Slide 1: FY2025 Presentation Material
@A CyberAgent. FY2025 Presentation Material October 2024 to September 2025 November 14, 2025
Slide 2: Forward-looking statement
[Forward-looking statement] The future information, such as earnings forecast, written in this document is based on our expectations and assumptions as of the date the forecast was made. Our actual results could differ materially from those described in this forecast because of various risks and unc
Slide 3: Contents
0. Contents 1. FY2025 Full Year Results (October 2024 -September 2025) 2. FY2026 Forecast (October 2025 -September 2026) 3. Media & IP Business 4. Internet Advertisement Business 5. Game Business 6. Medium to Long-Term Strategy 7. Changes in Representative Directors 8. References - Quarterly Results
Slide 4: FY2025 Full Year Results
FY2025 Full Year Results October 2024 - September 2025 3
Slide 5: FY2025 Full Year Results
1. Full Year Results Sales growth for the 28th consecutive Increase Sales 874.0 billion yen up 9.1% YoY FY2025 year. OP increased considerably, Increase OP 71.7 billion yen up 78.9% YoY beyond the revised forecast. OP achieved profitability 10 years after Increase Sales 231.5 billion yen up 15.7% Yo
Slide 6: Consolidated Sales: 874.0 billion yen (up 9.1% YoY)
1. Full Year Results 874.0 [Consolidated Sales] YoY +9.1% 801.2 Sales growth for the 28th consecutive year 709.9 719.4 666.1 FY2025 874.0 billion yen (up 9.1% YoY) 478.5 453.6 419.5 371.3 310.6 254.3 205.2 162.4 141.1 119.5 93.8 96.6 87.0 76.0 60.1 43.2 26.7 6.3 10.8 16.2 Billion Yen 3.2 FY2000 FY20
Slide 7: Consolidated OP: 71.7 billion yen (up 78.9% YoY)
1. Full Year Results 104.0 [Consolidated OP] 71.7 YoY 67.5 +78.9% We have been committed to sales and op growth from FY 2023 as the bottom line, and achieved strong OP growth for two consecutive years FY2025 71.7 billion yen (up 78.9% YoY) 40.0 36.7 33.8 32.7 30.7 30.1 30.8 22.2 22.3 17.4 14.3 10.3
Slide 8: SG&A Expenses: 192.3 billion yen (up 7.7% YoY)
1. Full Year Results 192.3 [SG&A Expenses] 178.6 3.6 2.5 169.2 52.0 150.9 45.2 Year-end bonuses are paid 40.8 127.6 33.9 3.9 FY2025 192.3 billion yen (up 7.7% YoY) 1.4 5.6 11.1 9.9 10.4 7.2 10.1 33.7 9.6 53.4 6.0 49.3 47.4 8.9 42.8 Special incentives 36.1 178.8 Other *1 2.5 167.8 Research and develo
Slide 9: Number of Employees
1. Full Year Results 8,284 [No. of Employees] 7,850 11 +434 YoY 537 11 7,374 489 12 432 6,472 Employee head count grew by 434 13 365 3,045 5,733 2,955 including 397 new graduates 12 395 2,738 2,429 FY2025 8,284 2,150 2,636 2,498 2,381 1,623 1,962 Investment Development Headquarters 8,340 8,284 11 11
Slide 10: Full Year Results: PL
1. Full Year Results [PL] Net income doubled year-over-year to 31.6 billion yen, driven by the profitability improvement of AbemaTV, Inc. Unit: million yen FY2025 FY2024 *2 YoY Net Sales 874,030 801,236 9.1% Gross profit 264,051 218,764 20.7% SG&A expenses 192,349 178,680 7.6% Operating income 71,70
Slide 11: Full Year Results: BS
1. Full Year Results [BS] Unit: million yen End of Sept. 2025 End of Sept. 2024 *2 YoY Current assets 390,215 358,632 8.8% (Cash deposits) 229,849 210,041 9.4% Fixed assets 166,908 158,005 5.6% Total assets 557,162 516,686 7.8% Current liabilities 177,791 168,226 5.7% (Income tax payable) 20,797 9,7
Slide 12: FY2026 Forecast
FY2026 Forecast October 2025 - September 2026 11
Slide 13: FY2026 Forecast
2. FY2026 Forecast Sales ¥880.0B OP forecasts range from 50 billion to 60 billion yen 8,880 1,580 due to the nature of Game business, which has a high degree 7,880 of volatility in performance 1,380 6,880 1,180 FY2025 FY2026E 880 5,880 Sales 874.0 billion yen → 880.0 billion yen 980 71.7 billion yen
Slide 14: FY2026 Forecast and Dividend Forecast
2. FY2026 Forecast [Forecast] FY2026 YoY Unit: billion yen Forecast FY2025 Minimum Maximum Minimum Maximum Net Sales 880.0 874.0 0.7% Operating income 50.0 60.0 71.7 -30.3% -16.3% Ordinary income 50.0 60.0 71.7 -30.3% -16.4% Net income attributable to owners of the parent *1 25.0 30.0 31.6 -21.1% -5
