Nc Corporation · KRX:036570

Nc — Q2 2026 Earnings Presentation

29 slides from Nc's earnings presentation, August 2026

  1. Slide 1: NC IR Presentation

    NC IR PRESENTATION August 2026

  2. Slide 2: Agenda

    IL. EinancialSs 3: Bnsneia 4. Revenue Breakdown’ 5. CostiBreakdown Ill. Investment Points 6. Strength ’ 7. Strategy Appendix ;

  3. Slide 3: Industry Overview: Global Games Market Snapshot

    1. Industry Overview : Global Games Market Snapshot Estimated size of ~$167 BN Gaming is global gaming market in 2027 is in-app purchase across #1 $ 201BN iOS and Google Play in 2025 among entertainment industry +3% +3% +2% CAGR expected CAGR expected CAGR expected from 2025 ~ 2028 from 2025 ~ 2028

  4. Slide 4: Company Overview: Corporate Governance

    2. Company Overview : Corporate Governance • NC’s board of directors comprises 7 members, each contributing to the board’s independence, diversity, and expertise Board Composition & Skills Matrix Ownership Structure (As of June 2026) NC Management Composition Gender Tenure Retail 16% 12% Investors >

  5. Slide 5: Company Overview: Yearly Revenues Trend (1998~2025)

    2. Company Overview : Yearly Revenues Trend (1998 ~ 2025) • Since 1998, NC has built a strong asset base through the launch of high-quality MMORPGs that provide long-lifecycle live services • Expecting the next phase of growth powered by Legacy IP, New IP, and Mobile Casual Growth with PC MMO Conver

  6. Slide 6: Company Overview: Development & Publishing Network

    2. Company Overview : Development & Publishing Network • Development studios in Korea, North America • Well-organized publishing arms in major markets such as US, Taiwan, Japan and Europe • Seamlessly integrated Mobile Casual network across Europe, Southeast Asia and Korea Europe APAC North America

  7. Slide 7: Financial Highlights (Quarterly)

    3. Financial Highlights (Quarterly) • Q2 revenue recorded KRW 770.5 billion, up 101% YoY and 38% QoQ, driven by the meaningful contribution of Mobile Casual and robust performance of Lineage Classic • Operating income reached KRW 173.9 billion, up 1,053% YoY and 53% QoQ, lifting the operating margin

  8. Slide 8: Financial Highlights (Yearly)

    3. Financial Highlights (Yearly) • FY25 revenue posted KRW 1,506.9 billion (YoY -5%) and operating income was KRW 16.1 billion (TTP YoY) • Pre-tax income totaled KRW 461.4 billion (YoY + 282%) and net income closed at KRW 347.4 billion (YoY +269%), driven by the one-time real estate sale reflected i

  9. Slide 9: Revenue Breakdown (Quarterly by Segment & Region)

    4. Revenue Breakdown (Quarterly by Segment & Region) • PC revenue was KRW 343.8 billion, up 216% YoY and 8% QoQ, reaching all-time quarterly high • Mobile Casual revenue grew to KRW 169.7 billion (22% of total), driven by the consolidation of JustPlay • North America, Europe & Others rose to 27% of

  10. Slide 10: Revenue Breakdown (Yearly by Segment & Region)

    4. Revenue Breakdown (Yearly by Segment & Region) • Full-year 2025 PC revenue totaled KRW 508.8 billion, up 16% YoY, accounting for 34% of total revenue • Mobile revenue was KRW 835.2 billion, down 13% YoY, accounting for 55% of total revenue Revenue by Segment Revenue Contribution by Region (Unit :

  11. Slide 11: Revenue Breakdown (Quarterly by Game)

    4. Revenue Breakdown (Quarterly by Game) • Lineage Classic delivered KRW 185.5 billion, with momentum sustained well beyond launch, lifting PC Lineage revenue 9x YoY • Aion 2 revenue stabilized at KRW 71.9 billion • The three mobile titles generated KRW 185.3 billion, up 1% QoQ, with Lineage M at KR

  12. Slide 12: Revenue Breakdown (Yearly by Game)

    4. Revenue Breakdown (Yearly by Game) • PC games revenue increase by 34% YoY, driven by the successful launch of Aion 2(2025.11) and stable performance from Legacy IPs • Three mobile games generated KRW 835.2 billion, down 13% YoY PC Games Mobile Games (Unit : KRW MN) (Unit : KRW MN) Lineage Lineage

  13. Slide 13: Revenue Breakdown (Mobile Casual)

    4. Revenue Breakdown (Mobile Casual) • Mobile Casual delivered KRW 169.7 billion, driven by the consolidation of JustPlay and continued studio growth • Firmly established as one of NC’s three growth pillars, delivering meaningful financial contribution Mobile Casual Rewarded Platform (Unit : KRW MN)

  14. Slide 14: Cost Breakdown (Quarterly)

    5. Cost Breakdown (Quarterly) • Q2 Operating expenses totaled KRW 596.6 billion, up 34% QoQ • Labor costs increased 7% QoQ to KRW 260.0 billion, reflecting the accrued incentives and the consolidation of JustPlay • Marketing spend for existing business was KRW 31.1 billion, up 88% QoQ, due to expand

