Cyberagent Incorporated · TSE:4751

Cyberagent — FY2024 Earnings Presentation

54 slides from Cyberagent's earnings presentation, Oct 30, 2024

  1. Slide 1: FY2024 Presentation Material

    pa © @A CyberAgent. FY2024 Presentation Material October 2023 to September 2024 October 30, 2024 ENGLISH

  2. Slide 2: Forward-looking statement

    [Forward-looking statement] The future information, such as earnings forecast, written in this document is based on our expectations and assumptions as of the date the forecast was made. Our actual results could differ materially from those described in this forecast because of various risks and unc

  3. Slide 3: Contents

    0. Contents 1. FY2024 Full Year Results (October 2023 -September 2024) 2. FY2025 Forecast (October 2024 -September 2025) 3. Internet Advertisement Business 4. Game Business 5. Media Business 6. Medium to Long-Term Strategy 7. References - Quarterly Results (July – September 2024) - Purpose 2

  4. Slide 4: FY2024 Full Year Results

    FY2024 Full Year Results October 2023 - September 2024 3

  5. Slide 5: FY2024 Full Year Results summary

    1. Full Year Results Sales growth for the 27th consecutive Increase Sales : 802.9 billion yen up 11.5% YoY FY2024 year. OP increased considerably, in line Increase OP : 41.8 billion yen up 70.4% YoY with the revised forecast. Weekly Active Users of ABEMA Increase Sales : 170.8 billion yen up 21.0% Y

  6. Slide 6: Consolidated Sales 802.9 billion yen (up 11.5% YoY)

    1. Full Year Results 802.9 [Consolidated Sales] YoY +11.5% 720.2 710.5 Three key businesses were strong. 666.4 Sales growth for the 27th consecutive year. FY2024 802.9 billion yen (up 11.5% YoY) 478.5 453.6 419.5 371.3 310.6 254.3 205.2 162.4 141.1 119.5 93.8 96.6 87.0 60.1 76.0 43.2 3.2 10.8 16.2 2

  7. Slide 7: Consolidated OP 41.8 billion yen (up 70.4% YoY)

    1. Full Year Results [Consolidated OP] 104.3 The first-year OP increased significantly since we 69.1 announced our commitment to increasing sales and profits with FY2023 OP as the low point. FY2024 41.8 billion yen (up 70.4% YoY) 41.8 YoY +70.4% 36.7 33.8 32.7 30.7 30.1 30.8 24.5 22.2 17.4 14.3 10.3

  8. Slide 8: SG&A Expenses 178.6 billion yen (up 6.5% YoY)

    1. Full Year Results 178.6 [SG&A Expenses] 2.5 167.8 0.0 150.0 45.2 0.0 40.8 Year-end bonuses are paid for the first 127.6 33.9 time since FY 2021. 1.4 9.9 5.6 10.4 106.7 7.2 10.1 FY2024 178.6 billion yen (up 6.5% YoY) 33.7 1.4 9.6 30.3 6.0 49.3 8.9 47.4 42.8 4.6 8.7 36.1 Special incentives 178.8 Ot

  9. Slide 9: Number of Employees

    1. Full Year Results [No. of Employees] 7,850 YoY 11 +476 7,374 YoY 489 12 +902 432 746 6,472 13 YoY 746 Employee head count grew by 476 +739 365 5,733 YoY 12 817 including 478 new graduates. +589 395 5,144 YoY 13 +192 2,955 374 730 2,738 605 FY2024 7,850 2,429 2,150 1,826 2,498 2,381 7,878 11 Inves

  10. Slide 10: Full Year Results PL

    1. Full Year Results [PL] Unit: million yen FY2024 FY2023 YoY Net Sales 802,996 720,207 11.5% Gross profit 220,524 192,404 14.6% SG&A expenses 178,680 167,847 6.5% Operating income 41,843 24,557 70.4% Operating margin 5.2% 3.4% 1.8pt Ordinary income 41,475 24,915 66.5% Extraordinary income 313 1,470

