Bandai Namco Holdings Inc. · TSE:7832

Bandai Namco — H1 FY2017.3 Earnings Presentation

11 slides from Bandai Namco's earnings presentation, Nov 8, 2016

  1. Slide 1: November 8, 2016

    November 8, 2016 Mitsuaki Taguchi President and Representative Director BANDAI NAMCO Holdings Inc. 1

  2. Slide 2: First half FY2017.3 results by segment

    billion yen FY 2016.3 FY 2017.3 FY 2017.3 Vs. previous Vs. previous 1st Half 1st Half forecast 1st Half year’s results forecast Results (end of 1Q) Results Net Sales 272.7 290.0 294.5 +21.8 +4.5 Operating Income 31.1 32.0 38.9 +7.8 +6.9 Recurring Income 33.2 32.0 38.2 +5.0 +6.2 Net Income Attributab

  3. Slide 3: Segment highlights and full-year forecast

    Toys and Hobby Strong performance of products related to established IP in all regions Progress more or less in line with initial forecasts Network Entertainment Home video game software Major success of DARK SOULS III Network content Japan: Favorable performance of mainstay and new titles Overseas:

  4. Slide 4: First half vs. Second half

    billion yen FY 2017.3 Vs. previous Vs. FY 2016.3 FY 2017.3 forecast year’s previous Results forecast (as of May 2016) results forecast Segment sales 206.4 210.0 200.0 -6.4 -10.0 Toys and Hobby Segment income 16.6 16.0 14.0 -2.6 -2.0 Network Segment sales 320.9 340.0 350.0 +29.1 +10.0 Entertainment S

  5. Slide 5: Mid-term Vision: Requirements for advancing to the next stage

    Mid-term Vision Requirements for advancing to the next stage Accelerate Evolution Gain momentum in IP Axis Strategy in global markets 5

  6. Slide 6: Accelerate Evolution in IP Axis Strategy

    Consistently achieve Net sales of ¥500 billion Operating income of ¥50 billion Continue taking on new challenges and accumulating innovations Accelerate Evolution in IP Axis Strategy Bolstered capabilities to create and develop IP Acquired new range of target customers Created new IP business and ex

  7. Slide 7: Gain momentum in global markets

    Gain momentum in global markets Asia: Increased popularity of Mobile Suit Gundam series Carried out the full-scale development of the network content business Europe and the Americas: Expanded home video game software and network content businesses Strengthened product lineup in all businesses Numer

  8. Slide 8: Japan: Release new IP, strengthen IP portfolio

    C Japan Release new IP → Strengthen IP portfolio Kamen Rider Mobile Suit Gundam New IP geared toward elementary school boys 8

  9. Slide 9: Asia, Europe and the Americas expansion

    Asia Expand IP popularity On-demand distribution of new Mobile Suit Gundam titles overseas that coincide with TV broadcasts in Japan Strengthen marketing development (events, promotions, etc.) Europe and the Americas Increased category Expand product categories, Expand IP lineup including collector

  10. Slide 10: Creating new customers through space + the BANDAI NAMCO essence

    Creating new customers through space + the BANDAI NAMCO essence Amusement Facilities Solid progress in differentiation befitting of BANDA NAMCO ×Technological ×Anime music ×Puzzle solving ×New collaborations capabilities Amusement Machines Currently working on business projects that combine machines

  11. Slide 11: Note on Projections

    C Note on Projections This document contains forward-looking statements and information related to the BANDAI NAMCO Group that are based on our knowledge as well as various assumptions made on the basis of information currently available. The words “forecast,” “plan,” “target,” “estimation,” “projec

BANDAI NAMCO Holdings — H1 FY2017.3 Earnings Presentation on 6ix