Slide 1: Mountain Ranger Pitch Deck
MOUNTAIN RANGER PITCH DECK www.simteract.com
Slide 2: Mountain Ranger is the ultimate off-road simulation game
Mountain Ranger is the ultimate off-road simulation game. The player takes the role of a ranger working for a national park. Drive multiple types of specialized offroad vehicles in harsh weather conditions to guard and maintain beautiful nature and rescue tourists in need.
Slide 3: DirtRanger Reference and Target
DIRTRANGER REFERENCE AND TARGET The game is all about physics-based driving in harsh conditions. It is targeted at automobile fans interested in a believable offroad experience who plays games like Snowruner or BeamNG.drive. Think of a modern take on Spintires or Snowrunner. Another reference could
Slide 4: Why It's Unique? USPs
WHY IT’S UNIQUE? USPS PHYSICALLY-BASED OFFROAD DRIVING Become the master of off-road driving, no matter if it’s just a patrol or emergency, rescue operation. Learn how to traverse mud, rugged terrain or steep slopes, defy snow and ice, and more. Focus on precision, maneuvering, and operating between
Slide 5: Other Key Features
OTHER KEY FEATURES A DIVERSE OPEN WORLD TO EXPLORE Explore one of the national parks in Canada. 60 km2 divided into various biomes like dense forests, glaciers, mountains, lakes, and more. IMMERSIVE USAGE OF VEHICLE EQUIPMENT Buried in the mud? Leave the vehicle and use the car winch. Attach it to a
Slide 6: Other Key Features
OTHER KEY FEATURES VARIOUS ACTIVITIES From carefully planned patrols, maintenance duties, and animal care to rescue operations of lost or injured tourists. There is always something to do in the Park. Chose the right vehicle for the specific situation. SANDBOX GAMEPLAY WITH AN OPEN STRUCTURE Decide
Slide 7: Game Pillars
GAME PILLARS ULTIMATE OFFROAD DRIVING As mentioned before, DirtRanger is focused on off-road driving. With every feature, we want to make it more realistic, challenging, interesting, believable, and immersive. FREEDOM & EXPLORATION The sandbox approach to the gameplay is important both from the game
Slide 8: Driving & Vehicles
DRIVING & VEHICLES DRIVING MODEL DETAILS As mentioned before, the driving model will be physics-based and realistic. The challenge for the player will come not only from properly using the transmission, switching different axle drives, careful using brakes and acceleration, and precision maneuvering
Slide 9: Mud & Weather
MUD & WEATHER PLAYER-BASED DYNAMIC CHANGES IN THE TERRAIN It’s hard to imagine a modern off-road game without believable mud and snow simulation. The terrain must not only look good but also behave and react as in the real world. The player’s decisions and driving skills should influence the state o
Slide 10: Gameworld and the Multiplayer
GAMEWORLD The game world is a huge 60 km2 open-world diverse area of an unnamed fictional national park set in Canada based on Banff and Jasper national parks. The player will have diverse biomes to traverse – glaciers, mountains lake shores, rivers, and huge forests. The general level design will f
Slide 11: Expanding the Game
EXPANDING THE GAME The game will be developed around core features to present solid gameplay loops in the Early Access stage – all key features, onboarding, and 2/3 of the content. Throughout the year of EA the players will get a constant flow of additional secondary features (eg. customizations, mo
Slide 12: Thank You!
THANK YOU! Marcin Jaśkiewicz, CEO marcin@simteract.com +48 783 843 591 Simteract s.a. Game development Game studio Simulations R&D Bohdana Dobrzańskiego 3 Niwy 21/3 ul. Hoża 58/60 Śniadeckich 20d/7 20-262 Lublin 30-705 Kraków 00-528 Warszawa 35-306 Rzeszów