Playside Studios Ltd · ASX:PLY

Playside Studios — FY2024 Earnings Presentation

17 slides from Playside Studios's earnings presentation, Aug 23, 2024

  1. Slide 1: FY24 Results Presentation

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  2. Slide 2: Original IP | Work for Hire

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  3. Slide 3: Financial Highlights

    F Y 2 4 R E S U LT C ATA LYS T S OUTLOOK APPENDICES FINANCIAL HIGHLIGHTS • Record revenue of $64.6m (pcp: $38.4m, +68%) • Record Original IP revenue of $30.3m (pcp: $14.9m, +103%) • Record Work for Hire revenue of $34.3m (pcp: $23.5m, +46%) • $17.5m EBITDA compared to an EBITDA loss of $1.7m in the

  4. Slide 4: Operating Highlights

    F Y 2 4 R E S U LT C ATA LYS T S OUTLOOK APPENDICES OPERATING HIGHLIGHTS • Long-term1 license deal with Warner Bros to develop two titles using the Game of Thrones IP • Publishing deal with Fumi Games for viral PC/Console title MOUSE • One of the most wishlisted PC titles on Steam • Multiplayer cons

  5. Slide 5: Profit & Loss

    F Y 2 4 R E S U LT C ATA LYS T S OUTLOOK APPENDICES A$m .. FY23 1H24 2H24 FY24 PROFIT& Revenue .. Original IP .. 38.4 14.9 36.2 17.7 28.5 12.6 64.6 30.3 LOSS Work for Hire .. EBITDA .. 23.5 (1.7) 18.5 12.2 15.8 5.3 34.3 17.5 • Record revenue, EBITDA and profit in FY24 D&A .. (4.4) (2.6) (3.3) (5.9)

  6. Slide 6: Cash Flow

    F Y 2 4 R E S U LT C ATA LYS T S OUTLOOK APPENDICES CASH A$m .. FY23 1H24 2H24 FY24 Cash receipts .. 36.9 35.4 30.1 65.5 FLOW Operating cash… flow ………… Capitalised dev .. (1.6) (2.9) 12.8 (5.5) 5.3 (4.8) 18.1 (10.3) • $18m in net operating cash flow • Excellent cash conversion (96% of EBITDA) PP&E,

  7. Slide 7: Available on all platforms

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  8. Slide 8: Revenue Growth

    F Y 2 4 R E S U LT C ATA LYS T S OUTLOOK APPENDICES REVENUE 64.6 • • Five year revenue CAGR of 67% Largest games development GROWTH • studio in Australia WFH and Original IP revenues have both grown threefold since FY22 38 • Dumb Ways to Die has expanded beyond free-to-play mobile • Established Publ

  9. Slide 9: Primary Objectives

    F Y 2 4 R E S U LT C ATA LYS T S OUTLOOK APPENDICES PRIMARY OCTOBER 2024 KILL KNIGHT PC/CONSOLE OBJECTIVES CY2025 MOUSE PC/CONSOLE • Our focus is on building a strong portfolio of Original IP content that we own, license or publish under our brand TBC • Dumb Ways to Die franchise DUMB WAYS • Game of

  10. Slide 10: Near Term Value Drivers

    F Y 2 4 R E S U LT C ATA LYS T S OUTLOOK APPENDICES NEAR TERM VALUE DRIVERS WA R N E R B R O S . L I C E N S E D E A L MOUSE PUBLISHING DEAL W H O L LY O W N E D I N T E R N A L LY G E N E R AT E D E N T E R TA I N M E N T F R A N C H I S E PC/CONSOLE IP TWO GAME DEAL THAT WILL SEE STRONG RESPONSE T

  11. Slide 11: Soft Launched: Feb 2024 / June 2024

    Soft Launched : Feb 2024 Soft Launched : June 2024 11

  12. Slide 12: Summary

    F Y 2 4 R E S U LT C ATA LYS T S OUTLOOK APPENDICES SUMMARY • Our biggest ever slate of PC/Console titles progressing towards launch • Strong focus on development in FY25 • Continued investment in MOUSE ahead of CY25 launch • Significant marketing initiatives planned for all major titles • Major lau

  13. Slide 13: Appendices

    F Y 2 4 R E S U LT C ATA LYS T S OUTLOOK APPENDICES APPENDICES 13

  14. Slide 14: Playside Snapshot

    F Y 2 4 R E S U LT C ATA LYS T S OUTLOOK APPENDICES PLAYSIDE SNAPSHOT • Largest games development studio in Australia • 360 staff • 220 staff working from three offices (Melbourne x2, Gold Coast) • Remaining staff working remotely across AU, NZ, UK • We make video games and help other studios get th

  15. Slide 15: Investment Highlights

    F Y 2 4 R E S U LT C ATA LYS T S OUTLOOK APPENDICES INVESTMENT HIGHLIGHTS • Several major opportunities in development across owned IP, licensed IP and Publishing STRONG PIPELINE • Commercial success of one or more titles has the potential to create a step change in company revenue OF ORIGINAL IP •

  16. Slide 16: Industry Opportunities

    F Y 2 4 R E S U LT C ATA LYS T S OUTLOOK APPENDICES INDUSTRY OPPORTUNITIES • The overall demand for gaming content1 • Global industry approaching US$200bn • 65% of Americans play video games for 1hr+/week • 76% of US parents play video games with their children • 45% of gamers are female • The deman

  17. Slide 17: Historical Earnings

    F Y 2 4 R E S U LT C ATA LYS T S OUTLOOK APPENDICES HISTORICAL EARNINGS A$m .. FY21 FY22 1H23 2H23 FY23 1H24 2H24 FY24 Revenue .. 11.8 20.2 16.5 21.9 38.4 36.2 28.5 64.6 Original IP .. 7.3 10.0 5.6 9.4 14.9 17.7 12.7 30.3 Work for Hire .. 3.6 10.2 10.9 12.6 23.5 18.5 15.8 34.3 EBITDA .. (4.5) (1.7)

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