Cyberagent Incorporated · TSE:4751

Cyberagent — FY2022 Earnings Presentation

61 slides from Cyberagent's earnings presentation, Oct 26, 2022

  1. Slide 1: FY2022 Presentation Material

    of @A CyberAgent. ENGLISH FY2022 Presentation Material October 2021 to September 2022 (October 26, 2022 __)

  2. Slide 2: Forward-looking statement

    @A CyberAgent. [Forward-looking statement] The future information, such as earnings forecast, written in this document is based on our expectations and assumptions as of the date the forecast was made. Our actual results could differ materially from those described in this forecast because of variou

  3. Slide 3: Contents

    0. Contents @A CyberAgent. 1. FY2022 Full Year Results (October 2021 - September 2022) 2. FY2023 Forecast (October 2022 - September 2023) 3. Internet Advertisement Business 4. Game Business 5. Media Business 6. Medium to Long-Term Strategy 7. References - Quarterly Results (July - September 2022) Pu

  4. Slide 4: FY2022 Full Year Results

    1. FY2022 Full Year Results @A CyberAgent. FY2022 Full Year Results October 2021 - September 2022

  5. Slide 5: FY2022 Full Year Results highlights

    1. FY2022 Full Year Results @A CyberAgent. FY2022 Advertising and Media business went strong despite a decline in Game business. Sales have been growing for 25 consecutive fiscal years. Sales: 710.5 billionyen up 6.6% YoY op: 69.1 billion yen down 33.8% YoY WAU of ABEMA achieved a new record high. R

  6. Slide 6: Consolidated Sales

    1. FY2022 Full Year Results @A CyberAgent. [Consolidated Sales] 710.5 710.5 billion yen (up 6.6% YoY) 666.4 Ads and Media business performed well. Sales have been growing for 25 consecutive fiscal years. 478.5 453.6 419.5 371.3 310.6 254.3 205.2 162.4 141.1 119.5 Billion Yen 4.9 87-0 93.8 | 6 26 7 I

  7. Slide 7: Consolidated Operating Profit

    FY2000 FY2001 FY2002 FY2003 FY2004 FY2005 FY2006 FY2007 FY2008 FY2009 FY2010 FY2011 FY2012 FY2013 FY2014 FY2015 FY2016 FY2017 FY2018 FY2019 FY2020 FY2021 FY2022 6

  8. Slide 8: SG&A Expenses and No. of Employees

    1. FY2022 Full Year Results @A CyberAgent. [SG&A Expenses] [No. of Employees] 150.0 billion yen 6,472 employees (+739 YoY) = Special incentives iT D I ‘Se 1500 comer 6472 = Research and development expenses . ome ‘= Office costs Personnel "Game ; 5,733 1 Advertisement costs 127.6 internet Ad=2 = Med

  9. Slide 9: PL

    1. FY2022 Full Year Results [PL] Unit: million yen Gross profit SG&A expenses Operating profit OPM Ordinary profit Extraordinary income Extraordinary loss Income before income taxes 710,575 219,158 150,044 69,114 97% 69,464 1,633 8,299 62,798 and non-controlling interests *Net profit: Profit attribu

  10. Slide 10: BS

    1. FY2022 Full Year Results @A CyberAgent. [BS] Unit: million yen End of Sept. 2022 End of Sept. 2021 YoY Current assets 293,850 301,650 -2.6% Fixed assets 89,826 80,885 11.1% Total assets 383,698 382,578 0.3% Current liabilities 130,014 140,714 -7.6% (Income tax payable) 5,036 29,723 -83.1% Fixed l

  11. Slide 11: FY2023 Forecast

    2. Forecast @A CyberAgent. FY2023 Forecast October 2022 - September 2023 10

  12. Slide 12: FY2023 Sales and OP forecast

    2. Forecast @A CyberAgent. 720.0 710.5 Sales 720 billion yen (up 1.3% YoY) OP 40 - 50 billion yen Ads and Media business will drive revenue growth. Profits are forecasted with a range considering the investment in FIFA World Cup content and fluctuations in the Game business. range mSales 162.4 oP 14

