Cyberagent Incorporated · TSE:4751

Cyberagent — Q2 2024 Earnings Presentation

37 slides from Cyberagent's earnings presentation, Apr 24, 2024

  1. Slide 1: 2Q FY2024 Presentation Material

    @A CyberAgent. 2Q FY2024 Presentation Material Januar’ 'y to March 2024 C_Aprit24,2024 ENGLISH

  2. Slide 2: Forward-looking statement

    [Forward-looking statement] The future information, such as earnings forecast, written in this document is based on our expectations and assumptions as of the date the forecast was made. Our actual results could differ materially from those described in this forecast because of various risks and unc

  3. Slide 3: Contents

    0. Contents 1. Financial Summary (January - March 2024) 2. Forecast 3. Internet Advertisement Business 4. Game Business 5. Media Business 6. Medium to long-term strategy 7. References 2

  4. Slide 4: FY24 Q2 Financial Summary

    1. Financial Summary FY24 Q2 Financial Summary January - March 2024 3

  5. Slide 5: Financial Summary: record sales and OP growth

    1. Financial Summary FY2024 Sales reached a new record and OP increased year on year. Increase Sales: 215.1 billion yen up 10.0% YoY Q2 Increase OP: 21.0 billion yen up 12.2% YoY ABEMA's weekly active users (WAU) grew 1.2x to 23.64 million*. ABEMA-related businesses performed well and became Media p

  6. Slide 6: Consolidated Sales 215.1 billion yen

    1. Financial Summary [Consolidated Sales] 215.1 billion yen (up 10.0% YoY) Consolidated sales reached a new record high. 215.1 195.6 193.0 192.2 191.1 185.2 179.7 176.2 171.0 172.1 171.7 167.5 163.4 Billion Yen 129.1 131.0 120.8 117.3 113.6 111.7 115.6 110.8 112.8 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q

  7. Slide 7: Consolidated OP 21.0 billion yen

    1. Financial Summary [Consolidated OP] 21.0 billion yen (up 12.2% YoY) OP surpassed 20 billion yen for the first time in the last 44.5 eight quarters. 26.8 25.8 25.7 21.0 19.8 18.7 Billion Yen 13.2 12.4 10.3 9.4 8.6 8.2 7.4 7.7 7.0 6.2 5.3 5.3 5.5 1.4 -1.2 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3

  8. Slide 8: SG&A Expenses 44.4 billion yen

    1. Financial Summary [SG&A Expenses] 44.4 billion yen (up 2.9% YoY) Other *1 44.3 43.7 44.4 Research and development expenses 43.2 Office costs 40.4 40.4 39.8 37.1 37.8 10.7 11.2 Personnel *2 37.1 10.2 11.2 Advertisement cost 34.6 9.3 9.6 10.2 7.7 8.5 1.2 Billion Yen 30.6 30.8 9.4 2.2 2.8 1.7 29.7 2

  9. Slide 9: No. of Employees

    1. Financial Summary [No. of Employees] Total headcount was 7,390 at the end of March. Investment Development (478 new graduates joined in April.) 7,374 7,3367,390 7,241 12 10 10 Headquarters 13 457 432 445 416 6,682 Other 6,472 6,563 13 6,406 14 746 724 713 Game 14 13 380 762 368 352 365 Internet A

  10. Slide 10: Financial Summary: PL

    1. Financial Summary [PL] million yen FY2024 Q2 FY2023 Q2 YoY FY2024 Q1 QoQ Net Sales 215,129 195,657 10.0% 193,075 11.4% Gross profit 65,559 62,004 5.7% 50,019 31.1% SG&A expenses 44,488 43,218 2.9% 43,734 1.7% Operating income 21,070 18,786 12.2% 6,284 235.3% Operating margin 9.8% 9.6% 0.2pt 3.3%

  11. Slide 11: Financial Summary: BS

    1. Financial Summary [BS] End of End of End of million yen YoY QoQ Mar. 2024 Mar. 2023 Dec. 2023 Current assets 368,366 329,795 11.7% 342,589 7.5% Cash deposits 204,506 183,260 11.6% 184,763 10.7% Fixed assets 131,353 98,943 32.8% 126,033 4.2% Total assets 499,775 428,812 16.5% 468,681 6.6% Current

