Cyberagent Incorporated · TSE:4751

Cyberagent — Q3 2025 Earnings Presentation

44 slides from Cyberagent's earnings presentation, Aug 8, 2025

  1. Slide 1: 3Q FY2025 Presentation Material

    oF ‘<P’ Zen Os @A CyberAgent. 3Q FY2025 Presentation Material April to June 2025 August 8, 2025

  2. Slide 2: Forward-looking statement

    [Forward-looking statement] The future information, such as earnings forecast, written in this document is based on our expectations and assumptions as of the date the forecast was made. Our actual results could differ materially from those described in this forecast because of various risks and unc

  3. Slide 3: Contents

    0. Contents 1. Financial Summary (April - June 2025) 2. Forecast 3. Media & IP Business 4. Internet Advertisement Business 5. Game Business 6. Medium to Long-Term Strategy 7. References 2

  4. Slide 4: FY25 Q3 Financial Summary

    FY25 Q3 Financial Summary April - June 2025 3

  5. Slide 5: FY2025 Q3 Financial Summary by Segment

    1. Financial Summary FY2025 Media & IP and Game business were strong. New successful games increased Increase Sales 210.7 billion yen up 10.9% YoY Q3 profits and led to an upward revision. Increase OP 19.6 billion yen 2.4x YoY ABEMA and its related businesses built Increase Sales 56.1 billion yen up

  6. Slide 6: 210.7 billion yen (up 10.9% YoY)

    1. Financial Summary [Consolidated Sales] 214.7 217.3 210.7 203.7 203.8 YoY 195.4 192.6 +10.9% 192.1 190.9 190.0 Media & IP business and 179.5 176.0 185.0 Game business were strong 170.9 171.9 171.5 167.4 163.4 Q3 210.7 billion yen (up 10.9% YoY) 129.1 130.9 120.8 115.7 112.7 Billion Yen 1Q 2Q 3Q 4Q

  7. Slide 7: 19.6 billion yen (2.4x YoY)

    1. Financial Summary 44.4 [Consolidated OP] 26.7 25.8 OP grew significantly, driven by 25.3 two new hit games released in Q3 20.7 20.8 19.6 19.6 YoY Q3 19.6 billion yen (2.4x YoY) 18.2 2.4x 12.7 12.5 9.8 8.1 8.2 8.3 7.8 7.0 5.8 5.3 5.2 4.9 0.9 Billion Yen -1.7 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q

  8. Slide 8: SG&A Expenses: 43.8 billion yen

    1. Financial Summary [SG&A Expenses] 50.0 2.5 45.6 44.9 43.5 44.8 43.7 44.4 43.8 40.7 40.7 40.4 40.1 Q3 43.8 billion yen 37.1 1.4 37.3 38.1 9.3 9.6 10.2 10.2 10.7 11.2 11.2 11.1 11.6 12.5 12.2 12.6 (up 8.4% YoY, down 2.4% QoQ ) 34.6 1.4 8.5 2.6 2.2 2.8 1.2 1.1 0.8 30.6 30.8 7.7 1.7 29.7 9.4 8.1 2.5

  9. Slide 9: No. of Employees: 8,340 as of the end of June

    1. Financial Summary Investment Development 8,340 [No. of Employees] Headquarters Game 7,878 7,8507,922 7,958 11 541 12 11 11 12 Internet Ad 514 489 499 7,3747,3367,390 482 Media&IP 7,241 12 10 10 13 432 445 457 416 6,682 6,563 8,340 as of the end of June 6,472 13 6,406 14 13 380 Total headcount was

  10. Slide 10: Financial Summary [PL]

    1. Financial Summary [PL] million yen FY2025 Q3 FY2024 Q3*2 YoY FY2025 Q2 QoQ Net Sales 210,778 190,040 10.9% 217,372 -3.0% Gross profit 63,499 48,693 30.4% 65,827 -3.5% SG&A expenses 43,869 40,455 8.4% 44,959 -2.4% Operating income 19,629 8,238 138.3% 20,868 -5.9% Operating margin 9.3% 4.3% 5.0pt 9