Slide 15: Media & IP
@A CyberAgent. Media & IP
Slide 16: Media & IP Business: Full Year Sales
3. Media & IP Business 231.5 [Full Year Sales] YoY +15.7% 200.1 ABEMA and its related businesses built 168.4 multi-layered sales 136.4 FY2025 231.5 billion yen (up 15.7% YoY) 103.2 Billion Yen FY2021 FY2022 FY2023 FY2024 FY2025 *1 Media business and Other business have been merged and renamed Media
Slide 17: Media & IP Business: Full Year OP
3. Media & IP Business [Full Year OP] FY2021 FY2022 FY2023 FY2024 FY2025 OP achieved profitability 10 years after 7.2 YoY +8.7 ABEMA’s launch billion yen FY2025 7.2 billion yen (8.7 billion yen increase YoY) Billion Yen -1.4 -12.5 -13.2 -14.6 *1 Media business and Other business have been merged and
Slide 18: Media & IP Business: Quarterly Sales
3. Media & IP Business 62.6 [Quarterly Sales] YoY +20.0% 57.0 55.6 56.1 52.1 50.3 49.9 47.9 47.7 Sales maintain a high growth rate Q4 62.6 billion yen (up 20.0% YoY) 39.1 41.6 39.7 36.2 35.4 33.6 31.0 28.3 25.3 25.1 24.3 Billion Yen 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q *1 Medi
Slide 19: Media & IP Business: Quarterly OP
3. Media & IP Business [Quarterly OP] 3.3 Sales growth resulted in a significant OP 3.3 2.2 increase while actively investing in content 1.4 2.2 1.2 YoY +2.0 0.5 1.4 1.2 billion yen Q4 1.2 billion yen 0.2 0.5 0.2 ( 2.0 billion yen increase YoY) Billion Yen -0.5 -0.4 -0.4 -0.7 -0.7 -0.5 -0.7 -0.7 -1.
Slide 20: ABEMA: Viewership of anime, sports, and original programs strong
3. Media & IP Business [ABEMA] Viewership of anime, sports, and original programs are strong WAU Growth FIFA World Cup 303,000 million 28.47 million WAU * 252,500 million 202,000 million 151,500 million 101,000 million 500 5 million 0 ©AbemaTV, Inc. * The number of weekly active users (WAU) from Mon
Slide 21: ABEMA: Dating reality and variety shows popular
3. Media & IP Business [ABEMA] Dating reality and variety shows are enjoying popularity Original programs’ WAU doubles* year-over-year to reach a record high * Original programs’ WAU: Year-on-year comparison for the week of July 7 to July 13, 2025 ©AbemaTV, Inc. 20
Slide 22: ABEMA: Six original dramas streamed in FY2025
3. Media & IP Business [ABEMA] Six original dramas were streamed in FY2025 Some works have been nominated for the Asian Television Awards*1 and selected for the Tokyo International Film Festival*2 *1 The 30th Asian Television Awards: Winners will be announced on Saturday, November 29, 2025. ©AbemaTV
Slide 23: ABEMA membership plans: content expansion with external partners
3. Media & IP Business [ABEMA membership plans] Strengthen content expansion with external partners ABEMA de DAZN ABEMA de WOWSPO ABEMA de J SPORTS Apr.2025 Oct.2025 Nov.2025 ※4 ABEMA premium - Disney+ plan * ABEMA de GREEN CHANNEL ABEMA de DOWNTOWN+ * ABEMA premium - Disney+ plan: Provided by an al
Slide 24: IP Business enhanced gradually since ABEMA's launch
3. Media & IP Business [IP Business] IP business has been enhanced gradually since ABEMA’s launch Studio Kurm was founded as the third animation studio in the group 2016 2023 2024 2025 Launch Anime Business Cygames Pictures, Inc. Animation AI Lab Unit Founding Establishment Establishment Establishme
Slide 25: Developing our own IP aimed at global success
3. Media & IP Business [IP Business] We are building a system that can handle an entire process from original work to monetization and actively leverage group synergies Originals/Comics Anime Distribution/marketing Event/Merchandise Global Available in 20 countries as of Oct. Mar. Artists started En
Slide 26: Internet Advertisement
@A CyberAgent. Internet Advertisement
Slide 27: Internet Advertisement: Full Year Sales
4. Internet Advertisement Business [Full Year Sales] 461.2 YoY 434.6 +6.1% 404.5 Sales remain stable despite the loss of 376.0 a large client 321.0 FY2025 461.2 billion yen (up 6.1% YoY) Billion Yen FY2021 FY2022 FY2023 FY2024 FY2025 * FY2021 to FY2024: figures reported as corrected on May 15, 2025.
