Playside Studios Ltd · ASX:PLY

Playside Studios — H1 2025 Earnings Presentation

24 slides from Playside Studios's earnings presentation, Feb 20, 2025

  1. Slide 1: PlaySide 1HFY25 Results Presentation

    AUSTRALIA PLAYSIDE IN 1HFY25 DEVELOPER RESULTS GAME PRESENTATION LARGEST 20 . 02 . 25 PRESS START TO PLAY 1

  2. Slide 2: Trading Update and FY25 Guidance

    1 H F Y 2 5 R E S U LT L AT E S T N E W S OUTLOOK APPENDICES TRADING UPDATE FY25 • Late-stage negotiations on several WFH projects have been delayed1 GUIDANCE • 14 year track record of consistently winning contract work REVENUE • Anticipate project signings during 2HFY25 $50-54M • Continued discipli

  3. Slide 3: Financial Highlights

    1 H F Y 2 5 R E S U LT L AT E S T N E W S OUTLOOK APPENDICES FINANCIAL HIGHLIGHTS • Revenue of $28.5m (pcp: $36.2m, -21%) • Original IP revenue of $9.9m (pcp: $17.7m, -44%) • Prior period included fees for a major Dumb Ways to Die licensing agreement • Work for Hire revenue of $18.6m (pcp: $18.5m) •

  4. Slide 4: Operating Highlights

    1 H F Y 2 5 R E S U LT L AT E S T N E W S OUTLOOK APPENDICES OPERATING HIGHLIGHTS • Kill Knight launched on PC/Console in October • Simultaneously shipped on PC, PlayStation, Xbox, Nintendo Switch and Steam Deck • 94% review score on Steam - record for a PlaySide title • 88 Metacritic score - 19th b

  5. Slide 5: The Ultimate Twin-Stick Shooter

    “THE ULTIMATE TWIN-STICK SHOOTER” IGN “BEAUTIFUL BULLET HELL” GS “THERE'S A TON OF DEPTH TO THIS GAME” j &} “THIS GAME GETS ME RIGHT IN | THE FLOW STATE” KNIGHT “YOU CAN INSTANTLY TELL THIS IS GOOD STUFE” ; “THIS GAME IS FREAKIN’ RAD!” #5 “FANTASTIC MECHANICS, KILLER AESTHETIC” & “I CAN DEFINTIELY S

  6. Slide 6: 6

    6

  7. Slide 7: Thrive: Heavy Lies the Crown

    metiE AV Y LIES THE CROWN

  8. Slide 8: 8

    8

  9. Slide 9: Profit & Loss

    1 H F Y 2 5 R E S U LT L AT E S T N E W S OUTLOOK APPENDICES PROFIT& A$m .. 1H24 2H24 FY24 1H25 LOSS Revenue .. Original IP .. 36.2 17.7 28.5 12.6 64.6 30.3 28.5 9.9 • Revenue was flat on the June half Work for Hire .. 18.5 15.8 34.3 18.6 • Lower Original IP revenue with development on Dumb Ways to

  10. Slide 10: Cash Flow

    1 H F Y 2 5 R E S U LT L AT E S T N E W S OUTLOOK APPENDICES CASH FLOW A$m .. Cash receipts .. 1H24 35.4 2H24 30.1 FY24 65.5 1H25 31.2 • Positive operating cash flow Op. cash flow… 12.8 5.3 18.1 1.1 • Higher marketing costs • $1.3m in development on undisclosed Original IP Capitalised dev .. (5.5) (

  11. Slide 11: Growth Plans

    1 H F Y 2 5 R E S U LT L AT E S T N E W S OUTLOOK APPENDICES GROWTH PLANS A$m .. 1H24 OPENING CASH.. 32.2 2H24 38.3 FY24 32.2 1H25 37.1 CASH FLOW BEFORE.. • Cash generated from Work for Hire projects, the 11.7 5.4 17.1 4.5 GROWTH INVESTMENTS.. Dumb Ways to Die brand and PlaySide’s back catalogue of

