Cyberagent Incorporated · TSE:4751

Cyberagent — FY2023 Earnings Presentation

54 slides from Cyberagent's earnings presentation, Nov 1, 2023

  1. Slide 1: FY2023 Presentation Material

    ab [ A 2 @ wal Bw |\\ @A CyberAgent. FY2023 Presentation Material October 2022 to September 2023 (November 1, 2023 __) ENGLISH |

  2. Slide 2: Forward-looking statement

    [Forward-looking statement] The future information, such as earnings forecast, written in this document is based on our expectations and assumptions as of the date the forecast was made. Our actual results could differ materially from those described in this forecast because of various risks and unc

  3. Slide 3: Contents

    0. Contents 1. FY2023 Full Year Results (October 2022 - September 2023) 2. FY2024 Forecast (October 2023 - September 2024) 3. Internet Advertisement Business 4. Game Business 5. Media Business 6. Medium to Long-Term Strategy 7. References - Quarterly Results (July – September 2023) - Purpose 2

  4. Slide 4: FY2023 Full Year Results

    1. FY2023 Full Year Results FY2023 Full Year Results October 2022 - September 2023 3

  5. Slide 5: FY2023 Full Year Results by segment

    1. FY2023 Full Year Results Sales continued to grow for 26 consecutive fiscal years, in line with the revised forecast. FY2023 Sales: 720.2 billion yen up 1.4% YoY OP: 24.5 billion yen down 64.5% YoY ABEMA related businesses performed well. Loss improved despite the large investment in the FIFA Worl

  6. Slide 6: 720.2 billion yen (up 1.4% YoY)

    1. FY2023 Full Year Results [Consolidated Sales] 720.2 710.5 666.4 720.2 billion yen (up 1.4% YoY) Media and Ad business performed well, sales have grown for 26 consecutive fiscal years 453.6478.5 since our inception. 419.5 371.3 310.6 254.3 205.2 162.4 141.1 119.5 Billion Yen 87.0 93.8 96.6 76.0 60

  7. Slide 7: 24.5 billion yen (down 64.5% YoY)

    1. FY2023 Full Year Results [Consolidated OP] 104.3 24.5 billion yen (down 64.5% YoY) OP in line with the revised forecast, resulting from the 69.1 slowdown of the successful game released in FY 2021. 36.7 32.7 33.8 30.7 30.8 30.1 24.5 22.2 17.4 14.3 Billion Yen 9.3 10.3 4.3 5.5 4.6 4.4 1.7 2.6 -1.6

  8. Slide 8: Employees and SG&A Expenses

    1. FY2023 Full Year Results [No. of Employees] [SG&A Expenses] 167.8 billion yen 7,374 employees (+902 YoY) Up 11.9% year over year resulting 7,374 from increased headcounts and 167.8 Investment Development 12 promotion costs. Headquarters 432 Other *2 Other 6,472 150.0 Research and development expe

  9. Slide 9: PL

    1. FY2023 Full Year Results [PL] Unit: million yen FY2023 FY2022 YoY Net Sales 720,207 710,575 1.4% Gross profit 192,404 219,158 -12.2% SG&A expenses 167,847 150,044 11.9% Operating profit 24,557 69,114 -64.5% OPM 3.4% 9.7% -6.3pt Ordinary profit 24,915 69,464 -64.1% Extraordinary income 1,470 1,633

  10. Slide 10: BS

    1. FY2023 Full Year Results [BS] Unit: million yen End of Sept. 2023 End of Sept. 2022 YoY Current assets 351,242 293,850 19.5% Cash deposits 199,579 165,907 20.3% Fixed assets 126,519 89,826 40.8% Total assets 477,826 383,698 24.5% Current liabilities 133,362 130,014 2.6% (Income tax payable) 3,115

