Simteract Spolka Akcyjna · NEWCONNECT:SMT

Simteract Spolka Akcyjna — Simteract — Pitch Deck (March 2023)

14 slides from Simteract Spolka Akcyjna's pitch deck, March 2023

  1. Slide 1: The Colonizer Pitch Deck

    THE COLONIZER PITCH DECK www.simteract.com

  2. Slide 2: The Colonizer game concept

    *The images included in the presentation does not present the benchmark for visual side but serves only for mood. The Colonizer is a first-person, survival exploration game, set in a sci-fi environment. The player needs to struggle against harsh, alien planet. Alone or with friends in cooperative mu

  3. Slide 3: Reference and Target

    THE COLONIZER REFERENCE AND TARGET The Colonizer is a gritty sci-fi take on the survival game with a dominant exploration and journey motives. Reference Reference screenshot screenshot On the market, games like Subnautica feature survival exploration gameplay. However, we want to emphasize the mode

  4. Slide 4: Why It's Unique? USPs

    WHY IT’S UNIQUE? USPS MOBILE BASE OF OPERATIONS The players will use their vehicle not only as a mode of transportation but also as a base that will provide them with tools to produce resources and upgrades. EPIC OFF-ROAD JOURNEY The players will take off from a colony on an epic but a hazardous jou

  5. Slide 5: Other Key Features

    OTHER KEY FEATURES COOPERATIVE MULTIPLAYER The players will be able to play together in groups of up to four. Taking on different roles in their vehicle and while exploring. SURVIVAL MECHANICS The players will need to gather resources to turn them into life supporting supplies like food, water and o

  6. Slide 6: Other Key Features

    OTHER KEY FEATURES OPEN-WORLD The game will feature big open world for the players to explore. CRAFTING-BASED PROGRESSION The progression will be based on gathering to craft better equipment and vehicle parts, allowing the players to face more and more dangerous challenges. MODDING SUPPORT The game

  7. Slide 7: Game Pillars

    GAME PILLARS EXPLORATION The game will focus heavily on exploration. The players will need to get out of their vehicle to do supply runs, gathering resources as well as information about landforms and dangers ahead. IMMERSIVE All the game features will combine to create as immersive exploratory jour

  8. Slide 8: Vehicle Feature

    VEHICLE FEATURE THE PLAYER AND THE VEHICLE The players will be able to enter, leave, and roam around the vehicle freely. It will be robust enough to contain several customizable and upgradeable rooms with different purposes, like sleeping, construction, or storage. The players will interact with the

  9. Slide 9: Dangers of the Alien World

    DANGERS OF THE ALIEN WORLD EXTREME WEATHER The climate of the planet will pose a major threat to players survival with weather conditions varying from huge thunderstorms, sandstorms, and tornados, to acid clouds, radiation storms, or extreme cold snaps. LANDSCAPE The other adversity the players will

  10. Slide 10: Exploration

    EXPLORATION OUT-OF-VEHICLE GAMEPLAY The players will need to disembark their vehicle at times to explore their surroundings on foot. It will allow the players to gather crucial resources to create fuel, water, oxygen and food, resources that will be used for building and upgrading, and scout ahead o

  11. Slide 11: Player's Tools and Resource Gathering

    PLAYER’S TOOLS The players will have at their disposal several tools and suit functions that they can upgrade or modify during the game. The most basic suit functions like maximum weight, oxygen capacity, radiation shielding and flashlight will all be upgradeable, but each at some cost to the others

  12. Slide 12: The Progression

    THE PROGRESSION PROGRESSION THROUGH EXPLORATION AND CRAFTING The players will be able to increase their ability to tackle difficult and dangerous situations by crafting new parts or upgrading existing ones for both their personal suits and the vehicle. The upgrades and new parts will be created by c

  13. Slide 13: Expanding the Game

    EXPANDING THE GAME The game will be developed around core features to present solid gameplay loops in the Early Access stage – all key features, onboarding, and 2/3 of the content. Throughout the year of EA, the players will get a constant flow of additional secondary features, and content (gameworl

  14. Slide 14: Thank You!

    THANK YOU! Marcin Jaśkiewicz, CEO marcin@simteract.com +48 783 843 591 Simteract s.a. Game development Game studio Simulations R&D Bohdana Dobrzańskiego 3 Niwy 21/3 ul. Hoża 58/60 Śniadeckich 20d/7 20-262 Lublin 30-705 Kraków 00-528 Warszawa 35-306 Rzeszów

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