  11. Slide 11: Full Year Results BS

    1. Full Year Results [BS] Unit: million yen End of Sept. 2024 End of Sept. 2023 YoY Current assets 362,363 363,024 351,242 3.2% 3.4% (Cash deposits) 210,041 199,579 5.2% Fixed assets 158,005 126,519 24.9% Total assets 520,417 521,078 477,826 8.9% 9.1% Current liabilities 168,887 168,226 133,362 26.6

  12. Slide 12: Dividend, ROE and DOE

    1. Full Year Results [Dividend] Dividend forecast raised to 16 yen from 15 yen with the DOE 5% guidance. *1 *2 ROE, dividend payout ratio, and DOE are all above the TSE average . *3 = 40% 39% 38% 37% 36% 35% 38.1% ROE × Dividend Payout Ratio 142.5% DOE 34% 33% 32% 31% 30% 29% 28% 27% 26% 25% 24% 23%

  13. Slide 13: FY2025 Forecast

    FY2025 Forecast October 2024 - September 2025 12

  14. Slide 14: FY2025 sales and OP forecast

    2. FY2025 Forecast Sales~ FY2023 ¥820B 7,880 FY2021 ~ FY2022 Considering one-time revenue from the console games 1380 released in FY 2024, sales and OP will increase only slightly. 6,880 1180 5,880 8,880 FY2024 FY2025E 980 Sales 4,880 7,880 802.9 billion yen → 820 billion yen (up 2.1% YoY) 1380 780

  15. Slide 15: FY2025 Forecast and dividend forecast

    2. FY2025 Forecast [Forecast] Net profit will be increased by 29.3% year over year. Unit: billion yen FY2025 Forecast FY2024 YoY Net Sales 820 802.9 2.1% Operating profit 42 41.8 0.4% Ordinary profit 42 41.4 1.3% Net income attributable to owners of the parent *1 21 16.2 29.3% * [Dividend Forecast ]

  16. Slide 16: Internet Advertisement

    @A CyberAgent. Internet Advertisement

  17. Slide 17: Internet Advertisement full year sales

    3. Internet Advertisement Business [Full Year Sales] 436.3 YoY +7.6% 405.3 Sales growth has outpaced the market 376.8 by increasing our market share*. 321.3 FY2024 436.3 billion yen (up 7.6% YoY) 269.3 Billion Yen FY2020 FY2021 FY2022 FY2023 FY2024 * Market growth: Grew 5.9% year over year in 2024.

  18. Slide 18: Internet Advertisement full year OP

    3. Internet Advertisement Business [Full Year OP] 24.46 22.21 YoY 22.57 +21.3% 21.07 Productivity has improved by using AI. OPM increased to 5.1%, an improvement 18.31 over last year. FY2024 22.2 billion yen (up 21.3% YoY) 7.8% 5.1% OP YoY 7.0% 6.5% OPM 24.46 +0.6pt 22.21 4.5% Billion Yen 22.57 21.0

  19. Slide 19: Internet Advertisement quarterly sales

    3. Internet Advertisement Business 111.5 YoY [Quarterly Sales] +7.2% 104.0 112.1 105.4 107.3 105.3 99.5 100.2 97.0 Quarterly sales was well on track with our 95.6 92.3 strength of maximizing advertising 87.8 81.8 82.2 effectiveness. 80.6 76.5 72.7 67.3 Q4 111.5 billion yen (up 7.2% YoY) 64.3 64.9 Bi

  20. Slide 20: Internet Advertisement quarterly OP

    3. Internet Advertisement Business 7.47 [Quarterly OP] 7.23 6.72 Double-digit growth has been 6.19 5.75 achieved for the fourth 5.66 5.70 5.74 5.66 5.90 5.97 YoY +27.8% consecutive quarter. 5.20 4.99 5.05 5.00 4.93 4.74 4.50 Q4 5.7 billion yen (up 27.8% YoY) 4.52 3.87 9.2% 8.4% 9.0% 7.4% 7.0% 7.5% 7

  21. Slide 21: Use AI to improve advertising effectiveness and productivity

    3. Internet Advertisement Business [Future Plan] Use AI to improve advertising effectiveness and operation productivity. AI tools and LLM for business development and operational efficiency GenAI tools for Ad Creatives Japanese language models developed by CyberAgent “Kiwami AI Odaiba Studio” “Kiwam

