Oorspronkelijke tekst
Deze vertaling beoordelen
Je feedback wordt gebruikt om Google Translate te verbeteren
Home
Darkiris Inc. Class A Ordinary Shares
DarkIris Inc. Reports 27.3% Revenue Growth and Positive Operating Cash Flow for Fiscal Year 2025
Business
Jan 30 2026
13 min read

DarkIris Inc. Reports 27.3% Revenue Growth and Positive Operating Cash Flow for Fiscal Year 2025

HONG KONG, Jan. 30, 2026 (GLOBE NEWSWIRE) -- DarkIris Inc. (Nasdaq: DKI) (the “Company” or “DarkIris”), a comprehensive technology enterprise engaged in the development, publishing and operating of mobile digital games through various third-party digital storefronts, today announced its financial results for the fiscal year ended September 30, 2025.

Mr. Zhifang Hong, Chief Executive Officer and Chairman of DarkIris, commented, “Fiscal year 2025 was a transformative year for DarkIris as we continued to develop, refine and iterate our games, successfully renewing and expanding our product portfolio. We delivered solid operating performance, with full-year revenue reaching $10.08 million, representing a year-over-year increase of 27.3%. This growth was primarily driven by sustained contributions from games launched in 2024, as well as the successful rollout of new titles in 2025. Despite higher costs associated with promotional activities and third-party revenue sharing, our core operating metrics maintained on a positive trajectory. We strengthened our base of Monthly Paying Users (MPUs) and recorded a meaningful increase in Average Revenue per Paying User (ARPPU), reflecting enhanced monetization capability and deeper engagement from mid- to high-value users.

During the year, we proactively increased investments in marketing, platform partnerships and talent incentives to support our long-term growth. Notably, we continued to enhance our equity-based incentive programs to attract, motivate and retain key talents, and boosted product research and development investment to approximately $0.90 million to enrich our game portfolio and enhance gameplay quality. Excluding the impact of non-recurring equity incentives, the Company actually generated an operating profit of approximately $0.17 million. These initiatives further reinforced our product pipeline and strengthened our competitive positioning. While such investments exerted short-term pressure on profitability, the launch of new games and intensified operational activities drove a notable rebound in Daily Active Users (DAUs) and Monthly Download Users (MDUs) in the fourth quarter, underscoring our strong resilience in user acquisition and positive momentum in both user scale and engagement.

Looking ahead, we remain committed to investing in creative and innovative game development while optimizing user operations and engagement strategies to further enhance user attraction and retention. In parallel, we will continue diversifying and expanding our marketing and distribution channels. Supported by an increasingly diversified product matrix and a growing base of high-value users, we believe DarkIris is well positioned to deliver sustainable growth and gradually unlock long-term operating leverage.”

Fiscal Year 2025 Financial Summary

  • Revenue was $10.08 million in fiscal year 2025, an increase of 27.3% from $7.92 million in fiscal year 2024.

  • Gross profit was $2.50 million in fiscal year 2025, compared to $3.01 million in fiscal year 2024.

  • Gross margin was 24.8% in fiscal year 2025, compared to 38.0% in fiscal year 2024.

  • Net loss was $8.64 million in fiscal year 2025, compared to net income of $1.10 million in fiscal year 2024.

  • Basic and diluted loss per share were $0.52 in fiscal year 2025, compared to basic and diluted earnings per share of $0.07 in fiscal year 2024.

Fiscal Year 2025 Financial Results

Revenues

Revenue was $10.08 million in fiscal year 2025, an increase of 27.3% from $7.92 million in fiscal year 2024. The increase was mainly attributable to continuing revenue contribution from five games launched in March 2024 which increased revenue by approximately $5.04 million and the launch of a new game in 2025 which increased revenue by $0.25 million. The increase was partially offset by a decrease in contribution of $2.92 million of six old games. In fiscal year 2025, the Company continued to engage with two third-party digital platforms. These third-party digital platforms assisted the Company in promoting the games, encouraging gamers to make in-game purchases, therefore, contributing to the increase in revenues by approximately $5.04 million.

Cost of Revenues

Cost of revenue was $7.58 million in fiscal year 2025, an increase of 54.2% from $4.91 million in fiscal year 2024.