  15. Slide 15: Cost Breakdown (Yearly)

    5. Cost Breakdown (Yearly) • Full-year 2025 operating costs totaled KRW 1,490.8 billion, down 12% YoY • Labor costs decreased 14% YoY to KRW 775.2 billion, driven by the lower one-time severance payments • Despite new title release and game show participation, marketing costs decreased by 18% YoY to

  16. Slide 16: Strength: Multiple Successful IPs

    6. Strength : Multiple Successful IPs Lineage Lineage 2 AION  Launched in 1998 (remastered in 2019)  Launched in 2003  Launched in 2008  Set the standard for Korean MMORPGs  Full 3D graphics MMORPG with  The first Korean game to introduce aerial PvP by pioneering RvR content, specifically ‘sea

  17. Slide 17: Strength: Multiple Successful IPs

    6. Strength : Multiple Successful IPs Guild Wars Blade & Soul AION2 Massively Multi-player Experience on Mobile  Launched in 2005 (Guild Wars) &  Launched in 2012  Launched in 4Q 2025 in Korea/Taiwan 2012 (Guild Wars 2)  An action MMORPG featuring oriental martial  Preserved the core gameplay o

  18. Slide 18: Strength: Operational Excellence in Live Services

    6. Strength : Operational Excellence in Live Services • Robust library of long-standing legacy IPs : Industry-leading service longevity • Maximizing IP’s value and lifecycle through strategic content updates, regional expansion and spin-off game releases Extending Product Lifecycle of IP (# of years

  19. Slide 19: Strength: Our Technology

    6. Strength : Our Technology Massive scale live service AI-powered development Data-driven approach Massively Multi-player Experience on Mobile  NC strives to ensure top-notch stability and  NC established an AI research department in 2011  A data-driven approach, encompassing data connectivity a

  20. Slide 20: Strategy to Achieve Growth

    7. Strategy to Achieve Growth • NC aims for continuous sales growth driven by four key pillars: 1) Legacy IP, 2) In-house development of new IP, 3) Strategic investments in external IP, and 4) Inorganic growth through M&A 4 strategic pillars to achieve sales growth Revenue Year 20

  21. Slide 21: Strategy: Unlocking Legacy IP Value

    7. Strategy : Unlocking Legacy IP Value • Strengthening legacy IPs is key to building a solid foundation • Dedicated to extending the lifecycle of our legacy IPs, expanding their global reach, and diversifying their genres How to unlock and expand legacy IP value 21

  22. Slide 22: Strategy: Building a Global IP Portfolio

    7. Strategy : Building a Global IP Portfolio • Striving to continuously diversify our portfolio across IPs, genres, platforms, and regions through: 1) Innovative in-house development, and 2) Promising publishing titles In-house R&D and Securing Publishing titles for Portfolio Diversification < Portf

  23. Slide 23: Strategy: Diversifying the Genre Portfolio

    7. Strategy : Diversifying the Genre Portfolio • Build genre-specific clusters to create a synergy for each core genre • Accelerate global publishing through genre-specific clusters Building genre-specific clusters < Main Genre Directions > NC’s traditional core genre Launch new titles across 4+ dif

  24. Slide 24: Strategy: NC Mobile Casual – Growth Intelligence Platform

    7. Strategy : NC Mobile Casual – Growth Intelligence Platform • NC’s distinctive mobile casual ecosystem – compounding 1) Data & Optimization Platform, 2) Rewarded traffic hub, 3) Studios • Beyond genre diversification – an intelligent content platform that maximizes user LTV (Lifetime Value) and ca

  25. Slide 25: Strategy: Strategic Partnerships & Investments

    7. Strategy : Strategic Partnerships & Investments • Cultivating a robust network of global partners to maximize market penetration and deliver high-quality experiences to a worldwide audience • Accelerating global reach and portfolio diversification through investments in external developers (equit

  26. Slide 26: Game Pipeline

    8. Game Pipeline • Robust pipeline secured for mid-to-long term growth : Regional expansion & Spin-off · In-house Development · External Publishing < Regional expansion & Spin-off> < In-house Development> < External Publishing> 26 ~27 ~27 26 ~27 Regional expansions [Sep.] AION 2 (Global) New MMORPG

  27. Slide 27: Consolidated Financial Statements

    9. Consolidated Financial Statements Statement of Financial Position (Unit : KRW MN) 27

  28. Slide 28: Consolidated Financial Statements

    9. Consolidated Financial Statements Income Statement (Unit : KRW MN) 28

  29. Slide 29: NC ESG Performances

    10. NC ESG Performances • Sustaining industry-leading ESG excellence, recognized by global standards • Key highlights : MSCI AAA / Sustainalytics Low Risk / KCGS A / Dow Jones Best-in-Class Asia Pacific Index KCGS ESG Rating (Latest: 2025) S&P Global CSA (Latest: 2026)  Maintaining an Integrated A

NC — Q2 2026 Earnings Presentation on 6ix