  11. Slide 11: FY2024 Forecast

    2. FY2024 Forecast FY2024 Forecast October 2023 - September 2024 10

  12. Slide 12: FY2024 sales and OP forecast

    2. FY2024 Forecast 750 billion yen (up 4.1% YoY) Sales 4. Growth phase 8,880 OP 30 billion yen (up 22.2% YoY) “Uma Musume Pretty Derby”*1 stepped into a stability phase after momentum lasted two years. 3. “Uma 1380 7,880 Musume Pretty Sales Media and Ad business will continue Derby”*1 became a big h

  13. Slide 13: FY2024 Forecast by segment

    2. FY2024 Forecast Media Ad Game Aim to extend the ABEMA entered a loss Ad business will lifespan of released reduction phase after continue to grow in games by avoiding a investment phase. medium to long-term. lack of topics. Large investment in the Work to commercialize AI FIFA World Cup occur Mor

  14. Slide 14: Forecast and dividend forecast

    2. FY2024 Forecast [Forecast] FY2024 Unit: billion yen FY2023 YonY Forecast Net Sales 750 720.2 4.1% Operating profit 30 24.5 22.2% Ordinary profit 30 24.9 20.4% Net profit *1 8 5.3 50.0% [Dividend Forecast] Estimate with the management index of DOE 5%. Dividend 15yen 15yen *2 ー *1 Net profit: Profi

  15. Slide 15: Internet Advertisement

    3. Internet Advertisement Business Internet Advertisement 14

  16. Slide 16: Internet Advertisement full year sales and OP

    3. Internet Advertisement Business [Full Year Sales] [Full Year OP] 405.3 billion yen (up 10.2% YoY ) *1 18.3 billion yen (down 25.1% YoY) Outpaced market growth*2 405.3 Investment in AI and DX businesses continuously. 376.8 is continued. 24.46 OP OPM 22.57 10.2% 321.3 Billion yen 21.07 19.63 Billio

  17. Slide 17: Internet Advertisement quarterly sales

    3. Internet Advertisement Business [Quarterly Sales] Q4 104.0 billion yen (up 12.6% YoY) 105.4 104.0 99.5 97.0 100.2 Achieved double-digit growth with the 95.6 capability to maximize advertising 87.8 92.3 effectiveness. 80.6 81.8 82.2 76.5 72.7 Billion yen 66.6 67.3 64.3 64.3 64.9 62.2 63.3 1Q 2Q 3Q

  18. Slide 18: Internet Advertisement quarterly OP

    3. Internet Advertisement Business [Quarterly OP] Q4 4.5 billion yen (down 11.0% YoY) OP improved with the third quarter at the bottom. OP 7.47 7.23 OP Margin 6.72 Billion yen 6.19 5.66 5.70 5.74 5.43 5.20 5.04 4.99 5.05 5.00 4.91 4.93 4.74 4.52 4.50 4.23 3.87 9.2% 9.0% 8.2% 7.8% 7.8% 8.4% 6.8% 7.4%

  19. Slide 19: DX business future plans

    3. Internet Advertisement Business [Future Plans] DX business* is moving into growth and then maturity stage. Upfront Growth Maturity Investment Stage Stage Stage z 30 partner companies FY2023 FY2024 FY2025 *DX business: to help industries such as retail, finance, mobility, and telecoms to develop n

  20. Slide 20: Generative AI and LLM future plans

    3. Internet Advertisement Business [Future Plans] Use generative AI and LLM*1 to grow business and improve operational efficiency. Research and development of generative AI We are ranked 4th in Japan and 49th in the world*2 as a leading AI research company AI implementation in products Use AI and LL

  21. Slide 21: New production studio

    3. Internet Advertisement Business [Future Plans] The opening of one of Japan's largest new production studios* which can make full use of AI and computer graphics will strengthen our competitive edge. *KIWAMI Odaiba Studio opened in September 2023. 20