The following table sets forth the breakdown of cost of revenues for fiscal year 2025 and fiscal year 2024, respectively:

For the Years Ended
September 30,

Variance

2025

2024

Amount

%

Platform handling fees

$

6,191,175

$

3,517,961

$

2,673,214

76.0

%

Revenue sharing with game developers

1,328,701

1,267,754

60,947

4.8

%

Cloud server costs

56,033

126,296

(70,263

)

(55.6

)%

Stamp duty and value-added tax surcharge

140

270

(130

)

(48.1

)%

Total cost of revenues

$

7,576,049

$

4,912,281

$

2,663,768

54.2

%


Platform Handling Fees

Platform handling fees were $6.19 million in fiscal year 2025, an increase of 76.0% from $3.52 million in fiscal year 2024. The increase was primarily attributable to the revenue contribution from two platforms and, as a result, revenue sharing with these two platforms synchronous increased. In fiscal year 2024 and fiscal year 2025, the Company continued to engage with two third-party digital platforms which assist the Company in promoting the games. Revenue generated from game players are shared between the platforms and the Company, typically ranging from 15% to 60%. These third-party digital platforms have been successful in promoting the games, attracting gamer to make in-game purchase and game revenues increased from approximately $7.92 million in fiscal year 2024 to approximately $10.08 million in fiscal year 2025, resulting in a synchronous increase in revenue sharing with these platforms.

Revenue Sharing with Game Developers

Revenue sharing with game developers was $1.33 million in fiscal year 2025, an increase of 4.8% from $1.27 million in fiscal year 2024. Revenue sharing with game developers was typically ranging from 10% to 20% of the revenue generated from their licensed games. The increase in revenue sharing with game developers was minimal as revenue from self-developed games increased significantly while the increase in revenue from licensed games by the game developers was minimal.

Cloud Server Costs

Cloud server costs were $0.06 million in fiscal year 2025, a decrease of 55.6% from $0.13 million in fiscal year 2024. The decrease in cloud server costs was primarily attributable to the increase in using above-mentioned third-party digital platforms. Certain third-party digital platforms absorbed cloud server costs for the Company.

Gross Profit and Gross Margin

Gross profit was $2.50 million in fiscal year 2025, compared to $3.01 million in fiscal year 2024.

Gross margin was 24.8% in fiscal year 2025, compared to 38.0% in fiscal year 2024. The decrease in gross profit margin was mainly attributable to the significant increase in platform handling fees.

Operating Expenses

Total operating expenses were $11.10 million in fiscal year 2025, an increase of 499.3% from $1.85 million in fiscal year 2024.

  • Selling expenses were $9.30 million in fiscal year 2025, an increase of 797.9% from $1.04 million in fiscal year 2024. The increase was mainly attributable to share-based compensation of approximately $8.81 million related to post-IPO equity incentive programs designed to attract and retain key talents.

  • Research and development expenses were $0.90 million in fiscal year 2025, an increase of 100% from nil in fiscal year 2024. The increase was primarily attributable to art production costs for a mobile digital game “Alchemy and Magic” which should be expensed.

  • General and administrative expenses were $0.90 million in fiscal year 2025, an increase of 9.7% from $0.82 million in fiscal year 2024. The increase was mainly attributed to professional service fees incurred for the initial public offerings.

Net (loss) Income

Net loss was $8.64 million in fiscal year 2025, compared to net income of $1.10 million in fiscal year 2024.

Basic and Diluted Loss per Share

Basic and diluted loss per share were $0.52 in fiscal year 2025, compared to basic and diluted earnings per share of $0.07 in fiscal year 2024.

Financial Condition

As of September 30, 2025, the Company had cash of $1.80 million, compared to $0.31 million as of September 30, 2024.

Net cash used in operating activities was $0.46 million in fiscal year 2025, compared to net cash provided by operating activities of $0.05 million in fiscal year 2024.

Net cash used in investing activities was $3.42 million in fiscal year 2025, compared to $0.01 million in fiscal year 2024.

Net cash provided by financing activities was $5.37 million in fiscal year 2025, compared to net cash used in financing activities of $0.20 million in fiscal year 2024.

