings Forecast (Full-Year FY27, Consolidated)

    2. Progress Toward Achievement of Management Plan Targets Earnings Forecast (Full-Year FY27, Consolidated) Sales and Operating Profit Focus Points Sales: YoY +5% / Operating Profit: YoY -18% Billions of yen ◼ We expect profit to decline as we 58.7 have revised the timing of the 53.8 51.0 launch of a

  20. Slide 20: Medium-term Targets

    2. Progress Toward Achievement of Management Plan Targets Medium-term Targets Sales and Operating Profit Focus Points Profit CAGR(27-29):85% Billions of yen 65.7 67.4 ◼ Partially revised downward from our 65.1 -11% -22% previous forecast as we have 58.6 53.8 revised the timing of the launch of a 48.

  21. Slide 21: Medium-term Targets (Continuous growth business)

    2. Progress Toward Achievement of Management Plan Targets Medium-term Targets (Continuous growth business) Sales and Operating Profit Focus Points Profit CAGR(27-29):25% Billions of yen ◼ With Game Business (a long-term investment business) profit temporarily weakening in FY27, we expect continuous

  22. Slide 22: Contents

    Contents 1. Financial Results Overview 2. Progress Toward Achievement of Management Plan Targets 3. Progress Made in Each Business 4. Appendix Copyright © GREE Holdings, Inc. All Rights Reserved.

  23. Slide 23: Progress Made Toward FY26 Full-Year Targets

    3. Progress Made in Each Business Progress Made Toward FY26 Full-Year Targets FY25 Results 25% 50% 75% YoY Sales 83% ¥29.4bn ¥35.4bn ¥36.9bn -20% Game Operating profit 110% ¥3.7bn ¥3.4bn ¥4.6bn -19% Sales 79% ¥9.2bn ¥11.6bn ¥8.3bn +11% LE Operating profit 81% ¥1.5bn ¥1.8bn ¥0.7bn +124% Sales 83% ¥1.

  24. Slide 24: Game Business

    Game Business Senior Vice President Yota Yanagihara Copyright © GREE Holdings, Inc. All Rights Reserved.

  25. Slide 25: Sales and Operating Profit

    3. Progress Made in Each Business: Game Business Sales and Operating Profit Sales Operating Profit Billions of yen QoQ -15% YoY -25% Billions of yen QoQ -29% YoY -38% 16.8 3.4 16.5 15.9 15.3 3.1 13.0 2.7 12.7 12.6 12.4 12.2 12.1 12.4 12.4 11.7 2.4 2.5 11.4 11.2 10.9 10.8 2.2 2.2 10.0 2.1 9.1 9.4 9.5

  26. Slide 26: Summary of the Game Business

    3. Progress Made in Each Business: Game Business Summary of the Game Business Sales and Operating Profit Focus Points Sales: QoQ -15% YoY -25% / Operating Profit: QoQ -29% YoY -38% Billions of yen ◼ Despite QoQ declines in sales and 9.06 profit owing to anniversary-related 7.98 headwinds for mainsta

  27. Slide 27: Live Service Game Business

    3. Progress Made in Each Business: Game Business Live Service Game Business Sales and Operating Profit Focus Points Sales: QoQ -18% YoY -29% / Operating Profit: QoQ -36% YoY -45% Billions of yen ◼ Despite QoQ declines in sales and 7.39 profit owing to anniversary-related 6.39 headwinds for mainstay

  28. Slide 28: Console Game Business

    3. Progress Made in Each Business: Game Business Console Game Business Sales and Operating Profit Focus Points Sales: QoQ ---% YoY ---% / Operating Profit: QoQ +¥0.09bn YoY +¥0.06bn Billions of yen ◼ Another Eden Begins is scheduled for release in September, with 0.00 0.00 0.00 0.00 0.00 contributio

  29. Slide 29: Pipeline

    3. Progress Made in Each Business: Game Business Pipeline We are leveraging our existing RPG engines and track record of consecutive hits to plan and develop multiple titles, including a major third-party IP title by FY26 (Released) FY27 FY28 FY29+ Released February 2022 Reached top sales ranking Co

  30. Slide 30: Earnings Estimates (Q1 FY27)

    3. Progress Made in Each Business: Game Business Earnings Estimates (Q1 FY27) Sales and Operating Profit Focus Points Sales: QoQ +6% YoY -4% / Operating Profit: QoQ -25% YoY -3% Billions of yen 7.98 ◼ We are targeting QoQ sales growth 7.50 7.15 7.19 driven by contributions from 6.81 17.8% Another Ed

