Company news
Gamethrill AB news
Latest news releases, newest first. Pick a year for every news release, call and deck from that year.
THRILL: Profitability improved in Q1 2026, with positive net results and continued product development
May 28, 2026
THRILL: First-ever annual profit achieved, driven by cost control and product progress
February 23, 2026
THRILL: Q3 2025 saw stable revenue, cost cuts, and growth focus on Kwizit and Wurm Online
November 24, 2025
THRILL: Revenue stable at 1.4 MSEK; Kwizit launched; focus on growth and Wurm Online stability
August 23, 2025
THRILL: Revenue declined and losses widened in Q1 2025, with Kwizit launching in Sweden
May 29, 2025
THRILL: Stable revenue and reduced losses in 2024, with new game launches driving future optimism
February 21, 2025
THRILL: Revenue declined and losses persisted, but new product launches aim to drive future growth
November 22, 2024
THRILL: Q2 2024 revenue declined and losses deepened, but product development milestones were achieved
August 23, 2024