Take-two Interactive Software, Inc. · NASDAQ:TTWO

Take-two Interactive Software — Investor Presentation (August 2026)

35 slides from Take-two Interactive Software's investor presentation, August 2026

  1. Slide 1: Take-Two Interactive Software, Inc.

    TAKE-TWO INTERACTIVE SOFTWARE, INC. (NASDAQ: TTWO) AUGUST 2026

  2. Slide 2: Cautionary Note: Forward-Looking Statements

    CAUTIONARY NOTE: FORWARD-LOOKING STATEMENTS The statements contained herein, which are not historical facts, including statements relating to Take-Two Interactive Software, Inc.'s ("Take- Two," the "Company," "we," "us," or similar pronouns) outlook, are considered forward-looking statements under f

  3. Slide 3: Company Overview

    COMPANY OVERVIEW Leading multi-platform developer, publisher and marketer of interactive entertainment, the strongest growth segment of the entertainment industry CONSOLE X X PC X X MOBILE X X X 3

  4. Slide 4: Our Approach

    OUR APPROACH our Create hit entertainment experiences delivered on every platform relevant to our audience through a variety of sound business models. STRATEGY isourplanto..... achieve our vision Attract and retain Develop robust incroneatecaia’ Identify and lead new the best talent in paradigms and

  5. Slide 5: Our Long-Tenured Management Team

    OUR LONG-TENURED MANAGEMENT TEAM STRAUSS KARL LAINIE DAN ZELNICK SLATOFF GOLDSTEIN EMERSON CHAIRMAN AND CEO PRESIDENT CFO CHIEF LEGAL OFFICER 19 Years 19 Years 22 Years 21 Years With Take-two With Take-two With Take-two With Take-two 5

  6. Slide 6: Diverse Portfolio of Industry-Leading Intellectual Property

    DIVERSE PORTFOLIO OF INDUSTRY-LEADING INTELLECTUAL PROPERTY 15 FRANCHISES WITH INDIVIDUAL TITLES THAT HAVE SOLD-IN OVER 5 MILLION UNITS MOBILE PORTFOLIO OF ICONIC FOREVER FRANCHISES WITH OVER 10 BILLION DOWNLOADS

  7. Slide 7: Expanded Development Capacity

    EXPANDED DEVELOPMENT CAPACITY We have significantly expanded our development staff headcount to support our pipeline, which is the strongest and most diverse in our company’s history. DEVELOPMENT STUDIO STAFF HEADCOUNT * 10,096 9,998 9,639 8,894 Includes additional development headcount following Zy

  8. Slide 8: Expanding Market Opportunity

    EXPANDING MARKET OPPORTUNITY GLOBAL VIDEO GAME MARKET: FIVE-YEAR FORECAST (In Billions) $234B $218B $225B $197B $208B 2025 2026E 2027E 2028E 2029E Mobile (ex Advertising) Digital PC Digital Console Physical SW (Console + PC) 8 Source: IDG Consulting, August 2026. Excludes hardware and mobile adverti

  9. Slide 9: Strong Industry Dynamics

    STRONG INDUSTRY DYNAMICS Estimated 64% ~$167 BILLION of U.S. population plays video games in-app purchase gross revenue across 3.6 BILLION iOS and Google Play in 2025 global video game players in 2025 Interactive entertainment market estimated to reach There were nearly ~$208 149 BILLION new mobile

  10. Slide 10: Rockstar Games

    ROCKSTAR GAMES • Groundbreaking blockbuster titles • Focused on internally owned and developed IP • 10 internal studios

  11. Slide 11: Rockstar Games: Diverse Portfolio of Owned Intellectual Property (GTA)

    ROCKSTAR GAMES: DIVERSE PORTFOLIO OF INDUSTRY-LEADING OWNED INTELLECTUAL PROPERTY THE GRAND THEFT AUTO SERIES • One of the most successful, iconic and critically acclaimed brands in all of entertainment • Franchise has sold-in nearly 475 million units • GTA VI launching November 19, 2026. Rockstar G

