Cd Projekt S.a. · GPW:CDR

Cd Projekt — FY2015 Earnings Presentation

34 slides from Cd Projekt's earnings presentation, March 2016

  1. Slide 1: CD PROJEKT Group 2015 Financial Results and Summary of Business Strategy

    CD PROJEKT GROUP 2015 FINANCIAL RESULTS AND SUMMARY OF BUSINESS STRATEGY ADAM KICIŃSKI President, Joint CEO PIOTR NIELUBOWICZ Member of the Board, CFO

  2. Slide 2: Agenda

    AGENDA 2012-2015 business strategy – 2015 financial summary of implementation results 2016-2021 business strategy Q&A session and incentive program

  3. Slide 3: 2012-2015 Business Strategy – Summary of Implementation

    2012-2015 BUSINESS STRATEGY – SUMMARY OF IMPLEMENTATION

  4. Slide 4: Sales of Our Games: 20M The Witcher

    SALES OF OUR GAMES 20 M THE WITCHER THE WITCHER 2: ASSASSINS OF KINGS THE WITCHES 3: WILD HUNT

  5. Slide 5: 390M PLN Net Result for 2012-2015

    NET RESULT FOR 2012-2015 390 M PLN 168% OF INCENTIVE PROGRAM GOAL

  6. Slide 6: 2011-2015 Share Price Increase vs WIG Index

    2011-2015 SHARE PRICE INCREASE 353% 25.6% INCREASE IN WIG INDEX

  7. Slide 7: 800 Awards

    _ = _z = waned | pr un ~ iw . a! 800 AWARDS i! Sh COUR 3 &* | — ’ re -4

  8. Slide 8: The Witcher 3 – Most Talked-About Game in Online Media

    THE WITCHER 3 – MOST TALKED-ABOUT GAME IN ONLINE MEDIA 51 098 S O U R C E : I C O PA R T N E R S

  9. Slide 9: 2015 Financial Results

    2015 FINANCIAL RESULTS

  10. Slide 10: CD PROJEKT Group - Profit and Loss

    CD PROJEKT GROUP - PROFIT AND LOSS W2 PC W2 X360 W3 2015/2011-2014 2011 2012 2013 2014 2015 annual average Sales revenues 136 210 164 040 142 172 96 194 798 014 5,9 Videogame development 44 058 44 862 22 286 31 093 681 923 Global digital distribution 24 886 42 096 57 634 63 936 115 823 Domestic dist

  11. Slide 11: Group Revenues – Geographic Breakdown

    GROUP REVENUES – GEOGRAPHIC BREAKDOWN 4.7% 7% Poland 27.7% 7% USA EU Asia Others 50.3% 56.8% 25% 17% 4%1% 2011 2015

  12. Slide 12: Group Digital Distribution Revenues

    CD PROJEKT GROUP DIGITAL DISTRIBUTION REVENUES Digital Physical 29% 39% 71% 61% 2011 2015

  13. Slide 13: 2015 Share of Digital Sales in Total Distribution

    2015 SHARE OF DIGITAL SALES IN TOTAL DISTRIBUTION Digital Physical 31.6% 49.8% 50.2% 68.4% The Witcher 3 The Witcher 3 revenues units sold

  14. Slide 14: GOG.com Pricing Policy

    GOG.com PRICING POLICY <9,99$ >10$ 20% 46% 54% 80% 2011 2015

  15. Slide 15: GOG.com Sales by Territory

    GOG.com SALES BY TERRITORY USA, UK, Canada, Australia Germany, Austria, Switzerland France, Canada Russia + CIS 23.5% 20.9% Others 0.7% 4.3% 3.7% 51.7% 6.2% 6.6% 65.6% 16.9% 2011 2015

  16. Slide 16: CD PROJEKT Group - Assets

    CD PROJEKT GROUP - ASSETS W2 PC W2 X360 W3 2011 2012 2013 2014 2015 Fixed assets 90 762 94 202 95 047 93 254 119 187 Current assets 94 964 108 690 122 588 155 691 554 759 Inventories 31 112 33 367 51 966 96 511 34 200 Receivables 34 389 35 882 21 821 17 386 114 234 Other current assets 19 644 12 575

  17. Slide 17: CD PROJEKT Group - Liabilities

    CD PROJEKT GROUP - LIABILITIES W2 PC W2 X360 W3 2011 2012 2013 2014 2015 Equity 123 809 151 530 166 987 168 018 513 675 Long-term liabilities 7 590 7 604 5 187 2 137 18 414 Short-term liabilities 54 327 43 758 45 461 78 790 141 857 Credits and loans 13 404 4 745 21 4 0 Liabilities 40 013 38 411 44 9

  18. Slide 18: CD PROJEKT Group - Cash Flows

    CD PROJEKT GROUP - CASH FLOWS W2 PC W2 X360 W3 2011 2012 2013 2014 2015 Net cash flows from operating 185 26 695 22 054 -3 231 371 618 activities Net cash flows from investment -6 239 -125 -4 127 -493 -12 403 activities Net cash flows from financial 263 -9 523 -5 109 1 627 27 activities TOTAL NET CA

