Sega Sammy Holdings Inc. · TSE:6460
Sega Sammy — Q2 FY2026/3 Earnings Presentation
44 slides from Sega Sammy's earnings presentation, Nov 7, 2025
Slide 1: Q2 FY2026/3 Results Presentation
Q2 for the Fiscal Year Ending March 2026 Results Presentation November 7, 2025 The market forecasts, performance outlooks, plans, strategies, and other forward-looking statements contained in this document are based on information available to the Company and the judgment of its management at the ti
Slide 2: FY2026/3 Q2 Results / Forecast
01 FY2026/3 Q2 Results / Forecast -2-
Slide 3: Result Highlights (Consolidated)
Result Highlights (Consolidated) (Billion yen) FY2025/3 FY2026/3 FY2026/3 Q2 Results Thru Full Year Thru Full Year Q2 Results Q2 Forecast Results fell short of expectations overall due to Sales 211.6 428.9 201.1 475.0 lower-than-expected sales and reordering of release schedule Operating Income 32
Slide 4: (Reference) Per Segments Results
(Reference) Per Segments Results (Billion yen) FY2025/3 FY2026/3 Thru Full Year Thru Full Year Q2 Results Q2 Forecast Sales 211.6 428.9 201.1 475.0 Entertainment Contents 141.7 321.5 148.8 336.0 Pachislot & Pachinko Machines 64.7 97.1 41.8 130.0 Gaming 1.8 5.4 8.5 6.0 Other / Elimination 3.4 4.9 2.0
Slide 5: (Reference) EBITDA Adjustment Items (FY2026/3 Q2 Results)
(Reference) EBITDA Adjustment Items (FY2026/3 Q2 Results) (Billion yen) Adjustment items +0.0 Extraordinary +4.2 income of -4.4 +3.9 business +1.3 Depreciation and -0.0 Extraordinary amortization Profit Goodwill, Interest losses of attributable trademark right expenses business 16.4 to non- controll
Slide 6: Impact of Exchange Rate Fluctuations
Impact of Exchange Rate Fluctuations [Impact of foreign exchange in Q2 Results] Positive impact of 0.3 billion yen for sales and negative impact of 0.1 billion yen for operating income in the Entertainment Contents Business (Billion yen) Q1 Q2 Net Sales -0.29 0.32 CS*1 Operating Income -0.37 -0.20
Slide 7: Various Expenses, etc.
Various Expenses, etc. FY2026/3 Q2 Results R&D / Content production expenses: • Increased associated with the commencement of consolidation of GAN (Gaming) Cap-ex: • Increased due to the progress in development of some F2P titles (CS*1) Advertising expenses: • Increased associated with the lau
Slide 8: Consolidated Balance Sheet Summary
Consolidated Balance Sheet Summary (Billion yen) 【Assets】 【Liabilities and Net Assets】 As of the end As of the end Increase As of the end As of the end Increase Account Account of Mar. 2025 of Sep. 2025 /Decrease of Mar. 2025 of Sep. 2025 /Decrease Cash and Deposits 200.3 142.1 -58.2 Accounts Payabl
Slide 9: (Reference) Trend of Balance of Content Production Expenses in B/S
(Reference) Trend of Balance of Content Production Expenses in B/S (Consumer area) (Billion yen) *1 Amortization in progress: Unamortized portion of title assets that have been released and begun to be amortized -9-
Slide 10: Per Segments Results / Forecast
02 Per Segments Results / Forecast -10-
Slide 11: Entertainment Contents Business
Entertainment Contents Business (Billion yen) FY2025/3 FY2026/3 FY2026/3 Q2 Results Thru Full Year Thru Full Year Q2 Results Q2 Forecast Overall results fell below expectations, primarily Sales 141.7 321.5 148.8 336.0 due to Full Game Consumer 95.6 216.8 100.0 230.0 • Full Game and Rovio underperf
Slide 12: (Reference) Entertainment Contents Business Sub-segment
(Reference) Entertainment Contents Business Sub-segment FY2026/3 Q2 Results Forecast • Sell new titles for mainstay IPs • Both new titles and repeat sales performed Full Game Football Manager 26, Yakuza Kiwami 3 & Dark Ties, below expectations etc. • Performed steadily compared with expectations in
Slide 13: (Reference) Consumer Area/Full Game: Sales Trends
(Reference) Consumer Area/Full Game: Sales Trends (Billion yen) -13-
Slide 14: Roll-out Schedule (CS area)
Roll-out Schedule (CS area) Title Launch Region Platform FY2026/3 Date in "Launch" is the release date of Nintendo Switch™ 2 ver. Available in Full Game SONIC X SHADOW GENERATIONS Jun. 5, 2025 Global Multi-platform other platforms as well Yakuza 0 Director's Cut Jun. 5, 2025 Global Multi-platform Pl
Slide 15: Roll-out Schedule
Roll-out Schedule [Animation area] Title Launch Region Platform TMS FY2026/3 Detective Conan : One-Eyed Flashback Apr. 18, 2025 - - ENTERTAINMENT LUPIN THE IIIRD: Zenigata and the Two Lupins Jun. 20, 2025 - Each platform LUPIN THE IIIRD THE MOVIE: The Immortal Bloodline Jun. 27, 2025 - - Anpanman: C
