Igg, Inc. · HKEX:799

Igg — Q1 2015 Earnings Presentation

25 slides from Igg's earnings presentation, May 5, 2015

  1. Slide 1: First Quarterly Results

    OO 5 First Quarterly Results IGG INC May 2015

  2. Slide 2: Disclaimer

    Disclaimer This presentation and the accompanying slides (the “Presentation”) which have been prepared by IGG INC (the “Company”) do not constitute any offer or invitation to purchase or subscribe for any securities, and shall not form the basis for or be relied on in connection with any contract or

  3. Slide 3: Agenda

    Agenda • Company Overview • 2015Q1 Financial Results • Business Review and Prospects 2

  4. Slide 4: Company Profile

    Company Profile IGG Group, a leading global mobile gaming developer and operator • To date, the Group has regional offices in 9 countries and regions; 15Q1 • Revenue from mobile games accounted for 93% of the total revenue in Q1; • The user community of the Group consisted of over 240m user accounts

  5. Slide 5: Global Branches

    Global Branches Well-organized corporate structure and explicit functional division enables the Group to carrying out its global strategy from a macro perspective. Group headquarters; Self-owned ad. platform; Marketing and Singapore USA Localized R&D operation and operation R&D; China Canada Localiz

  6. Slide 6: Major Self-developed and Licensed Games

    Major Self-developed and Licensed Games The Group has diversified mobile game genres, including strategy, card, RPG, casino etc., most of which are mid-core. 1.8 Hard-core 1.6 1.4 1.2 1 Mid-core 0.8 0.6 0.4 0.2 Casual 0 0 0.5 1 1.5 2 2.5 3 3.5 4 4.5 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 Dec. 2011··· June

  7. Slide 7: Agenda: 2015Q1 Financial Results

    Agenda • Company Overview • 2015Q1 Financial Results • Business Review and Prospects 6

  8. Slide 8: 15Q1 Financial Highlights

    15Q1 Financial Highlights 14Q1 15Q1 Change 14Q4 15Q1 Change Revenue USD million 44.1 53.6 21.5% 60.5 53.6 -11.4% Gross profit USD million 32.2 36.9 14.6% 42.3 36.9 -12.8% % Gross profit margin 73% 69% -4ppt 70% 69% -1ppt Adjusted net income* USD million 13.8 14.8 7.2% 15.9 14.8 -6.9% Adjusted net in

  9. Slide 9: Revenue of 15Q1 vs. 14Q1

    Revenue of 15Q1 vs. 14Q1 (USD million) The revenue increase of 15Q1 vs. 14Q1 21.5% was primarily due to: • An increase in revenue generated from the mobile game series “Clash of Lords”, gross billing from this game series (I & II) was over US$10 million in 15Q1; 53.6 44.1 • The gross billing of “Dec

  10. Slide 10: Revenue of 15Q1 vs. 14Q4

    Revenue of 15Q1 vs. 14Q4 The revenue decrease of 15Q1 vs. 14Q4 was (USD million) primarily due to: -11.4% • From 1 January 2015, the European Union implemented changes to its tax system, as a result of which the Group‟s revenue from European Union countries are now subject to value added tax, so whi

  11. Slide 11: 15Q1 Revenue Breakdown by Segment

    15Q1 Revenue Breakdown by Segment In light of the rich R&D resources and operating experiences the Group has, self-operating business will go on to contribute significantly to the Group’s revenue while collaborating and co-operating with certain superior third-party platforms is a good supplementary

  12. Slide 12: 15Q1 Revenue Breakdown by Game

    15Q1 Revenue Breakdown by Game • The Group’s R&D resources has been allocated to mobile games and mobile related software; • Strategically, the original browser and client-based game business will be maintained without expansion. 14FY 15Q1 Client-based Others* Client-based Others* Games 2% Games 1%