Recent Development

On August 11, 2025, the Company completed its initial public offering (the “Offering”) of 1,725,000 Class A ordinary shares at a public offering price of $4.00 per share. The gross proceeds were $6.90 million, before deducting underwriting discounts and commissions, and other expenses. The Company’s Class A ordinary shares began trading on the Nasdaq Capital Market on August 8, 2025, under the ticker symbol “DKI.”

About DarkIris Inc.

DarkIris Inc. is a comprehensive technology enterprise based in Hong Kong, engaged in the development, publishing and operating of mobile digital games through various third-party digital storefronts. The Company conducts its business through its subsidiaries, Quantum Arts Co., Limited and Hongkong Stellar Wisdom Co., Limited. The Company’s activities include game design, programming and graphics, as well as the distribution and operation of mobile games across multiple platforms. DarkIris leverages (i) the innovative, creative and technical expertise of Hong Kong’s gaming industry community, and (ii) the multicultural environment and diverse interests of mobile game players in the regions. The Company’s goal is to create and promote a broader array of engaging, immersive, and captivating mobile game genres for a global audience. The Company is committed to consistently showcasing exceptional strength and unique allure across diverse gaming sectors, leading the way in pioneering advancements within the industry. For more information, please visit the Company’s website: www.darkiris.com.

Forward-Looking Statements

Certain statements in this announcement are forward-looking statements. These forward-looking statements involve known and unknown risks and uncertainties and are based on the Company's current expectations and projections about future events that the Company believes may affect its financial condition, results of operations, business strategy and financial needs. Investors can find many (but not all) of these statements by the use of words such as "believe," "may," "will," "estimate," "continue," "anticipate," "intend," "expect," or other similar expressions in this prospectus. The Company undertakes no obligation to update or revise publicly any forward-looking statements to reflect subsequent occurring events or circumstances, or changes in its expectations, except as may be required by law. Although the Company believes that the expectations expressed in these forward-looking statements are reasonable, it cannot assure you that such expectations will turn out to be correct, and the Company cautions investors that actual results may differ materially from the anticipated results and encourages investors to review other factors that may affect its future results in the Company's registration statement and other filings with the U.S. Securities and Exchange Commission ("SEC").

For investor and media inquiries, please contact:

DarkIris Inc.

Investor Relations Department
Email: [email protected]

Ascent Investor Relations LLC
Tina Xiao
Phone: +1-646-932-7242
Email: [email protected]

DARKIRIS INC.
CONSOLIDATED BALANCE SHEETS
(Expressed in U.S. Dollars)

As of

As of

September 30,

September 30,

2025

2024

ASSETS

Current assets:

Cash

$

1,800,202

$

313,735

Accounts receivable

2,617,164

1,349,808

Prepayment for game development

-

44,000

Deferred initial public offering costs

-

28,542

Prepaid expenses and other current assets

341,105

477,740

Total current assets

4,758,471

2,213,825

Non-current assets:

Prepayment for game development

2,700,000

-

Intangible assets, net

679,133

-

Security deposits

300,000

-

Property and equipment, net

9,294

16,651

Total non-current assets

3,688,427

16,651

Total assets

$

8,446,898

$

2,230,476

LIABILITIES AND SHAREHOLDERS’ EQUITY

Current liabilities:

Accounts payable

44,863

206,661

Contract liabilities

1,401,978

705,801

Due to a related party

-

243,788

Taxes payable

174,329

98,158

Accrued expenses

42,929

41,074

Total current liabilities and total liabilities

1,664,099

1,295,482

Commitments and contingencies

Shareholders’ equity:

Class A ordinary shares ($0.0001 par value, 450,000,000 shares authorized, 14,675,400 and 10,550,400 shares issued and outstanding as of September 30, 2025 and 2024, respectively)

1,468

1,055

Class B ordinary shares ($0.0001 par value, 50,000,000 shares authorized, 5,449,600 shares issued and outstanding as of September 30, 2025 and 2024, respectively)

545

545

Additional paid-in capital

19,129,328

4,701,748

Accumulated deficits

(12,348,542

)

(3,706,377

)

Accumulated other comprehensive loss

-

(61,977

)

Total shareholders’ equity

6,782,799

934,994

Total liabilities and shareholders’ equity

$

8,446,898

$

2,230,476


DARKIRIS INC.
CONSOLIDATED STATEMENTS OF OPERATIONS AND COMPREHENSIVE INCOME (LOSS)
(Expressed in U.S. Dollars)

