Playtika Holding Corp. · NASDAQ:PLTK

Playtika — Investor Presentation (March 2025)

32 slides from Playtika's investor presentation, March 2025

  1. Slide 1: Investor Presentation March 2025

    INVESTOR PRESENTATION MARCH 2025

  2. Slide 2: Forward-Looking Statements

    Forward-Looking Statements This presentation contains “forward-looking statements” within the meaning of the U.S. Private Securities Litigation Reform Act of 1995 and Section 21E of the Exchange Act. All statements other than statements of historical facts contained in this presentation, including s

  3. Slide 3: Agenda

    AGENDA 01 BUSINESS OVERVIEW 02 SUPERPLAY ACQUISITION 03 FINANCIAL PROFILE 3

  4. Slide 4: Business Overview

    BUSINESS OVERVIEW 4

  5. Slide 5: Playtika at a Glance

    BUSINESS OVERVIEW PLAYTIKA AT A GLANCE $2,549M 12% 26.8% FY24 Revenue FY17 – FY24 Q4 FY24 DTC Revenue CAGR Revenue Mix $758M 339K 8.0M FY24 Credit Q4 FY24 Average Q4 FY24 Average Adjusted EBITDA Daily Paying Users Daily Active Users 29.7% 4.2% 29.1M FY24 Credit Adjusted Q4 FY24 Average Q4 FY24 Avera

  6. Slide 6: Key Investment Highlights

    BUSINESS OVERVIEW KEY INVESTMENT HIGHLIGHTS MARKET LEADER IN FREE TO PLAY MOBILE DATA AND ANALYTICS DRIVEN COMPANY GAMING Live operations and monetization drive our success 9 top 100 games with the number one game in Bingo, Our studios offer a comprehensive Board and Dominos, Hidden Objects, Poker,

  7. Slide 7: Mobile Gaming Is a Large, Global, Growing Market

    BUSINESS OVERVIEW MOBILE GAMING IS A LARGE, GLOBAL, GROWING MARKET Global Mobile Games Market (1) 110 2.85B total global players on (USD billions) mobile platforms in 2024 (1) +3% CAGR 105 $102 49.3B unique game installations on 100 mobile devices globally in 2024 (2) 95 $93 Mobile gaming represents

  8. Slide 8: Largest Portfolio of Leading Mobile Games

    BUSINESS OVERVIEW LARGEST PORTFOLIO OF LEADING MOBILE GAMES 2024 – U.S. Top 100 Grossing Mobile Games(2) 14 actively managed and promoted studios (1) 12 game and studio acquisitions since 2011 9 top 100 U.S. grossing mobile games (2) games generating over $100 Million 8 in annual revenue(3) 6 games

  9. Slide 9: Leading Global Game Franchises

    BUSINESS OVERVIEW LEADING GLOBAL GAME FRANCHISES Note: Source – Sensor Tower and Eilers & Krejcik Gaming, LLC. Data represents US top grossing games in Bingo, Hidden Objects, Poker, Slots and Solitaire during CY2024 and US top grossing game in Board and Dominos since August 2024. 9

  10. Slide 10: Loyal Legion of Players and Payers

    BUSINESS OVERVIEW LOYAL LEGION OF PLAYERS AND PAYERS Track Record of Growing Our Base of Paying Users 29.1 million Average MAUs (Avg. DPU in Thousands) 15% CAGR 8.0 million Average DAUs 312 11.8 million Slotomania followers 5.3 million Bingo Blitz followers 3.2 million WSOP followers 119 2.7 million

  11. Slide 11: Strategic Content Layers Drive Player Retention and Maximize Lifetime Value

    BUSINESS OVERVIEW STRATEGIC CONTENT LAYERS DRIVE PLAYER RETENTION AND MAXIMIZE LIFETIME VALUE Multi-layer content strategy CHEF CHASE 3 MONTHS CRAFTING ALBUM QUEST SEASON MONTHLY CHASE MINI EVENTS 3-5 DAYS LAYER DAILY LAYER EVERY DAY NEW DAILY CHASE CORE BINGO GAMEPLAY Note: Images of game play repr

