Brogent Technologies Inc. · TPEX:5263

Brogent Technologies — Investor Presentation (January 2022)

28 slides from Brogent Technologies's investor presentation, Jan 4, 2022

  1. Slide 1: We Turn Fantasy Into Reality

    We Turn Fantasy Into Reality Picture Source: http://www.core77.com/posts/39721/Space-Colony-Form-Factors-Part-2-ONeill-Cylinders

  2. Slide 2: We Are the Gateway to Metaverse

    We Are the Gateway to Metaverse Through Brogent’s premium technologies, riders can have a rich and exciting sensory experience and dive into the ultimate fantasy world!

  3. Slide 3: The Start – FlyOver Canada

    The Start – FlyOver Canada 2013 FlyOver Canada grand opening 2015 Reach 1 million visitors 2016 Viad Corp acquired FlyOver Canada at purchase price US$50.9 million in cash (4 times of investment capital) 2017 Reach 2 million visitors 2019 Reach 3 million visitors Picture Source: FlyOver Canada

  4. Slide 4: Forward-looking Statement

    Forward-looking Statement Information included in this presentation that are not historical in nature are "forward looking statements“. Brogent cautions readers that forward looking statements are based on Brogent’s reasonable knowledge and current expectations and are subject to various risks and u

  5. Slide 5: We Revolutionize Entertainment Industry

    We Revolutionize Entertainment Industry • As a new-breed entertainment company, Brogent offers not only Entertainment System, but also Content and Services to create extraordinary experiences. • Founded in 2001 and listed in 2012 (Ticker: 5263 TT), Brogent’s current market cap is US$240mn. • From gl

  6. Slide 6: Agenda

    Agenda Global Operation Growth Potential Growth Strategy Financial Performance 6

  7. Slide 7: Global Operation

    Global Operation 7

  8. Slide 8: We Have 57 Brogent Entertainment Systems Operating Around the World

    We Have 57 Brogent Entertainment Systems Operating Around the World • Since the first installation of our i-Ride Flying Theater in 2010, we have installed 57 rides for global theme parks and tourist attractions, including Taiwan, Canada, China, Japan, USA, Spain, Germany, Holland, Australia, UAE and

  9. Slide 9: Legoland Windsor Resort “Flight of the Sky Lion”

    Opened in May, 2021 ! Legoland Windsor Resort “Flight of the Sky Lion” • UK’s First Flying Theater Ride • Winners of International Awards *European Star Award 2021 – Best New Rides *UK Theme Parks Awards 2021 – Best New Attraction Flight of the Sky Lion - LEGOLAND Windsor (*Source: https://www.theme

  10. Slide 10: Coming Soon! On Jan. 12, 2022

    Coming Soon! On Jan. 12, 2022 **Soft Opening on Dec. 30, 2021** • 46-seat flight simulation ride, located at Time Square • Unique bird’s-eye view tour of the Big Apple • The first-of-its-kind attraction in Manhattan “7 Museum exhibit galleries – shows the Iconic Aspects of NYC” (*Source: https://www

  11. Slide 11: World’s No.1 Flying Theater Solution Provider with Solid Track Records

    World’s No.1 Flying Theater Solution Provider with Solid Track Records 90% 88 136 Global Market Share No. of Accumulated No. of Global For High-end Entertainment Systems* Patents Entertainment System >35mn >US$700mn 23 Cumulative Cumulative No. of Riders Box Office Digital Films 11 (* Including 57 o

  12. Slide 12: Passenger safety is our priority

    Passenger safety is our priority We have all global safety certifications to ensure riders have safe journeys.