  13. Slide 13: 15Q1 Revenue Breakdown by Game Title

    15Q1 Revenue Breakdown by Game Title 14FY 15Q1 Game title % of total Game title % of total revenue revenue •Major game “Castle Clash” Castle Clash* 62% Castle Clash* 57% maintained steady revenue; Clash of Lords(I&II) 12% Clash of Lords(I&II) 18% •“Clash of Lords” series Texas Poker Deluxe* 5% Deck

  14. Slide 14: 15Q1 Revenue Breakdown by Region

    15Q1 Revenue Breakdown by Region The Group’s revenue comes from over 200 countries and regions, which dilutes the impact from the revenue and exchange rate fluctuation of certain regions. % of by country total revenue Australia 2% % of by country total revenue Other by % of 6% country/region total r

  15. Slide 15: 15Q1 Expenses Breakdown

    15Q1 Expenses Breakdown ✓ Channel cost is the major constituent of cost of 14FY 14Q4 15Q1 sales, the channel cost of our mobile game business is approximately 30%, which is higher than that of browser and client-based games; ✓ The revenue percentage of mobile games Gross profit margin 71% 70% 69% in

  16. Slide 16: Tax Rate

    Tax Rate IGG Singapore The Preferential corporate tax rate • More than 99% of our total 17% revenue was recognized through 5% IGG Singapore in 2014, and this percentage is expected to be stable in the foreseeable future; • From 2010-2016, IGG Singapore is entitled to a preferential tax rate of 5%, s

  17. Slide 17: Agenda: Business Review and Prospects

    Agenda • Company Overview • 15Q1 Financial Results • Business Review and Prospects 16

  18. Slide 18: Human Resource

    Human Resource • As at March 31 2015, the Group had 780 employees, in addition, the Group hired an exclusive outsourcing R&D team of over 100 team members. by function by location Management Philippines Finance & Canada 4% 9% 3% admin. 8% Singapore Operation & 8% Customer service 31% US 4% R&D China

  19. Slide 19: Operational Data Excerpts of Major Games

    Operational Data Excerpts of Major Games CC COL II (Castle Clash) (Clash of Lords II) Launched in July 2013 Dec. 2013 Numbers of language versions 15 9 (as at the end of March 2015) Registered users 96.0 million 32.0 million (as at the end of March 2015) Monthly active users 10.0 million 3.9 million

  20. Slide 20: M&A Project

    M&A Project The group acquired an American game developer Nerd Kingdom at the end of 2014 Nerd Kingdom was established in 2010 by a team comprising a data scientist, an economist, a nuclear engineer and computer scientist, a gaming industry veteran and other professionals. The company brings an inte

  21. Slide 21: New Title-Game of Kings

    New Title-Game of Kings ✓ “Game of Kings”(GOK) is a major action-fantasy strategy title game, in which the avatars can fight automatically, but players will need to control their avatars’ skills and time their attacks to win; ✓ Players also need to manage their resources, build their home base, coll

  22. Slide 22: New Title-Others

    New Title-Others Semi-realtime RPG card game "Final Fable" Western Fantasy turn-based War-strategy RPG game RPG game "Brave Quest" "Age of Kingdoms" 21

  23. Slide 23: Macroeconomic Change and Its Impact

    Macroeconomic Change and Its Impact The development and reforming The growing potential of of global mobile game market Asian gaming market • The number of mobile game players • Asian game market maintained the surpassed 1.5b in 2014, among whom 32% highest growth rate in 2014, accounting are paying

  24. Slide 24: Prospect

    Prospect ✓ To further enhance the mobile game development ability through recruiting local talents in each regional offices and strengthening the internal competition; ✓ Encouraging face-to-face communication among staffs from each branches; ✓ To supplement the Group's existing R&D force by outsourc

  25. Slide 25: Thank you!

    Thank you! IR Contact • yolanda.gao@igg.com 24

IGG — Q1 2015 Earnings Presentation on 6ix