Slide 1: 1Q FY2024 Presentation Material
pap ° @A CyberAgent. 1Q FY2024 Presentation Material October to December 2023 (Januar y 31,2024») ENGLISH
Slide 2: Forward-looking statement
[Forward-looking statement] The future information, such as earnings forecast, written in this document is based on our expectations and assumptions as of the date the forecast was made. Our actual results could differ materially from those described in this forecast because of various risks and unc
Slide 3: Contents
0. Contents 1. Financial Summary (October - December 2023) 2. Forecast 3. Internet Advertisement Business 4. Game Business 5. Media Business 6. Medium to long-term strategy 7. References 2
Slide 4: FY24 Q1 Financial Summary
1. Financial Summary FY24 Q1 Financial Summary October - December 2023 3
Slide 5: The three key businesses started the quarter better
1. Financial Summary The three key businesses started the quarter better FY2024 than usual year. 193.0 billion yen up 15.2% YoY Q1 Increase Sales: Increase OP: 6.2 billion yen +7.5 billion yen YoY Loss reduction driven by increase in sales of ABEMA related businesses. Media Increase Sales:42.7 billi
Slide 6: Consolidated Sales 193.0 billion yen (up 15.2% YoY)
1. Financial Summary [Consolidated Sales] 193.0 billion yen (up 15.2% YoY) The three key businesses were off to a 192.2 195.6 193.0 good start. 191.1 185.2 179.7 176.2 171.0 172.1 171.7 167.5 163.4 Billion Yen 129.1 131.0 120.8 117.3 113.6 111.7 115.6 110.8 112.8 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q
Slide 7: Consolidated OP 6.2 billion yen
1. Financial Summary [Consolidated OP] 6.2 billion yen (+7.5billion yen YoY) Profit increased. 44.5 26.8 25.8 25.7 19.8 18.7 Billion Yen 13.2 12.4 10.3 9.4 8.6 8.2 7.4 7.7 7.0 6.2 5.3 5.3 5.5 1.4 -1.2 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q FY2019 FY2020 FY2021 FY2022 FY2023 F
Slide 8: SG&A Expenses 43.7 billion yen (up 8.1% YoY)
1. Financial Summary [SG&A Expenses] 43.7 billion yen (up 8.1% YoY) 44.3 Other *1 43.2 43.7 Research and development expenses 40.4 40.4 39.8 Office costs 37.1 37.8 10.7 37.1 10.2 11.2 Personnel *2 34.6 9.3 9.6 Advertisement cost 10.2 7.7 8.5 Billion Yen 30.6 30.8 9.4 2.2 2.8 29.7 1.7 28.9 28.9 8.1 2
Slide 9: No. of Employees
1. Financial Summary [No. of Employees] Total headcount was 7,336 at the end of December. (773 people increased YoY) (38 people decreased QoQ) 7,241 12 7,336 Investment Development 7,374 10 Headquarters 13 432 445 6,682 416 Other 6,472 6,563 6,406 14 13 746 13 380 724 Game 14 368 762 * 352 365 Inter
Slide 10: Financial Summary: PL
1. Financial Summary [PL] million yen FY2024 Q1 FY2023 Q1 YoY FY2023 Q4 QoQ Net Sales 193,075 167,577 15.2% 185,233 4.2% Gross profit 50,019 39,187 27.6% 49,948 0.1% SG&A expenses 43,734 40,443 8.1% 44,357 -1.4% Operating income (loss) 6,284 -1,255 - 5,590 12.4% Operating margin 3.3% -0.7% 4.0pt 3.0
Slide 11: Financial Summary: BS
1. Financial Summary [BS] End of End of End of million yen YoY QoQ Dec. 2023 Dec. 2022 Sept. 2023 Current assets 342,589 331,580 3.3% 351,242 -2.5% Cash deposits 184,763 198,697 -7.0% 199,579 -7.4% Fixed assets 126,033 91,368 37.9% 126,519 -0.4% Total assets 468,681 423,028 10.8% 477,826 -1.9% Curre
Slide 12: Forecast FY2024
2. Forecast FY2024 Forecast October 2023 - September 2024 11
Slide 13: Committed to increasing sales and profits with FY2023 OP as the low point
2. Forecast We are committed to increasing sales and profits with FY2023 OP as the low point. The whole company has been united since the 4. Growth phase 8,880 preparation stage to achieve it. 3. “Uma 1380 7,880 Musume Pretty Sales 750 billion yen (up 4.1% YoY) Derby”*1 750Billion Yen Sales became a
Slide 14: Progress to Forecast
2. Forecast [Progress to Forecast] Overall performance is on track, even though the first quarter tends to be weak. Progress rate Sales 193.0B 25.7% 750B Progress rate Operating profit 6.2B 21.0% 30B Progress rate Ordinary profit 6.4B 21.6% 30B 0% 25% 50% 75% 100% 13
Slide 15: Internet Advertisement Business
3. Internet Advertisement Business Internet Advertisement 14
Slide 16: Internet Advertisement Quarterly Sales
3. Internet Advertisement Business [Quarterly Sales] Q1 105.3 billion yen (up 10.1% YoY) 105.4 104.0 105.3 99.5 97.0 Ad business performed well, with its 95.6 100.2 strength in maximizing advertising 87.8 92.3 effectiveness. 81.8 82.2 80.6 76.5 72.7 Billion Yen 66.6 67.3 64.3 64.3 64.9 62.2 63.3 1Q
Slide 17: Internet Advertisement Quarterly OP
