44 slides from Take-two Interactive Software's earnings presentation, May 21, 2026
Slide 1: Take-Two Interactive Software, Inc.
TAKE-TWO INTERACTIVE SOFTWARE, INC. (NASDAQ: TTWO) MAY 2024 TAKE-TWO INTERACTIVE
Slide 2: Cautionary Note: Forward-Looking Statements
CAUTIONARY NOTE: FORWARD-LOOKING STATEMENTS Statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects,” "intends," "plans,” "potential," “p
Slide 3: Company Overview
COMPANY OVERVIEW TAKE-TWO INTERACTIVE Leading multi-platform developer, publisher and marketer of interactive entertainment, the strongest growth segment of the entertainment industry CONSOLE x x x Pc x x x MOBILE x xX x T2
Slide 4: Our Approach
OUR APPROACH OUR STRATEG OUR CORE TENETS With a diverse portfolio that spans CREEATINATIY INNOVATION all key platforms and numerous genres, we strive to captivate our global audience by creating the highest quality, most engaging interactive entertainment franchises in our industry EFFICIENCY OUR ST
Slide 5: Management team
STRAUSS KARL LAINIE DAN ZELNICK SLATOFF GOLDSTEIN EMERSON CHAIRMAN AND CEO PRESIDENT CFO CHIEF LEGAL OFFICER 17 Years 17 Years 20 Years 19 Years With Take-two With Take-two With Take-two With Take-two
Slide 6: Sensor Tower mobile revenue source
*Source: Sensor tower Game Intelligence based on in-app purchase revenue, combined App Store and Google Play data from April 2022-March 2023
Slide 7: Expanded Development Capacity
EXPANDED DEVELOPMENT CAPACITY We have significantly expanded our development staff headcount to support our pipeline, which is the strongest and most diverse in our company’s history. DEVELOPMENT STUDIO STAFF HEADCOUNT * 9,639 8,894 Includes additional development headcount following Zynga combinati
Slide 8: Expanding Market Opportunity
EXPANDING MARKET OPPORTUNITY GLOBAL VIDEO GAME MARKET (In Billions) 230B $235B : ; ; ; ; 2023E 2024E 2025E 2026E 2027E Mobile Digital PC Digital Console Physical SW (Console + PC) T2 Source: IDG Consulting, February 2024, Excludes hardware 8
Slide 9: Gaming Industry Has Strong Secular Tailwinds
GAMING INDUSTRY HAS STRONG SECULAR TAILWINDS Estimated 3.4 BILLION global video game players in 2023 77 MILLION GEN 9 CONSOLES OUTSTANDING worldwide, as of December 31, 2023 St BILLION Active global video game players Interactive entertainment market estimated at ~$222 BILLION* in 2023 Interactive e
Slide 10: Rockstar Games
ROCKSTAR GAMES * Groundbreaking blockbuster titles *« Focused on internally owned and developed IP * 10 internal studios
Slide 11: Rockstar Games: Diverse Portfolio of Owned IP (GTA)
ROCKSTAR GAMES: DIVERSE PORTFOLIO OF INDUSTRY-LEADING OWNED INTELLECTUAL PROPERTY THE GRAND THEFT AUTO SERIES One of the most successful, iconic and critically acclaimed brands in all of entertainment Pioneered the open-world genre Franchise has sold-in over 425 million units Grand Theft Auto VI tra
Slide 12: Rockstar Games: Red Dead Redemption Series
ROCKSTAR GAMES: DIVERSE PORTFOLIO OF INDUSTRY-LEADING OWNED INTELLECTUAL PROPERTY THE RED DEAD REDEMPTION SERIES Series has sold-in over 89M units worldwide Red Dead Redemption 2 sold-in nearly 64M units Red Dead Redemption 2: 2nd best-selling title in the U.S. in the past 6 years based on both unit
Slide 13: Rockstar Games: Max Payne, L.A. Noire, Midnight Club
ROCKSTAR GAMES: DIVERSE PORTFOLIO OF INDUSTRY-LEADING OWNED INTELLECTUAL PROPERTY MAX PAYNE Rockstar Games’ most technologically sophisticated and cinematic action-shooter to date Announced that Remedy Entertainment, the creators of Max Payne, will remake the iconic Max Payne and Max Payne 2: The Fa
Slide 14: 2K
2K * Sports, shooter, action, role-playing and strategy titles * Owned IP and long-term licensed brands * 8 wholly owned studios * Relationships with top external studios
Slide 15: NBA 2K Franchise
NBA 2K FRANCHISE BEST-SELLING FRANCHISE basketball simulation property based EXTENDED on dollar sales with NBA 2K Online andl units TA tie US* in China, NBA 2K Mobile, NBA 2K for Apple Arcade and NBA 2kK24: MyTEAM Franchise has sold-in nearly 149 MILLION units worldwide NBA 2K24 marks the franchise’
Slide 16: 2K: Diverse Portfolio of IP: Core
