Digital Bros S.p.a. · MIL:DIB

Digital Bros — Investor Presentation (May 2019)

39 slides from Digital Bros's investor presentation, May 22, 2019

  1. Slide 1: Presentation May 2019

    digital entertainment PRESENTATION MAY 2019

  2. Slide 2: Our Milestones

    OUR MILESTONES 1989 2000 2007 2012 2013 2015 2017 FOUNDATION LISTING RETAIL DIGITAL MOBILE MOBILE AND CONSOLE PUBLISHING PUBLISHING PUBLISHING DEVELOPERS ACQUISITION M O B I L E MAY 2019 2 2

  3. Slide 3: Market Value Chain

    MARKET VALUE CHAIN RETAIL CONSOLE DEVELOPERS PUBLISHERS DISTRIBUTORS RETAILERS END CONSUMERS MANUFACTURERS DIGITAL DEVELOPERS PUBLISHERS MARKETPLACES END CONSUMERS DIGITAL BROS GROUP MAY 2019 3

  4. Slide 4: We Develop, Publish and Market Multichannel Videogames

    WE DEVELOP, PUBLISH AND MARKET MULTICHANNEL VIDEOGAMES DISTRIBUTION Retail distribution (chains PUBLISHING and stores – global distribution network) IP scouting and selection Digital download (digital STUDIOS Production survey marketplaces, mobile and tablet store, social DR studios Marketing & pr p

  5. Slide 5: Premium and Free to Play

    PRODUCTS PREMIUM AND FREE TO PLAY THE GROUP OPERATES GLOBALLY IN THE PREMIUM AND FREE TO PLAY GAMES WITH THE 505 GAMES BRAND PREMIUM GAMES FREE TO PLAY acQuisition of contents Rights fRom development and publishing of developeRs (ip owneRship, long teRms videogames available foR fRee on agReement, t

  6. Slide 6: Digital and Retail Channels

    CHANNELS DIGITAL AND RETAIL DIGITAL RETAIL DISTRIBUTION DISTRIBUTION retail Online Marketplaces : Main chains & stores digital Steam 100% Playstation Network e-commerce 2% 90% 14% Xbox Live 80% 40% 42% 47% Game app download : 70% 49% 57% mobile and tablet STORES 60% 98% 86% 72% 50% Online social pla

  7. Slide 7: Worldwide Presence

    WORLDWIDE PRESENCE HEADQUARTERS: MILAN 180* PEOPLE WORLDWIDE MAY 2019 7

  8. Slide 8: New Releases & Investments

    1 NEW RELEASES & INVESTMENTS 8

  9. Slide 9: Planned Investments

    PLANNED INVESTMENTS ouR successful pRoducts geneRated cash to invest foR gRowth we enteRed into the laRgest investment plan thRough stRategic acQuisitions and bRand new publishing deals MAY 2019 - NEW RELEASES & INVESTMENTS 9

  10. Slide 10: IP Portfolio

    IP PORTFOLIO MAY 2019 LONG TERM THIRD OWNED IP AGREEMENTS PARTY PARTNERSHIPS MAY 2019 - NEW RELEASES & INVESTMENTS 10

  11. Slide 11: Significant Releases for Premium and Free to Play

    SIGNIFICANT RELEASES FOR PREMIUM AND FREE TO PLAY PREMIUM DIGITAL & RETAIL 2019 2020 FREE TO PLAY CONSOLE AND MOBILE MAY 2019 - NEW RELEASES & INVESTMENTS 11

  12. Slide 12: Assetto Corsa

    ASSETTO CORSA assetto coRsa is the #1 Racing simulatoR – 4.4 million copies sold and moRe than euRo 34 million Revenues new episode assetto coRsa competizione: official game of the blancpain gt seRies in eaRly access on steam fRom 12th septembeR 2018 3 yeaRs paRtneRship with blancpain competition fu