  22. Slide 22: Game

    @A CyberAgent. Game 21

  23. Slide 23: Game full year sales

    4. Game Business [Full Year Sales] 262.7 228.3 195.9 YoY Sales increased for the first time in three +9.4% years, driven by five new games including 179.1 three console games. 155.8 FY2024 195.9 billion yen (up 9.4% YoY) Billion Yen FY2020 FY2021 FY2022 FY2023 FY2024 22

  24. Slide 24: Game full year OP

    4. Game Business [Full Year OP] 96.4 60.5 New successful games and enhancing operation of released games resulted in the OP growth. FY2024 30.5 billion yen (up 34.6% YoY) 30.5 YoY 30.3 +34.6% 22.7 Billion Yen FY2020 FY2021 FY2022 FY2023 FY2024 23

  25. Slide 25: Game quarterly sales

    4. Game Business [Quarterly Sales] 92.3 76.4 69.0 67.1 63.9 Half-year anniversaries of major games 62.1 58.3 and a new game released in May 54.8 contributed to the year-on-year growth. 45.0 44.9 YoY 46.2 44.8 42.3 +6.2% Q4 44.9 billion yen (up 6.2% YoY) 40.9 39.0 38.8 36.7 35.2 33.7 29.9 Billion Yen

  26. Slide 26: Game quarterly OP

    4. Game Business [Quarterly OP] 44.2 28.1 23.2 21.3 Q4 4.2billion yen (up 71.5% YoY) 18.2 17.1 15.2 12.1 10.4 9.8 7.5 7.4 5.2 4.2 YoY 5.1 5.1 3.4 +71.5% 2.4 Billion Yen -0.1 1.1 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q FY2020 FY2021 FY2022 FY2023 FY2024 * Quarterly OP : Year-end b

  27. Slide 27: Umamusume: Pretty Derby

    4. Game Business [Umamusume: Pretty Derby*1] To become a long-term IP, it has worked on various projects such as celebrating three-and-a-half-year anniversary, collaborating with KFC, and releasing a console game. Game 3.5-year Anniversary Game English Ver. Console Game To be released Other Media Co

  28. Slide 28: Upcoming games: Chiikawa Pocket

    4. Game Business [Upcoming games ] Chiikawa's first mobile app "Chiikawa Pocket“ is to be released. The number of pre-registrations surpassed 0.9 million in less than two months. Planning, production, development, and operation by Applibot, Inc. NEW *1 ©nagano / chiikawa committee *2 © nagano / chii

  29. Slide 29: Upcoming games release schedule

    4. Game Business [Upcoming games*1 ] Some games became hits out of five, including three console games released in FY 2024. We aim to maintain a stable business through continuous new releases going forward. FY2024 FY2025 After FY2026 English version Owned IP 1. Console-Dec.2023 5. Console - Aug.202

  30. Slide 30: Media

    @A CyberAgent. Media 29

  31. Slide 31: Media full year sales

    5. Media Business [Full Year Sales] 170.8 YoY +21.0% 141.1 ABEMA-related businesses were strong. FY2024 170.8 billion yen (up 21.0% YoY) 112.1 82.8 57.0 Billion Yen FY2020 FY2021 FY2022 FY2023 FY2024 *1 Nelke Planning Co.,Ltd. was acquired in June 2023 and has been included in the consolidated P/L a

  32. Slide 32: Media full year OP

    5. Media Business [Full Year OP] Operating loss improved significantly year over year by steady monetization. FY2020 FY2021 FY2022 FY2023 FY2024 Billion Yen YoY +9.5 FY2024 -1.9 billion yen -1.9 billion yen (9.5 billion yen increase YoY ) -11.5 -12.4 -15.1 -18.2 31

  33. Slide 33: Media quarterly sales

    5. Media Business 44.9 YoY [Quarterly Sales] 42.7 +10.1% 40.8 42.0 41.0 Accumulated sales of ABEMA-related businesses 33.4 33.4 33.3 contributed to the sales growth. 30.2 29.5 27.3 Q4 44.9 billion yen (up 10.1% YoY) 24.9 22.6 20.4 19.8 19.9 17.6 13.8 13.3 12.2 Billion Yen 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q