Slide 28: Internet Advertisement: Full Year OP
4. Internet Advertisement Business 23.7 [Full Year OP] 22.2 20.4 OP decreased due to investments in 17.6 the new business utilizing AI 17.4 YoY -14.0% FY2025 17.6 billion yen (down 14.0% YoY) Billion Yen FY2021 FY2022 FY2023 FY2024 FY2025 * FY2021 to FY2024: figures reported as corrected on May 15,
Slide 29: Internet Advertisement: Quarterly Sales
4. Internet Advertisement Business [Quarterly Sales] 117.7 117.5 111.3 114.4 111.8 110.8 YoY 105.2 103.8 104.9 106.9 +3.2% Sales increased by expanding our share 96.8 99.3 95.4 99.9 among existing clients 87.6 92.1 81.7 82.0 80.6 Q4 114.4 billion yen (up 3.2% YoY) 76.5 Billion Yen indicates the sale
Slide 30: Internet Advertisement: Quarterly OP
4. Internet Advertisement Business [Quarterly OP] 7.2 7.2 We are currently taking various 6.0 6.0 6.0 actions to improve profitability 5.6 5.5 5.5 5.6 5.2 5.0 5.0 Q4 3.3 billion yen (down 33.3% YoY) 4.8 4.8 4.8 4.7 4.2 3.6 3.6 3.3 YoY -33.3% Billion Yen 0 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q
Slide 31: Outlook: Turning AI-driven structural changes into growth opportunities
4. Internet Advertisement Business [Outlook] Turning AI-driven structural changes into growth opportunities FY2016 FY2020 FY2025 Research and Development Maximizing Advertising Effectiveness Efficiency Enhancement New Advertising Method Ver.2 Ver.3 NEW NEW Ver.2 CyberAgentLM CyberAgentLM CyberAgentL
Slide 32: Outlook: Rapidly launching AI-powered businesses
4. Internet Advertisement Business [Outlook] We are leveraging our adaptability to change and rapidly launching AI- powered businesses July Research on New Marketing Methods CRM Specialized Team for the AI Search Era September 2025 2025 Launch of AI Customer Success Center Strengthening User Relatio
Slide 33: Game
@A CyberAgent. Game 32
Slide 34: Game Business: Full Year Sales
5. Game Business [Full Year Sales] 262.7 228.3 216.7 YoY Sales increased, driven by several new hit 195.9 +10.6% games 179.1 FY2025 216.7 billion yen (up 10.6% YoY) Billion Yen FY2021 FY2022 FY2023 FY2024 FY2025 33
Slide 35: Game Business: Full Year OP
5. Game Business 96.4 [Full Year OP] 60.5 60.0 YoY +96.5% OP doubled year-over-year FY2025 60.0 billion yen (up 96.5% YoY) 30.5 22.7 Billion Yen FY2021 FY2022 FY2023 FY2024 FY2025 34
Slide 36: Game Business: Quarterly Sales
5. Game Business [Quarterly Sales] 92.3 76.4 76.3 YoY +70.0% 69.0 67.1 Sales driven by new games and global 63.9 62.1 expansion 58.3 54.8 50.6 Q4 76.3 billion yen (up 70.0% YoY) 51.4 46.2 45.0 44.9 42.3 40.9 38.8 38.2 33.7 29.9 ■Games released after FY2024 ■Games released before FY2024 and others Bi
Slide 37: Game Business: Quarterly OP
5. Game Business 44.2 [Quarterly OP] 28.1 99.0% 25.6 YoY 23.2 6.1X OP margin reached 33.5% 79.0% 21.3 The transfer to external payment method had a positive impact 18.2 17.1 59.0% 16.4 Q4 25.6 billion yen ( 6.1x YoY) 47.9% 15.2 15.3 12.1 33.5%39.0% 9.8 32.5% 36.3% 36.8% 31.0% 29.8% 27.1% 29.4% 24.5%
Slide 38: New Game: Seven new games released in FY2025
5. Game Business [New Game] Seven new games have been released in FY 2025 and maintain a high success rate Worldwide Worldwide Eng.version Release Release Release Worldwide Worldwide Worldwide Release Release Release * Copyrights are stated on the last page. 37
Slide 39: Focus Area: Overseas sales up 6.0 times to ¥20.0 billion
5. Game Business [Focus Area] Overseas sales* increased 6.0 times year-over-year to ¥20.0 billion Overseas sales * Global expansion 20 YoY 6.0X 9.9 5.9 4.2 Anime Expo (USA) Breeders' Cup (USA) Taipei Game Show (Taiwan) 3.9 3.7 3.3 2.6 Billion Yen 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q FY2024 FY2025 * Overseas Sale
