Cyberagent Incorporated · TSE:4751

Cyberagent — Q1 2026 Earnings Presentation

41 slides from Cyberagent's earnings presentation, Feb 6, 2026

  1. Slide 1: 1Q FY2026 Presentation Material

    @A CyberAgent. 1Q FY2026 PRESENTATION MATERIAL October to December 2025

  2. Slide 2: Forward-looking statement

    [Forward-looking statement] The future information, such as earnings forecast, written in this document is based on our expectations and assumptions as of the date the forecast was made. Our actual results could differ materially from those described in this forecast because of various risks and unc

  3. Slide 3: Contents

    0. Contents 1. Summary (October - December 2025) 2. Forecast 3. Media & IP Business 4. Internet Advertisement Business 5. Game Business 6. Medium to Long-Term Strategy 7. References 2

  4. Slide 4: Summary

    Summary FY2026 First Quarter Ended December 31, 2025 3

  5. Slide 5: FY2026 Q1 Summary: Sales and profit increased

    1. Summary FY2026 Both sales and profitability increased, driven by Media & IP and Game business. Increase Sales 232.3 billion yen up 14.0% YoY Q1 FY2026 is off to a good start. Increase OP 23.3 billion yen 2.8x YoY Growth is built across multiple revenue Increase Sales 62.6 billion yen up 12.5% YoY

  6. Slide 6: Consolidated sales 232.3 billion yen (up 14.0% YoY)

    1. Summary 242.0 [Consolidated Sales] 232.3 YoY 214.7 217.3 +14.0% 210.7 203.7 203.8 Consolidated sales hit a record 192.1 190.9 195.4 192.6 190.0 high for Q1 185.0 179.5 176.0 170.9 171.9 171.5 167.4 163.4 Q1 232.3 billion yen (up 14.0% YoY) 130.9 Billion Yen 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q

  7. Slide 7: Consolidated OP 23.3 billion yen (2.8x YoY)

    1. Summary [Consolidated OP] 44.4 26.7 25.8 25.3 OP also hit a record high for Q1 22.9 23.3 YoY 2.8x 20.7 20.8 19.6 19.6 Q1 23.3 billion yen (2.8x YoY) 18.2 12.7 9.8 8.2 8.3 7.0 5.8 5.2 4.9 0.9 Billion Yen -1.7 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q * FY2021 to FY2024: figure

  8. Slide 8: SG&A expenses Q1 51.5 billion yen (up 12.9% YoY)

    1. Summary 57.8 [SG&A Expenses] 3.6 51.5 50.0 2.5 45.6 14.5 44.8 44.4 44.9 Q1 51.5 billion yen (up 12.9% YoY) 43.5 43.7 43.8 14.9 40.7 40.7 40.4 40.1 38.1 12.6 1.0 37.3 11.2 12.5 37.1 10.7 11.2 11.6 12.2 10.2 10.2 11.1 2.8 1.4 9.3 9.6 1.3 34.6 1.4 2.8 8.5 2.8 1.2 2.6 7.7 2.2 1.1 0.8 30.6 30.8 1.7 9.

  9. Slide 9: Total headcount was 8,264; 377 new graduates will join

    1. Summary 8,340 8,284 8,264 [No. of Employees] 7,878 7,850 7,922 7,958 11 541 11 537 11 541 11 12 12 11 499 514 7,374 7,336 7,390 482 489 7,241 12 10 10 13 432 445 457 416 6,682 6,563 6,472 13 Total headcount was 8,264 6,406 14 13 380 14 368 3,036 3,045 3,082 352 365 5,911 5,815 2,969 2,972 2,964 1

  10. Slide 10: Summary: PL

    1. Summary [PL] Net income increased by 2.5 times to 12.4 billion yen year over year million yen FY2026 Q1 FY2025 Q1 YoY FY2025 Q4 QoQ Net Sales 232,377 203,842 14.0% 242,037 -4.0% Gross profit 74,973 53,979 38.9% 80,745 -7.1% SG&A expenses 51,578 45,678 12.9% 57,842 -10.8% Operating income 23,395 8

  11. Slide 11: Summary: BS

    1. Summary [BS] End of End of End of Unit: million yen YoY QoQ Dec. 2025 Dec. 2024 *2 Sept. 2025 Current assets 356,539 367,429 -3.0% 390,215 -8.6% (Cash deposits) 189,158 205,583 -8.0% 229,849 -17.7% Fixed assets 168,117 153,766 9.3% 166,908 0.7% Total assets 524,692 521,241 0.7% 557,162 -5.8% Curr

  12. Slide 12: FY2026 Forecast

    FY2026 Forecast October 2025 - September 2026 11

  13. Slide 13: Forecast: Sales 880.0 billion yen, OP 50-60 billion yen

    2. Forecast Sales ¥880.0B OP forecasts range from 50 billion to 60 billion yen 8,880 1,580 due to the nature of Game business, which has a high degree 7,880 of volatility in performance 1,380 6,880 1,180 FY2025 FY2026E 880 5,880 Sales 874.0 billion yen → 880.0 billion yen 980 71.7 billion yen → 50.0