  12. Slide 12: Successful Track Record of Accretive M&A

    BUSINESS OVERVIEW SUCCESSFUL TRACK RECORD OF ACCRETIVE M&A 11 OUT OF OUR TOP 13 TITLES REPRESENT ACQUIRED TITLES (1) Acquired Acquired Acquired Acquired Acquired Acquired Acquired Acquired Acquired Acquired Acquired in 2012 in 2019 in 2024 in 2018 in 2014 in 2013 in 2019 in 2023 in 2024 in 2023 in 2

  13. Slide 13: Multiple Levers for Long-Term Growth

    BUSINESS OVERVIEW MULTIPLE LEVERS FOR LONG-TERM GROWTH ENHANCE ENGAGEMENT DEPLOY ACQUIRE & MONETIZATION NEW CONTENT STRATEGIC ASSETS Enhance Live Ops: Increase Release new player to payer features, content conversion and offers Acquisitions to expand portfolio Increase Launch games in monetization o

  14. Slide 14: SuperPlay Acquisition

    SUPERPLAY ACQUISITION 18 14

  15. Slide 15: SuperPlay's Unique Growth Story

    SUPERPLAY ACQUISITION SUPERPLAY’S UNIQUE GROWTH STORY “TWO FOR TWO” $367M +116% BOTH GAMES IN PORTFOLIO ARE SUCCESSFUL EXAMPLES OF NEW Consolidated FY24 Consolidated FY24 LAUNCHES THAT BROKE INTO THE US TOP 100 GAMES LIST (1) Revenue Revenue Growth 1.7M +59% Consolidated Consolidated Achieved $100MM

  16. Slide 16: SuperPlay at a Glance

    SUPERPLAY ACQUISITION SUPERPLAY AT A GLANCE Proven ability to identify attractive Founded in 2019 by two Two growing, successful titles with ~300 verticals of game-play and launch Ex-Playtikans with HQ in Israel two more in the pipeline employees (1) new, successful games RAPID TOPLINE GROWTH REVENU

  17. Slide 17: The Acquisition of SuperPlay Expands Our Presence in High-Growth Categories

    SUPERPLAY ACQUISITION THE ACQUISITION OF SUPERPLAY EXPANDS OUR PRESENCE IN HIGH-GROWTH CATEGORIES Establishes immediate Substantially grows our scale for Playtika in one footprint in one of the of the fastest-growing highest grossing categories categories Category TAM’s 16 % YoY Growth 13.8% 14 14 (

  18. Slide 18: Dice Dreams and Domino Dreams Moves the Needle

    SUPERPLAY ACQUISITION DICE DREAMS AND DOMINO DREAMS MOVES THE NEEDLE DICE DREAMS IS OUR FOURTH LARGEST GAME BY REVENUE Top Playtika Titles Ranked by FY 2024 Revenues (Pro Forma for SuperPlay Acquisition) #1 Established and #2 Maturing Category Winner Domino Dreams is Scaling Rapidly and Is Already O

  19. Slide 19: Pro Forma Financial Profile

    SUPERPLAY ACQUISITION PRO FORMA FINANCIAL PROFILE (Revenue in USD millions) +5% YoY Growth $2,868 • The addition of SuperPlay in our financials results in Pro Forma Revenue growth of 5% YoY – Returns to growth our consolidated pro forma revenues in the near-to-medium term $2,737 • SuperPlay is expec

  20. Slide 20: Financial Profile

    FINANCIAL PROFILE 20

  21. Slide 21: Key Financial Highlights

    FINANCIAL PROFILE KEY FINANCIAL HIGHLIGHTS Scaled revenue base derived from a comprehensive portfolio of games and a loyal user base Continued expansion of TAM and revenue diversification through expanding casual games portfolio Attractive combination of growth, profitability & cash flow generation

  22. Slide 22: Key Metrics

    FINANCIAL PROFILE KEY METRICS Average Daily Paying Users Average Daily Payer Conversion Average Revenue per Daily Active User (Thousands) 15% 8% CAGR CAGR +190 314 312 BPS 310 300 $0.86 285 $0.81 3.8% 3.6% $0.76 3.3% $0.68 218 2.9% $0.61 $0.58 2.6% $0.51 $0.51 2.2% 150 2.1% 1.9% 119 2017 2018 2019 2