  12. Slide 12: FY2024 Forecast

    2. Forecast FY2024 Forecast October 2023 - September 2024 11

  13. Slide 13: Forecast: 30 Billion Yen OP

    2. Forecast We are committed to increasing sales and profits with FY2023 OP as the low point. 4. Growth phase The whole company has been united since the 8,880 preparation stage to achieve it. 3. “Uma 1380 Musume Pretty Sales 7,880 Derby”*1 750Billion Yen 750 billion yen (up 4.1% YoY) Sales 6,880 be

  14. Slide 14: Progress to Forecast

    2. Forecast [Progress to Forecast] The successful new game title contributed to the second quarter results which tend to be strong every year. All indicators are making good progress. Progress rate Sales 408.2B 54.4% 750B Progress rate Operating profit 27.3B 91.2% 30B Progress rate Ordinary profit 2

  15. Slide 15: Internet Advertisement Business

    3. Internet Advertisement Business Internet Advertisement 14

  16. Slide 16: Internet Advertisement Quarterly Sales

    3. Internet Advertisement Business [Quarterly Sales] 107.3 Sales reached a new record, with its strength 99.5 105.4 104.0 105.3 97.0 100.2 in maximizing advertising effectiveness. 95.6 Q2 107.3 billion yen (up 7.1% YoY) 92.3 87.8 81.8 82.2 80.6 76.5 Billion Yen 72.7 66.6 67.3 64.3 64.3 64.9 62.2 63.

  17. Slide 17: Internet Advertisement Quarterly OP

    3. Internet Advertisement Business [Quarterly OP] OPM bottomed out in the third quarter of FY2023 and grew for the third quarter in a row. Q2 5.9 billion yen (up 19.6% YoY) 7.47 7.23 OP OP Margin 6.72 6.19 Billion Yen 5.90 5.66 5.70 5.74 5.66 5.43 5.20 5.04 4.99 5.05 5.00 4.91 4.93 4.74 4.52 4.50 4.

  18. Slide 18: Technological Advantage

    3. Internet Advertisement Business [Technological Advantage] We are improving our productivity by using technologies such as generative AI. Use AI and LLM to promote business development and operational efficiency Ad creative tools with generative AI “Kiwami Prediction Series” 2023年11月 Japanese lang

  19. Slide 19: Game Business

    4. Game Business Game @A CyberAgent. 18

  20. Slide 20: Game Quarterly Sales

    4. Game Business [Quarterly Sales] Q2 67.1 billion yen (up 8.1% YoY) (up 49.1% QoQ) A successful new game title and the anniversary events of major titles contributed to increase sales. 92.3 76.4 69.0 67.1 63.9 62.1 58.3 54.8 Billion Yen 46.2 42.3 45.0 44.8 39.9 40.9 38.2 37.7 39.0 36.3 36.7 35.2 33

  21. Slide 21: Game Quarterly OP

    4. Game Business [Quarterly OP] Q2 18.2 billion yen (up 19.8% YoY) (up 421.2% QoQ ) OP grew compared to the same quarter of the previous year. 44.2 28.1 23.2 21.3 18.2 17.1 15.2 Billion Yen 12.1 10.4 9.8 7.5 7.4 5.1 5.2 3.4 2.4 1.1 -0.1 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q FY2020 FY

  22. Slide 22: New Game: Granblue Fantasy: Relink

    4. Game Business [New Game] Granblue Fantasy: Relink was released in February 2024 and sold one million units eleven RPG days after the launch. 80% of the purchase come from overseas. It aims to be successful worldwide. Physical Version Standard Edition Deluxe Edition Collector’s Edition ¥8,778 (tax

  23. Slide 23: Uma Musume Pretty Derby

    4. Game Business [Uma Musume Pretty Derby*1] Strengthen the multimedia franchise beyond a mobile game, making the IP long-term over ten years. Game Mobile Console 3rd anniversary*2 released in 2024 *3 Other Media Merchandise Comics Products Movie Anime Released in May 2024 *4 Aims to create long-ter