  14. Slide 14: Forecast progress rate

    2. Forecast [Forecast] FY2026 is off to a good start, driven by the solid performance of the Game business FY2026 Forecast Progress rate Sales 232.3B 880B 26.4% Progress rate Operating profit 23.3B 39.0%~46.8% 50B~ 60B 0% 50% 100% *1 FY2026 Forecast Progress Unit: billion yen FY2026 Q1 Lower limit U

  15. Slide 15: Media & IP

    @A CyberAgent. Media & IP

  16. Slide 16: Media & IP quarterly sales 62.6 billion yen (up 12.5% YoY)

    3. Media & IP Business [Quarterly Sales] 62.6 62.6 YoY +12.5% 57.0 55.6 56.1 Maintained double-digit growth built on 50.3 49.9 52.1 multiple revenue streams 47.9 47.7 41.6 Q1 62.6 billion yen (up 12.5% YoY) 39.1 39.7 36.2 35.4 33.6 31.0 28.3 25.3 25.1 24.3 Billion Yen 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3

  17. Slide 17: Media & IP quarterly OP 4.9 billion yen (3.5x YoY)

    3. Media & IP Business [Quarterly OP] 4.9 YoY Achieving significant profit growth 3.5X while maintaining robust content 3.3 investment 2.2 1.4 1.2 Q1 4.9 billion yen ( 3.5x YoY) Billion Yen 0.5 0.2 -0.5 -0.4 -0.7 -0.7 -1.7 -1.9 -3.1 -3.2 -3.6 -3.5 -3.6 -3.8 -4.3 -9.7 *1 Media business and Other busi

  18. Slide 18: AbemaTV, Inc. turned profitable on its own

    3. Media & IP Business [AbemaTV, Inc. ] 16.8 17 15.9 AbemaTV, Inc. turned profitable on its own 15.0 14.2 14.0 12.9 13.0 12.312.3 12.0 12 10.810.810.8 10.2 9.5 8.3 8.4 7.3 6.9 7 6.2 5.7 5.3 Q1 ABEMA 2.9 3.5 3.0 Sales Returned 2.8 2.9 Launch 1.9 2.4 2.5 Profit 2 1.5 1.1 1.3 Billion Yen 0.5 0.5 0 0 0

  19. Slide 19: Number of ABEMA advertisers rose to approximately 1,000

    3. Media & IP Business [ABEMA] The number of advertisers steadily increased to approximately 1,000 companies through a broad audience base and diverse advertising products Approx. Number of Advertisers 1,000 996 840 545 331 349 286 296 278 184 40 FY2016 FY2017 FY2018 FY2019 FY2020 FY2021 FY2022 FY20

  20. Slide 20: Developing our own IP aimed at global success

    3. Media & IP Business [IP Business] We are building a system that can handle an entire process from original work to monetization Originals/Comic Anime Distribution/marketing Event Global Available in 20 countries To exhibit Entertainment AnimeJapan 2026 Business Unit Animation AI Lab Animation Stu

  21. Slide 21: Anime Studio CygamesPictures transferring to Media & IP

    3. Media & IP Business [IP Business] Anime Studio CygamesPictures, Inc. (to rename Cypic Co., Ltd. *1) will transfer to the Media & IP Business segment*2 to strengthen synergy among group companies CHIIKAWA THE MOVIE: In theater Streaming THE SECRET OF THE MERMAID ISLAND Summer The World Is Dancing

  22. Slide 22: Internet Advertisement

    @A CyberAgent. Internet Advertisement

  23. Slide 23: Ad sales 114.6 billion yen (down 2.7% YoY)

    4. Internet Advertisement Business 117.7 117.5 114.6 [Quarterly Sales] 111.8 110.8 114.4 111.3 YoY 105.2 103.8104.9 106.9 -2.7% Sales decreased slightly due to the 96.8 99.3 95.4 99.9 loss of a large client in Q3 FY2025 92.1 87.6 The recent trend is gradually 81.7 82.0 80.6 76.5 improving Q1 114.6 b

  24. Slide 24: Ad OP 4.3 billion yen (down 27.2% YoY)

    4. Internet Advertisement Business [Quarterly OP] 7.2 7.2 Profitability also shows a sign of 6.0 6.0 6.0 improvement 5.6 5.5 5.5 5.6 5.2 Aim to increase OP once again 5.0 4.8 4.8 4.8 4.7 5.0 4.3 YoY 4.2 Q1 4.3 billion yen (down 27.2% YoY) 3.6 3.6 -27.2% 3.3 Billion Yen 0 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2

  25. Slide 25: Releasing new advertising methods using AI

    4. Internet Advertisement Business [Outlook] We are releasing new advertising methods using AI continuously Promoting the advanced application of AI, such as the fully automatic generation of video ads October October November Providing low-cost videos utilizing AI AI-Powered Performance-Based Agenc

  26. Slide 26: Leveraging AI to maximize advertising effectiveness

    4. Internet Advertisement Business [Outlook] Continue to leverage AI capabilities to maximize advertising effectiveness FY2016 FY2020 FY2025 FY2026 Research and Development Maximizing Advertising Effectiveness Efficiency Enhancement New Advertising Method Ver.2 Ver.3 NEW CyberAgentLM CyberAgentLM Cy