  13. Slide 13: Bloodstained

    BLOODSTAINED latest cReation of koJi igaRashi, the foRmeR seRies pRoduceR of castelvania fRanchise spiRitual successoR of the castlevania seRies which has been a top selleR game in the pRevious decade second laRgest videogame cRowdfunding kickstaRteR campaign in 2015 which has Raised us $5.5 million

  14. Slide 14: Indivisible

    INDIVISIBLE classically-influenced Rpg and platfoRmeR hybRid cReated by lab zeRo games (developeR of skullgiRls) cRowdfunded on indigogo in 2015 (moRe than us $2 million Raised) uniQue selling points of the game: mix of RPG action and platform huge character roster woRldwide publishing Rights on pc,

  15. Slide 15: Control

    CONTROL cinematic thiRd peRson action game built on Remedy’s pRopRietaRy noRthlight® technology developed by Remedy enteRtainment, developeR of aaa video games (maX payne, alan wake and Quantum bReak) woRldwide publishing Rights foR 505 games on pc, playstation 4 and XboX one the total investment in

  16. Slide 16: Journey to the Savage Planet

    JOURNEY TO THE SAVAGE PLANET fiRst-peRson adventuRe game set in a bRight and coloRful alien woRld debut title fRom industRy veteRans aleX hutchinson, yassine Riahi and Reid schneideR’s new montReal-based development studio, typhoon studios woRldwide publishing Rights foR 505 games on pc, playstation

  17. Slide 17: Hawken

    HAWKEN mech genRe: collect, build and customize youR mech stRong f2p system with immeRsive pve elements laRge population of gameRs the actual pRoduction is not Just a seQuel: new game design objective-based pve to maximize revenues without being ‘pay-to-win’ & to create sustainable longterm product

  18. Slide 18: Financials

    2 FINANCIALS 18

  19. Slide 19: Market Size

    MARKET SIZE THE WORLDWIDE GAMES MARKET WILL REACH $174 BILLION BY 2021 $148.1 Bn $160.5 Bn $174.0 Bn +9.3% $134.9 Bn 19% TOTAL MARKET CAGR $121.7 Bn 20% 2017-2021 21% 1% 22% 2% 23% 2% 27% 3% 27% 4% 28% 28% 9% Boxed/Dowloaded PC 27% 10% 10% Browser PC 10% 10% 43% Console 41% 39% 36% 37% Tablet Smartp

  20. Slide 20: Consolidated P&L - FY 2019 Q3 Actual

    CONSOLIDATED P&L - FY 2019 Q3 ACTUAL €/1000 2019 YTD 2018 YTD CHANGE CHANGE % GROSS REVENUES 42,601 61,968 (19,367) -31.3% NET REVENUES 39,743 57,598 (17,855) -31.0% EBITDA (1,640) 5,472 (7,112) n.m. EBIT (7,612) (246) (7,366) n.m. EBT (7,502) (154) (7,348) n.m. NET PROFIT (5,882) (413) (5,469) n.m.

  21. Slide 21: Premium Games - FY 2019 Q3 Actual

    PREMIUM GAMES -FY 2019 Q3 ACTUAL €/1000 2019 YTD 2018 YTD CHANGE CHANGE % GROSS REVENUES 25,743 43,124 (17,381) -40.3% NET REVENUES 24,304 40,505 (16,201) -40.0% EBITDA 1,647 9,179 (7,532) -82.1% EBIT (2,056) 5,836 (7,892) n.m. FISICAL YEAR ENDING 30TH JUNE SOURCE: DIGITAL BROS ASSETTO CORSA REVENUE

  22. Slide 22: Free to Play - FY 2019 Q3 Actual

    FREE TO PLAY - FY 2019 Q3 ACTUALL €/1000 2019 YTD 2018 YTD CHANGE CHANGE % GROSS REVENUES 4,758 4,188 570 13.6% NET REVENUES 4,758 4,188 570 13.6% EBITDA 1,349 520 829 n.m EBIT (313) (1,096) 783 -71.5% FISICAL YEAR ENDING 30TH JUNE SOURCE: DIGITAL BROS REVENUES INCREASED BY 13.6% THANKS TO THE POSIT