  13. Slide 13: Forecast and Dividend Forecast

    2. Forecast @A CyberAgent. [Forecast] Unit: billion yen FY2023 FY2022 YoY Forecast Net Sales 710.5 1.3% Operating profit 69.1 -42.1% = -27.7% Ordinary profit 69.4 -42.4% -28.0% Net profit*1 24.2 -38.1% -17.4% [Dividend Forecast] _ Dividend increased to meet the DOE guidance. Dividend 14 yen 7.1% “1

  14. Slide 14: Internet Advertisement Business

    3. Internet Advertisement Business @A CyberAgent. Internet Advertisement 13

  15. Slide 15: Internet Advertisement full year results

    Billion yen Billion yen % % % % 14

  16. Slide 16: Internet Advertisement quarterly sales

    Billion yen 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q FY2018 FY2019 FY2020 FY2021 FY2022 15

  17. Slide 17: Internet Advertisement quarterly OP

    Billion yen 4.69 7.8% 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q FY2018 FY2019 FY2020 FY2021 FY2022 16

  18. Slide 18: Upfront Investment in DX

    3. Internet Advertisement Business @A CyberAgent. [Upfront Investment] We keep investing in DX in collaboration with partner companies to create new advertising businesses. Collaborations Support companies to promote DX and create ad business as their technology partner. docomo (@) MUFG ANA/ 1% YAM

  19. Slide 19: Video: CyberAgent Delivers DX for Partners

    3. Internet Advertisement Business @A CyberAgent. [Video] CyberAgent Delivers DX for Partners with "Technology" and "Implementation Capability” is available on CyberAgent IR Channel. 18

  20. Slide 20: Competitive Advantage

    3. Internet Advertisement Business @A CyberAgent. [Competitive Advantage] CyberAgent brings high advertising effectiveness through operation and technological capability utilizing Al. Operation Capability @A CyberAgent. cYBERB GCyberdice ca svvance :% Technological Capability <Al> <Creative > @ Qe a

  21. Slide 21: Game Business

    4. Game Business Game @A CyberAgent. 20

  22. Slide 22: Game Full Year Sales and OP

    4. Game Business @A CyberAgent. [Full Year Sales] [Full Year OP] 228.3 billion yen (Down 13.1% YoY) 60.5 billion yen (Down 37.2% YoY) Maintained a high level of sales despite the slowdown of the game title released last year. 262.7 96.4 Billion yen 6 0 5 155.8 aae5 1522 Billion yen 30.3 25.3 26.0 :

  23. Slide 23: Game Quarterly Sales

    4. Game Business @A CyberAgent. [Quarterly Sales] O04 54.8 billion yen. (down 28.2% YoY, up 18.7% QoQ) Successful summer events resulted in sales growth. 92.3 76.4 69.0 63.9 58.3 54.8 Billion yen 44.8 46.2 40.4 39.9 355 368 36.3 38.2 37.7 352 37 33.7 : ; | | | | 1 4Q 22 a| 20 | 3a | 4a 1a 2a | 3a aa

  24. Slide 24: Game Quarterly OP

    4. Game Business @A CyberAgent. [Quarterly OP] Q4 12.1 billion yen (down 57.0% YoY, up 22.3% QoQ) 28.1 23.2 17.1 Billion yen 74 | 1a | 2a | 3a | aa FY2018 FY2019 FY2020 FY2021 *Quarterly OP: Special incentives in FY2020 and 2021 are excluded. Pid 1a | 2a | 3a | aa | 1a | 2a | 3a | aa | 1a | 20 | 30

  25. Slide 25: Uma Musume Pretty Derby

    @A CyberAgent. [Uma Musume Pretty Derby] | Strengthen operation and cross-media promotions to make the IP long-term over ten years. 4. Game Business Short anime series “Umayuru” oa started. BITS Ya-kPIXYVU—A>D eC More than 100 game characters «2 The 4th EVENT SPECIAL DREAMERS!! EXTRA STAGE*3 Livestr