  12. Slide 12: Revenue Growth

    1 H F Y 2 5 R E S U LT L AT E S T N E W S OUTLOOK APPENDICES REVENUE 65 GROWTH 50-54 38 21 12 8 ORIGINAL IP REVENUE 5 WORK FOR HIRE REVENUE FY19 FY20 FY21 FY22 FY23 FY24 FY25E Note: Rounded to nearest million. Pre-IPO figures are statutory historicals as reported in the company’s Prospectus dated 16

  13. Slide 13: Darkness Final Stand

    DARKNES FINAL STAND |

  14. Slide 14: Sid Meier's Civilization VII

    SID MEIER'S “GIWAL LZ ATI GN Vv 11

  15. Slide 15: Latest News

    1 H F Y 2 5 R E S U LT L AT E S T N E W S OUTLOOK APPENDICES LATEST NEWS • Age of Darkness full 1.0 PC release on 16 January • Sold 130k units during January which included a strong performance in Steam’s Real Time Strategy Fest (Jan 20-27) • 6,500 peak concurrent players during January - a record f

  16. Slide 16: Soft Launched Feb 2024, Full Launch Jan 2025

    Soft Launched : Feb 2024 Full Launch : Jan 2025 16

  17. Slide 17: Primary Objectives

    1 H F Y 2 5 R E S U LT L AT E S T N E W S OUTLOOK APPENDICES PRIMARY OBJECTIVES DEC HALF 2025 MOUSE PC/CONSOLE • Our focus is on building a strong portfolio of Original IP content that we own, license or publish under our brand IN DEVELOPMENT • Dumb Ways to Die franchise DUMB WAYS • Game of Thrones

  18. Slide 18: Near Term Value Drivers

    1 H F Y 2 5 R E S U LT L AT E S T N E W S OUTLOOK APPENDICES NEAR TERM VALUE DRIVERS WA R N E R B R O S . L I C E N S E D E A L MOUSE PUBLISHING DEAL W H O L LY O W N E D E N T E R TA I N M E N T F R A N C H I S E TWO GAME DEAL THAT WILL SEE STRONG RESPONSE TO INITIAL 500M+ MOBILE DOWNLOADS US WORKI

  19. Slide 19: More Platforms Coming Soon

    MORE PLATFORMS COMING SOON

  20. Slide 20: Game Showcases and Announcements

    1 H F Y 2 5 R E S U LT L AT E S T N E W S OUTLOOK APPENDICES XBOX PARTNER PREVIEW GAMESCOM 2024 OFFICIAL CONSOLE OFFICIAL GAMEPLAY ANNOUNCEMENT TRAILER TRIPLE-i SHOWCASE GAMEPLAY TEASER PLAYSIDE SIGNS PUBLISHING AGREEMENT EARLY GAMEPLAY TRAILER 20

  21. Slide 21: Summary

    1 H F Y 2 5 R E S U LT L AT E S T N E W S OUTLOOK APPENDICES SUMMARY • We are investing heavily in our future portfolio of Original IP titles • Real-time strategy game on PC using Game of Thrones IP - one of the most recognisable entertainment IPs globally, under license from Warner Bros/HBO • Conso

  22. Slide 22: Appendices

    F Y 2 4 R E S U LT C ATA LYS T S OUTLOOK APPENDICES APPENDICES 22

  23. Slide 23: PlaySide Snapshot

    1 H F Y 2 4 R E S U LT L AT E S T N E W S OUTLOOK APPENDICES PLAYSIDE SNAPSHOT • Largest games development studio in Australia • 335 staff1 with a lean management structure - approximately 300 engineers, artists, designers, producers, audio specialists and QA personnel • 211 staff working from three

  24. Slide 24: Historical Earnings

    1 H F Y 2 4 R E S U LT L AT E S T N E W S OUTLOOK APPENDICES HISTORICAL EARNINGS A$m .. FY21 FY22 1H23 2H23 FY23 1H24 2H24 FY24 1H25 Revenue .. 11.8 20.2 16.5 21.9 38.4 36.2 28.5 64.6 28.5 Original IP .. 7.3 10.0 5.6 9.4 14.9 17.7 12.7 30.3 9.9 Work for Hire .. 3.6 10.2 10.9 12.6 23.5 18.5 15.8 34.3

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