Ten Square Games Sa · GPW:TEN

Ten Square Games Sa — Q4 2025 Earnings Presentation

47 slides from Ten Square Games Sa's earnings presentation, Mar 24, 2026

  1. Slide 1: Q4 & 2025 presentation

    Q4 & 2025 presentation March 24th, 2026

  2. Slide 2: 2025: Strong operational year and a transition toward future growth

    2025: Strong operational year and a transition toward future growth

  3. Slide 3: 2025: a strong operational progress, foundation for future growth

    2025: a strong operational progress, FOUNDATION FOR FUTURE GROWTH 2025 was a good year for TSG and we enter 2026 with strong momentum, a clear strategy and a pipeline of projects ready to scale Strong operations progress, driven by a strategic shift, not yet reflected in financial results AI 3

  4. Slide 4: 2025: Strengthening the foundation for TSG's next growth phase

    2025: STRENGTHENING THE FOUNDATION FOR TSG’S NEXT GROWTH PHASE Foundation growth drivers future Trophy Hunter ■ first successful new game launch Strengthening the core portfolio in almost three years ■ major product improvements in Fishing Investing in future growth ■ strong scaling after global lau

  5. Slide 5: Product update: Performance & Key Initiatives

    product update: Performance & Key Initiatives

  6. Slide 6: Core titles generating strong cash flows with stable monetization backbone

    CORE TITLES GENERATING STrong CASH FLOWS WITH STable monetization backbone Bookings and marketing expense (PLN M) & Large-scale titles with global player base M PLN Core titles generated 74.1% of Group bookings in 2025 Fishing Clash and Hunting Clash remain the financial backbone of TSG, generating s

  7. Slide 7: Real flight simulator: Subscription as a stable revenue pillar

    Real flight simulator: Subscription as a Stable revenue Pillar SUBSCRIPTION-BASED MODEL recurring revenues high player retention long lifecycle products Real flight Simulator: consistent bookings growth Real Combat Simulator: available globally on all platforms since October 7, 2025 Development focu

  8. Slide 8: Wings of Heroes

    Wings of Heroes SCALING SUCCESSFULLY WITH RECORD BOOKINGS Profitable scaling of user acquisition record high bookings in Q4 2025 and in 2025 Q4 2025 2025 M PLN PLN 9.8 M PLN 31.8 M +16.7% q-o-q +66.0% y-o-y In 2025 the team focused on developing game depth, improving quality of game and adding new fe

  9. Slide 9: Trophy Hunter

    Trophy Hunter rapidly EMERGING AS A KEY GROWTH DRIVER Fastest scaling title in TSG history Trophy Hunter rapidly scaling after global launch: real combat ■ increasing contribution to Group bookings simulator ■ PLN 10.2M bookings in Q4 2025 – already the M PLN 3rd largest title in the Group ■ strong

  10. Slide 10: Scaling a new gameplay line

    SCALING A NEW GAMEPLAY LINE

  11. Slide 11: Medal Hunter: replicating the Trophy Hunter gameplay model in a new genre

    Medal Hunter: replicating the Trophy Hunter gameplay model in a new genre Military-themed PvP action game ■ Multiple target types: aircraft, warships and tanks ■ Varied battlefields across historical and geographical environments ■ Designed for scalable UA and competitive gameplay ■ Hybrid monetizati

  12. Slide 12: Evolution of the TSG Store into D2C Platform

    Evolution of the TSG StorE into D2C Platform

  13. Slide 13: TSG Store share diluted by strong growth of new non-store titles

    TSG STORE SHARE DILUTED BY STRONG GROWTH OF NEW NON-STORE TITLES 18.7% TSG Store’s share of TSG Store in Group bookings % share of Group bookings (December 2025) impacted by: ■ stable TSG Store share in Fishing Clash bookings (32.0% December 2025) ■ declining share of TSG Store in Hunting Clash (16.

  14. Slide 14: TSG expands D2C model beyond TSG Store

    TSG EXPANDS D2C MODEL BEYOND TSG STORE NEW D2C OPPORTUNITIES IN THE US TSG D2C platform Recent regulatory changes enable alternative payment methods in games in the US TSG Store Alternative payment methods BENEFITS USA Global reach ■ no complex infrastructure needed ■ lower platform fees & ■ faster

  15. Slide 15: Increasing openness of platform ecosystems

    INCREASING OPENNESS OF PLATFORM ECOSYSTEMS TODAY BEFORE BREAKTHROUGH Growing openness USA: ■ Closed ecosystems Epic vs Apple / Google ■ external web store with possibility ■ Full control by Apple 2023/2024 to promote it in game & Google ~30% fee ■ alternative payment methods Regulatory ■ first signal

  16. Slide 16: Financial results

    Fond ai a. " BS tage Oe tensquare games he a oe he \o’ FINANCIAL — RESULTS

  17. Slide 17: 2025: Shift of marketing spend towards growth drivers

    2025: SHIFT OF MARKETING SPEND TOWARDS GROWTH DRIVERS Higher UA investments reduce short-term EBITDA and profitability with prospects of driving long - term growth M PLN Q1 2025 Q2 2025 Q3 2025 Q4 2025 Bookings Marketing spend Adjusted EBITDA Bookings MARKETING SPEND Adjusted EBITDA Net profit Q4 202