  12. Slide 12: Rockstar Games: Red Dead Redemption Series

    ROCKSTAR GAMES: DIVERSE PORTFOLIO OF INDUSTRY-LEADING OWNED INTELLECTUAL PROPERTY THE RED DEAD REDEMPTION SERIES • Series has sold-in nearly 116M units worldwide • Red Dead Redemption 2 sold-in over 87M units • Red Dead Redemption 2: #3 best-selling title of the past 8 years in the US based on both

  13. Slide 13: Rockstar Games: Max Payne, L.A. Noire, Midnight Club

    ROCKSTAR GAMES: DIVERSE PORTFOLIO OF INDUSTRY-LEADING OWNED INTELLECTUAL PROPERTY MAX PAYNE L.A. NOIRE MIDNIGHT CLUB • Rockstar Games’ most technologically • Utilized revolutionary facial animation • The Midnight Club franchise created the sophisticated and cinematic action- technology and deep stor

  14. Slide 14: 2K

    2K • Sports, shooter, action, role-playing and strategy titles • Owned IP and long-term licensed brands • 9 wholly owned studios

  15. Slide 15: NBA 2K Franchise

    NBA 2K FRANCHISE BEST-SELLING One of the basketball simulation property based TOP on dollar sales CONTRIBUTORS and units in the world* to TTWO’s recurrent consumer spending Franchise has sold-in nearly 175 MILLION units worldwide FRANCHISE EXTENDED with NBA 2K Online One of the and NBA 2K ALL-STARS

  16. Slide 16: 2K: Core Intellectual Property

    2K: DIVERSE PORTFOLIO OF INDUSTRY-LEADING INTELLECTUAL PROPERTY: CORE BORDERLANDS MAFIA • Critically acclaimed, shooter-looter title • Mafia: The Old Country was released • with 100M+ franchise unit sales on August 8, 2025 • Borderlands 3 is 2K’s fastest selling title • Prior to launch, over 2.9M ga

  17. Slide 17: 2K: Sports Intellectual Property

    2K: DIVERSE PORTFOLIO OF INDUSTRY-LEADING INTELLECTUAL PROPERTY: SPORTS WWE 2K26 • In March 2026, 2K and Visual Concepts released WWE 2K26, which was critically well-received, including Metacritic scores of 81 on Nintendo Switch 2 and 80 on PC. • The title boasts improvements and additions to every

  18. Slide 18: Zynga

    ZYNGA • Pioneer in social gaming and a leading mobile game publisher • Diverse portfolio of highly-engaging, top-grossing games that has been downloaded over 10 billion times on mobile • Global player base across 175+ countries • Successful track record of M&A execution

  19. Slide 19: Leading Portfolio of Mobile Games

    LEADING PORTFOLIO OF MOBILE GAMES CSR Racing 2 Empires & Puzzles FarmVille 3 Studio: NaturalMotion Studio: Small Giant Games Studio: Zynga Launch: 2016* Launch: 2017 Launch: 2021** A visually stunning, fast-paced racing, game A blend of approachable match-3 battles and A franchise of games where pla

  20. Slide 20: Leading Portfolio of Mobile Games

    LEADING PORTFOLIO OF MOBILE GAMES Words With Friends Zynga Poker Studio: Zynga Studio: Zynga Social Slots Launch: 2017* Launch: 2007 Studio: Zynga A word game featuring friendly competition that An exciting card game that allows players to A portfolio of slots games that deliver players allows playe

  21. Slide 21: Approach to Live Services

    APPROACH TO LIVE SERVICES PROVEN FORMULA Acquisition + Engagement + Retention + Monetization = Lifetime Value Through our unique approach, user acquisition spend is allocated among studios by delivering bold beats that hit key KPIs OUR APPROACH STRONG EXPERTS DIVERSIFIED GAME TEAMS IN FREE-TO-PLAY P

  22. Slide 22: Diversified Live Services Portfolio

    DIVERSIFIED LIVE SERVICES PORTFOLIO PROVEN BRANDS ACROSS POPULAR CATEGORIES ACTION STRATEGY CASUAL INVEST EXPRESS SOCIAL CASINO BOLD BEAT STRATEGY Bold Beats are new content and game play modes designed to attract new audiences, deepen engagement for current players, and bring back lapsed players Ou