  11. Slide 11: Financial Summary [BS]

    1. Financial Summary [BS] End of End of End of Unit: million yen YoY QoQ Jun. 2025 Jun. 2024 *2 Mar. 2024 Current assets 367,676 354,799 3.6% 358,758 2.5% (Cash deposits) 209,030 206,055 1.4% 199,171 5.0% Fixed assets 163,214 137,343 18.8% 161,488 1.1% Total assets 530,931 492,195 7.9% 520,288 2.0%

  12. Slide 12: FY2025 Forecast

    FY2025 Forecast October 2024 - September 2025 11

  13. Slide 13: Forecast: Progress to Forecast

    2. Forecast [Progress to Forecast] Two new big hits and major released games achieved higher than expected performance, leading to the upward revision Original Forecast Revised (Released on Oct. 30, 2024) Forecast Q3 FYTD Sales 631.9B 820B 850 billion yen YoY +6.1% 66 billion yen Q3 FYTD Operating p

  14. Slide 14: 801.2 billion yen → 850 billion yen

    2. Forecast Sales ¥850B Sales ¥801.2B Committed to revenue and profit growth 7,880 1380 OP bottomed out in FY 2023 and expects a significant increase in FY 2025 6,880 1180 FY2024 FY2025E Sales 5,880 801.2 billion yen → 850 billion yen up 6.1% YoY 980 80 OP 4,880 40 billion yen → 66 billion yen up 64

  15. Slide 15: Forecast: Upward Revision

    2. Forecast [Upward Revision] Net income* was 31 billion yen and increased 94% year-on-year FY2025 FY2025 Difference Unit: billion yen Original Forecast Revised Forecast Difference (%) FY2024 YoY (Released on Oct.30, 2024) (Released on Aug.8, 2025) (Amount) Net Sales 820 850 30 3.7% 801.2 6.1% Opera

  16. Slide 16: Media & IP

    @A CyberAgent. Media & IP

  17. Slide 17: Q3 56.1 billion yen (up 17.7% YoY)

    3. Media & IP Business 57.056.1 [Quarterly Sales] 55.6 YoY +17.7% 52.1 50.3 49.9 47.9 47.7 ABEMA and its related businesses built 41.6 39.7 multi-layered sales 39.1 36.2 Q3 56.1 billion yen (up 17.7% YoY) 35.4 33.6 31.0 28.3 25.3 25.1 24.3 22.5 18.5 17.8 16.6 Billion Yen 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2

  18. Slide 18: Business Overview

    3. Media & IP Business [Business Overview] Services and subsidiaries in Media and IP business Main services and subsidiaries IP Entertainment Event with PPV Others Entertainment business div. Merchandise/Commerce Subscription Ads Betting 17

  19. Slide 19: Q3 2.2 billion yen (7.8x YoY)

    3. Media & IP Business [Quarterly OP] 3.3 OP increased following the sales growth 3.3 2.2 YoY despite investment in sports content 7.8x 1.4 2.2 Q3 2.2 billion yen (7.8x YoY) 0.5 1.4 0.2 0.5 Billion Yen 0.2 -0.5 -0.4 -0.7 -0.7 -0.5 -0.4 -1.7 -0.7 -0.7 -1.9 -1.7 -1.9 -3.1 -3.2 -3.4 -3.5 -3.6 -3.7 -3.6

  20. Slide 20: ABEMA

    3. Media & IP Business [ABEMA] Viewership of original programs is strong besides anime and sports WAU Growth FIFA World Cup 303,000 million 27.71 million WAU * 252,500 million 202,000 million 151,500 million 101,000 million 500 5 million 0 * The number of weekly active users (WAU) from Monday July 2