  23. Slide 23: Revenue Breakdown by Segment

    REVENUE BREAKDOWN BY SEGMENT CONSOLIDATED FY 2018 CONSOLIDATED Q3 ACTUAL + FORECAST 2019 Premium Games Premium Games 71.2% 73.2% Italian Distribution Italian Distribution 20.3% 17.7% Free to Play Free to Play 7.6% 8.4% Other Projects Other Projects 0.9% 0.8% MAY 2019 - FINANCIALS 23

  24. Slide 24: Globalization

    GLOBALIZATION 100% 90% 16% REVENUES TREND 33% ITALY VS INTERNATIONAL 80% 70% 62% 60% 79% 80% Italy 50% 82% 82% international 40% 84% 86% 30% 67% 20% 38% 10% 21% 20% 18% 14% 18% 0% 2007 2010 2014 2015 2016 2017 2018 2019 ACT ACT ACT ACT ACT ACT ACT ACT + FORE MAY 2019 - FINANCIALS 24

  25. Slide 25: Investments and Net Financial Position

    NET FINANCIAL POSITION OVER THE LAST YEARS 20,00 45,00 10,00 40,00 0 35,00 NET FINANCIAL POSITION (10,00) 30,00 (20,00) 25,00 INVESTMENTS * (30,00) 20,00 (40,00) 15,00 (50,00) 10,00 (60,00) 5,00 (70,00) - Q2 12 Q3 12 Q4 12 Q1 13 Q2 13 Q3 13 Q4 13 Q1 14 Q2 14 Q3 14 Q4 14 Q1 15 Q2 15 Q3 15 Q4 15 Q1 16

  26. Slide 26: Outlook

    OUTLOOK full yeaR Revenues eXpected in line with last yeaR, due to the launch of bloodstained and the pc veRsion of indivisible net debt gRowth in the last QuaRteR of the financial yeaR, due to the launch of new pRoducts; maRked impRovement staRting fRom the fiRst QuaRteR of neXt financial yeaR gems

  27. Slide 27: Digital Bros - A Snapshot

    DIGITAL BROS - A SNAPSHOT GLOBAL COMPANY, OPERATING ACROSS THE VIDEOGAME ENTERTAINMENT MARKET DEVEOLPMENT, PUBLISHING AND MARKETING MULTICHANNEL VIDEOGAMES COMBINING PREMIUM GAMES AND FREE TO PLAY TO MAXIMIZE THE BRAND PROFITABILITY ACQUISITION OF UNDERPERFORMING INTELLECTUAL PROPERTIES (I.E. ASSETT

  28. Slide 28: Appendix

    3 APPENDIX MAY 2019 - FINANCIALS 28 28

  29. Slide 29: Evolution of the Videogame Market

    EVOLUTION OF THE VIDEOGAME MARKET FROM TRADITIONAL RETAIL DISTRIBUTION TO DIGITAL, MOBILE & STREAMING GAAS (GAME AS A SERVICE) MULTICHANNEL MOBILE & SOCIAL game as a seRvice is a gameRs now access with the eXplosion in community game that content acRoss the web mobile devices eveRyone is Retains gam

  30. Slide 30: Cloud & Streaming: The Future of Gaming

    CLOUD & STREAMING: THE FUTURE OF GAMING CLOUD GAMING videogames can be played on any device without advantages: mobility constant upgrades owning a specific haRdwaRe and with no local/ ubiquity no expensive physical copy of the game itself. videogames aRe hardware stReamed fRom the cloud on demand.