  22. Slide 22: Game

    4. Game Business @A CyberAgent. Game 21

  23. Slide 23: Game full year sales and OP

    4. Game Business [Full Year Sales] [Full Year OP] 179.1 billion yen (Down 21.6% YoY) 22.7 billion yen (Down 62.5% YoY) Sales decreased due to slowdown of the OP declined due to lower sales of the successful game released in FY 2021 and most profitable titles. others. New title will be released in Se

  24. Slide 24: Game quarterly sales

    4. Game Business [Quarterly Sales] Q4 42.3 billion yen (down 22.8% YoY) (up 25.4% QoQ) Sales increased quarter over quarter, driven by in-game events during summer and a new game release. 92.3 76.4 69.0 63.9 62.1 58.3 54.8 Billion Yen 46.2 44.8 40.9 42.3 39.9 39.0 38.2 37.7 36.3 36.7 35.2 33.7 29.9

  25. Slide 25: Game quarterly OP

    4. Game Business [Quarterly OP] Q4 2.4 billion yen (down 79.7% YoY) (up 2.5 billion yen QoQ ) 44.2 28.1 23.2 21.3 17.1 15.2 Billion Yen 12.1 10.4 9.8 8.3 7.4 7.5 7.4 7.0 5.1 5.2 3.1 2.4 1.1 -0.1 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q FY2019 FY2020 FY2021 FY2022 FY2023 *Quarterly

  26. Slide 26: Uma Musume Pretty Derby

    4. Game Business [Uma Musume Pretty Derby *1] Launched a 2.5-year anniversary campaign and started a new anime series to keep the game active and aim to make Puzzle the IP long-term over ten years. 2.5-year anniversary campaign from Aug. to Sept. 2023 *2 Season 3 of its TV anime started in Oct. 2023

  27. Slide 27: New Game: FINAL FANTASY VII EVER CRISIS

    4. Game Business [New Game] “FINAL FANTASY VII EVER CRISIS *1” was released in September 2023 and had a better-than-expected RPG start globally and in Japan. *1”FINAL FANTASY VII EVER CRISIS”: © SQUARE ENIX Powered by Applibot, Inc. Character Design: TETSUYA NOMURA / Character Illustration: LISA FUJ

  28. Slide 28: New Game: Jujutsu Kaisen Phantom Parade

    4. Game Business [New Game] “Jujutsu Kaisen Phantom Parade*1” will be released in late November. RPG *1”Jujutsu Kaisen Phantom Parade”: © Gege Akutami/ Shueisha, Jujutsu Kaisen Production Committee © Sumzap, Inc./TOHO CO., LTD. 27

  29. Slide 29: FY2024 Schedule: Granblue Fantasy console games

    4. Game Business [FY2024 Schedule] Two console games from the “Granblue Fantasy*1” series will be released aiming at the global market. Fighting & Party Action RPG “Granblue Fantasy Versus: Rising” *2 “GRANBLUE FANTASY: Relink” *3 To be Released To be Released in Dec 2023 in Feb 2024 *1 “GRANBLUE FA

  30. Slide 30: New games after FY2024

    4. Game Business [Future Plans] New games will continue to arrive after FY2024. Original IPs 1. August 2023 Mobile 4. Decembevr 2023 Console 7. Within the year 2024 Console 10. Release date TBD Console 12. Release date TBD Console To be Released in Nov 2023 5. February 2024 Console 8. Release date T

  31. Slide 31: Media

    5. Media Business Media @A CyberAgent. 30

  32. Slide 32: Media full year sales and OP

    5. Media Business [Full Year Sales] [Full Year OP] 141.1 billion yen (up 25.9% YoY) Operation Loss 11.5 billion yen (0.8 billion yen loss reduction YoY ) Strong ABEMA related sales led to sales growth. Loss improved despite the large investment. FY2019 FY2020 FY2021 FY2022 FY2023 FY2019 FY2020 FY202