  23. Slide 23: Growing Footprint in Casual Games

    FINANCIAL PROFILE GROWING FOOTPRINT IN CASUAL GAMES FY 2021 FY 2024(1) Social Casino FY21 FY24 37% Casual Revenue: Social Revenue: 49% Casino $2,583M 51% $2,868M Casual 63% 1. FY 2024 revenue and % split of casual and social casino revenue represents Playtika revenue pro forma for full year contribu

  24. Slide 24: Track Record of Best-in-Class Results

    FINANCIAL PROFILE TRACK RECORD OF BEST-IN-CLASS RESULTS Revenue Credit Adj. EBITDA Free Cash Flow(1) 12% CAGR 11% CAGR $2,583 $2,616 $2,567 $2,549 $2,372 $48 $859 $849 $832 2% $805 $767 CAGR $1,888 ($10) $452 $621 $436 $420 $396 $400 $397 $1,491 $384 $499 $348 $1,151 $2,502 $374 $758 2017 2018 2019

  25. Slide 25: Leading Direct-to-Consumer Business

    FINANCIAL PROFILE LEADING DIRECT-TO-CONSUMER BUSINESS Substantial growth in high margin DTC business (Revenue from DTC Platforms in USD millions) 15x $694 $639 $607 $529 $323 $194 $108 $46 2017 2018 2019 2020 2021 2022 2023 2024 Note: Chart represents revenue from Direct-to-Consumer Platforms. 25

  26. Slide 26: Appendix

    APPENDIX 26

  27. Slide 27: SuperPlay Purchase Consideration / Earnout Terms

    APPENDIX SURPERPLAY PURCHASE CONSIDERATION / EARNOUT TERMS • 3 potential, annual earnouts paid in ~March of 2026, 2027, $ Upfront Consideration $700M and 2028 (all-cash consideration) • Annual earnout quantum and eligibility are contingent on both revenue and adjusted EBITDA performance $ Retention

  28. Slide 28: SuperPlay Earnout Consideration Mechanics

    APPENDIX SUPERPLAY EARNOUT CONSIDERATION MECHANICS EARNOUT ELIGIBILITY TEST (BY YEAR) IF YES: MULTIPLE ON INCREMENTAL GROSS REVENUE 2025 Earnout (“Year 1”) YoY Rev. Growth Year 1 Year 2 Year 3 • Year 1 $ Rev > $342M ≤ 20% 0.75x 0.75x 0.75x • Year 1 Adj. EBITDA ≥ ($10M) 2026 Earnout (“Year 2”) 20% 40

  29. Slide 29: Credit Adjusted EBITDA Reconciliation

    APPENDIX CREDIT ADJUSTED EBITDA RECONCILIATION Year ended December 31, 2017 2018 2019 2020 2021 2022 2023 2024 Credit Adjusted EBITDA Reconciliation Net Income $ 257.4 $ 338.0 $ 288.9 $ 92.1 $ 308.5 $ 275.3 $ 235.0 $ 162.2 Provision for income taxes 80.4 92.7 147.4 102.3 99.9 85.5 157.1 118.3 Intere

  30. Slide 30: Calculation of Free Cash Flow

    APPENDIX CALCULATION OF FREE CASH FLOW Year ended December 31, 2017 2018 2019 2020 2021 2022 2023 2024 Free Cash Flow Reconciliation Cash Flow from Operating Activities $ 369.0 $ 452.8 $ 491.9 $ 517.7 $ 551.7 $ 493.7 $ 515.6 $ 490.1 Purchase of property and equipment (15.7) (41.1) (55.3) (54.1) (47.

  31. Slide 31: Non-GAAP Financial Measures

    APPENDIX NON-GAAP FINANCIAL MEASURES Credit Adjusted EBITDA: Our Credit Agreement defines Adjusted EBITDA (which we call “Credit Adjusted EBITDA”) as net income before (i) interest expense, (ii) interest income, (iii) provision for income taxes, (iv) depreciation and amortization expense, (v) impair

  32. Slide 32: Glossary of Key Terms

    APPENDIX GLOSSARY OF KEY TERMS Average Revenue per Daily Active User: or “ARPDAU” means (i) the total revenue in a given period, (ii) divided by the number of days in that period, (iii) divided by the average Daily Active Users during that period. Daily Active Users: or “DAUs” means the number of in

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