  18. Slide 18: Financial results in 2025

    financial results in 2025 PLN m Q1’24 Q2’24 Q3’24 Q4’24 2024 Q1’25 Q2’25 Q3’25 Q4’25 2025 1 In 2025 Group bookings decreased by 11.5% y/y mainly as a result of declines in main titles Fishing Clash and Hunting Revenues from 100.1 98.0 94.0 94.4 386.5 96.7 84.4 90.4 90.4 361.9 Clash. In Q4’25 booking

  19. Slide 19: Strong cash flow generation despite high investment in future growth

    strong Cash flow generation despite high investment in future growth M PLN Q1’24 Q2’24 Q3’24 Q4’24 Q1’25 Q2’25 Q3’25 Q4’25 Adjusted EBITDA 27.5 27.3 26.5 28.4 30.5 27.0 22.1 18.5 Growing cash position at the Net Cash Flows from Operating Activities 32.4 26.8 28.1 26.5 30.0 26.3 27.0 14.6 end of Q4 2

  20. Slide 20: Important additional information: MSOP

    important additional information: MSOP

  21. Slide 21: Target for the second tranche 2026-2028

    target for the second tranche 2026-2028 Proposed financial performance condition for the second tranche of MSOP submitted for the approval of Extraordinary General Meeting on 21 April 2026 by Supervisory Board Adjusted EBITDA with marketing cost recognition over time % of shares for 2026-2028 allocat

  22. Slide 22: New growth model of games

    new growth model of games Temporary delay between Early launch UA first UA investment and revenues Shift in growth model Previous development model New model increased time lag between (core titles ) UA investment and bookings (growth titles ) Product ready Early product Investment ↓ based on ↓ new K

  23. Slide 23: Ambitious target for Tranche II MSOP in a new operating model

    ambitious target for Tranche ii MSOP in a new operating model Target reflects a structurally different growth profile Core titles: stable but no longer a major growth driver New titles: upfront UA investment ahead of monetization Regular pipeline of new launches to follow the same pattern of UA inve

  24. Slide 24: Proposed changes to the tranche II & III

    proposed changes to the tranche II & III Proposed changes for I TRANCHE - no changes II TRANCHE & III TRANCHE 2025-2027 2026-2028 & 2027-2029 CUMULATIVE 3-YEARS FINANCIAL RESULT Financial performance condition 80% WEIGHT 60% WEIGHT TSG STOCK PERFORMANCE higher by 10 pp than WIG index Market cONDITIO

  25. Slide 25: Marketing costs gradually recognized in Adjusted EBITDA

    Marketing costs gradually recognized in Adjusted EBITDA Marketing costs are gradually recognized in Adjusted EBITDA depending on when the spend occurred before the end of a tranche. % of marketing cost marketing spend Impact on Adjusted EBITDA in time: recognized in before tranche end Adjusted EBITD

  26. Slide 26: Example of theoretical impact of gradual UA cost recognition on Adjusted EBITDA

    Example of THEORETICAL Impact of gradual UA cost recognition on Adjusted EBITDA Illustrative scenario assuming global launch in the final year of the tranche in PLN M Q1 2028 Q2 2028 Q3 2028 Q4 2028 Total Project EXAMPLE bookings in the final year of the tranche 0.5 1.0 2.0 6.0 9.5 Project EXAMPLE UA

  27. Slide 27: TSG's commitment to maximize shareholders returns

    tsg’s commitment to maximize shareholders returns

  28. Slide 28: History of profit distribution to shareholders

    History of profit DiSTRIBUTION TO shareholders* PLN 549 M distributed to shareholders in the form of dividend (PLN 416 M) and buyback (PLN 133 M) till 2026 TSG’s Board recommendation to pay out PLN 63.7 M in the form of dividend *TSG became publicly listed company in May 2018. Presented profit distri

  29. Slide 29: Sharing profits with shareholders PLN 63.7 M

    sharing profits with shareholders Dividend proposal demonstrating TSG’s commitment to shareholders submitted for the approval by General Meeting of Shareholders PLN 63.7 M The proposal exceeds TSG’s dividend policy of to be paid out to shareholders in the form of dividend in 2026 allocation of up to

  30. Slide 30: Rortos: Corporate update

    rortos: Corporate update

  31. Slide 31: Rortos: final earn-out payment in 2026 and management continuity

    RORTOS: FINAL EARN-OUT PAYMENT IN 2026 AND MANAGEMENT CONTINUITY Earn-out payments in PLN m linked to Rortos performance Strategic contribution of Rortos (2021–2025) ■ strong position in flight simulation genre ■ recurring subscription revenues ■ long lifecycle products Completion of earn-out payment