Slide 40: Medium to Long-Term Strategy
Medium to Long-Term Strategy 39
Slide 41: Medium to Long-Term Strategy
6. Medium to Long-Term Strategy To build a high-profit business model, accumulate profits from Media & IP business along with Ad business, and strive to create new hit games in Game business Medium to long-term profit growth plan Game Business Mega hit title Media & IP Business Internet Advertisemen
Slide 42: Changes in Representative Directors
Changes in Representative Directors 41
Slide 43: Succession: Next President appointed November 14, 2025
7. Changes in Representative Directors [Succession] Next President is appointed on November 14, 2025* Susumu Fujita, candidate for Representative Director and Chairman Takahiro Yamauchi, a candidate for Representative Director and President Leadership Transitions: The Handover from the Founding Pres
Slide 44: Aiming to be a company with medium to long-term supporters
Aiming to be a company with medium to long-term supporters
Slide 45: Reference
Reference - Quarterly Results (July – September 2025) - Purpose 44
Slide 46: Reference: Consolidated Sales
8. Reference_ Quarterly Results (July – September 2025) 242.0 [Consolidated Sales] YoY 217.3 +18.8% 214.7 203.8 210.7 203.7 195.4 192.1 192.6 242.0 billion yen (up 18.8% YoY) 190.9 190.0 185.0 Q4 179.5 176.0 170.9 171.9 171.5 167.4 163.4 130.9 Billion Yen 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q
Slide 47: Reference: Consolidated OP
8. Reference_ Quarterly Results (July – September 2025) [Consolidated OP] 44.4 26.7 25.8 25.3 Q4 22.9 billion yen (4.4x YoY) 22.9 YoY 20.8 4.4x 20.7 19.6 19.6 18.2 12.7 9.8 8.3 8.2 7.0 5.8 5.2 4.9 0.9 Billion Yen -1.7 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q * FY2021 to FY2024: fi
Slide 48: Reference: SG&A Expenses
8. Reference_ Quarterly Results (July – September 2025) [SG&A Expenses] 57.8 3.6 50.0 2.5 14.5 Q4 57.8 billion yen (up 15.7% YoY) 45.6 44.8 44.4 44.9 43.5 43.7 43.8 40.7 40.7 40.1 40.4 38.1 12.6 1.0 11.2 12.5 37.1 37.3 10.7 11.2 11.6 12.2 10.2 10.2 11.1 2.8 1.4 9.3 9.6 34.6 1.4 8.5 2.8 1.2 2.6 2.2 1
Slide 49: Reference: Number of Employees
8. Reference_ Quarterly Results (July – September 2025) Investment Development 8,340 8,284 [No. of Employees] Headquarters 11 11 Game 7,878 7,922 7,958 541 537 7,850 12 12 11 11 Internet Ad 499 514 7,374 7,390 482 489 7,336 Media&IP 7,241 12 10 10 13 432 445 457 416 6,682 6,563 6,472 13 8,284 at the
Slide 50: Reference: Quarterly Results PL
8. Reference_ Quarterly Results (July – September 2025) [PL] million yen FY2025 Q4 FY2024 Q4 *2 YoY FY2025 Q3 QoQ Net Sales 242,037 203,751 18.8% 210,778 14.8% Gross profit 80,745 55,252 46.1% 63,499 27.2% SG&A expenses 57,842 50,002 15.7% 43,869 31.8% Operating income 22,903 5,250 336.2% 19,629 16.
Slide 51: Reference: Quarterly Results BS
8. Reference_ Quarterly Results (July – September 2025) [BS] End of End of End of Unit: million yen YoY QoQ Sept. 2025 Sept. 2024*2 Jun. 2025 Current assets 390,215 358,632 8.8% 367,676 6.1% (Cash deposits) 229,849 210,041 9.4% 209,030 10.0% Fixed assets 166,908 158,005 5.6% 163,214 2.3% Total asset
Slide 52: Reference: Purpose
8. Reference_ Purpose * Purpose is established in October 2021. 51
Slide 53: Copyrights of Game Business
Copyrights of Game Business on Page 37 1 SD Gundam G Generation ETERNAL:©SOTSU・SUNRISE ©SOTSU・SUNRISE・MBS Publisher: Bandai Namco Entertainment Inc. Co-developed by Bandai Namco Entertainment Inc. and Applibot, Inc. 2 Shadowverse: Worlds Beyond: © Cygames, Inc. 3 Umamusume: Pretty Derby: © Cygames,