  26. Slide 26: Upcoming Games

    4. Game Business @A CyberAgent. [Upcoming Games] Three popular IP titles are to be launched. “FINAL FANTASY VII EVER CRISIS”*1 SQUARE ENIX CO., LTD. / Applibot, Inc. “Jujutsu Kaisen Phantom Parade”*3 “Tokyo Revengers Puzz-reve! Road to National Championship”*4 Sumzap, Inc. / TOHO CO., LTD. GOODROID,

  27. Slide 27: Game business long-term trend

    FY2013 FY2014 FY2015 FY2016 FY2017 FY2018 FY2019 FY2020 FY2021 1 2 5 7 9 3 4 6 8 10 26

  28. Slide 28: Media Business

    5. Media Business Media @A CyberAgent. 27

  29. Slide 29: Media Business full year results

    FY2018 FY2019 FY2020 FY2021 FY2022 FY2018 FY2019 FY2020 FY2021 FY2022 28

  30. Slide 30: Media Quarterly Sales and OP

    5. Media Business @A CyberAgent. [Quarterly Sales] 04 30.2 billion yen (up 33.5% YoY) [Quarterly OP] -2.6 billion yen operating loss in Q4. »9530-2_ WINTICKET and others contributed to 27.3 24.9 22.6 20.4 19.8199 17.6 Billion Yen 13.8 13.3 12.2 12.2 11.6 11.4 10.6 12 9.1 90 93 10 | 2a | 3a | 4a| 10

  31. Slide 31: ABEMA trend

    Apr. Jun. Sep. Dec. Mar. Jun. Sep. Dec. Mar. Jun. Sep. Dec. Mar. Jun. Sep. Dec. Mar. Jun. Sep. Dec. Mar. Jun. Sep. Dec. Mar. Jun. Sep. 30

  32. Slide 32: ABEMA Growth of WAU

    5. Media Business @A CyberAgent. [ABEMA] Growth of WAU: 1896 18.25 1gse The user base has been increasing even after Japan's reopening. WAU topped a record high of 18.96 million, driven by the fight events and others. 14.90 14.56 14.23 4.03 17.09 million WAU on June 19 7.29 658 6.23 6.28 ii 59 In mi

  33. Slide 33: ABEMA provides various genres in programs

    @A CyberAgent. 5. Media Business [ABEMA] ABEMA provides various genres in programs. Original Programs Air AGUS LEU Dating reality show Dating reality show Eye GENERA TIONS Lbs : SS oS 7 tal ia! Exclusive Collaborations Japan’s Got Talent 24hrs TV with popular idol group Popular Genres M.LERGUE 2022-

  34. Slide 34: ABEMA sports content

    @A CyberAgent. [ABEMA] We will further enhance sports content, which goes well with live streaming. 5. Media Business World’s most popular soccer league “Premier League”*1 Live streaming of MLB official games +2 Premier (3) League ABEMAtTIUSPU-9 Eig RE! SUPER RIZIN+RIZIN.38 Floyd Mayweather and Miku

  35. Slide 35: ABEMA FIFA World Cup programs

    5. Media Business @A CyberAgent. [ABEMA] Many programs related to the FIFA World Cup -: have been released. Exclusive Interviews with Japan national team members “THE VOICE"*2 Related Program “FIFA World Cup 64” *3 FoA-HBRRACS OP 7 FAI ILKAYT 64 5.28 (+) MEAS FIFA World Cup Qatar 2022 First Time = A

  36. Slide 36: Unique viewing experience of football

    5. Media Business @A CyberAgent. [ABEMA] ABEMA provides totally unique viewing experience of football. FIFA World Cup Original Website for FIFA World Cup Qatar 2022 Qatar 2022 a5 ABEMA Releases New Features

  37. Slide 37: Unique viewing experience

    5. Media Business @A CyberAgent. [ABEMA] ABEMA provides a totally unique viewing experience. FIFA World Cup for Everybody, whenever and wherever Multi-camera Original High Quality Stable Q ! Angles Content Video Streaming | asema Video of Past On-demand Time Shift Device Comment Highlights Matches R