  32. Slide 32: Investor's calendar

    Investor’s calendar

  33. Slide 33: Investor's calendar

    Investor’s calendar Company news flow: ■ Q1 2026 Sales Update – early April 2026 ■ General & Extraordinary Meeting of Shareholders - April 21, 2026 ■ Q1 2026 Financial report - May 11, 2026 Investors’ conferences: ■ mBank conference - 19-20 May, 2026, Kazimierz Dolny ■ Erste: The Finest CEElection Eq

  34. Slide 34: Summary

    re ics & ten square games S q SUMMARY —_-

  35. Slide 35: Strengthening the core while investing in the next wave of growth

    STRENGTHENING THE CORE WHILE INVESTING IN THE NEXT WAVE OF GROWTH Strong core portfolio Growth drivers Pipeline of new projects Future growth drivers Medal Hunter technical launch planned for Q2 large-scale titles with significant long-term successful launch of Trophy Hunter – already among 2026 mone

  36. Slide 36: Thank you!

    Thank you! Contact details: Nina Graboś – IR, PR & ESG Director nina.grabos@tensquaregames.com

  37. Slide 37: Financial results

    Financial results

  38. Slide 38: Balance sheet

    Balance sheet Selected positions in k PLN* 31.03.24 30.06.24 30.09.24 31.12.24 31.03.25 30.06.25 30.09.25 31.12.2025 ASSETS Fixed assets 214,234 212,420 208,412 206,436 198,609 198,595 198,771 194,253 Receivables 36,253 33,742 32,760 33,155 31,788 27,746 29,104 33,479 Cash and cash equivalents 76,78

  39. Slide 39: Profit and loss report

    Profit and loss report Selected positions in k PLN Q1’24 Q2’24 Q3’24 Q4’24 2024 Q1’25 Q2’25 Q3’25 Q4’25 2025 Revenues from sales 100,118 97,998 93,979 94,357 386,543 96,653 84,435 90,384 90,431 361,903 Bookings 99,661 96,230 102,306 99,939 398,136 90,461 81,396 84,993 95,499 352,350 Fishing Clash 61

  40. Slide 40: Cash flow report

    Cash flow report Selected positions in k PLN Q1’24 Q2’24 Q3’24 Q4’24 2024 Q1’25 Q2’25 Q3’25 Q4’25 2025 OPERATING ACTIVITIES Profit/loss before tax 20,720 23,266 13,888 16,227 74,102 30,280 22,427 19,649 13,261 85,618 Total adjustments 13,803 (1,784) 16,397 12,627 41,043 0,9 6,113 8,426 5,106 20,532 A

  41. Slide 41: Method of determining adjusted EBITDA

    Method of determining adjusted EBITDA Selected items of the P&L Statement in k PLN Q1’24 Q2’24 Q3’24 Q4’24 2024 Q1’25 Q2’25 Q3’25 Q4’25 2025 Operating profit IFRS 19,108 23,278 15,607 18,247 76,241 30,619 23,662 21,678 11,742 87,700 Amortisation +4,506 +4,429 +3,953 +3,873 +16,761 +3,173 +3,113 +3,28

  42. Slide 42: General and administrative costs

    General AND administrative costs General administrative costs (PLN k) Q1’24 Q2’24 Q3’24 Q4’24 2024 Q1’25 Q2’25 Q3’25 Q4’25 2025 Recurring costs 6,288 6,905 6,453 6,554 26,201 6,087 5,996 5,405 6,029 23,517 Salaries, subcontractor services 3,039 3,011 3,081 2,749 11,881 2,826 2,924 2,690 2,564 11,004

  43. Slide 43: Ten Square Games group: team

    Ten Square Games group: team Total: 335 Source: Company’s data as of 31 December 2025; MJ Evergreen: Let’s Fish, Wild Hunt, Airline Commander Other games: Rortos+Medal Hunter Shared serviced related to games: Customer support, Localization, Marketing, Analysis, R&D 43

  44. Slide 44: Accounting principles for revenues – IFRS 15

    Accounting principles for revenues – IFRS 15 Virtual currency ■ Payment -> a player purchases virtual currency Bookings Sales revenue ■ Revenue -> the player uses the virtual currency to purchase a virtual goods (e.g. rods, lure packs) +/ - ■ Deferred revenue -> unused balance of virtual currency bo

  45. Slide 45: Introduction to the change: marketing investments recovered over player lifetime

    INTRODUCTION TO THE CHANGE: MARKETING INVESTMENTS IS RECOVERED OVER PLAYER LIFETIME TSG invests in user acquisition only when lifetime player revenues exceed acquisition costs Investing in User Acquisition: ■ user acquisition cost is incurred upfront - at point 0 ■ player revenues accumulate over ti

  46. Slide 46: Legal disclaimer

    Legal disclaimer ■ Neither this presentation (the “Presentation”, references to which shall be deemed to include any information which has been or may be supplied in writing or orally in connection herewith or in connection with any further enquiries) nor any copy of it nor the information contained

  47. Slide 47: Thank you!

    Thank you! Contact details: Nina Graboś – IR, PR & ESG Director nina.grabos@tensquaregames.com

Ten Square Games — Q4 2025 Earnings Presentation on 6ix