Slide 1: Third Quarterly Results 2013
Third Quarterly Results 2013 November 11, 2013 www.igg.com 1
Slide 2: Disclaimer
Disclaimer IMPORTANT: The following forms part of, and should be read in conjunction with, the other materials in this presentation. This document has been prepared by IGG INC (the “Company” or “IGG”) and comprises the written materials for a presentation concerning, among other matters, the Company
Slide 3: Disclaimer
Disclaimer not place undue reliance on forward-looking statements, which speak only as of the date of this document. IGG has uploaded the unaudited results announcement for the nine months ended 30 September 2013 in compliance with the Rules Governing the Listing of Securities on the Growth Enterpri
Slide 4: Agenda
Agenda 1 Company Overview 2 Business Review 3 Growth Strategies 4 Financial Highlights 4
Slide 5: Company Overview
Company Overview
Slide 6: Leading Global Mobile Games Developer and Operator
Leading Global Mobile Games Developer and Operator Global Presence Mobile Gaming HQ in Singapore, regional offices Top 9 Publisher on Android, Globally in the US, China and Philippines Over 90 million player accounts Top 6 Android Publisher in US, UK, around the world CA, RU; Top 2 in SG; Top 5 in H
Slide 7: Business Milestones
Business Milestones 2013 Mobile online game 2010-2012 Browser game 2007-2009 Client-based game 7
Slide 8: Business Review
Business Review 8
Slide 9: 2013 Q1-Q3 Revenue by Region
2013 Q1-Q3 Revenue by Region IGG Revenue by Region Global Growth – Maximum Opportunity, Diversified Risk Jan to Sep 2013 • A total MAU of 9.3 million 5.3% as at 30 September 2013 5% 0.3% North America Asia 23% Europe • Over 180 different Oceania countries and regions 41.4% South America Africa • Man
Slide 10: New Mobile Game in Q3 - Castle Clash
New Mobile Game in Q3 - Castle Clash English Traditional Chinese Japanese German French Thai Spain Russian More Castle Clash versions in October 2013 - Android: Italian, Korean and Indonesian versions - iOS: English version - T-Store: Korean version 10
Slide 11: App Ranking - Castle Clash
App Ranking - Castle Clash 22 Countries 32 Countries MAU for Castle Clash: about 5.2 million as at 30 September 2013 (*monthly active users: the number of individual who login to a particular game during the 30-day period ending with the measurement date) Source: App Annie, Store Stats, 3 Oct 2013 h
Slide 12: IGG Google Play Grossing Rank (Globally)
IGG Google Play Grossing Rank (Globally) Source: Distimo, Leaderboards, 29 Sep 2013 12 https://analytics.distimo.com/leaderboards/publisher/week
Slide 13: IGG Google Play Grossing Rank (by Country)
IGG Google Play Grossing Rank (by Country) United Kingdom Russia Canada United States Taiwan Hong Kong Australia Singapore Source: Distimo, Leaderboards, 29 Sep 2013 https://analytics.distimo.com/leaderboards/publisher/day 13
Slide 14: Growth Strategies
Growth Strategies
Slide 15: Growth Strategies: Q4 and 2014
Growth Strategies: Q4 and 2014 • 6 mobile game under development for Q4 launch • Mobile licensing: help domestic developers publish game globally 15
Slide 16: Financial Highlights
Financial Highlights
Slide 17: Financial Performance for Q3 2013
Financial Performance for Q3 2013 Revenue Revenue (US$ Mn) (US$ Mn) 22.5 22.5 14.3 10.2 Q2 2013 Q3 2013 Q3 2012 Q3 2013 Unaudited 17
Slide 18: Financial Performance for Q3 2013
Financial Performance for Q3 2013 Gross Profit Gross Profit Margin (US$ Mn) (US$ Mn) 38.7 75.7% 74.3% 76.6% 75.4% 23.4 16.7 7.7 Q3 2012 Q3 2013 Jan-Sep 2012 Jan-Sep 2013 Q3 2012 Q3 2013 Jan-Sep 2012 Jan-Sep 2013 Unaudited 18
Slide 19: Financial Performance for Q3 2013
Financial Performance for Q3 2013 Adjusted Profit* (US$ Mn) 11.5 6.6 4.5 1.0 Q3 2012 Q3 2013 Jan-Sep 2012 Jan-Sep 2013 * Adjusted profit for the Period is derived by excluding fair value loss of the Preferred Shares from loss for the Period. Adjusted profit for the Period is not a calculation based
Slide 20: Gross Billings of IGG
Gross Billings of IGG 2013(Q1 to Q3) (US$ Mn) 25 20 15 10 Mobile Games 5 0 2013 Q1 2013 Q2 2013 Q3 Gross billings* from mobile games: - Amount: raise from US$3.1million in Q2 to US$12.9 million in Q3 - Percentage: raise from 21% in Q2 to 56% in Q3 * Gross billings is a non-GAAP financial measure tha
Slide 21: Q&A
Q&A
Slide 22: Thank you!
IGa Thank you!