  34. Slide 34: Media quarterly OP

    5. Media Business [Quarterly OP] 0.8 A one-time loss of Winticket was 1Q FY2020 2Q 3Q 4Q 1Q FY2021 2Q 3Q 4Q 1Q FY2022 2Q 3Q 4Q 1Q FY2023 2Q 3Q 4Q 1Q FY2024 2Q 3Q 4Q recorded*. 0.1 0.3 Billion Yen -0.5 -0.06 Q4 -0.8 billion yen -0.9 -0.8 -1.5 -1.9 OP without the above loss: -2.6 +0.8 billion yen -3.4

  35. Slide 35: Sales of ABEMA and related businesses

    5. Media Business [Sales of ABEMA & Related Businesses] 107.5 YoY PPV +22.4% 87.8 Sales driven by ABEMA-related businesses and Advertising business. Related 70.2 Businesses FY2024 107.5 billion yen (up 22.4% YoY) 44.9 Monthly Subscription 21.1 Ads Billion Yen FY2020 FY2021 FY2022 FY2023 FY2024 34

  36. Slide 36: ABEMA weekly active users exceed 30 million

    5. Media Business [ABEMA] Viewership of popular sports, anime, and news programs have been strong. The number of weekly active users exceeded 30.29 million in Sept. 2024. *1 Growth of WAU*2 30 million 3,000 30.29 million WAU MLB 2024 25 million 2,500 on ABEMA 20 million 2,000 15 million 1,500 10 mil

  37. Slide 37: ABEMA Premium new pricing

    5. Media Business [ABEMA] ABEMA Premium introduced new prices to offer options for different lifestyles and increase exclusive content. ABEMA Premium with Ads *1 広告付きABEMAプレミアム ABEMA Premium *2※2 ABEMAプレミアム Pricing/month Price 月額料金 580 ¥580 円(税込) NEW ¥960 >> ¥1080 960円→1,080円(税込) change Available 視聴

  38. Slide 38: ABEMA original content

    5. Media Business [ABEMA] ABEMA focuses on original content such as dramas produced by BABEL LABEL, and events we host. Dramas Dating Reality Shows Variety Shows Events / PPV ©AbemaTV, Inc. 37

  39. Slide 39: Medium to Long-Term Strategy

    Medium to Long-Term Strategy 38

  40. Slide 40: Medium to Long-Term Strategy

    6. Medium to Long-Term Strategy 8,880 We are committed to increasing sales and profits for medium to long-term. 1580 Sales ¥820B 7,880 Make ABEMA a social infrastructure that can 1380 Media connect anytime, anywhere. Aim for high profitability by strengthening monetization. 6,880 1180 Take market sh

  41. Slide 41: Aim to create a new IP from the CyberAgent group

    6. Medium to Long-Term Strategy Umamusume: Pretty Derby* achieved huge success by becoming a multimedia franchise. To replicate the success story, we do: Set ABEMA which maintains many weekly active users as a base Acquire companies that create original IPs and develop new businesses Joined in FY 20

  42. Slide 42: Group synergy on creating and monetizing IPs

    6. Medium to Long-Term Strategy We will leverage our group synergy on creating and monetizing IPs with ABEMA at the center. Creating IPs Monetizing IPs Entertainment/Event Production Game Entertainment Business Unit アニメ&IP事業本部 アニメ&IP事業本部 アニメ&IP Animation 事業本部 AI Lab ※ Game AI Lab Anime Ads Comics An

  43. Slide 43: Upcoming works: original anime and Project Sekai movie

    6. Medium to Long-Term Strategy [Upcoming works] An original anime co-created within the group will be aired. A movie version of mobile game Project Sekai, for which we are the production organizer, will be released in January 2025. Collaborative work of CyberAgent & Cygames Pictures Project SEKAI C

  44. Slide 44: Aiming to be a company with medium to long-term supporters

    Aiming to be a company with medium to long-term supporters 43

  45. Slide 45: Reference

    Reference - Quarterly Results (July – September 2024) - Purpose 44

  46. Slide 46: Q4 Consolidated Sales 204.4 billion yen

    7. Reference_ Quarterly Results (July – September 2024) [Consolidated Sales] 215.1 204.4 YoY +10.4% 192.2 195.6 185.2 191.1 190.3 193.0 179.7 176.2 172.1 171.7 Q4 204.4 billion yen (up 10.4% YoY) 171.0 167.5 163.4 129.1 131.0 120.8 115.6 112.8 Billion Yen 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q