  33. Slide 33: Media quarterly sales and OP

    5. Media Business [Quarterly Sales] [Quarterly OP] Q4 40.8 billion yen (up 34.7% YoY) 0.06 billion yen operating loss in Q4. 40.8 (2.5 billion yen loss reduction YoY ) Sales grew drastically driven by the newly consolidated company. Achieved significant reduction in the loss. 33.3 33.4 33.4 FY2019 F

  34. Slide 34: ABEMA Related Businesses sales

    5. Media Business “ABEMA Related Businesses” [Sales of ABEMA & Related Businesses] 23.5 Q4 23.5 billion yen (up 23.9% YoY) PPV 21.7 21.3 21.1 19.0 19.0 Ads and related businesses remained stable. 16.9 Related Businesses 15.2 13.3 10.3 10.4 10.5 Billion Yen 7.9 Monthly Subscription 4.7 4.5 3.9 3.6 3.

  35. Slide 35: ABEMA weekly active users

    5. Media Business “ABEMA” [ABEMA] -34.09 22.32 Growth of WAU*1 20.71 20.16 19.8 Led by the FIFA World Cup, 18.96 19.19 18.81 WAU base increased by 2.4 million year over year.*2 18.45 18.57 18.18 18.25 17.66 Average WAU in Q4 FY2023 reached 18.79 million. 17.09 17.21 16.64 16.3 16.79 14.90 15.05 15.7

  36. Slide 36: ABEMA sports content partners

    5. Media Business “ABEMA” [Future Plans] Focus on developing partners for efficient content acquisition across a wide range of sports. 2023 Major League Baseball 2023-2024 Premier League SUPER FORMULA 2023 *5 すべてのひとが楽しめる Tour de France 2023 The 151st Open at Royal Liverpool WWE ※ Major League Baseba

  37. Slide 37: Exclusive streaming of new animation

    5. Media Business “ABEMA” [Future Plans] Focus on the fastest and exclusive streaming of new animations by taking advantage of free distribution and marketing capability. “SPY×FAMILY” *1 “ Attack on Titan ” *2 “ Jujutsu Kaisen “ *3 “ Frieren: Beyond Journey's End “ *4 *1 ©Tatsuya Endo/ Shueisha, SPY

  38. Slide 38: Original content quality

    5. Media Business “ABEMA” [Future Plans] Enhance the quality of original content to help ABEMA be one of a kind. Romantic Shows Dramas Variety Shows ©AbemaTV, Inc. 37

  39. Slide 39: Titles ranked in Netflix ranking

    5. Media Business “ABEMA Related Businesses” [Future Plans] Titles created by ABEMA ranked high in the NETFLIX ranking. Aim to produce high-quality content for global audience. Titles produced by ABEMA 4th Place *1 3rd Place*2 Romantic Show TV drama TV drama TV drama “Who is the Wolf” “Company Ain't

  40. Slide 40: WINTICKET transaction amount

    5. Media Business “ABEMA Related Businesses” [WINTICKET] Acquire new fans of bicycle racing to increase revenue continuously. Quarterly Transaction Amount*1 New TV commercials *2 Transaction amount was stable and increased by 1.3 times year over year. 99.0 96.8 92.2 88.9 77.9 73.5 67.9 “Keirin for s

  41. Slide 41: ABEMA Related Businesses overview

    5. Media Business “ABEMA Related Businesses” [Business Overview] Expand the business around ABEMA to improve monetization. ABEMA ABEMA Related Businesses Ads Public Sports Commerce Subscription IP Production Entertainment Anime Business Unit PPV Entertainment Business Unit NEW NEW ©AbemaTV, Inc. 40

  42. Slide 42: Medium to Long-Term Strategy

    6. Medium to Long-Term Strategy Medium to Long-Term Strategy 41

  43. Slide 43: Medium to Long-Term Strategy by segment

    6. Medium to Long-Term Strategy Make ABEMA a social infrastructure that can connect Media anytime, anywhere. Aim to be profitable by enhancing monetization. Take market share with the capability to maximize Ad advertising effectiveness. Working to commercialize AI and DX related business to improve