  23. Slide 23: Shift to Hybrid Series

    SHIFT TO HYBRID SERIES Continuing to develop and support its leading hyper-casual portfolio, Rollic has evolved their unique development process to expand with a hybrid+ catalog focusing on longer lasting engagement in individual 3.9B+ ROLLIC LIFETIME DOWNLOADS titles. COLOR BLOCK JAM This hybrid se

  24. Slide 24: Our Strategies to Drive Growth

    OUR STRATEGIES TO DRIVE GROWTH

  25. Slide 25: Our Strategy Is Our Plan to Achieve Our Vision

    OUR STRATEGY IS OUR PLAN TO ACHIEVE OUR VISION Create hit entertainment experiences delivered on every platform relevant to our audience through a variety of sound business models. Attract and retain the Identify and lead new Develop robust player best talent in the Increase scale Increase profitabi

  26. Slide 26: Investing in the Strongest Development Pipeline in the Company's History

    INVESTING IN THE STRONGEST DEVELOPMENT PIPELINE IN THE COMPANY’S HISTORY * FY27-29 release estimates provided as of May 21, 2026. ** Several changes have been made from the prior count provided in May 2025: 1) New title categories are provided on Slide 27; 2) in the interest of precision, we are now

  27. Slide 27: Pipeline Definitions

    PIPELINE DEFINITIONS MOBILE Any title released on a mobile platform. In the interest of precision, we are now only counting mobile games in our pipeline that have been specifically scheduled for worldwide launch within the three-year window. Excludes hyper-casual games. SPORTS All sports titles. COR

  28. Slide 28: Continued Focus on M&A to Enhance Growth Potential

    CONTINUED FOCUS ON M&A TO ENHANCE GROWTH POTENTIAL AND DELIVER LONG-TERM SHAREHOLDER VALUE RECENT ACQUISTIONS (Hookbang) (FiveM) 2021 2022 2023 2024 2025 FY FY FY FY FY 28

  29. Slide 29: Our Operating Performance

    OUR OPERATING PERFORMANCE

  30. Slide 30: Driving Long-Term Net Bookings Growth

    DRIVING LONG-TERM NET BOOKINGS GROWTH ($ in Millions) $6,721 $5,648 $1,477 $5,284 $5,333 Reflects our transformative combination with Zynga $1,149 $1,186 $1,147 $3,408 $1,228 $5,244 $4,186 $4,499 $4,098 $2,180 FY 2022 FY 2023 FY 2024 FY 2025 FY 2026 Full Game & Other Sales Recurrent Consumer Spendin

  31. Slide 31: Net Bookings Are Diversified Across Various Platforms

    NET BOOKINGS ARE DIVERSIFIED ACROSS VARIOUS PLATFORMS ($ in Millions) % OF FY2025 NET BOOKINGS $6,721 MOBILE: 49% $5,648 PC AND OTHER: $5,284 $5,333 11% $3,301 $2,872 $2,502 $2,758 $3,408 $405 $733 CONSOLE: 40% $563 $602 $609 $425 $2,687 $2,440 $2,180 $2,150 $2,167 FY 2022 FY 2023 FY 2024 FY 2025 FY

  32. Slide 32: Our Culture

    OUR CULTURE We seek excellence in everything we do. We are ambitious, we persevere, we aim to win. We believe that best-in-class performance is consistent with mutual respect and kindness

  33. Slide 33: Our Recognitions

    OUR RECOGNITIONS America’s Greatest Workplaces World’s Best America’s Best Midsize for Inclusion Employers Companies 2025 2025 2025 America’s Greatest Workplaces America’s Dream for Culture, Belonging & Employers Community 2025 2026 America’s Most Admired America’s Best Midsize Workplaces Employers

  34. Slide 34: Giving Back at Take-Two

    GIVING BACK AT TAKE-TWO We recognize our responsibility and capacity to help be a force for good within our society. Whether supporting international, national, or local organizations in the areas where we operate, our Company’s efforts include: • Industry-wide initiatives led by the Entertainment S

  35. Slide 35: Thank You

    THANK YOU TAKE-TWO INTERACTIVE

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