Slide 16: (Reference) Consumer Area: Upcoming Main Titles
(Reference) Consumer Area: Upcoming Main Titles Full Game Football Manager 26(Nov. 5, 2025) Yakuza Kiwami 3 & Dark Ties(Feb. 12, 2026) F2P Sonic Rumble(Nov. 5, 2025) SEGA FOOTBALL CLUB CHAMPIONS 2026(Early 2026) © Sports Interactive Limited 2025. Published by SEGA. ©SEGA © 2026 Manchester City Footb
Slide 17: Pachislot & Pachinko Machines Business
Pachislot & Pachinko Machines Business FY2026/3 Q2 Results Weak performance compared to expectations • Reordered release schedule based on pachislot approval status • Titles sold exceeded initial forecasts • Main titles sold: Smart Pachislot Tokyo Revengers e Tokyo Revengers Forecast As acquisit
Slide 18: Sales Schedule
Sales Schedule [Main titles sold in Q2 / titles planned to be sold in or after Q3] Title Installation Unit Sales Specification Range *1 Sort In or Pachislot Smart Pachislot Tokyo Revengers Sep. 2025 28,624 units Medium New Series before Q2 In or Smart Pachislot Bakemonogatari Dec. 2025 - Medium New
Slide 19: Gaming Business
Gaming Business (Billion yen) FY2025/3 FY2026/3 FY2026/3 Q2 Results Thru Full Year Thru Full Year Q2 Results Q2 Forecast Gaming machine sales for casinos and PARADISE Sales 1.8 5.4 8.5 6.0 SEGASAMMY performed strongly Gaming machine sales 1.8 5.8 2.9 6.0 GAN*1 - - 4.8 - • Gaming machine sales: Sal
Slide 20: (Reference) Mainstay Gaming Machines
(Reference) Mainstay Gaming Machines Cabinet Game Title GENESIS NOVA Railroad RICHES Link © SEGA SAMMY CREATION INC. -20-
Slide 21: (Reference) PARADISE SEGASAMMY
(Reference) PARADISE SEGASAMMY (KRW Billion) FY2025/3 FY2026/3 FY2026/3 Q2 Results Full year Q2 Q2 Results Casino sales remained strong Sales 263.7 539.3 291.4 Casino 205.0 415.0 238.2 • Strong performance driven by Japanese VIP and Hotel 48.4 102.3 43.8 mass customers Other 10.1 21.9 9.3 Cost of
Slide 22: Current Status of Rovio
Current Status of Rovio Existing mainstay titles have been on a continuous downward trend since the acquisition The combined balance of goodwill and intangible fixed assets amounts to 79.7 billion yen*1 (Million Euro) *1 Goodwill: 27.4 billion yen, intangible fixed assets: 52.3 billion yen *Oper
Slide 23: Future Initiatives
03 05 Future Initiatives -23-
Slide 24: Initiatives in the Second Half
Initiatives in the Second Half The Entertainment Contents Business aims to recover by strengthening sales during the year-end sales season and enhancing the operation of F2P titles The Pachislot & Pachinko Machines Business starts full-scale launch of mainstay titles for this fiscal year Launc
Slide 25: Current Status of Flagship IP_Sonic
Current Status of Flagship IP_Sonic Highly acclaimed across each rating Sold over 1 million units worldwide*1 Expect long-term sales through continued provision of additional downloadable content and IP collaborations Sonic Racing: CrossWorlds *1 Based on our research, total sales figures incl
Slide 26: Current Status of Flagship IP_Football Manager
Current Status of Flagship IP_Football Manager Released on November 5, 2025*1 The adoption of the Unity engine and a fully redesigned UI have enhanced graphics and gameplay Full Premier League and female soccer added, expanding club management capabilities Football Manager 26 *1 Release date m
Slide 27: Global GaaS Initiative
Global GaaS Initiative Launch three new titles globally, aiming to monetize and establish them as a sustainable revenue source in the next fiscal year and beyond Persona5: The Phantom X Sonic Rumble SEGA FOOTBALL CLUB CHAMPIONS 2026 Progressing generally as expected Nov. 5, 2025: Official serv
Slide 28: Future Initiatives of Rovio
Future Initiatives of Rovio Working to enhance existing titles and improve profitability Enhancement of operation and profitability of existing titles • Major update of Angry Birds 2 • Profitability improvement for Angry Birds Dream Blast • Continue to expand existing titles to new platforms and g
Slide 29: Future Initiatives of Rovio
Future Initiatives of Rovio Focus on performance improvement of Angry Birds 2 • Started major event “Angry Birds 2 Space” (Oct. 24, 2025) Off to a good start with various KPIs improving through proactive advertising campaigns and other initiatives • Planning for regular and continuous updates, as we