For the Years Ended September 30,

2025

2024

2023

Revenues

$

10,078,798

$

7,920,461

$

3,951,074

Cost of revenues

(7,576,049

)

(4,912,281

)

(1,551,295

)

Gross profit

2,502,749

3,008,180

2,399,779

Operating expenses:

Selling expenses

(9,304,000

)

(1,036,243

)

(2,734,324

)

Research and development expenses

(900,000

)

-

-

General and administrative expenses

(895,060

)

(815,723

)

(924,188

)

Total operating expenses

(11,099,060

)

(1,851,966

)

(3,658,512

)

(Loss) income from operations

(8,596,311

)

1,156,214

(1,258,733

)

Other income:

Government subsidy income

842

498

1,994

Interest income

550

1,174

549

Loss on disposal of subsidiary

(52,697

)

-

-

Other income (expenses)

81,622

37,077

(1,634

)

Total other income, net

30,317

38,749

909

(Loss) income before income taxes

(8,565,994

)

1,194,963

(1,257,824

)

Income tax expenses

(76,171

)

(98,158

)

-

Net (loss) income

(8,642,165

)

1,096,805

(1,257,824

)

Other comprehensive income (loss) :

Foreign currency translation gain (loss)

61,977

(50,668

)

55,652

Comprehensive (loss) income

$

(8,580,188

)

$

1,046,137

$

(1,202,172

)

(Loss) earnings per share

Basic and diluted

$

(0.52

)

$

0.07

$

(0.08

)

Weighted average shares outstanding

Basic and diluted

16,527,261

16,000,000

16,000,000


DARKIRIS INC.
CONSOLIDATED STATEMENTS OF CASH FLOWS
(Expressed in U.S. Dollars, except for the number of shares)

For the Years Ended September 30,

2025

2024

2023

Cash flows from operating activities:

Net (loss) income

$

(8,642,165

)

$

1,096,805

$

(1,257,824

)

Adjustments to reconcile net (loss) income to net cash (used in) provided by operating activities:

Prepaid expenses written off

69,463

-

-

Depreciation expense

8,116

8,346

7,383

Loss on disposal of property and equipment

12,233

-

-

Amortization of intangible assets

24,867

-

-

Loss on disposal of a subsidiary

52,697

-

-

Share-based compensation

8,808,000

-

-

Changes in operating assets and liabilities:

Accounts receivable

(1,270,348

)

(915,209

)

(344,297

)

Prepayment for game development

-

(44,000

)

-

Prepaid expenses and other current assets

(12,188

)

(431,812

)

13,697

Security deposit

(300,000

)

-

-

Accounts payable

(81,950

)

(108,444

)

161,316

Contract liabilities

736,507

375,842

80,603

Taxes payable

77,453

98,158

-

Accrued expenses

59,380

(26,019

)

7,438

Net cash (used in) provided by operating activities

(457,935

)

53,667

(1,331,684

)

Cash flows from investing activities:

Purchase of property and equipment

(5,125

)

(12,148

)

(2,766

)

Proceeds from disposal of property and equipment

876

-

-

Prepayment for game development

(2,700,000

)

-

-

Purchase of intangible assets

(704,000

)

-

-

Disposal of subsidiary, net of cash

(15,090

)

-

-

Net cash used in investing activities

(3,423,339

)

(12,148

)

(2,766

)

Cash flows from financing activities:

Proceeds from capital contribution

570,000

2,741,925

406,793

Proceeds from issuance of ordinary shares

5,049,993

-

-

Advances from shareholders

970,077

1,478,653

5,605,046

Repayments to shareholders

(1,221,773

)

(3,992,925

)

(4,970,289

)

Deferred initial public offering costs

-

(28,542

)

-

Net cash provided by financing activities

5,368,297

199,111

1,041,550

Effect of exchange rate changes on cash

(556

)

(7,759

)

(11,125

)

Net increase (decrease) in cash

1,486,467

232,871

(304,025

)

Cash, beginning of year

313,735

80,864

384,889

Cash, end of year

$

1,800,202

$

313,735

$

80,864

Supplemental disclosure information:

Cash paid for income tax

-

-

-

Cash paid for interest

-

-

-

Supplemental non-cash activities:

Share-based compensation

$

8,808,000

-

-