  24. Slide 24: Upcoming games

    4. Game Business [Upcoming games*] New games will keep coming from FY2024 onward. Gakuen iDOLM@STER RPG is scheduled to be released in spring 2024. Released Future Plans Owned 3. Console - Dec.2023 7. Mobile / PC - Summer 2024 10. Console - Release date TBD IP confidential 4.6.Console Console -- Feb

  25. Slide 25: Media Business

    5. Media Business Media @A CyberAgent. 24

  26. Slide 26: Media Quarterly Sales and OP

    5. Media Business [Quarterly Sales] [Quarterly OP] ABEMA-related business was strong. OP turned profitable for the first time since Q2 42.0 billion yen (up 25.8% YoY) investment in ABEMA began. 42.742.0 Q2 0.16 billion yen 40.8 (0.7 billion yen loss reduction YoY ) FY2020 FY2021 FY2022 FY2023 FY2024

  27. Slide 27: Sales of ABEMA & Related Businesses

    5. Media Business [Sales of ABEMA & Related Businesses] 26.2 25.8 PPV Advertising sales and ABEMA-related business are growing. 23.5 Q2 26.2 billion yen (up 22.6% YoY) 21.7 21.3 21.1 19.0 19.0 Related 16.9 Businesses 15.2 13.3 10.3 10.4 10.5 Monthly 7.9 Subscription Billion Yen 4.7 4.5 3.9 Ads 1Q 2Q

  28. Slide 28: ABEMA WAU growth

    5. Media Business [ABEMA] WAU grew 1.2 times year-on-year to 23.64 million, driven by high profile content such as MLB. Growth of WAU*1 23.64million WAU*2 20 million 15 million 10 million 5 million *1 WAU: Weekly Active Users *2 23.64 WAU are recorded in the week of April 1, 2024. The year-on-year c

  29. Slide 29: ABEMA partners with DAZN and WOWSPO

    5. Media Business [ABEMA] ABEMA partners with DAZN *1 and WOWSPO *2 to provide more sports content on ABEMA. ABEMA de DAZN*1 was launched in February 2024. ABEMA de WOWSPO*2 was launched in April 2024. ABEMA ABEMA de DAZN ABEMA de WOWSPO *1 ABEMA de DAZN was launched on February 23, 2024. Subscripti

  30. Slide 30: BABEL LABEL film releases

    5. Media Business [BABEL LABEL] The Parades ranked No. 1 in the weekly movie ranking on Netflix Japan for two consecutive weeks. The new movie 18x2 Beyond youthful Days was No. 1 at the box office on its first day in Taiwan. More than 600,000 people in the Asian region watched the movie. Netflix Jap

  31. Slide 31: Medium to Long-Term Strategy

    6. Medium to Long-Term Strategy Medium to Long-Term Strategy 30

  32. Slide 32: Medium to Long-Term Strategy by segment

    6. Medium to Long-Term Strategy Make ABEMA a social infrastructure that can connect Media anytime, anywhere. Aim to be profitable by enhancing monetization. Take market share with the capability to maximize Ad advertising effectiveness. Working to commercialize AI and DX related business to improve

  33. Slide 33: Aiming to be a company with medium to long-term supporters

    Aiming to be a company with medium to long-term supporters

  34. Slide 34: Reference

    7. Reference @A CyberAgent. Reference

  35. Slide 35: Reference: Purpose

    7. Reference_ Purpose ※Purpose:Established in October 2021 34

  36. Slide 36: Integrated Report CyberAgent Way 2023

    Integrated Report CyberAgent Way 2023 In the 2023 edition, we will explain the competitive advantages and growth strategies of our three main businesses through interviews with 11 executive officers: the media business centered around ABEMA, which marked its 7th anniversary, the internet advertising

  37. Slide 37: Copyrights of Game Business

    Copyrights of Game Business 1 Tokyo Revengers Pazuribe! The Road to Supremacy : Ken Wakui, Kodansha/ Anime “Tokyo Revengers” Production Committie 2 FINAL FANTASY VII EVER CRISIS :© SQUARE ENIX Powered by Applibot, Inc. Character Design: TETSUYA NOMURA / Character Illustration: LISA FUJISE 3 Granblue

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