3. Internet Advertisement Business [Quarterly OP] Q1 5.6 billion yen (up 13.3% YoY) OPM bottomed out in the third quarter of FY2023 and grew OP for the second quarter in a row. 7.47 7.23 OP Margin 6.72 6.19 Billion Yen 5.66 5.70 5.74 5.66 5.43 5.20 5.04 4.99 5.05 5.00 4.91 4.93 4.74 4.52 4.50 4.23 3
Slide 18: Internet Advertisement Future Plans
3. Internet Advertisement Business [Future Plans] New service and partnership are released in the DX business. November 2023 January 2024 ANA X and CyberAgent to Launch Strategic Business Alliance Agreement on Digital Ad Distribution Service Marketing Platform Business “ANA Moment Ads” *DX business:
Slide 19: Game Business
4. Game Business Game @A CyberAgent. 18
Slide 20: Game Quarterly Sales
4. Game Business [Quarterly Sales] Q1 45.0 billion yen (up 10.1% YoY) (up 6.5% QoQ) A new game became a hit, resulted in year-on-year and quarter-on- quarter sales growth. 92.3 76.4 69.0 63.9 62.1 58.3 54.8 Billion Yen 44.8 46.2 42.3 45.0 39.9 40.9 38.2 39.0 37.7 36.7 36.3 35.2 33.7 29.9 1Q 2Q 3Q 4Q
Slide 21: Game Quarterly OP
4. Game Business [Quarterly OP] Q1 3.4 billion yen (down 32.9% YoY) (up 42.4% QoQ ) 44.2 28.1 23.2 21.3 17.1 15.2 Billion Yen 12.1 10.4 9.8 8.3 7.4 7.5 7.4 7.0 5.1 5.2 3.1 3.4 2.4 1.1 -0.1 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q FY2019 FY2020 FY2021 FY2022 FY2023 FY2024 *Quart
Slide 22: New Game: Jujutsu Kaisen Phantom Parade
4. Game Business [New Game] “Jujutsu Kaisen Phantom Parade* ” was released in November 2023 and had a good start. RPG ”Jujutsu Kaisen Phantom Parade”: © Gege Akutami/ Shueisha, Jujutsu Kaisen Production Committee © Sumzap, Inc./TOHO CO., LTD. : © 2021 “Gekijyoban- Jujutsu Kaisen zero” © Sumzap, Inc.
Slide 23: Game Future Plans
4. Game Business [Future Plans] New games will continue to arrive after FY2024. Owned IP Released Released コンソール 1. Mobile simplified Chinese 4. Console - Dec.2023 6. Console - Feb.2024 8. Console – By the end of 2024 11 . Console - Release date TBD Aug.2023 NEW NEW confidential 7. Mobile / PC - Sum
Slide 24: Media Business
5. Media Business Media @A CyberAgent. 23
Slide 25: Media Quarterly Sales and OP
5. Media Business [Quarterly Sales] [Quarterly OP] Q1 42.7 billion yen (up 27.8% YoY) 0.9 billion yen operating loss in Q1. (8.3 billion yen loss reduction YoY ) ABEMA related businesses performed well. 42.7 40.8 FY2019 FY2020 FY2021 FY2022 FY2023 FY2024 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q
Slide 26: Sales of ABEMA & Related Businesses
5. Media Business [Sales of ABEMA & Related Businesses] 25.8 PPV 23.5 Q1 25.8 billion yen (up 18.9% YoY) 21.7 21.3 21.1 Monetization continues to go well. 19.0 19.0 Related 16.9 Businesses 15.2 13.3 10.3 10.4 10.5 Billion Yen 7.9 Monthly Subscription 4.7 4.5 3.9 3.6 3.5 3.2 3.3 Ads 1Q 2Q 3Q 4Q 1Q 2Q
Slide 27: ABEMA Growth of WAU
5. Media Business [ABEMA] 34.09 22.32 Growth of WAU*1 20.71 20.16 20.18 19.8 WAU reached 20.18 million in the New Year 19.19 18.96 18.81 18.75 18.45 18.57 holidays, which increased by 2.52 million 18.25 17.09 17.21 17.66 from the previous year. 16.3 16.64 16.79 14.90 15.05 15.77 14.89 14.83 14.56 14
Slide 28: Medium to Long-Term Strategy
6. Medium to Long-Term Strategy Medium to Long-Term Strategy 27
Slide 29: Medium to Long-Term Strategy by Business
6. Medium to Long-Term Strategy Make ABEMA a social infrastructure that can connect Media anytime, anywhere. Aim to be profitable by enhancing monetization. Take market share with the capability to maximize Ad advertising effectiveness. Working to commercialize AI and DX related business to improve
Slide 30: Aiming to be a company with medium to long-term supporters
Aiming to be a company with medium to long-term supporters
Slide 31: Reference
7. Reference @A CyberAgent. Reference
Slide 32: Reference: Purpose
7. Reference_ Purpose ※Purpose:Established in October 2021 31
Slide 33: Integrated Report CyberAgent Way 2023
Integrated Report CyberAgent Way 2023 In the 2023 edition, we will explain the competitive advantages and growth strategies of our three main businesses through interviews with 11 executive officers: the media business centered around ABEMA, which marked its 7th anniversary, the internet advertising
Slide 34: Copyrights of Game Business
Copyrights of Game Business 1 闪耀!优俊少女 : © Cygames, Inc. Published by bilibili Game 2 Tokyo Revengers Pazuribe! The Road to Supremacy : Ken Wakui, Kodansha/ Anime “Tokyo Revengers” Production Committie 3 FINAL FANTASY VII EVER CRISIS :© SQUARE ENIX Powered by Applibot, Inc. Character Design: TETSUYA