Sony Group Corporation · TSE:6758

Sony — FY2025 Earnings Presentation

28 slides from Sony's earnings presentation, May 8, 2026

  1. Slide 1: FY2025 Consolidated Financial Results

    FY2025 Consolidated Financial Results (Fiscal year ended March 31, 2026) Sony Group Corporation May 8, 2026

  2. Slide 2: Changes in Disclosure Classification of Consolidated Results

    1 Changes in Disclosure Classification of Consolidated Results *1 From Q1 FY25, the results for FY24, the comparative period, have been re-presented to conform to the classification of continuing operations and the discontinued operation in accordance with IFRS Accounting Standards (applies to all f

  3. Slide 3: FY2025 Results for Continuing Operations

    2 FY2025 Results for Continuing Operations*1 (Bln Yen) FY24 FY25 Change Sales 12,034.9 12,479.6 +444.7 (+4%) Operating income 1,276.6 1,447.5 +170.9 (+13%) Operating income margin 10.6% 11.6% +1.0 pts Income before income taxes 1,343.2 1,422.4 +79.2 (+6%) Net income attributable to Sony Group Corpor

  4. Slide 4: FY2025 Consolidated Results for Continuing Operations: Year-on-year change

    3 FY2025 Consolidated Results for Continuing Operations: Year-on-year change Year-on-year Change Contributing Factors (+) Better/(-) Worse Sales +444.7 bln yen +4% (+) Increases in I&SS and Music segments sales On a constant currency basis*, sales increased approximately 3% Share of profit (loss) of

  5. Slide 5: FY2025 Results by Segment

    4 FY2025 Results by Segment (Bln Yen) FY24 FY25 Change FX Impact Game & Network Services (G&NS) Sales 4,670.0 4,685.7 +15.6 +87.3 Operating income 414.8 463.3 +48.4 +54.3 Music Sales 1,842.6 2,120.1 +277.5 -16.9 Operating income 357.3 447.0 +89.7 Pictures Sales 1,505.9 1,499.3 -6.7 -9.9 Operating in

  6. Slide 6: Change in FY2025 Continuing Operations Operating Income vs. February forecast

    5 * The additional losses have been recorded in FY2025 and are expected to be recorded in FY2026. These losses are already incorporated in the FY2026 operating income forecast. Change in FY2025 Continuing Operations Operating Income (vs. February FCT) -88.6 -9.6 -27.1 -21.2 -44.9 February FCT G&NS M

  7. Slide 7: Q4 FY2025 Results for Continuing Operations

    6 Q4 FY2025 Results for Continuing Operations (Bln Yen) Q4 FY24 Q4 FY25 Change Sales 2,804.9 3,036.4 +231.5 (+8%) Operating income 215.2 163.5 -51.7 (-24%) Operating income margin 7.7% 5.4% -2.3 pts Income before income taxes 224.1 123.8 -100.3 (-45%) Net income attributable to Sony Group Corporatio

  8. Slide 8: Q4 FY2025 Results by Segment

    7 Q4 FY2025 Results by Segment (Bln Yen) Q4 FY24 Q4 FY25 Change FX Impact Game & Network Services (G&NS) Sales 1,051.3 1,022.4 -28.9 +56.1 Operating income 92.7 54.1 -38.6 +14.7 Music Sales 470.7 570.0 +99.3 +11.6 Operating income 83.6 132.4 +48.8 Pictures Sales 414.6 472.9 +58.3 +14.4 Operating inc

  9. Slide 9: FY2026 Consolidated Results Forecast

    8 FY2026 Consolidated Results Forecast (Bln Yen) FY25 FY26 FCT Change from FY25 Sales 12,479.6 12,300 -179.6 (-1%) Operating income 1,447.5 1,600 +152.5 (+11%) Operating income margin 11.6% 13.0% +1.4 pts Income before income taxes 1,422.4 1,615 +192.6 (+14%) Net income attributable to Sony Group Co

  10. Slide 10: FY2026 Forecast: Change from FY2025

    9 FY2026 Consolidated Results Forecast: Change from FY2025 Year-on-year Change Contributing Factors (+) Better/(-) Worse Sales -179.6 bln yen -1 % (-)Decrease in G&NS segment sales Operating Income +152.5 bln yen +11 % (+)Increase in G&NS segment operating income Income before income taxes +192.6 bl

  11. Slide 11: FY2026 Results Forecast by Segment

    10 FY2026 Results Forecast by Segment (Bln Yen) FY25 FY26 FCT Change Game & Network Services (G&NS) Sales 4,685.7 4,420 -265.7 Operating income 463.3 600 +136.7 Music Sales 2,120.1 2,140 +19.9 Operating income 447.0 400 -47.0 Pictures Sales 1,499.3 1,630 +130.7 Operating income 104.9 145 +40.1 Enter

