Tinybuild Inc. · LSE:TBLD

Tinybuild — FY2020 Earnings Presentation

28 slides from Tinybuild's earnings presentation, Jun 8, 2021

  1. Slide 1: FY 2020 Results presentation

    FY 2020 Results presentation

  2. Slide 2: Disclaimer

    DISCLAIMER IMPORTANT: You must read the following disclaimer before continuing. The following disclaimer applies to the following presentation and you are therefore advised to read this disclaimer carefully before reading, assessing or making any other use of the presentation. In accessing the prese

  3. Slide 3: Disclaimer

    DISCLAIMER The Presentation is provided for general information only and does not purport to contain all the information that may be required to evaluate the Company. The information in the Presentation is provided as at the date of the Presentation (unless stated otherwise) and is subject to updati

  4. Slide 4: Agenda

    Agenda 2020 - Operational review (Alex Nichiporchik, CEO) 2020 - Financial review (Tony Assenza, CFO) 2021 - Update and Outlook (Alex Nichiprochik, CEO) Appendix 4 Strictly Confidential

  5. Slide 5: 2020 - Operational Review

    2020 - OPERATIONAL REVIEW

  6. Slide 6: tinyBuild DNA

    tinyBuild DNA Indie IP Multimedia Own IP Developers Franchising strategy Video games led Concentrating on Started as indie Focused shift to IP branching out into long-term IP developers ownership books, comics, TV & monetisation film Unique Diverse Long-term Innovative Defined Perspective Portfolio

  7. Slide 7: FY20 Operating highlights

    FY20 Operating highlights 35% revenue growth 99% Adj. EBITDA growth 5 new games released 75% of sales from back 70% of sales from Own-IP 3 acquihires closed catalogue 7 Strictly Confidential

  8. Slide 8: Diversified portfolio, focused on own IP games

    Diversified portfolio, focused on own IP 40 games catalogue at the end of 2020, creating a diverse revenue mix FY 20 FY 17 70% of 2020 gaming revenue from IP owned by tinyBuild *Excluding contributions from games in the Hello Neighbor franchise ** Excluding merchandise revenue 8 Strictly Confidentia

  9. Slide 9: Quality of back catalogue underpins growth

    Quality of back catalogue underpins growth Back catalogue as a % of gaming revenue* Social momentum Modding / user generated content Timeless content Downloadable content (DLCs) Back catalogue is defined as any games released in the prior financial year and before * Excludes Development Revenue and

  10. Slide 10: Bringing resource inhouse through acquihires (2020)

    Bringing resource inhouse through acquihires (2020) HakJak Productions • Date: April 2020 • Type: Acquihire • Location: Idaho, USA • Team size: 1 grown to 5 • Games: Guts and Glory, Pigeon Simulator Hologryph • Date: October 2020 • Type: Acquihire • Location: Ukraine • Team size: 4 grown to 10 MoonM

  11. Slide 11: 2020 - Financial Review

    2020 - FINANCIAL REVIEW

  12. Slide 12: FY20 Financial highlights

    FY20 Financial highligths Net Game Revenues1 Adj. EBITDA2 Operating Cash Flow ● Net game revenue increase due ● Margin increase is sustainable ● Positive free cash flow provides to success of game releases and and driven by both the shift to IP scope for organic investments greater share of revenue

  13. Slide 13: Profit & loss

    Profit & loss FY 19 FY20 $’m, Audited results (31 Dec Y/E) Commentary Game & Dev Revenue 26.827 36.839 ● 37% gaming and development revenue Growth 12.8% 37% growth in 2020 (2019: 13%) Events 1.144 0.809 ● Events (e.g. DevGAMM) saw 29% decline Growth 7.4% -29% in revenues as a result of the pandemic