  13. Slide 13: Growth Potential

    Growth Potential 13

  14. Slide 14: Massive Total Addressable Market Implies Our Huge Growth Opportunity

    Massive Total Addressable Market (TAM) Implies Our Huge Growth Opportunity Theme Parks Global Tourist Attractions TAM US$10bn Currently we achieved only 4,000 global theme parks 750 global tourist attractions with more than 3% of TAM x 2mn visitors per year US$ 5mn (1.5bn global tourists*/2mn visito

  15. Slide 15: We Expect U-Shaped Recovery of Global Leisure Tourism Market

    We Expect U-Shaped Recovery of Global Leisure Tourism Market Market will rebound in short-term & Leisure tourism spending worldwide* (USD bn) recover in mid-term . CAGR 2020 . 2015 +4.3% Pandemic . Oil price & A (-50%, backlog : 4x) share crash, black 5,000 swan incident (-8% , rebound CAGR 16%) 4,5

  16. Slide 16: Growth Strategy

    Growth Strategy 16

  17. Slide 17: Content & Services Bring More Long-tailed Cash Flows

    Content & Services Bring More Long-tailed Cash Flows • A US$4mn Entertainment System contributes US$7mn (1.8x) Life-time value* (LTV) in 10 years; 48% of LTV come from Content & Services. • By growing Content & Services, we expect more recurring revenues and long-tailed cash flows for each Entertain

  18. Slide 18: Robust Growth from Our Existing Business

    Robust Growth from Our Existing Business • By creating all scale entertainment experiences, we aim to double the number of Entertainment Systems along with increasing Content & Services to drive our 5-year sales CAGR to exceed 30%. Our 5-year Strategy Entertainment System : 2x Rides >30% 5-year Sale

  19. Slide 19: Expanding Operational Sales Further Accelerate Our Growth

    Expanding Operational Sales Further Accelerate Our Growth • Our accumulated experience enabled remarkable rate of return for each Operational Sales project. • By replicating our benchmark project in 5 well-chosen global locations, we aim to further speed up our sales growth and increase our profitab

  20. Slide 20: We Strive To Achieve Superior Return for Shareholders

    We Strive To Achieve Superior Return for Shareholders by 2026 Entertainment System: 2x Rides (88 to 200) Content & Services: 2x Digital Films (23 to 50) >40% 5-year Sales CAGR Operational Sales: 5 Sites 20

  21. Slide 21: One More Thing…

    One More Thing… 21

  22. Slide 22: We cooperated with Intel to build the first flight simulator

    We cooperated with Intel to build the first flight simulator 30 YEARS AGO 22

  23. Slide 23: Our Current Metaverse Solutions

    Our Current Metaverse Solutions Elements of Metaverse Brogent’s Solutions Immersive Content in Our Expanding Digital Library REAL WORLD CONNECTION Immersive Entertainment Systems at All Scales INTEROPERABILITY VIRTUAL IMMERSION 23

  24. Slide 24: Our Metaverse Vision – Expanding the BROGENTVERSE

    Our Metaverse Vision – Expanding the BROGENTVERSE in the US$800bn* TAM Compatibility Affordability O2O Economy We strive to develop the ability for We aim to bring Metaverse We target to create real-world our system and content to work to daily lives though various value through BROGENTVERSE, with m

  25. Slide 25: Financial Performance

    Financial Performance 25

  26. Slide 26: Strong Backlog to Support Our Sustainable Growth

    Strong Backlog to Support Our Sustainable Growth New Contracts and Revenue Booked Historical Backlog Trend (NT$ mn) (NT$ mn) Contract Revenue 1Q Contract New Contract Backlog 2,500 2,500 2,000 2,000 1,500 1,500 1,000 1,000 500 500 - 0 2017 2018 2019 2020 As of Nov. 2017 2018 2019 2020 As of Nov. 30,

  27. Slide 27: Continuous Efforts to Enhance our ESG Execution

    Continuous Efforts to Enhance our ESG Execution • 15 MWh of electricity produced from rooftop solar • R&D center awarded “EEWH Green Building” certification Energy Efficiency • Rainwater reclamation system installed at HQ • Weight reduction & flat packaging to reduce transportation carbon footprint

  28. Slide 28: An Amazing Journey Is About to Take Flight – Join Us!

    AN AMAZING JOURNEY IS ABOUT TO TAKE FLIGHT JOIN US! For more information, please visit our company website at https://www.brogent.com/

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