Bandai Namco Holdings Inc. · TSE:7832
Bandai Namco — H1 FY2017.3 Earnings Presentation
11 slides from Bandai Namco's earnings presentation, Nov 8, 2016
Slide 1: November 8, 2016
November 8, 2016 Mitsuaki Taguchi President and Representative Director BANDAI NAMCO Holdings Inc. 1
Slide 2: First half FY2017.3 results by segment
billion yen FY 2016.3 FY 2017.3 FY 2017.3 Vs. previous Vs. previous 1st Half 1st Half forecast 1st Half year’s results forecast Results (end of 1Q) Results Net Sales 272.7 290.0 294.5 +21.8 +4.5 Operating Income 31.1 32.0 38.9 +7.8 +6.9 Recurring Income 33.2 32.0 38.2 +5.0 +6.2 Net Income Attributab
Slide 3: Segment highlights and full-year forecast
Toys and Hobby Strong performance of products related to established IP in all regions Progress more or less in line with initial forecasts Network Entertainment Home video game software Major success of DARK SOULS III Network content Japan: Favorable performance of mainstay and new titles Overseas:
Slide 4: First half vs. Second half
billion yen FY 2017.3 Vs. previous Vs. FY 2016.3 FY 2017.3 forecast year’s previous Results forecast (as of May 2016) results forecast Segment sales 206.4 210.0 200.0 -6.4 -10.0 Toys and Hobby Segment income 16.6 16.0 14.0 -2.6 -2.0 Network Segment sales 320.9 340.0 350.0 +29.1 +10.0 Entertainment S
Slide 5: Mid-term Vision: Requirements for advancing to the next stage
Mid-term Vision Requirements for advancing to the next stage Accelerate Evolution Gain momentum in IP Axis Strategy in global markets 5
Slide 6: Accelerate Evolution in IP Axis Strategy
Consistently achieve Net sales of ¥500 billion Operating income of ¥50 billion Continue taking on new challenges and accumulating innovations Accelerate Evolution in IP Axis Strategy Bolstered capabilities to create and develop IP Acquired new range of target customers Created new IP business and ex
Slide 7: Gain momentum in global markets
Gain momentum in global markets Asia: Increased popularity of Mobile Suit Gundam series Carried out the full-scale development of the network content business Europe and the Americas: Expanded home video game software and network content businesses Strengthened product lineup in all businesses Numer
Slide 8: Japan: Release new IP, strengthen IP portfolio
C Japan Release new IP → Strengthen IP portfolio Kamen Rider Mobile Suit Gundam New IP geared toward elementary school boys 8
Slide 9: Asia, Europe and the Americas expansion
Asia Expand IP popularity On-demand distribution of new Mobile Suit Gundam titles overseas that coincide with TV broadcasts in Japan Strengthen marketing development (events, promotions, etc.) Europe and the Americas Increased category Expand product categories, Expand IP lineup including collector
Slide 10: Creating new customers through space + the BANDAI NAMCO essence
Creating new customers through space + the BANDAI NAMCO essence Amusement Facilities Solid progress in differentiation befitting of BANDA NAMCO ×Technological ×Anime music ×Puzzle solving ×New collaborations capabilities Amusement Machines Currently working on business projects that combine machines
Slide 11: Note on Projections
C Note on Projections This document contains forward-looking statements and information related to the BANDAI NAMCO Group that are based on our knowledge as well as various assumptions made on the basis of information currently available. The words “forecast,” “plan,” “target,” “estimation,” “projec
BANDAI NAMCO Holdings — H1 FY2017.3 Earnings Presentation on 6ix