  27. Slide 27: Game

    @A CyberAgent. Game 26

  28. Slide 28: Game sales 64.7 billion yen (up 69.2% YoY)

    5. Game Business [Quarterly Sales] 92.3 76.4 76.3 Solid progress in new titles released 69.0 67.1 64.7 in FY 2025 and global expansion 63.9 62.1 YoY +69.2% 58.3 54.8 Q1 64.7 billion yen (up 69.2% YoY) 50.6 51.4 46.2 45.0 44.9 42.3 40.9 38.8 38.2 33.7 29.9 Billion Yen ■Games released after FY2024 ■Ga

  29. Slide 29: Game OP 17.6 billion yen (5.3x YoY)

    5. Game Business 44.2 [Quarterly OP] 28.1 25.6 Revenue growth contributed 23.2 to a profit surge 21.3 18.2 17.6 YoY 17.1 5.3X Q1 17.6 billion yen ( 5.3x YoY) 16.4 15.2 15.3 12.1 9.8 5.2 5.1 4.2 Billion Yen 3.4 3.3 2.4 1.1 -0.1 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q FY2021 FY2

  30. Slide 30: Sales growth fueled by global hit titles

    5. Game Business [Focus Area] Sales growth fueled by global hit titles Overseas sales * Umamusume: Pretty Derby Recognized at THE GAME AWARDS 2025 *2 Umamusume: Pretty Derby - Beginning of a New Era 20.0 14.1 YoY 3.6X To be released in North America Won BEST MOBILE GAME in Feb 2026 9.9 Jujutsu Kaise

  31. Slide 31: FY2026 expected to be full of topics including anime

    5. Game Business [Outlook] FY2026 is expected to be full of topics, including anime sequels and movie adaptations. Another highly anticipated title is also underway FY2025 FY2026 onward 6. Mobile/PC English ver. The anime Season 2 10. Release date TBD 5. Mobile/PC -June 2025 June 2025 Umamusume: Cin

  32. Slide 32: New game: hololive Dreams

    5. Game Business [New Game] The first mobile game “hololive Dreams*1” featuring the leading VTuber IP “hololive” will be released globally*2 hololive Dreams*2 *1 © COVER / © QualiArts, Inc. *2 Some regions are excluded. *4 hololive Production has more than 90 million subscribers on its YouTube chann

  33. Slide 33: New GRANBLUE FANTASY: Relink title

    5. Game Business [New Game] A new title for the “GRANBLUE FANTASY: Relink*1” series, which has surpassed 2 million units sold*2, is set for global release on July 9. GRANBLUE FANTASY: Relink - Endless Ragnarok*1 *1 © Cygames, Inc. *2 Some regions are excluded. 32

  34. Slide 34: Medium to Long-Term Strategy

    Medium to Long-Term Strategy 33

  35. Slide 35: Building a high-profit business model

    6. Medium to Long-Term Strategy To build a high-profit business model, accumulate profits from Media & IP business along with Ad business, and strive to create new hit games in Game business Medium to long-term profit growth plan Game Business Mega hit title Media & IP Business Internet Advertisemen

  36. Slide 36: Aiming to be a company with medium to long-term supporters

    Aiming to be a company with medium to long-term supporters

  37. Slide 37: Reference

    @A CyberAgent. Reference

  38. Slide 38: Governance: Board Structure

    7. Reference_ Governance [Board Structure ] Three new directors have been appointed, for a total of 10 directors * (Male: 8, Female: 2) Emphasizing diversity, one new female director joins the board Directors Outside NEW NEW Female Outside Koichi Nakamura Go Nakayama Takahiro Yamauchi Susumu Fujita

  39. Slide 39: Integrated Report CyberAgent Way 2025

    Integrated Report CyberAgent Way 2025 This year's report features interviews with two of our Outside Directors on the leadership transition from founder Susumu Fujita to the second-generation President, Takahiro Yamauchi, and the Integrated Report outlook for further corporate value enhancement.The

  40. Slide 40: Copyrights of Media & IP Business

    Copyrights of Media & IP Business on Page 20 1 CHIIKAWA THE MOVIE: THE SECRET OF THE MERMAID ISLAND:©Nagano / 2026 CHIIKAWA THE MOVIE Production Committee 2 The World Is Dancing:©Kazuto Mihara, Kodansha/ “The World Is Dancing” Production Committee 3 Umamusume: Cinderella Gray : ©Taiyo Kuzumi, Masafu

  41. Slide 41: Copyrights of Game Business

    Copyrights of Game Business on Page 29 1 Umamusume: Pretty Derby: © Cygames, Inc. 2 Umamusume: Pretty Derby - Beginning of a New Era -:©2024 Umamusume: Pretty Derby Movie Animation Project 3 Jujutsu Kaisen Phantom Parade:© Gege Akutami/Shueisha, JUJUTSU KAISEN Project ©Sumzap, Inc./TOHO CO., LTD. Al

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