Virtuix Holdings Inc. · NASDAQ:VTIX

Virtuix — Investor Presentation (January 2026)

31 slides from Virtuix's investor presentation, Jan 27, 2026

  1. Slide 1: A Leader in Full-Body Virtual Reality for Gaming, Enterprise, and Defense

    NASDAQ: VTIX Investor Presentation January 2026 A Leader in Full - Body Virtual Reality for Gaming, Enterprise, and Defense

  2. Slide 2: Forward-looking statements

    This presentation may contain forward - looking statements and information relating to, among other things, the company, its business plan and strategy, and its industry . These statements reflect management’s current views with respect to future events based on information currently available and a

  3. Slide 3: Investment Highlights

    3 Investment Highlights Pioneering Movement in AI - Generated Worlds Large and Growing TAM Gaming and VR markets are growing rapidly on massive investment from market makers Next Generation Omni One Launched and ready to scale with 1,800+ units delivered to customers Production Facility Ready to shi

  4. Slide 4: Step Into the Game! Overview video

    4 STEP INTO THE GAME! Click here to watch overview video PLAY

  5. Slide 5: Virtuix is Well Positioned Within Positive Market Trends

    5 $275B market $722B est. by 2034 10.2% CAGR Meta has invested est. $80B in VR/AR The Video Game Market is Large and Growing The VR Market is Growing Rapidly Massive Investment in VR from Market - Makers $10B market $52B est. by 2034 19.7% CAGR $80B+ Apple has invested est. $20B in Vision Pro and sp

  6. Slide 6: Products, Patents, $20MM Sales And We are Ready to Scale

    3 Products | 25 Patents | $20MM Sales And We are Ready to Scale OMNI ARENA Multiplayer esports attraction for commercial entertainment venues OMNI ONE Next - gen version with full freedom of movement OMNI PRO Commercial version for enterprise use INFLECTION POINT 2025 2019 2016 40% $4MM+ 1,800+ 40%

  7. Slide 7: Omni One's Production Facility is Ready

    Omni One’s Production Facility is Ready 3,000 Units / month represents annual revenues of $100MM+ To Ship up to 3,000 Units per Month Welcome to our factory 7 7

  8. Slide 8: Early Customers & Media Are Loving the Product

    “Virtuix is on track to turn the Omni One into the best consumer treadmill the XR space has seen so far, being the most promising and seemingly effective locomotion option to date.” Nathie Content Creator “I love how it gets our son off the couch. It’s an incredibly fun and active experience.” Dan C

  9. Slide 9: Omni One as the Peloton For Gamers

    Omni One as the “Peloton For Gamers” “I burned 1,700 calories playing video games with friends. I love this thing.” JmFLAK815 Omni One Customer “Omni One has allowed me to break through my weight loss plateau and lose an additional 40 pounds in just four short months.” VR4HLTH Omni One Customer 9 9

  10. Slide 10: Large Library of Omni One Titles

    * * * We’re releasing new games each month Large Library of Omni One Titles Including Top - Tier VR Games And IP 10

  11. Slide 11: Diversified Revenue Streams Beyond Consumer Sales

    → U.S., EU, Asia → SDK for enterprise applications → Pioneering AI - driven large - scene 3D reconstruction → Developing Virtual Terrain Walk (“VTW”) ENTERPRISE DEFENSE → U.S. market first → International expansion starting in 2026 CONSUMER Three key focus areas: Diversifying product offering adds h

  12. Slide 12: Revenues From Both Hardware and Software

    Consumer Sales Direct - to - consumer Upfront equipment purchase Recurring revenues from monthly subscriptions and game sales (see next slide) Price comparables High - end gaming PC, connected exercise equipment 12 Target audience Gamers tend to have discretionary income Desire to stay fit Adds to p

  13. Slide 13: Monthly Subscriptions & Game Sales Deliver Recurring Revenue Upside

    $14 “Omni Online” monthly subscription (nearly 100% margin) Comparables: $30 Average game purchase (minimum 30% margin) Games for sale $19.99 - $39.99 Game purchases from Omni One store RECURRING REVENUES Monthly subscription for online gameplay, leaderboards, esports contests, free games, and more

  14. Slide 14: Enterprise Sales Bring in High-Margin Revenues

    Corporate training and simulation Education Real estate & design Medical ENTERPRISE OMNI ONE (US, EU, Asia) Treadmill only without VR headset Connects to PC for PC - based VR applications Using “Gaussian Splatting” and other AI - driven techniques for large - scene 3D reconstruction of real - world

  15. Slide 15: Virtual Terrain Walk (VTW)

    VIRTUAL TERRAIN WALK “VTW” 15

  16. Slide 16: Walk The Terrain Before You Fight On It

    VTW enables commanders and units to walk through geo - specific terrain for immersive mission planning, terrain reconnaissance, and leader rehearsals. Walk The Terrain Before You Fight On It lmmersive Mission Planning Physically walk high - fidelity, geo - specific virtual terrain in 360 degrees to

  17. Slide 17: Know Your Terrain, Own Your Mission

    Know Your Terrain, Own Your Mission Tactical Planning at the Point of Need Setup Within Minutes Stations are compact and easily deployed. High - Fidelity, Geo - Specific Locations Load realistic, geo - specific environments using the latest terrain generation and 3D reconstruction technologies. Plan