  38. Slide 38: Competitive Advantage

    5. Media Business @A CyberAgent. [Competitive Advantage] FIFA D-WKIY7 BBN 2022 se PAT Ersoy Premier ABEMAt7LSPY-FE PM RE! ©AbemaTV, Incd7

  39. Slide 39: ABEMA annual results

    FY2016 FY2017 FY2018 FY2019 FY2020 FY2021 FY2022 FY2016 FY2017 FY2018 FY2019 FY2020 FY2021 FY2022 38

  40. Slide 40: ABEMA quarterly results

    1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q FY2018 FY2019 FY2020 FY2021 FY2022 39

  41. Slide 41: WINTICKET transaction amount

    5. Media Business @A CyberAgent. [WINTICKET] The transaction amount grew 1.7x and remained strong. . Expansion of forecasting functions arterly Transaction Amount*1 using original data Billion yen ok il LIQUID eKYC. LZ Available Now 2 10 20 30 40 10 2Q 30 4Q 1Q 2Q 3Q 40 FY2020 FY2021 FY2022 *1 Quart

  42. Slide 42: Billion yen

    Billion yen 2017年 2018年 2019年 2020年 2021年 41

  43. Slide 43: ABEMA Medium and Long-Term Sales Pipeline

    5. Media Business @A CyberAgent. [ABEMA] Medium and Long-Term Sales Pipeline Accelerate monetization by related businesses etc. while increasing advertising and subscription revenues.

  44. Slide 44: Medium to Long-Term Strategy

    6. Medium to Long-Term Strategy @A CyberAgent. Medium to Long-Term Strategy 43

  45. Slide 45: Directions of each business

    6. Medium to Long-Term Strategy @A CyberAgent. [Directions of each business] M edia Grow ABEMA larger and increase monetization Aim to increase the market share by maximizing advertising effectiveness. Make successful games and enhance the operational capability to run long term games 44

  46. Slide 46: Operating Profit in Medium to long-term (Image)

    6. Medium to Long-Term Strategy @A CyberAgent. [Operating Profit in Medium to long-term (Image)] Accumulate profit through Ad Business and 7 Game Business, invest in Media Business to grow as a pillar for the medium to long-term. Pre ( Investment in video content business } 0 ( Investment in smartph

  47. Slide 47: Aiming to be a company with medium to long-term supporters

    Aiming to be a company with medium to long-term supporters

  48. Slide 48: Reference

    7. Reference @A CyberAgent. Reference - Quarterly Results (July - September 2022) - Purpose - Governance 47

  49. Slide 49: Consolidated Sales (Quarterly)

    7. Reference_ Quarterly Results (July - September) @A CyberAgent. [Consolidated Sales] O4 176.2 billion yen (down 1.9% YoY) 192.2 191.1 179.7 176.2 171.0 172.1 163.4 Billion yen 129.1 131.0 120.8 173 4436 44,7 1156 109.5 to75 1108 112.8 | | | | | | | Hil ro | 2a | 3a | 4a 1a | 2a | 30 | aa 1a | 2a |

  50. Slide 50: Consolidated OP (Quarterly)

    7. Reference_ Quarterly Results (July - September) @A CyberAgent. [Consolidated OP] 1 3.2 billion yen (down 50.8% YoY) 45 25.8 Billion yen ami A A A 1a | 2a | 30 | 40 | 1a | 22 | 30 | 40 1a | 20 | 30 | 40 12 | 20 | 30 | 4a | 1a | 20 | 30 | FY2018 FY2019 FY2020 FY2021 FY2022

  51. Slide 51: SG&A Expenses (Quarterly)

    7. Reference_ Quarterly Results (July - September) @A CyberAgent. [SG&A Expenses] 40.4 billion yen in O4. Special incentives = Other* 40.4 = Research and development expenses 378 Office costs 37.1 37.1 Personnel 14 346 mu Advertisement cost 30.6 30.8 29.7 Billion yen 1.4 28-9 | 26.3 26.9 2.4 23° 24

