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Take-Two Interactive Software, Inc. Reports Results for Fourth Quarter and Fiscal Year 2026

Take-Two Interactive Software, Inc. Reports Results for Fourth Quarter and Fiscal Year

articleTake-two Interactive Software, Inc.May 21, 20263/news/take-two-interactive-software-inc-reports-results-for-fourth-quarter-and-fiscal-year-2026
Take-Two Interactive Software, Inc. Reports Results for Fourth Quarter and Fiscal Year 2026

About this update from Take-two Interactive Software, Inc.

[{"type":"text","content":"\nTake-Two Interactive Software, Inc. (NASDAQ:TTWO) today reported results for the fourth quarter of its fiscal year 2026, ended March 31, 2026. For further information, please see the fourth quarter fiscal 2026 results slide deck posted to the Company’s investor relations website at take2games.com/ir.\n\nCEO Comments\nStrauss Zelnick, Chairman and CEO of Take-Two Interactive, stated: “Our Fiscal 2026 performance was exceptional and exceeded our initial expectations at every label. We believe Fiscal 2027 will establish new record levels of operating performance driven by the November 19th launch of Grand Theft Auto VI, along with strong execution across our portfolio. We expect to sustain this higher level of scale, generate strong cash flows, and deliver long-term shareholder value as we release our robust development pipeline, continue to optimize our live services and capitalize on new business opportunities.”\n\nFourth Quarter Fiscal 2026 Financial and Operational Highlights\n\nTotal Net Bookings* were $1.58 billion and were flat compared to last year’s fiscal fourth quarter.\n\n\nNet Bookings from recurrent consumer spending** grew 7% and accounted for 82% of total Net Bookings.\n\n\n\nThe largest contributors to Net Bookings were NBA® 2K26, Grand Theft Auto® Online and Grand Theft Auto V, Toon Blast™, Match Factory!™, Empires & Puzzles™, WWE® 2K26, Color Block Jam™, Red Dead Redemption® 2 and Red Dead Online, Words With Friends™, and Civilization® VII.\n\nGAAP net revenue was $1.68 billion, compared to $1.58 billion in last year’s fiscal fourth quarter.\n\n\nRecurrent consumer spending** increased 12% and accounted for 81% of total GAAP net revenue.\n\n\n\nThe largest contributors to GAAP net revenue were NBA 2K26 and NBA 2K25, Grand Theft Auto Online and Grand Theft Auto V, Toon Blast, Empires & Puzzles, Match Factory!, Color Block Jam, Red Dead Redemption 2 and Red Dead Online, Words With Friends, Borderlands® 4, and WWE 2K26.\n\nGAAP net loss was $59.5 million, or $0.32 per share, as compared to $3,726.2 million, or $21.08 per share, for the comparable period last year.\n\n\n* Net Bookings is our operational metric and defined as the net amount of products and services sold digitally or sold-in physically during the period, and includes licensing fees, merchandise, in-game advertising, strategy guides and publis...

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