  19. Slide 19: CD PROJEKT Group - Cash & Inventories

    CD PROJEKT GROUP - CASH & INVENTIORIES 500000 Cash and cash equivalents Inventories in videogame development segment Credits and loans 425000 350000 275000 200000 125000 50000 0 -25000 2010 2011 2012 2013 2014 2015

  20. Slide 20: 2016-2021 Business Strategy and Incentive Program

    2016-2021 BUSINESS STRATEGY AND INCENTIVE PROGRAM

  21. Slide 21: CD PROJEKT Group Philosophy

    BUSINESS STRATEGY AND CD PROJEKT GROUP PHILOSOPHY INCENTIVE PROGRAM ‣ What guides our business activities ‣ What we look for in videogames ‣ Why we remain independent ‣ How we wish to develop our business

  22. Slide 22: CD PROJEKT RED Mission Statement and Business Objectives

    BUSINESS STRATEGY AND CD PROJEKT RED MISSION STATEMENT INCENTIVE PROGRAM AND BUSINESS OBJECTIVES CD PROJEKT RED MISSION STATEMENT To create revolutionary RPGs which go straight to the heart of gamers from around the world. CD PROJEKT RED BUSINESS OBJECTIVES To be counted among the world’s top three

  23. Slide 23: CD PROJEKT RED Plans for 2016-2021

    BUSINESS STRATEGY AND INCENTIVE PROGRAM CD PROJEKT RED PLANS FOR 2016-2021

  24. Slide 24: CD PROJEKT RED Studio – Plans for 2016

    BUSINESS STRATEGY AND CD PROJEKT RED STUDIO INCENTIVE PROGRAM PLANS FOR 2016 ‣ Release of the second expansion pack for The Witcher 3: Wild Hunt – Blood and Wine. ‣ Implementation of new promotional and marketing activities supporting continued sales of The Witcher 3: Wild Hunt. ‣ A new type of vide

  25. Slide 25: CD PROJEKT RED Studio – Plans for 2017-2021 Part I

    BUSINESS STRATEGY AND CD PROJEKT RED STUDIO INCENTIVE PROGRAM PLANS FOR 2017-2021 PART I ‣ Release of Cyberpunk 2077. ‣ Release of another AAA RPG title. ‣ Expansion of our core franchises with additional media content and product lines. ‣ Further active marketing and support for our earlier release

  26. Slide 26: CD PROJEKT RED Studio – Plans for 2017-2021 Part II

    BUSINESS STRATEGY AND CD PROJEKT RED STUDIO INCENTIVE PROGRAM PLANS FOR 2017-2021 (CONTINUED) PART II ‣ Near-twofold expansion of the CD PROJEKT RED team. Creation of four individual teams, two of which will be tasked with development of games representing new segments. ‣ Establishment of new local

  27. Slide 27: GOG.com Mission Statement and Business Objective

    BUSINESS STRATEGY AND GOG.com MISSION STATEMENT INCENTIVE PROGRAM AND BUSINESS OBJECTIVE GOG.com MISSION STATEMENT We combine our passion for videogames and respect for fans to successfully deliver the world’s top videogame releases, supported by online services. GOG.com BUSINESS OBJECTIVE To create

  28. Slide 28: GOG.com Plans for 2016-2021

    BUSINESS STRATEGY AND INCENTIVE PROGRAM GOG.com PLANS FOR 2016-2021

  29. Slide 29: GOG.com – Plans for 2016

    BUSINESS STRATEGY AND GOG.com INCENTIVE PROGRAM PLANS FOR 2016 ‣ Release of a AAA game developed by an unaffiliated entity with full support for GOG Galaxy, concurrent with its global release date. ‣ Expansion of GOG Galaxy with new features and networking technologies required by new CD PROJEKT RED p

  30. Slide 30: GOG.com – Plans for 2017-2021

    BUSINESS STRATEGY AND GOG.com INCENTIVE PROGRAM PLANS FOR 2017-2021 ‣ Additional global releases of major videogames developed by unaffiliated entities with full support for GOG Galaxy. ‣ Technological support for new CD PROJEKT RED development projects, including customized solutions for multiplayer

  31. Slide 31: Incentive Program

    BUSINESS STRATEGY AND INCENTIVE PROGRAM INCENTIVE PROGRAM Result goal – 80% of warrants: ‣ 2016-2019 – at least 618.4 million PLN, or ‣ 2016-2020 – at least 855.5 million PLN, or ‣ 2016-2021 – at least 1.09 billion PLN. Market goal – 20% of warrants: ‣ share price increase +100% over WIG during the

  32. Slide 32: Questions and Answers

    QUESTIONS AND ANSWERS

  33. Slide 33: Thank You

    THANK YOU Investor Relations: KAROLINA GNAŚ karolina.gnas@cdprojekt.com

  34. Slide 34: Legal Disclaimer

    LEGAL DISCLAIMER The information contained in this presentation reflects current conditions and projections based upon the status quo (March 2016), which is liable to change. All forecasts and statements concerning future events are based upon subjective opinions, evaluations and assumptions, and ma

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