  14. Slide 14: Cash flow

    Cash flow $’m, Audited results (31 Dec Y/E) FY 19 FY20 Commentary Cash flows from operating activities Profit for the year - 4.505 4.948 ● Cash from operations increased by 46% in Adjustments for: - - 2020 to $16.5m Share-based payments 9.962 5.845 Amortisation of other intangible assets 2.493 4.338

  15. Slide 15: Balance sheet

    Balance sheet $’m, Audited results (31 Dec Y/E) FY 19 FY20 Trade Receivables 3.195 4.431 Commentary Prepaid Expenses 0.505 0.568 ● Net cash position increases to $26.3m cash Cash 17.009 26.313 at 31 December 2020 (was $17m at the end Total Current Assets 20.710 31.312 of 2019) Intellectual Property

  16. Slide 16: 2021 Update and Outlook

    2021 UPDATE AND OUTLOOK

  17. Slide 17: It's all about great games

    It’s all about great games Launched Cartel Tycoon (Early Access) Mayhem in Single Valley A crazy adventure platformer full of plot twists, A survival business sim inspired by the physics puzzles, and radioactive squirrels '80s narco trade Near-launch Trash Sailor Black Skylands A hand-drawn sailing

  18. Slide 18: Hello Engineer and Hello Neighbor 2

    Hello Engineer and Hello Neighbor 2 Hello Neighbor 60M + 40M + 4.5Bn+ Animated TV series in franchise stats… downloads views of the Animated TV Pilot* YouTube views long-term pipeline Cumulative Revenue to Dec. 2020** Social, Puzzler GAMES 3 released 2 pipeline Sandbox GaaS Linear Chapter based Line

  19. Slide 19: Growth strategy

    Growth strategy 01 LEVERAGING EXISTING IP 02 ACQUISITIONS Current Expand New Additional pipeline of acquired Intellectual service providers 23 games studios Property Maintain low Capitalise on cost, high influencer Development Other reward model relationships studios complementary opportunities 03 F

  20. Slide 20: Execution of M&A strategy post-period end (2021)

    Execution of M&A strategy post-period end (2021) We’re Five Games • Date: February 2021 • Type: Acquihire • Location: Minnesota, USA • Team size: 9 • Games: Totally Reliable Delivery Service Hungry Couch • Date: February 2021 • Type: Acquihire • Location: Russia • Team size: 11 • Games: Black Skylan

  21. Slide 21: Nick van Dyk joins the Board

    Nick van Dyk joins the Board Experienced management team with a track record of success Alex Nichiporchik Luke Burtis Michael Schauble Tony Assenza Chief Executive Officer & Chief Operating Officer & Vice President – Business Chief Financial Officer Founder Founder Development 16 years’ BD experienc

  22. Slide 22: tinyBuild

    tinyBuild …creating …across Global …focused on long term multiple developer IP ownership… scalable media publisher… franchises… formats

  23. Slide 23: Appendix

    HELO ENGINEER

  24. Slide 24: Brief history of tinyBuild

    Brief history of tinyBuild 2013 - 2015 2016 - 2018 2019 2020 2021 & beyond… Acqui-hired Acquihired… No Time Transitioned … Secret to Explain to 2nd Party IP Neighbor released & AA games launch 63 Acquihired Invested in Dynamic Highlights Founder Pine Events Pixels owned & DevGamm 40 35 Top brand in

  25. Slide 25: A thorough, yet agile, selection process

    An thorough, yet agile, selection process Tested process quickly identifies IP to pursue Developer led differentiates us… Inbound Desktop Conferences Reach Social DISCOVER pitches research presence Multimedia extend 1,000+ p/a audience Services 2nd party IP marketing, video creative production, QA &

  26. Slide 26: Accounting: amortisation policies

    Accounting: amortisation policies Developer advance 2nd and 3rd party developer advances are capitalised on payment and recognised on the P&L in line amortisation with revenue until the capitalised development advances are fully amortised (2nd & 3rd party) Developer salary Developer salary costs are

  27. Slide 27: Q&A

    Q&A

  28. Slide 28: Thank you

    Thank you

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