  31. Slide 31: Margin Comparison

    MARGIN COMPARISON RETAIL DIGITAL RRp €49.99 €49.99 RRp VAT 20% 20% VAT DISCOUNT / COMMISSION 35% 30% DISCOUNT / COMMISSION GROSS REVENUES €27.08 €29.16 GROSS REVENUES PRICE PROTECTION & ADJ 10% 0.0% PRICE PROTECTION & ADJ NET REVENUES €24.37 €29.16 NET REVENUES COGS €6.07 -- COGS MARKETING 10% 10% M

  32. Slide 32: Who Are Our Competitors

    WHO ARE OUR COMPETITORS RETAIL PUBLISHING DIGITAL PUBLISHING F2P DEVELOPMENT FAR EAST FOCUS HOME INTERACTIVE FRONTIER GLU MOBILE PARADOX STARBREEZE AB THQ NORDIC AB TEAM 17 BIG BEN GROUP DIGITAL BROS SOURCE: DIGITAL BROS MAY 2019 - APPENDIX 32

  33. Slide 33: Relations with Starbreeze and Starbreeze Shareholders

    RELATIONS WITH STARBREEZE AND STARBREEZE SHAREHOLDERS agReement foR the development and publishing of the console veRsion of the videogame oveRkill’s the walking dead. the pc veRsion of the videogame Released by staRbReeze in novembeR 2018 sold loweR than foRecasted foRcing staRbReeze to file foR Re

  34. Slide 34: Console Developer Acquisition March 2017

    CONSOLE DEVELOPER ACQUISITION MARCH 2017 KUNOS SIMULAZIONI S.R.L. ACQUISITION OF 100% OF ASSETTO CORSA DEVELOPER FOR 4.3 EUR MILLION, OF WHOM: euro 1,375,000 entirely in cash on the closing date euro 1,375,000 entirely in cash within one year from the closing date euro 1,591,500 via the issue of 150

  35. Slide 35: Payday Rights Sold Back to Starbreeze in May 2016

    PAYDAY RIGHTS SOLD BACK TO STARBREEZE IN MAY 2016 sold back foR sek 249.3 million (appRoX. usd 30 million) paid in 10.9 million newly issued staRbReeze b-shaRes as a defeRRed consideRation digital bRos will benefit fRom a 33% Revenue shaRe on futuRe payday3 up to 40 million usd the gRoup will contin

  36. Slide 36: Disposal of Pipeworks Inc.

    DISPOSAL OF PIPEWORKS INC. sold to noRthen pacific gRoup, us pRivate eQuity fiRm, foR us $20 million of whom us $2.5 million on decembeR 21st, 2017 foR a 12.5% stake, us $5 million on febRuaRy 23Rd, 2018 foR eXeRcising the buy option, us $12.5 million in thRee instalments, as follows: US $2.5 millio

  37. Slide 37: Italian Distribution - FY 2019 Q3 Actual

    ITALIAN DISTRIBUTION - FY 2019 Q3 ACTUAL €/1000 2019 YTD 2018 YTD CHANGE CHANGE % GROSS REVENUES 11,692 14,053 (2,361) -16.8% NET REVENUES 10,273 12,455 (2,182) -17.5% EBITDA 102 1,152 (1,050) -91.2% EBIT (198) 861 (1,059) n.m. FISICAL YEAR ENDING 30TH JUNE SOURCE: DIGITAL BROS REDUCTION OF VIDEO GA

  38. Slide 38: Other Activities - FY 2019 Q3 Actual

    OTHER ACTIVITIES - FY 2019 Q3 ACTUAL €/1000 2019 YTD 2018 YTD CHANGE CHANGE % GROSS REVENUES 408 603 (195) -32.3% NET REVENUES 408 450 (42) -9.3% EBITDA (224) (655) 431 -65.8% EBIT (290) (944) 654 -69.3% FISICAL YEAR ENDING 30TH JUNE SOURCE: DIGITAL BROS DFS FANTASFIDA SALES AND DIGITAL BROS GAME AC

  39. Slide 39: Digital Bros S.p.a. contact details

    Digital Bros S.p.a. Via Tor tona, 37 20144 Milano, Italia www.digitalbros.com

Digital Bros — Investor Presentation (May 2019) on 6ix