2K: DIVERSE PORTFOLIO OF INDUSTRY-LEADING INTELLECTUAL PROPERTY: CORE BORDERLANDS Critically acclaimed, shooter- looter title Franchise has sold-in nearly 86M units Borderlands 3 is 2k’s fastest selling title and has sold-in nearly 20M units to date Borderlands 2 is 2K’s top-selling title with over
Slide 17: 2K: Diverse Portfolio of IP: Sports
2K: DIVERSE PORTFOLIO OF INDUSTRY-LEADING INTELLECTUAL PROPERTY: SPORTS TopSpin 2K25 On April 26, 2024, 2K and Hangar 13 released TopSpin 2K25, the long-awaited relaunch of the beloved tennis franchise TopSpin 2K25 currently holds a Metacritic average score of 77* Featuring Standard Edition and Gran
Slide 18: Private Division
PRIVATE DIVISION Publishing label focused on bringing titles from the industry’s leading creative talent to market
Slide 19: Private Division Key Releases & Projects
PRIVATE DIVISION KEY RELEASES & PROJECTS No Rest for the Wicked Penny’s Big Breakaway ft Ch () PRIVOTSION No Rest for the Wicked launched on 4/18 for PC Early Access. This new ARPG from Moon Studios has been praised by critics and players for its visceral combat and distinctive art style. The game c
Slide 20: Private Division Key Releases & Projects
PRIVATE DIVISION KEY RELEASES & PROJECTS AFTER US AFTER WS PRIOTEION After Us launched on 5/23/2023. Players explore the corners of a surrealistic post-human world to give life on Earth a second chance in this touching story about sacrifice and hope Private Division publishes The Outer Worlds by Obs
Slide 21: Zynga
ZYNGA Pioneer in social gaming and a leading mobile game publisher Diverse portfolio of highly-engaging, top- grossing games Global player base across 175+ countries Successful track record of M&A execution
Slide 22: Leading Portfolio of Mobile Games
LEADING PORTFOLIO OF MOBILE GAMES CSR Racing 2 =~ Studio: NaturalMotion Launch: 2016* A visually stunning, fast-paced racing, game allowing players to customize their collection of supercars and race against their friends. Golf Rival Studio: StarLark Launch: 2018 A real-time player versus-player gol
Slide 23: Leading Portfolio of Mobile Games
LEADING PORTFOLIO OF MOBILE GAMES Words With Friends Studio: Zynga B Launch: 2017* A word game featuring friendly competition that allows players to quickly connect with their friends and family, while also providing the opportunity to build relationships throughout the game experience. Casual Cards
Slide 24: Approach to Live Services
APPROACH TO LIVE SERVICES Acquisition + Engagement PROVEN FORMULA + Retention + Monetization = Lifetime Value Through our unique approach, user acquisition spend is allocated among studios by delivering bold beats that OUR APPROACH STRONG GAME TEAMS Data Science hit key KPIs EXPERTS IN FREE-TO-PLAY
Slide 25: Diversified Live Services Portfolio
DIVERSIFIED LIVE SERVICES PORTFOLIO PROVEN BRANDS ACROSS POPULAR CATEGORIES ACTION STRATEGY CASUAL INVEST EXPRESS SOCIAL CASINO BOLD BEAT STRATEGY Bold Beats are new content and game play modes designed to attract new audiences, deepen engagement for current players, and bring back lapsed players Ou
Slide 26: Approach to Hyper-Casual
APPROACH TO HYPER-CASUAL Hyper-casual has rapidly grown to become one of the largest and fastest growing categories in mobile LIFETIME B + DOWNLOADS HAIR CHALLENGE )) 260M*DownLoaps As one of the largest hyper-casual publishers in the world, Rollic has created a unique development process that lever
Slide 27: Our Strategies to Drive Growth
OUR STRATEGIES TO DRIVE GROWTH TAKE-TWO INTERACTIVE
Slide 28: Company Growth Drivers
COMPANY GROWTH DRIVERS Strong fundamentals and a healthy balance sheet position us fora long-term trajectory of growth KEY BUSINESS DRIVERS TO GROW OUR SCALE AND ENHANCE OUR MARGINS « Investing in the strongest, most diverse development pipeline in the Company’s history * Promoting engagement and gr
Slide 29: Investing in the Strongest Development Pipeline in Company History
INVESTING IN THE STRONGEST DEVELOPMENT PIPELINE IN THE COMPANY’S HISTORY FY 2025 - TITLES OFFICALLY ANNOUNCED TO-DATE FY 2027* + Top Spin 2K25 (2K) - Launched April 26, 2024 * NBA 2K25 (2k) - Launching Fiscal 2025 , + WWE 2k25 (2k) - Launching Fiscal 2025 Immersive Core 22 + Grand Theft Auto VI - La
Slide 30: Pipeline Definitions
