Mega Matrix Inc. · AMEX:MPU

Mega Matrix — Aerocentury — Investor Presentation (December 2021)

23 slides from Mega Matrix's investor presentation, Dec 10, 2021

  1. Slide 1: AeroCentury Corp. December 2021

    J AeroCentury Corp. AeroCentury December 2021

  2. Slide 2: Forward-Looking Statements

    Forward-Looking Statements Certain statements made in this document are "forward looking statements" within the meaning of the "safe harbor" provisions of the United States Private Securities Litigation Reform Act of 1995. When used in this document, the words "estimates," "projected," "expects," "a

  3. Slide 3: NYSE Market Focus: AeroCentury (ACY)

    NYSE NYSE Market Focus AEROCENTURY (ACY) Month Summary Quarter Summary 35.40 -11.58 -24,65% 59.98 +49.48 +471.24% Total Volume 8374671 S2Week Range 2.40-66.71 “otal Volume 3BRSOM 52 Wieck Range 2.06671 rev Close 46.98 Month Range 3548-5150 Prev ose 10.50 Quarter Range 1005-6671 Market Cop 156.366 Ma

  4. Slide 4: AeroCentury Corporate Structure

    KC AeroCentury” + AeroCentury Corporate Structure On September 30, 2021, ACY completed the closint je Securities Purchase Agreement, whereas Mr. ‘Yucheng Hu as the Lead Investor together with other investors (the “Investors”) acquired an aggregate 2,870,927 shares of ACY, and the Investors became ho

  5. Slide 5: First GameFi NYSE listed company

    First GameFi NYSE listed company Mega Metaverse Corp. © Mission statement: Bring GameFi to the next level to enable users to play and earn in the Metaverse “We are well positioned to become the leader in the GameFi industry. We have the WORLD CLASS team with proven track records of success.” Yucheng

  6. Slide 6: Mr. Yucheng Hu, Chairman & CEO

    Mr. Yucheng Hu Chairman & CEO AeroCentury Corp. oe Strong gaming experience and proven track record of success Yucheng is the founder of Chengdu Quleduo Technology Co., Ltd., and has served as its Chief Executive Officer since 2011. He is a successful entrepreneur with over 15 years of experience in

  7. Slide 7: CEO, Mega Metaverse Corp.

    user base of st GameFi NY‘ listed company Started in the gaming industry since 2005, and former producer of a game re studio of Tencent Holdings Ltd., currently the world’s highest-earning _ a video game company. + As former producer in a game studio of Tencent Holdings Ltd. Tibbers led the developm

  8. Slide 8: Mr. Raison Xiong, Chief Technology Officer

    user base of Started in the gaming industry since 2004, and former technical director of a game stu of Tencent Holdings Ltd., currently the world’s highest-earning video game company. Mr. Raison Xiong + As the technical director of a studio of Tencent Holdings Ltd., Raison led the technical team for

  9. Slide 9: What is the Metaverse?

    @) What is the Metaverse? “It?s an advanced version of the Internet that you are inside of — instead of merely looking at.” me's newsletter “into the Metaverse”, November 2021 + The metaverse is the next generation of the internet. It + The metaverse may be associated with the business, is the colle

  10. Slide 10: Metaverse Market Map

    Metaverse Market Map / Qunity Qunty MOREE seats woSenre Qunity Ads senmaste * | @ @ o-. vegies STAR ATLAS Larrrvom smugsour XBOX - Be Spe noe Sean a sia oD Habs 5" cP Pal exon See mee re | Pe ale feeamoog] Gerave “copelygon SAMSUNG Qualcomm Qorva Tencent it Fg photon WAC Dapper | peiens 9 | HOS | HE

  11. Slide 11: Metaverse companies: Unity, Roblox, Epic Games

    | UNITY 30 engine and design studio for game de ARIVRIXR and metaverse experience: Revenue generated mainly through advertisement and is one of the big-three video ad networks along with Facebook and Google, Public company. Listed in Sep 17, 2020 Market cap. 57.528 USD (as at Nov 18, 2021) ‘Annual r

  12. Slide 12: GameFi is one of the hottest trends in crypto

    + GameFi is one of the hottest trends to emerge from the crypto industry, combining decentralized finance (DeFi) and NFTs (non-fungible token) with blockchain-based online games. + Unlike traditional online games, which operate on a “play-to-win” model, GameFi introduces a “play-to-earn” model. This

  13. Slide 13: GameFi market size

    & GameFi “The global gaming market was valued at USD 173.70 billion in 2020, and it is expected to reach a value of USD 314.40 billion by 2026, registering a CAGR of 9.64% over 2021-2026.” Mordor Intelligence, 2021 “Next year, the GameFi sector may exceed $200 billion.” FX Empire, October 26, 2021 M

  14. Slide 14: GameFi: How does it work?

    GameFi How does it work? Alll objects in games are NFTs, which may be sold to others or trade with others in digital marketplace using cryptocurrency. ‘Some games also include DeFi elements such as staking, where players can lock away certain tokens in order to ear annual interest and other rewards

  15. Slide 15: Alien Worlds and The Sandbox

    1. Alien Worlds + Players join an alien universe consisting of several planets where they must fight for scarce resources and mine the game’ native cryptocurrency, trillium (TLM). Players can also battle each other, go on quests and earn additional income by renting out their land to others, + The f

  16. Slide 16: Axie Infinity and Upland

    3. Axle Infinity ‘A Pokemon-inspired universe where you can buy, take care of, breed and trade digital monsters, called “Axies.” ‘The game has a high earning potential but requires high involvement to breed, care for and trade rare or unique Axies. These monsters can battle each other to earn SLP to

  17. Slide 17: Splinterlands

    5. Splinterlands + Splinterlands is a digital collectible card game where players build up a collection of cards with various abilities and stats and use them to battle other players. Each card is represented by an NFT and are tradable or can be exchanged on the open market. The game relies on one-o

  18. Slide 18: GameFi has already gained significant traction

    GameFi has already gained significant traction, with the collective market capitalization of top games breaking $14 billion. “It seems that with the development of NFT and blockchain technologies, GameFi will continue to grow at an extremely high pace and will become another direction in crypto for

  19. Slide 19: Our universe: Our Business Model

    © Our Business Model Our universe: © First GameFi NYSE listed company Operate in blockchain A MEGA Metaverse Cot

  20. Slide 20: Our first NFT game: Mano

    (/} First GameFi NYSE listed company © Our Business Model launching in first quarter 2022 Our first NFT game: MAN@ Ree. + Mano is a fun idle role playing game (RPG), with our small intelligent robot “alBot” built by players, each a unique NFT. + Supply of the original alBot is limited. The in-game f

  21. Slide 21: Mano launch in first quarter 2022

    @ First GameFi NYSE listed company Mano is our first game to be launched in first quarter 2022. Pre-launch in- game characters and accessories (limited quantity) will be available for sale around end of December 2021 for a limited time. To purchase, visit: www.alspace.com. BAR2aea Q 4LSPACE Addition

  22. Slide 22: Our Revenue Model

    First GameFi NYSE listed company © Our Revenue Model @ Sales of in-game characters, equipments and accessories. @ _ Revenue share of games built by creators using our engine and studio and to launch games in alSpace Launch Pad. @ Profit share for NFTs sold or traded at alSpace Marketplace.

  23. Slide 23: Thank you!

    Thank you! To contact us, please email: info@aerocentury.com A

Aerocentury — Investor Presentation (December 2021) on 6ix