  47. Slide 47: Q4 Consolidated OP 5.9 billion yen

    7. Reference_ Quarterly Results (July – September 2024) [Consolidated OP] 44.5 26.8 25.8 Q4 5.9 billion yen (up 5.7% YoY) 25.7 21.0 19.8 18.7 13.2 12.4 10.3 8.5 8.2 7.7 7.0 5.5 5.9 YoY 6.2 5.3 +5.7% Billion Yen 1.4 -1.2 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q FY2020 FY2021 FY2022

  48. Slide 48: Q4 SG&A Expenses 50.0 billion yen

    7. Reference_ Quarterly Results (July – September 2024) 50.0 [SG&A Expenses] 2.5 44.3 44.4 43.7 43.2 40.4 40.4 40.4 11.6 39.8 Q4 50.0 billion yen (up 12.7% YoY) 37.8 10.7 11.2 37.1 37.1 10.2 11.2 1.4 9.3 34.6 9.6 10.2 11.1 1.4 2.6 8.5 2.8 1.2 30.6 30.8 7.7 2.2 1.7 29.7 9.4 8.1 2.5 28.9 2.0 2.2 2.5 2

  49. Slide 49: Number of Employees 7,850

    7. Reference_ Quarterly Results (July – September 2024) 7,850 [No. of Employees] 7,878 11 482 11 7,390 489 7,241 7,374 7,336 12 10 10 13 432 445 457 416 758 746 6,682 6,563 13 6,472 6,406 13 14 746 724 713 14 380 762 368 7,850 at the end of September. 352 365 Total headcount was 5,733 5,595 12 5,815

  50. Slide 50: Q4 Sales of ABEMA and related businesses

    7. Reference_ Quarterly Results (July – September 2024) 29.4 [Sales of ABEMA & Related Businesses] YoY +24.8% PPV 26.2 25.8 26.0 23.5 ABEMA-related businesses and advertising 21.7 21.3 21.1 business were strong. 19.0 19.0 Related Businesses 16.9 4Q 29.4 billion yen (up 24.8% YoY) 15.2 13.3 10.3 10.4

  51. Slide 51: Quarterly Results PL

    7. Reference_ Quarterly Results (July – September 2024) [PL] million yen FY2024 Q4 FY2023 Q4 YoY FY2024 Q3 QoQ Net Sales 204,412 185,233 10.4% 190,379 7.4% Gross profit 55,913 49,948 11.9% 49,032 14.0% SG&A expenses 50,002 44,357 12.7% 40,455 23.6% Operating income 5,910 5,590 5.7% 8,577 -31.1% Oper

  52. Slide 52: Quarterly Results BS

    7. Reference_ Quarterly Results (July – September 2024) [BS] End of End of End of Unit: million yen YoY QoQ Sept. 2024 Sept. 2023 Jun. 2024 Current assets 362,363 351,242 3.2% 360,018 0.7% (Cash deposits) 210,041 199,579 5.2% 206,055 1.9% Fixed assets 158,005 126,519 24.9% 136,685 15.6% Total assets

  53. Slide 53: Purpose

    7. Reference_ Purpose @A CyberAgent. @A CyberAgent. | Purpose To break through stagnation with new power and the internet Contribute to the digital shift of all industries. Make ABEMA the television of the future, an easily accessible social infrastructure. Challenge the world with a fusion of techn

  54. Slide 54: Copyrights of Game Business

    Copyrights of Game Business 1 Granblue Fantasy Versus: Rising : © Cygames, Inc. Developed by ARC SYSTEM WORKS 2 Granblue Fantasy: Relink: © Cygames, Inc. 3 Jujutsu Kaisen Phantom Parade:© Gege Akutami/ Shueisha, Jujutsu Kaisen Production Committee © Sumzap, Inc./TOHO CO., LTD. 4 Gakuen iDOLM@STER :

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