Gaming Realms Plc · LSE:GMR

Gaming Realms — Investor Presentation (April 2022)

26 slides from Gaming Realms's investor presentation, April 2022

  1. Slide 1: Positioned for Growth

    POSITIONED FOR GROWTH Developer and licensor of award-winning real-money and social games. Trusted by millions of players and the world’s biggest brands. APRIL 2022

  2. Slide 2: Introduction to Gaming Realms

    INTRODUCTION TO GAMING REALMS

  3. Slide 3: Our Executive Team

    OUR EXECUTIVE TEAM Michael Buckley Mark Segal Executive Chairman CFO & COO Co-Founder Co-Founder Finance Director Chairman digital Finance Director Founder Director entertainment Chairman Copyright. All Rights Reserved. Gaming Realms 2022. 3

  4. Slide 4: Our Management Team

    OUR MANAGEMENT TEAM Peter Russell Hans Winkelmann Chief Technology Officer Product Director Craig Falciglia Gareth Scott Business Development Commercial Director North America Rest of the World Copyright. All Rights Reserved. Gaming Realms 2022. 4

  5. Slide 5: A Cut-Through Product Suite

    A CUT-THROUGH PRODUCT SUITE A Leading Player in Real Money and Social Gaming GAME DEVELOPER SLINGOTM REAL MONEY DISTRIBUTION & & & PLATFORM LICENSOR SCRATCH SOCIAL (RGS) Copyright. All Rights Reserved. Gaming Realms 2022. 5

  6. Slide 6: Diversified Across the Value Chain

    DIVERSIFIED ACROSS THE VALUE CHAIN Participating in Multiple Segments of the Ecosystem CONTENT LICENSING BRAND LICENSING SOCIAL GAMING (CORE BUSINESS) B2B B2B B2C SlingoTM Lottery SlingoTM + + Unique Game Format Scratch Cards Arcade Share in Social SlingoTM Operator Success Slots Casino Diverse Reve

  7. Slide 7: A Highly Cash Generative Model

    A HIGHLY CASH GENERATIVE MODEL Robust and Efficient GAMES OPERATORS PLAYERS Develop and Marketing and Deposit and Distribute Player Management Play Performance Based Revenue Share Bets and Gaming revenues Copyright. All Rights Reserved. Gaming Realms 2022. 7

  8. Slide 8: A Premium Global Client Base

    A PREMIUM GLOBAL CLIENT BASE Long Term Relationships with 100+ Leading Brands of the World Copyright. All Rights Reserved. Gaming Realms 2022. 8

  9. Slide 9: High Growth & Profitable Business

    HIGH GROWTH & PROFITABLE BUSINESS Significant Operational and Financial Momentum 60 100 50 80 40 GAMES 60 OPERATORS 30 40 20 20 10 - - Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 2017 2018 2019 2020 2021 2022 2017 2018 2019 2020 2

  10. Slide 10: Performance and Scale

    PERFORMANCE AND SCALE KPIs at a Glance £14.7m 70% 100% £5.7m ($7.4m) ($19.9m) Regulated Revenue Revenue CAGR Adj EBITDA Partners 2021 2019 - 2021 2021 100 + 10 62 3.4m Clients Regulated Countries Full Time Employees Unique Players 2021 142% 14% 57 99%+ US Revenue Growth ROW Revenue Growth Games Dist

  11. Slide 11: Diverse Distribution

    DIVERSE DISTRIBUTION Constant Expansion and Highly Adaptable to Regulatory Changes Denmark Sweden Quebec Netherlands United Kingdom Ontario Portugal Estonia and Latvia Michigan Spain Lithuania Pennsylvania Connecticut Mexico Romania New Jersey Malta Italy Greece Colombia Live 2022 Copyright. All Rig

  12. Slide 12: Financial Results

    FINANCIAL RESULTS FY2021 Income Statement FY 2021 FY 2020 HIGH MARGIN GROWTH Group £m £m ✓ High revenue growth – quarterly compound growth Revenue 14.7 11.4 of 18% since Q1 2018 for content licensing Marketing -0.4 -0.4 ✓ Includes 1 off brand licence in Q2 '21 ✓ Low variable costs – FY 2021: 17% of