  31. Slide 31: Earnings Forecast (Full-Year FY27)

    3. Progress Made in Each Business: Game Business Earnings Forecast (Full-Year FY27) Sales and Operating Profit Focus Points Sales: YoY -8% / Operating Profit: YoY -39% Billions of yen 43.1 ◼ We forecast declines in full-year sales and profit on a reassessment 36.9 of the release timing of a major th

  32. Slide 32: Medium-term Targets

    3. Progress Made in Each Business: Game Business Medium-term Targets Sales and Operating Profit Focus Points Profit CAGR(27-29):87% Billions of yen ◼ We have reassessed the release 36.9 35.7 timing of a major third-party IP title -24% 31.3 -5% (now scheduled for around end- 29.9 30.1 29.4 FY27) and

  33. Slide 33: Live Entertainment Business

    Live Entertainment Business Senior Vice President Eiji Araki Copyright © GREE Holdings, Inc. All Rights Reserved.

  34. Slide 34: Sales and Operating Profit

    3. Progress Made in Each Business: Live Entertainment Business Sales and Operating Profit Sales Operating Profit Billions of yen QoQ +8% YoY +19% Billions of yen QoQ +79% YoY +465% 2.5 0.6 2.32.3 2.2 2.1 2.1 2.1 2.0 2.0 1.9 1.8 1.8 0.4 1.7 0.3 1.6 1.6 0.3 1.5 1.5 1.3 0.2 1.2 0.1 1.1 0.10.1 0.1 0.1 0

  35. Slide 35: Summary of the Live Entertainment Business

    3. Progress Made in Each Business: Live Entertainment Business Summary of the Live Entertainment Business Sales and Operating Profit Focus Points Sales: QoQ +8% YoY +19% / Operating Profit: QoQ +79% YoY +465% Billions of yen 2.48 ◼ We significantly improved segment- 2.27 2.29 wide profitability by a

  36. Slide 36: Platform Business (REALITY, Inc.)

    3. Progress Made in Each Business: Live Entertainment Business Platform Business (REALITY, Inc.) Sales and Operating Profit Focus Points Sales: QoQ -1% YoY +2% / Operating Profit: QoQ +21% YoY +46% Billions of yen ◼ Our thorough cost optimization 1.76 1.73 1.76 1.73 1.69 efforts resulted in record-h

  37. Slide 37: Production Business (REALITY Studios, Inc.)

    3. Progress Made in Each Business: Live Entertainment Business Production Business (REALITY Studios, Inc.) Sales and Operating Profit Focus Points Sales: QoQ +38% YoY +93% / Operating Profit: QoQ +¥0.16bn YoY +¥0.33bn Billions of yen 0.75 ◼ Well ahead of our original plan to achieve profitability on

  38. Slide 38: Overview of Investee Company (Brave group Inc.)

    3. Progress Made in Each Business: Live Entertainment Business Overview of Investee Company (Brave group Inc.) Focus Points ◼ Strong performance in the Trading Card Game Business 38 Copyright © GREE Holdings, Inc. All Rights Reserved.

  39. Slide 39: Earnings Estimates (Q1 FY27)

    3. Progress Made in Each Business: Live Entertainment Business Earnings Estimates (Q1 FY27) Sales and Operating Profit Focus Points Sales: QoQ +5% YoY +23% / Operating Profit: QoQ -17% YoY +39% Billions of yen 2.61 ◼ Although we expect outsourcing 2.48 costs to temporarily increase in 2.27 2.29 2.13

  40. Slide 40: Earnings Forecast (Full-Year FY27)

    3. Progress Made in Each Business: Live Entertainment Business Earnings Forecast (Full-Year FY27) Sales and Operating Profit Focus Points Sales: YoY +37% / Operating Profit: YoY +89% Billions of yen 12.6 ◼ We forecast strong sales and profit growth, with sales of ¥12.6bn and operating profit of ¥2.8

  41. Slide 41: Medium-term Targets

    3. Progress Made in Each Business: Live Entertainment Business Medium-term Targets Sales and Operating Profit Focus Points Profit CAGR(27-29):27% Billions of yen 17.9 Reflecting the current pace of -17% 17.2 ◼ growth in FY27, we have refined 14.9 -15% 14.9 our forecast to a more realistic level 12.6

  42. Slide 42: Anime, Manga and Merchandising Business

    Anime, Manga and Merchandising Business Senior Vice President Eiji Araki Copyright © GREE Holdings, Inc. All Rights Reserved.