  21. Slide 21: Dating reality and variety shows

    3. Media & IP Business [ABEMA] Dating reality and variety shows are enjoying popularity Original programs' WAU doubles year-on-year*1 to reach an all-time high Episode 1 Episode 2 4.56 million views 3.21 million views Episode 1 Episode 1 2.30 million views 3.12 million views ©AbemaTV, Inc. 20 *1 Ori

  22. Slide 22: IP Business

    3. Media & IP Business [IP Business] Five TV anime series, including original IP, began broadcasting Creation of original IP Lead Manager Investment 2020 2025 Lead Manager Co-lead Manager July 2026 Lead Manager Co-lead Manager Original IP Investment Lead Manager Original IP Lead Manager Lead Manager

  23. Slide 23: The Summer Hikaru Died

    3. Media & IP Business [IP Business] The Summer Hikaru Died*1, jointly produced by CyberAgent, began broadcasting in July and ranked high in the top viewing on ABEMA and Netflix Ranked second Ranked first on Streaming on Netflix*3 ABEMA*2 Anime Production Committee Co-lead Manager Animation Producti

  24. Slide 24: Developing IP ecosystem aimed at global success

    3. Media & IP Business [IP Business] We are building a system that can handle an entire process from original work to monetization and actively leverage group synergies, such as opening hotels that utilize IP in collaboration with REALGATE, Inc. Originals/Comics Anime Distribution/marketing Event/Me

  25. Slide 25: Internet Advertisement

    @A CyberAgent. Internet Advertisement

  26. Slide 26: 111.3 billion yen (down 0.4% YoY)

    4. Internet Advertisement Business 117.7 117.5 [Quarterly Sales] 111.8 110.8 111.3 106.9 YoY 105.2 103.8104.9 -0.4% Sales decreased due to losing some large 96.8 99.3 95.4 99.9 clients 87.6 92.1 81.7 82.0 80.6 Q3 111.3 billion yen (down 0.4% YoY) 72.8 76.5 67.3 64.9 64.1 Billion Yen indicates the sa

  27. Slide 27: 3.6 billion yen (down 35.6% YoY)

    4. Internet Advertisement Business [Quarterly OP] 7.20 7.27 6.74 OP decreased due to the sales 6.00 6.01 6.05 decline and rising HR costs 5.73 5.68 5.58 5.56 5.64 5.24 5.08 5.09 3.6 billion yen (down 35.6% YoY) 4.85 4.84 4.82 4.70 Q3 4.63 4.49 4.29 3.63 3.63 YoY -35.6% 9.3% 8.5% 8.9% 7.2% 6.9% 7.4%

  28. Slide 28: Maximize Advertising Effectiveness

    4. Internet Advertisement Business [Competitive Advantage] We aim to increase our share by bringing high advertising effectiveness Operation Capability × Technological Capability AI CyberAgentLM Creative NEW VLM Maximize Advertising Effectiveness 27

  29. Slide 29: Game

    @A CyberAgent. Game 28

  30. Slide 30: Q3 50.6 billion yen (up 30.4% YoY)

    5. Game Business [Quarterly Sales] 92.3 76.4 69.0 67.1 Two new games released in Q3*1 have been 63.9 successful and increased sales significantly 62.1 YoY 58.3 +30.4% The games released after 2024*2 are also 54.8 50.6 performing well 51.4 46.2 44.8 45.0 44.9 42.3 Q3 50.6 billion yen (up 30.4% YoY) 4

  31. Slide 31: Q3 16.4 billion yen (3.2x YoY)

    5. Game Business 44.2 [Quarterly OP] 28.1 99.0% 23.2 79.0% Q3 16.4 billion yen ( 3.2x YoY) 21.3 YoY 3.2x 18.2 The OP margin rose to 32.5% (up 2.6 points QoQ) 17.1 16.4 59.0% Led by the transfer to the external payment 47.9% 15.2 15.3 method and others 12.1 39.0% 10.4 36.8% 9.8 32.5% 36.3% 31.0% 29.8