  44. Slide 44: Aiming to be a company with medium to long-term supporters

    Aiming to be a company with medium to long-term supporters

  45. Slide 45: Reference

    Reference - Quarterly Results (July – September 2023) - Purpose 44

  46. Slide 46: Consolidated Sales Q4

    7. Reference_ Quarterly Results (July – September) [Consolidated Sales] Q4 185.2 billion yen (up 5.1% YoY) 192.2 195.6 191.1 185.2 179.7 176.2 171.0 172.1 171.7 167.5 163.4 Billion yen 129.1 131.0 120.8 117.3 115.6 113.6 111.7 110.8 112.8 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q F

  47. Slide 47: Consolidated OP Q4

    7. Reference_ Quarterly Results (July – September) [Consolidated OP] Q4 5.5 billion yen (down 57.7% YoY) 44.5 26.8 25.8 25.7 Billion yen 19.8 18.7 13.2 12.4 10.3 9.4 8.6 8.2 7.4 7.7 7.0 5.3 5.3 5.5 1.4 -1.2 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q FY2019 FY2020 FY2021 FY2022 FY202

  48. Slide 48: SG&A Expenses Q4

    7. Reference_ Quarterly Results (July – September) [SG&A Expenses] 44.3 billion yen in Q4. Other *1 44.3 43.2 Research and development expenses 40.4 40.4 39.8 Office costs 37.1 37.8 10.7 37.1 10.2 Personnel *2 34.6 9.3 9.6 Advertisement cost 10.2 7.7 8.5 30.6 30.8 9.4 2.2 2.8 29.7 Billion yen 28.9 2

  49. Slide 49: Number of Employees

    7. Reference_ Quarterly Results (July – September) [No. of Employees] Total headcount was 7,374 at the end of September. Investment Development 7,374 7,241 12 Headquarters 13 432 6,682 416 Other 6,472 6,563 6,406 14 13 746 Game 14 13 380 762 368 352 365 Internet Ad * 5,911 5,733 5,815 13 730 5,595 1

  50. Slide 50: PL Q4

    7. Reference_ Quarterly Results (July – September) [PL] million yen FY2023 Q4 FY2022 Q4 YoY FY2023 Q3 QoQ Net Sales 185,233 176,226 5.1% 171,738 7.9% Gross profit 49,948 53,625 -6.9% 41,264 21.0% SG&A expenses 44,357 40,410 9.8% 39,828 11.4% Operating profit 5,590 13,215 -57.7% 1,435 289.5% OPM 3.0%

  51. Slide 51: BS

    Reference [BS] End of End of End of million yen YoY QoQ Sept. 2023 Sept. 2022 Jun. 2023 Current assets 351,242 293,850 19.5% 343,857 2.1% Cash deposits 199,579 165,907 20.3% 203,842 -2.1% Fixed assets 126,519 89,826 40.8% 120,723 4.8% Total assets 477,826 383,698 24.5% 464,650 2.8% Current liabiliti

  52. Slide 52: Purpose

    7. Reference_ Purpose ※Purpose:Established in October 2021 51

  53. Slide 53: Integrated Report CyberAgent Way 2022

    Integrated Report CyberAgent Way 2022 The 2022 Integrated Report features our talent management frameworks to realize sustainable growth. It introduces our four focus areas: hiring, developing human resources, energizing the organization, and placing the right person in the right job, as well as sys

  54. Slide 54: Copyrights of Game Business

    Copyrights of Game Business 1 “闪耀!优俊少女”: © Cygames, Inc. Published by bilibili Game 2 Tokyo Revengers Pazuribe! The Road to Supremacy : Ken Wakui, Kodansha/ Anime “Tokyo Revengers” Production Committie 3 FINAL FANTASY VII EVER CRISIS :© SQUARE ENIX Powered by Applibot, Inc. Character Design: TETSUYA

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