All In! Games Sa · GPW:ALG
All In! Games Sa — Investor Presentation (June 2023)
16 slides from All In! Games Sa's investor presentation, June 2023
Slide 1: Strategic Change in All iN! Games S.A.
STRATEGIC CHANGE IN ALL iN! GAMES S.A.
Slide 2: Focus on Game Development
FOCUS ON GAME DEVELOPMENT Reduced Further development Production of games commitment of production in cooperation with in publishing competence global publishers
Slide 3: Letter from the CEO
Dear All, I am pleased to present the results of our long term analysis, which has led the management of All in! Games S.A. to make key strategic decisions.. Following the publication of this strategy, All in! Games declares a new chapter in its development. Significant investments in production tea
Slide 4: Achievements
ACHIEVEMENTS: GHOSTRUNNER CHERNOBYLITE IRONBIRD PHANTOM PUBLISHING SUCCESS PUBLISHING SUCCESS CREATIONS HELLCAT DEVELOPMENT OF OWN PRODUCTION/ CURRENT THE PRODUCTION TEAM NEGOTIATIONS WITH GLOBAL AND BRAND LEADERS IN THE PUBLISHING MARKET
Slide 5: Why do we terminate our publishing activities?
WHY DO WE TERMINATE OUR PUBLISHING ACTIVITIES? Unsatisfactory sales High entry barriers in Higher profitability performance markets dominated by and quality of established players internally produced games
Slide 6: Current status of All in! Games in the publishing market
CURRENT STATUS OF ALL iN! GAMES IN THE PUBLISHING MARKET: Continuous monetization Gradual termination of current All in! Games of partnerships with portfolio external developers All in! Games will continue to generate revenue from previously released games but does not plan to acquire additional tit
Slide 7: All in! Games has no plans to acquire more titles
ALL iN! GAMES HAS NO PLANS TO ACQUIRE MORE TITLES BECAUSE IT WILL FOCUS ON: Own development Internally created Publishing of own games studios original IPs, including in partnerships with Phantom Hellcat global publishers
Slide 8: Game market condition
GAME MARKET REVENUE GROWTH IN PC/CONSOLE 212.9 GAMING INSUTRY 2015- million 172.1 CONDITION: million NUMBER OF SOLD UNITS (TOTAL) 131.4 million Nintendo Switch, PlayStation 5, Xbox Series S|X 86.3 million 40.8 30.6 million 14.1 million million GLOBAL MARKET VALUE PC/CONSOLES 2017 2018 2019 2020 2021
Slide 9: All in! Games business model
ALL IN! GAMES BUSINESS MODEL Production - All in! Games role Further development of Game pre-production/ Signing contract with the the game under contract prototyping publisher with a publisher Investment by All in! Games in next Profit-sharing with the Release/launch titles and incubation of publis
Slide 10: Group structure
GROUP STRUCTURE ALL IN! GAMES S.A. IRONBIRD TAMING HAPPY LITTLE CREATIONS S.A. CHAOS S.A. MOMENTS S.A.
Slide 11: Our development studios
OUR DEVELOPMENT STUDIOS IRONBIRD TAMING CREATIONS HAPPY LITTLE CHAOS MOMENTS Creating action-adventure Working on games with games with a unique graphic Reaching new users primarily experimental gameplay style and particular focus on through the Nintendo Switch mechanics for PC, PlayStation, gamepla
Slide 12: Structure of in-house studios
STRUCTURE OF IN-HOUSE STUDIOS STUDIO HEAD CREATIVE ART TECH DIRECTOR DIRECTOR DIRECTOR GAME RESEARCH LAB PRODUCERS ARTISTS GAME PROGRAMMERS & ANIMATORS DESIGNERS
Slide 13: Phantom Hellcat
NTOM HELLCAT PHANTOM HELLCAT: All in! Games’ most advanced title in production At the “vertical slice” stage - a fully playable part of the game Game dedicated to a wide audience Advanced discussions with global publishers
Slide 14: Key events in 2022-2023
KEY EVENTS IN 2022-2023: March 2022 - redefinition of All In Games’ current development path, changes in the board of directors, new CEO Marcin Kawa August 2022 – presentation of Phantom Hellcat game trailer at GamesCom in Cologne - significant interest from gamers and specialized media October 2022
Slide 15: 2023 objectives
2023 OBJECTIVES Publishing agreement with a global publisher regarding Phantom Hellcat Further production of Phantom Hellcat by Ironbird Creations studio Taming Chaos studio continues to work on the pre-production of the Project Rush game and will begin talks with interested publishers Early concept
Slide 16: www.allingames.com ir@allingames.com
www.allingames.com ir@allingames.com