  32. Slide 32: SD Gundam G Generation ETERNAL

    5. Game Business [New Game] SD Gundam G Generation ETERNAL* released on April 16, became a hit and topped the sales ranking Publisher: Bandai Namco Entertainment Inc. 6 million Co-developed by Bandai Namco Entertainment Inc. and Applibot, Inc. downloads worldwide * ©SOTSU・SUNRISE ©SOTSU・SUNRISE・MBS

  33. Slide 33: Shadowverse: Worlds Beyond

    5. Game Business [New Game] Shadowverse: Worlds Beyond* was released on June 17, 2025 Evolving from its original version into a brand-new digital card game, it got off to a strong start 2 million downloads worldwide in 2 weeks after the release * Shadowverse: Worlds Beyond: © Cygames, Inc. 32

  34. Slide 34: Main Game

    5. Game Business [Main Game] New games had high success rates, and multiple games were ranked high on the chart App Store Top Grossing - Game *1 Top 30 (as of July 1, 2025) 4/1 4/11 4/21 5/1 5/11 5/21 5/31 6/10 6/20 6/30 1 SD Gundam G Generation ETERNAL 1st Distributor: Bandai Namco Entertainment In

  35. Slide 35: Umamusume: Pretty Derby

    5. Game Business [Umamusume: Pretty Derby*1] Umamusume: Pretty Derby on Steam topped the grossing rankings*2 in the US and Europe The anime Umamusume: Cinderella Gray*3 was well-received, and the second season was announced Released on Steam on June 26 English version released on June 26 and off to

  36. Slide 36: Upcoming games

    5. Game Business [Upcoming games] Six new games have been released in FY 2025 at this point Hello Kitty Merch Match will launch in 144 countries and regions worldwide in Summer 2025 FY2024 FY2025 FY2026 onward 1. Console-Dec.2023 5. Console – Aug.2024 10. Mobile/PC June.2025 11. Mobile/PC - English

  37. Slide 37: Medium to Long-Term Strategy

    Medium to Long-Term Strategy 36

  38. Slide 38: Media & IP business to drive profitability in FY2025

    6. Medium to Long-Term Strategy Media & IP business to drive profitability in FY2025 Build a high-profit business model by strengthening the IP business Before FY2024 FY2025 onward 1. Media 1. Media & IP Upfront Investment Aim to produce globally successful IPs 2. Internet 2. Internet Advertisement

  39. Slide 39: Aiming to be a company with medium to long-term supporters

    Aiming to be a company with medium to long-term supporters

  40. Slide 40: Reference

    @A CyberAgent. Reference

  41. Slide 41: Purpose

    7. Reference_ Purpose * Purpose is established in October 2021. 40

  42. Slide 42: Integrated Report CyberAgent Way 2024

    Integrated Report CyberAgent Way 2024 This year's report features an interview with two Outside Directors regarding the succession plan, which began in 2022. In addition, Koichi Watanabe, Representative Integrated Report Director of Cygames, Inc., talks about future prospects. The growth strategies

  43. Slide 43: Copyrights of Media & IP Business

    Copyrights of Media & IP Business on page 21 1 Puraore! –Pride of Orange- : ©2020 Praore! Media Mix Partners 2 IDOLY PRIDE:© 2019 Project IDOLY PRIDE/ Hoshimi Production 3 The Promised Neverland Season 2:© Kaiu Shirai, Posuka Demizu/ Shueisha, The Promised Neverland Production Committee 4 Zombieland

  44. Slide 44: Copyrights of Game Business

    Copyrights of Game Business on Page 33 1 SD Gundam G Generation ETERNAL:©SOTSU・SUNRISE ©SOTSU・SUNRISE・MBS Publisher: Bandai Namco Entertainment Inc. Co-developed by Bandai Namco Entertainment Inc. and Applibot, Inc. 2 Gakuen iDOLM@STER : THE IDOLM@STER & ©Bandai Namco Entertainment Inc. Publisher: B

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