  43. Slide 43: Sales and Operating Profit

    3. Progress Made in Each Business: Anime, Manga and Merchandising Business Sales and Operating Profit Sales Operating Profit QoQ +39% YoY +31% QoQ +¥0.07bn YoY +¥0.05bn Billions of yen Billions of yen 0.6 0.6 0.3 0.6 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.4 0.4 0.4 0.3 0.4 0.2 0.4 0.4 0.4 0.4

  44. Slide 44: Summary of the AMM Business

    3. Progress Made in Each Business: Anime, Manga and Merchandising Business Summary of the AMM Business Sales and Operating Profit Focus Points Sales: QoQ +39% YoY +31% / Operating Profit: QoQ +¥0.07bn YoY +¥0.05bn Billions of yen 0.54 ◼ Sales were broadly in line with 0.51 12.2% expectations, while

  45. Slide 45: Anime Business

    3. Progress Made in Each Business: Anime, Manga and Merchandising Business Anime Business Sales and Operating Profit Focus Points Sales: QoQ +13% YoY +30% / Operating Profit: QoQ -¥0.06bn YoY -¥0.02bn Billions of yen 0.24 ◼ In July, we launched Chronicle of Echoes, a game based on an anime 8.0% 0.20

  46. Slide 46: Manga Business

    3. Progress Made in Each Business: Anime, Manga and Merchandising Business Manga Business Sales and Operating Profit Focus Points Sales: QoQ -62% YoY -57% / Operating Profit: QoQ -¥0.03bn YoY -¥0.08bn Billions of yen ◼ Although still in the launch phase, 0.04 we continued investing in our AI 0.02 0.

  47. Slide 47: Merchandising Business

    3. Progress Made in Each Business: Anime, Manga and Merchandising Business Merchandising Business Sales and Operating Profit Focus Points Sales: QoQ -15% YoY -4% / Operating Profit: QoQ +¥0.02bn YoY +¥0.02bn Billions of yen ◼ Made steady progress in building 0.02 0.02 0.02 the business foundation as

  48. Slide 48: Upcoming Schedule for Major Titles and Products

    3. Progress Made in Each Business: Anime, Manga and Merchandising Business Upcoming Schedule for Major Titles and Products by FY26 FY27+ I'm the Evil Lord of an Intergalactic I Became a Legend After My 10 Haigakura Sasaki and Peeps Season 2 Empire! Year-Long Last Stand October 2024 Scheduled to prem

  49. Slide 49: Earnings Estimates (Q1 FY27)

    3. Progress Made in Each Business: Anime, Manga and Merchandising Business Earnings Estimates (Q1 FY27) Sales and Operating Profit Focus Points Sales: QoQ +19% YoY +78% / Operating Profit: QoQ -132% YoY +¥0.07bn Billions of yen 0.65 ◼ We expect QoQ sales growth as Chronicle of Echoes begins 0.51 0.5

  50. Slide 50: Earnings Forecast (Full-Year FY27)

    3. Progress Made in Each Business: Anime, Manga and Merchandising Business Earnings Forecast (Full-Year FY27) Sales and Operating Profit Focus Points Sales: YoY +81% / Operating Profit: YoY +¥0.4bn Billions of yen 3.3 ◼ In addition to steady growth driven by multiple licensing revenue streams in the

  51. Slide 51: Medium-term Targets

    3. Progress Made in Each Business: Anime, Manga and Merchandising Business Medium-term Targets Sales and Operating Profit Focus Points Profit CAGR(27-29):41% Billions of yen 7.8 ◼ We established a high-growth roadmap through FY29 centered on the planned rollout of new businesses and the multi-layere

  52. Slide 52: AI Business

    AI Business Senior Vice President, Chief Technology Officer Masaki Fujimoto Copyright © GREE Holdings, Inc. All Rights Reserved.

  53. Slide 53: Overview of the AI Business

    Overview of the AI Business ⁃ We have strategically integrated the Group’s shared technologies and expertise with the B2B business platform of the former DX Business ⁃ We will accelerate company-wide AI transformation (AX) while ramping up the provision of AI solutions to external customers to drive

  54. Slide 54: Sales and Operating Profit

    3. Progress Made in Each Business: AI Business Sales and Operating Profit Sales Operating Profit Billions of yen QoQ +2% YoY +11% Billions of yen QoQ +14% YoY +48% 2.2 2.3 0.5 2.1 2.1 0.5 1.9 1.9 1.9 1.9 1.8 1.8 1.8 1.8 0.4 1.7 1.8 1.7 1.7 1.7 1.7 1.6 1.6 1.6 1.6 1.6 1.5 0.3 0.3 0.3 0.3 0.3 0.3 0.3