Slide 30: Initiatives to Expand Licensing-related Business
Initiatives to Expand Licensing-related Business Number of Licensing Licensees*1 Trend Revenue Trend (Billion yen) The number of licensees in FY2026/3 reached the number approaching that of FY2025/3 full-year in just about half a year Revenue increased alongside the rise in the numbers of licens
Slide 31: Initiatives to Expand Licensing-Related Business (Sonic IP)
Initiatives to Expand Licensing-Related Business (Sonic IP) Merchandising Rollout IP Collaborations Promotional Support -31-
Slide 32: Initiatives to Expand Licensing-Related Business (Other IPs)
Initiatives to Expand Licensing-Related Business (Other IPs) Persona Project SEKAI COLORFUL STAGE! Like a Dragon feat. Hatsune Miku -32-
Slide 33: Initiatives to Expand Licensing-Related Business
Initiatives to Expand Licensing-Related Business Participate in licensing-related events worldwide and hold SEGA-hosted events to discover, expand, and strengthen relationships with licensees Licensing Expo 2025 (May, Las Vegas, U.S.) Licensing-related Events Anime Expo 2025 (Jul., Los Angeles
Slide 34: Market Trends: Utilization Trend
Market Trends: Utilization Trend Pachislot & Pachinko Utilization Trend Pachislot Pachislot Pachinko Steady performance continues, centered on smart pachislot Launch of Out*¹ Out*¹ Smart Pachislot Hokuto No Ken Although multiple machines equipped 10,000 25,000 with Bonus Trigger have introduced
Slide 35: Market Trends: Unit Sales
Market Trends: Unit Sales Pachislot Pachislotand PachinkoUnit & Pachinko UnitSales SalesTrend Trends (Thousand units) Pachislot Demand for released titles increased due to a shortage of new titles caused by approval status Purchasing intent of pachinko halls is expected to remain high 850 Pachin
Slide 36: Market Trends: Pachislot Approval Status
Market Trends: Pachislot Approval Status FY2026/3 Pachislot Prototype Testing Implementation Data*1 Pachislot Approval rate fell below 10% in June, but has been showing signs of improvement thereafter Recently, acquisition of approval is progressing steadily ・ Smart Pachislot Bakemonogatari ・ Sm
Slide 37: Main Lineup in and after Q3 (Pachislot)
Main Lineup in and after Q3(Pachislot) Launch featured title for this fiscal year Smart Pachislot Hokuto No Ken Chapter of Resurrection 2 from Q4 onward Smart Pachislot Hokuto No Ken Smart Pachislot Bakemonogatari Smart Pachislot Chapter of Resurrection 2 GHOST IN THE SHELL ©Buronson & Tetsuo Hara
Slide 38: Main Lineup in and after Q3 (Pachinko)
Main Lineup in and after Q3 (Pachinko) Launch e Hokuto No Ken 11 Bokyosei in Q3, a successor model to P Hokuto No Ken Bokyosei, which has a proven track record of over 120 weeks in contributed weeks in utilization*1 e Aura Battler Dunbine 3 e Hokuto No Ken 11 Bokyosei ZEROSONIC *1 Contributed week
Slide 39: Gaming Business
Gaming Business While conducting PMI for the two acquired companies, advancing initiatives for business growth FY2026/3 FY2027/3 Completion of GAN and Start offering B2B Stakelogic acquisitions, solutions PMI in progress Develop next gen tech stack (technical foundation) “V2” Launch “V2” product
Slide 40: (Reference) Omnichannel Solutions
(Reference) Omnichannel Solutions *SSC = Abbreviation for SEGA SAMMY CREATION -40-
Slide 41: Future Outlook
Future Outlook ▎Launch 4 or more titles utilizing mainstay IPs (FY2027/3) Entertainment ▎Secure diversified revenue source and promote initiatives for growth Contents • Expand licensing-related business Business • Strengthen repeat sales of Full Game • Promote the initiatives of global GaaS Pachislo
Slide 42: Appendix
04 Appendix SEGASammy
Slide 43: (Repost) Concept of Investment in Growth and Shareholder Return
(Repost) Concept of Investment in Growth and Shareholder Return: Medium-term Plan (Unit: Yen) [Capital Allocation Policy] <Allocation image <Source of cash> over the next 3 years> Generation of Development Enhance development investment to accelerate IP growth Operating CF investment in • Enhancem
Slide 44: https://www.segasammy.co.jp/en/ir/
https://www.segasammy.co.jp/en/ir/ Cautionary Statement for Investors and Shareholders with Respect to Gaming Statutes and Regulations SEGA SAMMY HOLDINGS INC. (the "Company") is registered with the Nevada Commission as a publicly traded corporation and has been found suitable to directly or indirec
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