  18. Slide 18: Major Benefits To Existing Simulation Products

    Major Benefits To Existing Simulation Products VTW overcomes the weaknesses of both traditional simulation systems and newer, room - scale VR systems: Traditional projection systems Highly expensive Limited to a few users Don’t permit moving around Don’t deliver full immersion in 360 degrees Room -

  19. Slide 19: VTW is Revolutionary And is Only Possible Thanks to Omni

    VTW is Revolutionary And is Only Possible Thanks to Omni 12+ soldiers No physical boundaries Full freedom of movement in 360 degrees “Virtual Terrain Walk fuses real world terrain with VR and locomotion, revolutionizing the Leader’s Recon . You and your key leaders can now walk the battlefield befor

  20. Slide 20: Successful Team Ready to Scale

    Core team has worked together for 8+ years and has achieved major technical accomplishments → Awarded 25 patents for mechanical design and motion tracking → Sold over $20 million worth of hardware products → Built Omniverse content platform (more than 3 million plays ) → Shipped 4,000 Omni Pro units

  21. Slide 21: Top-Tier Executives with Experience Scaling a Hardware Business

    21 Top - Tier Executives with Experience Scaling a Hardware Business LAUREN PREMO THOMAS MCGINNIS DAVID ALLAN JAN GOETGELUK Head of Marketing Chief Financial Officer President, Chief Operating Officer & Director Founder, Chief Executive Officer & Chairman Former Director of Marketing at Corsair Grew

  22. Slide 22: Seasoned Non-Management Directors With Experience in Entertainment and Defense

    Seasoned Non - Management Directors With Experience in Entertainment and Defense PARTH JANI UGO DE CHARETTE JOHN CUNNINGHAM RANDOLPH READ Director Director Director Director & Chairman of the Audit Committee CEO & Founder of JC Team Capital, a venture fund with investments in the entertainment, hosp

  23. Slide 23: Income Statement

    Income Statement 23 Six Months Ended September 30, Fiscal Year Ended March 31, (expressed in $000’s) 2024 2025 2024 2025 $847 $2,017 2,409 $3,590 Revenues 1,183 1,433 1,528 3,818 Cost of Revenues $(336) $584 $881 $(227) Gross Profit 906 1,395 2,034 1,645 Selling Expenses 6.936 2,366 8,421 10,129 Gen

  24. Slide 24: Condensed Balance Sheet

    Condensed Balance Sheet 24 March 31, 2025 September 30, 2025 (expressed in $000’s) Assets $478 $565 Cash and Cash Equivalents 2,366 2,542 Total Current Assets 3,409 3,137 Total Non - Current Assets $5,775 $5,679 Total Assets Liabilities $807 $1,137 Accounts Payable 5,914 6,061 Total Current Liabilit

  25. Slide 25: We're Ready to Scale

    Targeting high volume Omni One + high margin VTW Enterprise and Defense systems add high - margin sales and recurring revenues from software licensing WE’RE READY TO SCALE WE BELIEVE OMNI ONE IS A MAJOR INFLECTION POINT FOR VIRTUIX, POSITIONING US FOR STEADY GROWTH Omni One revenues scale rapidly wi

  26. Slide 26: Thank You

    THANK YOU Investor Relations: Chris Tyson Executive Vice President MZ Group - MZ North America 949 - 491 - 8235 VTIX@mzgroup.us

  27. Slide 27: Appendix

    APPENDIX 27 27

  28. Slide 28: Funding history and direct listing

    $8 $7 $6 $5 $4 $3 $2 $1 $0 April 2014 May 2015 April 2016 OMNI PRO LAUNCH October 2020 OMNI ARENA LAUNCH March 2023 OMNI ONE REVEAL Nov 2024 OMNI ONE LAUNCH $50MM Raised from VCs, Family Offices, And 10,000+ Retail Investors Virtuix’s share price and pre - money valuation: Series Seed $0.80/share ($

  29. Slide 29: Required Competencies and Patent Protection

    REQUIRED COMPETENCIES The Omni One system requires an unusual mix of core skills: PATENT PROTECTION 25 U.S. and international patents issued: 5 additional patents pending US 9,329,681 US 9,785,230 US 10,065,114 US D766,239 US D789,368 US D787,516 US D863,737 US D863,738 US 11,301,032 US 10,933,320 U

  30. Slide 30: Omni One Buyers Extend Far Beyond VR Enthusiasts

    Omni One Buyers Extend Far Beyond VR Enthusiasts Exergamers Parents VR Enthusiasts IN A SURVEY OF OVER 1,600 INVESTOR CUSTOMERS: The ability to burn calories while gaming appeals to a wide audience 55% don't own a VR headset 40% seldom play videogames < 2HRS PER WEEK OMNI ONE BUYERS 30

  31. Slide 31: Omni Applications Extend Beyond Entertainment

    Omni Applications Extend Beyond Entertainment Exercise and fitness Military & corporate training and simulation Virtual museums Virtual tradeshows and events Education Architectural design and walkthroughs Physical therapy Virtual tourism 31

Virtuix Holdings — Investor Presentation (January 2026) on 6ix