  55. Slide 55: Summary of the AI Business

    3. Progress Made in Each Business: AI Business Summary of the AI Business Sales and Operating Profit Focus Points Sales: QoQ +2% YoY +11% / Operating Profit: QoQ +14% YoY +48% Billions of yen ◼ In addition to the steady earnings 2.25 2.26 22.8% 2.09 2.13 contribution from the Consulting 22.1% 1.92 B

  56. Slide 56: Consulting Business

    3. Progress Made in Each Business: AI Business Consulting Business Sales and Operating Profit Focus Points Sales: QoQ -5% YoY +2% / Operating Profit: QoQ +9% YoY +25% Billions of yen ◼ Operating profit exceeded 1.92 1.88 1.84 1.78 expectations, with the operating 1.75 15.1% margin improving even fur

  57. Slide 57: Engineering Business

    3. Progress Made in Each Business: AI Business Engineering Business Sales and Operating Profit Focus Points Sales: QoQ +62% YoY +107% / Operating Profit: QoQ +21% YoY +98% Billions of yen ◼ Profit margins remained 0.42 exceptionally high, primarily owing 75.9% 0.35 to large contracted development 0.

  58. Slide 58: Earnings Estimates (Q1 FY27)

    3. Progress Made in Each Business: AI Business Earnings Estimates (Q1 FY27) Sales and Operating Profit Focus Points Sales: QoQ -12% YoY -16% / Operating Profit: QoQ -32% YoY -38% Billions of yen ◼ We expect continued steady 2.25 2.26 2.09 2.13 performance in the Consulting 22.8% 1.89 Business 22.1%

  59. Slide 59: Earnings Forecast (Full-Year FY27)

    3. Progress Made in Each Business: AI Business Earnings Forecast (Full-Year FY27) Sales and Operating Profit Focus Points Sales: YoY -3% / Operating Profit: YoY -1% Billions of yen 8.7 8.5 ◼ We expect sales to remain flat as we focus on high-growth consulting 7.5 7.2 and external AI solutions while

  60. Slide 60: Medium-term Targets

    3. Progress Made in Each Business: AI Business Medium-term Targets Sales and Operating Profit Focus Points Profit CAGR(27-29):19% Billions of yen 12.6 ◼ We have refined our sales 12.1 11.3 -21% forecast to a more realistic level -25% to reflect portfolio optimization in 9.9 the Consulting Business 8

  61. Slide 61: Contents

    Contents 1. Financial Results Overview 2. Progress Toward Achievement of Management Plan Targets 3. Progress Made in Each Business 4. Appendix Copyright © GREE Holdings, Inc. All Rights Reserved.

  62. Slide 62: Operating Profit Analysis (Consolidated)

    4. Appendix: Financial Results Overview Operating Profit Analysis (Consolidated) Profit up QoQ, operating profit was ¥1.6 billion Billions of yen ¥0.65bn Increase +0.32 1.61 +0.43 0.95 -0.09 Decrease in fixed costs Decrease in Decrease in sales variable costs Operating Operating profit profit Q3 FY2

  63. Slide 63: Cost Structure (Consolidated, variable and fixed costs)

    4. Appendix: Financial Results Overview Cost Structure (Consolidated, variable and fixed costs) Total costs down ¥0.7 billion QoQ, to ¥11.3 billion Billions of yen Q4 Q3 Q4 Factors in Change (QoQ) FY26 QoQ YoY FY26 FY25 Advertising 0.43 -0.11 -0.39 Decrease due to improved user acquisition efficienc

  64. Slide 64: Cost Structure (Consolidated, cost of sales and SG&A)

    4. Appendix: Financial Results Overview Cost Structure (Consolidated, cost of sales and SG&A) Billions of yen Q4 Q3 Q4 FY26 QoQ YoY FY26 FY25 Rental costs 0.49 0.01 0.07 0.48 0.42 Labor costs 2.35 0.14 0.00 2.20 2.34 Others 3.61 -0.55 -0.91 4.16 4.52 Cost of sales 6.45 -0.40 -0.84 6.84 7.29 Advertis

  65. Slide 65: Balance Sheet (Consolidated)

    4. Appendix: Financial Results Overview Balance Sheet (Consolidated) Billions of yen Q4 Q3 Q4 FY26 QoQ YoY FY26 FY25 Current assets 112.4 -0.2 -5.0 112.6 117.4 Non-current assets 13.2 2.1 -2.3 11.1 15.5 Total assets 125.5 1.9 -7.3 123.7 132.9 Current liabilities 17.3 -0.4 -4.3 17.8 21.6 Non-current