PIPELINE DEFINITIONS IMMERSIVE CORE Titles that have the deepest gameplay and the most hours of content. Examples include our key sports franchises (like PGA 2K and NBA 2k) as well as Grand Theft Auto and Red Dead Redemption (to name a few). INDEPENDENT Externally developed Private Division releases
Slide 31: Promoting Engagement and Growth in Recurrent Consumer Spending
PROMOTING ENGAGEMENT AND GROWTH IN RECURRENT CONSUMER SPENDING — ($a <— KEY GROWTH DRIVERS: * Enhance Live Services across entire Zynga portfolio (including legacy T2 Mobile games) * Create new games * Expand hyper-casual, with a focus on profitability * Pursue high-growth and emerging mobile market
Slide 32: Leveraging Zynga's Best-in-Class Platform
LEVERAGING ZYNGA’S BEST-IN-CLASS PLATFORM ACROSS AN EXPANDED PORTFOLIO OF MOBILE TITLES PLAYERS DIVERSIFIED GAMES PORTFOLIO GLOBAL STUDIOS i f / . t7 aossition WV!) [2] @ B: i - mt Od Gal Gal bol Vol te y i ft ; f f peak (ollic EcHTRA ...7%... Top 5 Mobile Game Publisher in the World Deep Publishing
Slide 33: Progress Report on Our Integration with Zynga
PROGRESS REPORT ON OUR INTEGRATION WITH ZYNGA ¢ We significantly exceeded our cost synergy target of $100 million within two years of closing * Mobile now exceeds 50% of our total Net Bookings and accounts for approximately 64% of recurrent consumer spending OPERATIONAL * Our mobile direct-to-consum
Slide 34: Pursuing Various Emerging Opportunities and New Businesses
PURSUING VARIOUS EMERGING OPPORTUNITIES AND NEW BUSINESS OPPORTUNITIES 9 & ey ihe SUBSCRIPTIONS DIRECT TO STREAMING/CLOUD CONSUMER GAMING V4 WEB WS nw 5 ) aul 3.0) ESPORTS GROWTH MARKETS EMERGING OPPORTUNITIES (WEB3) T2 x
Slide 35: Continued Focus on M&A to Enhance Growth Potential
CONTINUED FOCUS ON M&A TO ENHANCE GROWTH POTENTIAL AND DELIVER LONG-TERM SHAREHOLDER VALUE RECENT ACQUISTIONS peTe RUerOA ri A Socialpoint o> D 5 ? hb studios rynamixyz storemaven buRuvA 500) a eB fi POPCORE yi \ (Hookbang) (FiveM) 2017 2018 2019 2020 2021 2022 2023 FY FY FY FY FY FY T2 2024 FY FY
Slide 36: Our Financials
OUR FINANCIALS
Slide 37: Driving Long-Term Net Bookings Growth
DRIVING LONG-TERM NET BOOKINGS GROWTH ($ in Millions) Reflects our transformative combination with sms ~~ $1,186 $1,147 3,553 $5, a $2,990 $1,228 $4,098 $4,186 $2,180 FY 2020 FY 2021 FY 2022 FY 2023 FY 2024 | Full Game & Other Sales | Recurrent Consumer Spending T2 37
Slide 38: Net Bookings Are Diversified Across Various Platforms
NET BOOKINGS ARE DIVERSIFIED ACROSS VARIOUS PLATFORMS ($ in Millions) % OF FY2024 NET BOOKINGS $5,284 $5,333 MOBILE: 52% PC AND OTHER: 8% $3,555 $3,408 $2,990 CONSOLE: 40% FY 2020 FY 2021 FY 2022 FY 2023 FY 2024 mConsole mPCand Other mMobile T2 ss
Slide 39: Our Culture
OUR CULTURE Our mission is to be the most creative, innovative, and efficient entertainment company in the world TAKE-TWO INTERACTIVE
Slide 40: Our Recognitions
OUR RECOGNITIONS iing ae TERE , 3 |g Take-Two is honored to be recognized by Built In as a 2023 Best Place to Work: T2ONEOF Our employees have spoken! New York City Best Large Places to Work Our company culture is amazing and our San Francisco Best Large Places to Work Great Place to Work Certificat
Slide 41: Our Commitment to Philanthropy
OUR COMMITMENT TO PHILANTHROPY We are committed to supporting numerous charitable organizations throughout the world ¥ A = AR z 4 / RESCUING. g@ INSTITUT (es 5 PASTEUR PAL W'4 THE NIPPON Covenant FOUNDATION House @ Sepa Te) Som ho IMAGE German . sa Red Make-A-Wish. Cross Gamers m ee Lael D FF Satres
Slide 42: Giving Back at Take-Two
GIVING BACK AT TAKE-TWO We recognize our responsibility and capacity to help be a force for good within our society. Whether supporting international, national, or local organizations in the areas where we operate, our Company’s efforts include: ¢ Industry-wide initiatives led by the Entertainment S
Slide 43: Non-GAAP Financial Measure
NON-GAAP FINANCIAL MEASURE In addition to reporting financial results in accordance with U.S. generally accepted accounting principles (GAAP), the Company uses a Non-GAAP measure of financial performance: Adjusted Unrestricted Operating Cash Flow, which is defined as GAAP net cash from operating act
Slide 44: Thank You
THANK YOU TAKE-TWO INTERACTIVE