  13. Slide 13: Investment Case

    , © camine REALMS INVESTMENT CASE

  14. Slide 14: Investment Case

    INVESTMENT CASE Clear and Attainable Growth Opportunities in Profitable Business 1 Operating in a large and growing international market. Highly profitable and highly scalable 2 Slingo TM is a unique game format and brand which resonates with consumers – creating a new genre 3 Strong partnerships wi

  15. Slide 15: A Rapidly Expanding Global TAM

    INVESTMENT CASE A Rapidly Expanding Global TAM 2026E £ 33.1B GROSS GAMING REVENUE TODAY £ 13.3B GROSS GAMING REVENUE 10 YEARS AGO £ 1.3B GROSS GAMING REVENUE Source: iCasino Gross Gaming Revenue in GBP: H2 Gambling Capital Global Summary April 2022 Copyright. All Rights Reserved. Gaming Realms 2022.

  16. Slide 16: Powerful Existing Licensed Content Portfolio

    INVESTMENT CASE Powerful Existing Licensed Content Portfolio Copyright. All Rights Reserved. Gaming Realms 2022.

  17. Slide 17: Additional 3rd Party Content Launching in 22

    INVESTMENT CASE Additional 3rd Party Content Launching in 2022 12 x Copyright. All Rights Reserved. Gaming Realms 2022.

  18. Slide 18: Content Integrated With All Major Online Casino Aggregation Platforms

    INVESTMENT CASE Content Integrated With All Major Online Casino Aggregation Platforms Copyright. All Rights Reserved. Gaming Realms 2022. 18

  19. Slide 19: Customer Growth and New Content Driving Strong Revenue Growth

    INVESTMENT CASE Customer Growth and New Content Driving Strong Revenue Growth 3,500,000 130 3,000,000 110 # Customers/Games 2,500,000 Revenue (£) 90 2,000,000 70 1,500,000 1,000,000 50 500,000 30 - 10 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 2017 2018 2019 2020 2021 2022 Revenue Game

  20. Slide 20: North America Market: Significant Opportunity

    INVESTMENT CASE North America Market: Significant Opportunity for Gaming Realms. 22.1 19.8 ONLINE CASINO 17.7 GROSS WIN (US$ BN) 15.5 6.5 4.5 1.9 0.4 0.5 0.8 2017 2018 2019 2020 2021p 2022e 2023e 2024e 2025e 2026e Source: H2GC Global Summary April 2022 Copyright. All Rights Reserved. Gaming Realms 2

  21. Slide 21: Launching New Partners in US at Speed

    INVESTMENT CASE Launching New Partners in US at Speed 40 NUMBER OF US PARTNERS LAUNCHING GAMING REALMS CONTENT US GROWTH 30 ✓ Live in 4 North American States 20 ✓ Direct integrations with 98% of the market ✓ Multi State Deals with 17 operators 10 ✓ Dedicated North American team ✓ Online Casino bigge

  22. Slide 22: Existing US Content Licensing Momentum Scaling at Pace

    INVESTMENT CASE Existing US Content Licensing Momentum Scaling at Pace 2,000,000 1,500,000 GAMING REALMS QUARTERLY US CONTENT LICENCING REVENUE (USD) 1,000,000 500,000 - Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 2017 2018 2019 2020 2021 2022 Copyright. All Rights Reserved. Gaming Real

  23. Slide 23: Positioned for Growth

    . ‘ " GAMING IRTEVANLR VARS) POSITIONED FOR GROWTH

  24. Slide 24: Disclaimer

    DISCLAIMER These presentation slides and the accompanying verbal presentation (together the “Presentation Materials”) are confidential. The Presentation Materials do not constitute an offer of transferable securities to the public for the purposes of section 85 FSMA. The Presentation Materials are e

  25. Slide 25: Appendix

    GAMING REALMS APPENDIX

  26. Slide 26: Balance Sheet

    BALANCE SHEET FY2021 Balance Sheet FY 2021 FY 2020 Group £m £m Non-Current Asset 12.4 12.2 Current assets 3.3 3.5 (excl cash and cash equivalents) Cash and cash equivalents 4.4 2.1 Current liabilities -6.6 -2.3 Net Current Assets 1.1 3.3 Non-Current Liabilities -0.4 -4.6 Net Assets 13.1 10.9 Copyrig

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