  66. Slide 66: Balance Sheet (GREE Holdings, Inc., standalone basis)

    4. Appendix: Financial Results Overview Balance Sheet (GREE Holdings, Inc., standalone basis) Billions of yen Q4 Q3 Q4 FY26 QoQ YoY FY26 FY25 Current assets 72.2 4.2 -11.9 68.1 84.1 Non-current assets 23.7 -3.1 4.0 26.8 19.7 Total assets 95.9 1.1 -7.9 94.8 103.8 Current liabilities 21.0 2.9 0.7 18.1

  67. Slide 67: Sales and Operating Profit (by each business)

    4. Appendix: Progress Made in Each Business Sales and Operating Profit (by each business) Billions of yen FY25 FY26 QoQ YoY Q4 Q1 Q2 Q3 Q4 Sales 9.06 7.50 7.15 7.98 6.81 -1.16 -15% -2.25 -25% Game Operating profit 1.63 0.78 0.50 1.42 1.01 -0.41 -29% -0.62 -38% Sales 2.08 2.13 2.27 2.29 2.48 0.19 +8%

  68. Slide 68: Earnings Estimates and Forecast (by each business)

    4. Appendix: Progress Made in Each Business Earnings Estimates and Forecast (by each business) Billions of yen Full-Year Q1 FY27 Full-Year FY27 Q4 FY26 FY26 Estimates QoQ Forecast YoY Results Results Sales 7.19 0.38 +6% 27.1 -2.4 -8% 6.81 29.4 Game Operating profit 0.76 -0.26 -25% 2.3 -1.5 -39% 1.01

  69. Slide 69: Plan for the Anime Business

    4. Appendix: Anime, Manga and Merchandising Business Plan for the Anime Business We aim to further stabilize earnings through the acquisition of anime production capabilities over the medium-to-long term by developing flagship titles into series and securing recurring licensing earnings while steadi

  70. Slide 70: Financial Discipline

    4. Appendix: Others Financial Discipline The Company has established fiscal discipline targets of an equity ratio of at least 60% and an interest-bearing debt to EBITDA ratio of 6x or lower, with a view to achieving an overall balance between business growth and financial soundness Cash and Cash Equ

  71. Slide 71: Group Headcount

    4. Appendix: Others Group Headcount Number of employees 1,551 1,520 1,542 1,520 1,534 748 730 740 727 735 158 164 168 165 164 45 47 51 52 52 406 400 403 391 396 122 107 108 115 119 72 72 72 70 68 4Q 1Q 2Q 3Q 4Q FY25 FY26 Anime, Manga and Game Live Entertainment AI Common Others Merchandising Notes:

  72. Slide 72: AI Adoption by the GREE Group

    4. Appendix: Others AI Adoption by the GREE Group Established a secure AI environment under company-wide governance and proactively adopted AI across the Group. Simultaneously improved product quality and efficiency. The resulting benefits are already reflected in our earnings forecast and medium-te

  73. Slide 73: Sustainability

    4. Appendix: Others Sustainability GREE Group is continuously working to develop the Internet industry and solve various social issues. Please see our corporate website for more information. Solving social issues Helping to create a Building a safe and through the Internet diverse society secure Int

  74. Slide 74: Supplementary Information on Business Classifications

    4. Appendix: Others Supplementary Information on Business Classifications Segment classification Subsegment names Main subsidiaries and details Browser games Parts of GREE, Inc. Long-term Live Service Game Business Parts of WFS, Inc. investment Game Excluding businesses Console Game Business Parts o

  75. Slide 75: Copyrights

    4. Appendix Copyrights ©WFS Developed by WRIGHT FLYER STUDIOS ©VISUAL ARTS/Key © Taiki Kawakami, Fuse, KODANSHA/“Ten-Sura” Project © Shiba, Fuse, KODANSHA/“Ten-Sura Diary” Project ©Bandai Game Slide 29 Namco Entertainment Inc. ©2024 Magica Quartet/Aniplex,Magia Exedra Project 75 Copyright © GREE Hol

  76. Slide 76: This document includes forecasts, which are based on currently available information. Actual performance may

    ◼ This document includes forecasts, which are based on currently available information. Actual performance may differ due to various factors. ◼ When producing this document, we were careful to avoid errors or omissions, but the accuracy and completeness of the provided information is not guaranteed.

GREE Holdings — FY2026 Earnings Presentation on 6ix