Slide 1: Investor Presentation H1 FY25
Investor Presentation H1 FY25 Page 1 1
Slide 2: Company Overview
Company Overview Digital Bros creates, develops, and publishes video games for all Consoles, PC, Mobile and Streaming platforms, and distributes them worldwide Listed on the Euronext STAR Milan, Digital Bros operates in both the Premium Games and Free to Play market segments through two separate bus
Slide 3: History and Milestones
History and Milestones Evolution of Digital Bros from a local Italian distributor, into a global gaming publisher and IP owner 2012 – 2016: 2016 – PRESENT: FUTURE: 1989 – 2006: 2006 – 2012: RETAIL AND DIGITAL GLOBAL PUBLISHER AND MASTERING KEY ITALIAN DISTRIBUTOR EUROPEAN DISTRIBUTOR PUBLISHER IP OW
Slide 4: Business Model
Business Model The Company operates through four operational business segments, covering the entire gaming value chain ▪ Development and publishing of videogames that require an upfront PREMIUM GAMES FREE TO PLAY payment from consumers. Publishing Studios Established game platforms available for fre
Slide 5: A more mature gaming market
A more mature gaming market Video games are the leading form of entertainment with over three billion people playing today, but the market is facing some challenges POST PANDEMIC “PERFECT STORM” 2023-2024 Market adjustments Global Game Revenue ($ Billion) (1) 205 212 193 Most developers and publishe
Slide 6: Competitive positioning in the videogame industry
Competitive positioning in the videogame industry Refocused strategy from general “AA” games publisher to achieve leading position in strategic market verticals SHIFTING STRATEGY TO LEAD IN KEY VERTICALS Share of Key verticals Select games Group revenue1 AAA Games Single-Player 34% Adventure RPG Sim
Slide 7: Portfolio overview – Increased focus on owned IPs
Portfolio overview – Increased focus on owned IPs Focus on risk-reward profile of each title, moving the strategy to become leaders in key verticals with long-term IP value potential Current portfolio mix Co-Owned IP Wholly-owned IP Long-term publishing Publishing Agreements Revenue development agre
Slide 8: Case study – Assetto Corsa
Case study – Assetto Corsa Successful initial launch with compelling DLC and sequels following studio acquisition Racing simulation video game developed by the Italian studio Kunos Simulazioni, designed with an emphasis on a realistic racing experience with support for extensive customization by pla
Slide 9: Financial Overview – H1 FY25
Financial Overview – H1 FY25 € 43 million revenue generated as of December 31, 2024, exclusively from back catalogue sales. NET REVENUE (€m), EBITDA (€m) AND EBITDA MARGIN (%) Key highlights 50 35% Higher EBITDA and EBIT ✓ Significantly improved ✓ 45 30% profitability margins 30% 40 9,6 ▪ Lower payr
Slide 10: FY25 Business outlook
FY25 Business outlook Confirmed guidance: lower revenue at fiscal year-end, with persistent challenging competitive environment Jan. 16 May 22 Q1 FY26 Fall 2025 New launches Assetto Corsa EVO Blades of Fire Relaunch of Wuchang: Fallen Feathers Assetto Corsa EVO 505Go! games converted to Unity engine
Slide 11: New Releases - Assetto Corsa EVO
New Releases - Assetto Corsa EVO Assetto Corsa EVO – third chapter of the beloved franchise developed by the internal studio Kunos Simulazioni. Early Access PC version launched on Steam on Jan. 16, 2025 Reached #1 in Steam’s global top selling chart at launch. • Concurrent users (CCU) peaked at laun
Slide 12: Upcoming Releases – Blades Of Fire
Upcoming Releases – Blades Of Fire Single Player weapon RPG set in a dark fantasy world Announced at the IGN Fan Fest on February 27, 2025 Coming to consoles and the Epic Game Store on May 22, 2025. • Developed by Spanish studio MercurySteam, experienced team behind Metroid Dread, best known for the
Slide 13: Upcoming Releases - Wuchang: Fallen Feathers
Upcoming Releases - Wuchang: Fallen Feathers Soulslike action RPG set in China during the late Ming Dynasty Announced at the Xbox Games Showcase 2024 and featured during Microsoft's October Xbox Partner Preview event. • Soulslike, action RPG set in the land of Shu during the dark and tumultuous late
Slide 14: Key Takeaways
Key Takeaways Well-established gaming publisher with a proven ability to adapt to industry trends and recent challenges, with experienced management team. Refocused games portfolio offering Premium and Free to Play games, for PC, console and mobile within four key verticals: sim racing, heist games,
Slide 15: Appendix
Appendix Page 15 15
Slide 16: Investment in Starbreeze
Investment in Starbreeze Still no significant influence: • No significant commercial transactions with Starbreeze, except for the 21% of capital contract, now in a residual phase, for the publishing of the console Digital Bros holds an investment in the Swedish version of PAYDAY 2; developer and pub
Slide 17: Summary tables
Summary tables HI FY25 (July 1, 2024 – Dec. 31, 2024) INCOME STATEMENT €/100 Dec 31, 2024 Dec 31, 2023 Change € Change % Total net revenue 43,024 47,100 (4,076) -8,7% Total cost of sales (14,874) (15,855) 981 -6.2% Gross profit (3+8) 28,150 31,245 (3,095) -9,9% Other income 3,603 6,225 (2,622) -42.1
Slide 18: Summary tables
Summary tables HI FY25 (July 1, 2024 – Dec. 31, 2024) BALANCE SHEET €/100 Dec 31, 2024 June 30, 2024 Total non-current assets 166,438 175,789 Total current assets 36,392 55,021 Total Assets 202,830 230,810 Total Net Equity (122,257) (127,686) Total non-current liabilities (7,848) (13,511) Total curr
Slide 19: Overview of Revenue Models
Overview of Revenue Models Multiple avenues of monetization and distinct revenue profiles ensures diversification of revenue streams MONETIZATION DESCRIPTION ILLUSTRATIVE REVENUE PROFILE ▪ One-time fee to purchase the full game DLCs Revenue ▪ Greater budgets in marketing required to improve Initial
Slide 20: Digital Bros S.p.A.
Digital Bros S.p.A. Via Tortona, 37 - 20144 Milan, Italy For more info: www.digitalbros.com - ir@digitalbros.com