  52. Slide 52: No. of Employees

    7. Reference_ Quarterly Results (July - September) @A CyberAgent. [No. of Employees] Total headcount was 6,472 at the end of September. = lnvestment Development = Headquarters 64001472 = Other 5,911 5, " mGame 5,595 5.738 mlnternet Ad* ey ee a = Media 4 e 4,780 4, P 4, 2 4, a headcount 4,587 4,226 4

  53. Slide 53: PL (Quarterly)

    7. Reference_ Quarterly Results (July - September) @A CyberAgent. [PL] million yen FY2022 04 FY2021 04 YoY FY 2022 O3 Qo0Q Net Sales 179,728 -1.9% 172,155 2.4% Gross profit 53,625 64,065 -16.3% 48,227 11.2% SG&A expenses 40,410 37,197 8.6% 37,855 6.7% Operating profit 26,867 50.8% 10,371 27.4% OPM 7

  54. Slide 54: BS

    7. Reference_ Quarterly Results @A CyberAgent. [BS] milion yen Sen. 2022 sep 2021 YoY Pee O00 Current assets 293,850 301,650 -2.6% 286,447 2.6% Fixed assets 89,826 80,885 11.1% 88,220 1.8% Total assets 383,698 382,578 0.3% 374,695 2.4% Current liabilities 130,014 140,714 7.6% 128,058 1.5% (Income ta

  55. Slide 55: Purpose

    7. Reference_ Purpose @A CyberAgent. @A cyberAgent. | Purpose To break through stagnation with new power and the internet Contribute to the digital shift of all industries. Make ABEMA the television of the future, an easily accessible social infrastructure. Challenge the world with a fusion of techn

  56. Slide 56: Management team

    本体役員室 常務執行役員 ※New management team has introduced in FY2021. 55

  57. Slide 57: Governance: Directors

    7. Reference_ Governance @A CyberAgent. [Directors] Eight directors include three Audit and Supervisory Committee members. Seven male directors and a female director, of which four are <= directors. {Directors 4 a) Outside Susumu — Yusuke Hidaka Go Nakayama Koichi Nakamura Kozo Takaoka Representativ

  58. Slide 58: Governance: Executive officers

    7. Reference_ Governance @A CyberAgent. [Executive officers] Corporate Executive Office 7“ dk ha Py N 7“ > CEO,President > Executive Vice > Executive Vice > Senior Managing Susumu President President Executive Officer Fujita Yusuke Yasuo Go Nakayama Hidaka Okamoto > Senior Managing > Senior Managing

  59. Slide 59: Governance: Executive officers (cont.)

    7. Reference_ Governance @A CyberAgent. [Executive officers] Managing Executive Officers pe > hh > Managing Executive > Managing Executive > Managing Executive Officer Officer, CHO Officer Takahito Tetsuhito Koki Ukita Naito Soyama Corporate Officers g — > Executive Officer Hiroyuki Ishii > Executiv

  60. Slide 60: Integrated Report CyberAgent Way 2021

    @A CyberAgent. Integrated Report CyberAgent Way 2021 = ess CyberAgent Way = The theme of the Integrated Report for fiscal 2021 is the Purpose set in October 2021, “To break through stagnation with new power and the internet.” It covers a variety of measures that support our sustainable growth, inclu

  61. Slide 61: Copyrights of Game Business

    @A CyberAgent. Copyrights of Game Business 1: ©Sumzap, Inc. All rights Reserved. 2: ©Cygames, Inc. 3 : © 2014-2022 ARMOR PROJECT/BIRD STUDIO/SQUARE ENIX All Rights Reserved. Developed by Cygames, Inc. Publisher: SQUARE ENIX 4: THE IDOLM@STER & ©BANDAI NAMCO Entertainment Inc. Jointly developed and i

CyberAgent — FY2022 Earnings Presentation on 6ix