Super League Enterprise, Inc. · NASDAQ:SLE

Super League Enterprise — Investor Presentation (September 2024)

23 slides from Super League Enterprise's investor presentation, September 2024

  1. Slide 1: Leading the Future of Immersive 3D Engagement

    LEADING THE FUTURE OF IMMERSIVE 3D ENGAGEMENT September 2024

  2. Slide 2: Forward Looking Statements

    FORWARD LOOKING STATEMENTS Certain statements in this presentation constitute “forward-looking statements” within the meaning of Section 21E of the Securities Exchange Act of 1934, as FORWARD LOOKING STATEMENTS amended. Any statements that refer to expectations or other characterizations of future e

  3. Slide 3: Welcome to a New Immersive World

    TK The 3D web is the future of immersive engagement, changing the way we live, work, shop, play and socialize. WELCOME TO A NEW IMMERSIVE WORLD. Our roots are in open gaming platforms. Our success is in the creation and monetization of immersive experiences across multiple 3D platforms. Our future i

  4. Slide 4: Overview

    OVERVIEW OVERVIEW We believe the bulk of digital ad spend will move toward 3D engagement, and we are ready. A leading creator and publisher of content • An operating system for the 3D web; helping brands speak the language of 3D experiences, media solutions and engagement. measurement tools across t

  5. Slide 5: Evolution of Engagement

    Immersion Increases as Tech Advances EVOLUTION OF ENGAGEMENT TV SOCIAL IMMERSIVE WEB APPS WWW The Evolution of Engagement. 5

  6. Slide 6: The 3D Web and Future of Digital Advertising Is Upon Us

    We see 3 major trends that are opening MAJOR TRENDS doors for the next evolution of immersive engagement. THE 3D WEB AND FUTURE OF DIGITAL ADVERTISING IS UPON US. Phygital Commerce – elevating Spatial Commerce to live between the digital and physical world Co-creation Platforms – immersive engagemen

  7. Slide 7: Immersive Platforms

    The immersive platforms on the 3D Web continue to realize +3.1B IMMERSTIVE PLATFORMS incredible growth. Gamers in the World (+25% since 2018) The audience is already there. +500M In Immersive Platforms (+250% since 2018) 250M 140M 70M 23M 7 Source: 2022 Newzoo Stats

  8. Slide 8: Massive global brands are creating culture, community & commerce

    Massive global brands are creating culture, community & commerce through immersive new models. MASSIVE GLOBAL BRANDS Nike new Travis Scott’s 27M 60M profit earner $185M Fortnite TOTAL VISITS IN NFT Concert USERS IN 30 SALES DAYS Lil Nas Roblox 33M 37M 130K Concert INTER- Chipotle REAL was attended T

  9. Slide 9: Total Addressable Market

    Immersive content increases engagement by $81B 252% TOTAL ADDRESSABLE MARKET Web 3.0 Total Addressable Market Size by 2030, 156 Min 40% higher 47% of 47% CAGR as a sector spent daily on conversion consumers Roblox rates with 3D expect to (vs. 95 on TT, content discover brands 74 on YT and first in t

  10. Slide 10: Phygital Life

    70% PHYGITAL LIFE of US consumers believe their digital identity is as important as their real identity This generation values their digital life equally as important as 43% of GenZ believe self-expression in the digital world is more important than the their physical life. physical world Living a b

  11. Slide 11: Super League Team

    SUPER LEAGUE TEAM We’re a team of STRATEGISTS, BUILDERS, INNOVATORS, CREATORS & STORYTELLERS and experts in the language of 3D engagement. 11

  12. Slide 12: Powerful Engine

    STRATEGISTS Immersive Experiences POWERFUL ENGINE Experience + Game Development Live Operations Monetization and Optimization UGC Strategy, Creation + Management Custom Integrations BUILDERS, INNOVATORS We have built & LEADERS OF IMMERSIVE IP SPECIALIZED a powerful engine EXPERTISE (The People) to b

  13. Slide 13: Kraft Lunchables

    KRAFT Super League helped Lunchables attract kids through a loyalty Super League created a 6.3% Higher purchase rate1 Lunchables Playables virtual and rewards program world offering virtual avatars, 10M Hours of engagement augmented reality games, virtual pets and loyalty and rewards program. 7.4B P

  14. Slide 14: Chipotle

    CHIPOTLE & Burrito Builder Super League helped Super League built the the first ever QSR new menu item 24M Total visits to BOOrito Maze & Restaurant Chipotle drive digital in the metaverse and sparked the highest digital app 14MIN Avg time in Burrito Builder – more than IRL engagement into download

  15. Slide 15: Maybelline

    MAYBELLINE Super League helped Maybelline captivate makeup enthusiasts 30M Total visits to … and introduce them Super League created a to a wide range of Maybelline virtual world offering virtual makeup 9MIN Avg time in…. cosmetics. looks, mini games and exclusive music to promote 23M Virtual good t

  16. Slide 16: Culture of Product Innovation

    CULTURE PRODUCT OVEVEW OF PRODUCT INNOVATION 1st CROSS-ROBLOX AD PLATFORM 1st CROSS-ROBLOX SOCIAL APP 1st CROSS-ROBLOX SHOPPING APP Innovation is in our culture. We jump at opportunities to create something new and have proven success at launching and scaling 0-to-1 products. We are well positioned

  17. Slide 17: Unparalleled Product Suite for Brands & Advertisers

    UNPARALLELED PRODUCT SUITE FOR BRANDS & ADVERTISERS PRODUCT OVERVIEW MEASUREMENT TOOLS ENGAGEMENT TOOLS BUILD TOOLS ● Campaign View. Holistic ● Gamified Loyalty. Loyalty ● Experience & Item Templates. campaign measurement for platform to drive players to Customizable, template-based monitoring, opti

  18. Slide 18: Pop-Ups

    POP-UPS Pop-Ups Software distributed to 10,000 experiences reaching 160+MM Makeup Counter Kitchen Fashion Runway MAUs within Roblox enabling turnkey Content Integration solutions at scale. SOUNDZ Car Modeler Obstacle Course Listening Party 18

  19. Slide 19: How We Scale

    New Customer Growth Introduce brands to 3D engagement to achieve campaign objectives: new brand entrants, How we scale... HOW WE SCALE larger deal sizes Wallet Share Expansion Become a “go to” for brands across all campaigns; repeat %, larger annual advertiser spend Predictability & Persistence Guid

  20. Slide 20: Partners

    Expanding base of 100+ customers; includes numerous blue-chip brands PARTNERS Consumer Media & Entertainment Technology Auto 20

  21. Slide 21: Growth

    Immersive Experience Publishing & Content Revenue GROWTH How we monetize… Immersive Media Products Revenue Direct to Consumer Revenue delivering material topline growth through organic and Data & Insights Revenue inorganic growth with a path to profitability by the end of 2024. Strategic Consulting

  22. Slide 22: Management

    MANAGEMENT Ann Hand CEO & Chair Meet Ann Meet the League Matt Edelman President & Chief Commercial Officer Meet Matt Clayton Haynes Chief Financial Officer Meet Clayton 22

  23. Slide 23: An operating system bringing brands into the 3D Web

    An operating system bringing brands into the 3D Web.

Super League Enterprise — Investor Presentation (September 2024) on 6ix