  12. Slide 12: Game & Network Services Segment FY2025

    11 Game & Network Services Segment FY2025 (year-on-year) Sales: Essentially flat (FX Impact: +87.3 bln yen) (+)Impact of foreign exchange rates (+)Increase in sales from network services (+)Increase in sales of non-first-party game software titles (-)Decrease in sales of hardware due to a decrease i

  13. Slide 13: Game & Network Services Segment FY2026 Forecast

    12 FY2026 Forecast (year-on-year) Sales: 265.7 bln yen (6%) decrease (-)Decrease in sales of hardware due to a decrease in unit sales (+)Increase in sales of first-party game software titles OI: 136.7 bln yen (30%) increase (+)Absence of impairment losses against Bungie, Inc.’s intangible and other

  14. Slide 14: Music Segment FY2025

    13 Music Segment FY2025 (year-on-year) Sales: 277.5 bln yen (15%) increase (FX Impact: -16.9 bln yen) (+)Higher revenues from streaming services in Recorded Music and Music Publishing (+)Higher revenues from live events and merchandising in Recorded Music (+)Higher revenues in Visual Media & Platfor

  15. Slide 15: Music Segment FY2026 Forecast

    14 Music Segment FY2026 Forecast (year-on-year) Sales: Essentially flat (+)Higher revenues from streaming services in Recorded Music and Music Publishing (-)Lower revenues from live events and merchandising in Recorded Music (-)Lower revenues in Visual Media & Platform (-)Lower revenues from game ap

  16. Slide 16: Pictures Segment FY2025

    15 Pictures Segment FY2025 (year-on-year) The following analysis is on a U.S. dollar basis Sales: Essentially flat (U.S. dollar basis: +18 mil USD / +0%) (+)Higher revenues from Crunchyroll mainly due to paid subscriber growth and the worldwide theatrical distribution of Demon Slayer: Kimetsu no Yai

  17. Slide 17: Pictures Segment FY2026 Forecast

    16 Pictures Segment FY2026 Forecast (year-on-year) Sales: 130.7 bln yen(9%)increase (+)Higher revenues from theatrical releases in the current fiscal year including several franchise films in Motion Pictures (+)Higher revenues for Crunchyroll mainly due to paid subscriber growth (-)Lower series deli

  18. Slide 18: Entertainment, Technology & Services Segment FY2025

    17 Entertainment, Technology & Services Segment FY2025 (year-on-year) Sales: 148.7 bln yen (6%) decrease (FX Impact: +7.1 bln yen) (-)Decrease in unit sales in Displays OI: 32.3 bln yen (17%) decrease (FX Impact: +5.3 bln yen) (-)Impact of decrease in sales in Displays (+)Reductions in operating exp

  19. Slide 19: Entertainment, Technology & Services Segment FY2026 Forecast

    18 Entertainment, Technology & Services Segment FY2026 Forecast (year-on-year) Sales: Essentially flat OI: 8.6 bln yen (5%) decrease (-)Impact of costs associated with the implementation of the strategic partnership with TCL* in the Home Entertainment field (+)Impact of increase in sales in Imaging

  20. Slide 20: Imaging & Sensing Solutions Segment FY2025

    19 Imaging & Sensing Solutions Segment FY2025 (year-on-year) Sales: 352.5 bln yen (20%) increase (FX Impact: -15.0 bln yen) (+)Increase in sales of image sensors for mobile products (+)Improvement in product mix (+)Increase in unit sales OI: 96.2 bln yen (37%) increase (FX Impact: -12.5 bln yen) (+)

  21. Slide 21: Imaging & Sensing Solutions Segment FY2026 Forecast

    20 Imaging & Sensing Solutions Segment FY2026 Forecast (year-on-year) Sales: 81.5 bln yen (4%) decrease (-)Decrease in sales of image sensors for mobile products (+)Increase in sales of image sensors for digital cameras OI: 42.7 bln yen (12%) increase (+)Absence of restructuring costs recorded in FY

  22. Slide 22: Cash and Debt Balance

    21 Please refer to page 2 in “Consolidated Financial Summary for the Fiscal Year Ended March 31, 2026" for the Consolidated Statements of Financial Position and page 17 in “Consolidated Financial Summary for the Fiscal Year Ended March 31, 2025" for the Condensed Statements of Financial Position for

  23. Slide 23: FY2025 Cash Flow for Continuing Operations

    22 Please refer to page 9 in “Consolidated Financial Summary for the Fiscal Year Ended March 31, 2026” for the Consolidated Statements of Cash Flows. * Including depreciation and amortization (including amortization of contract costs), other operating (income) expense, net, (gain) loss on securities

  24. Slide 24: 5th Mid-Range Plan Financial Targets (FY2024~FY2026)

    23 5th Mid-Range Plan Financial Targets (FY2024~FY2026) CAGR of Operating Income (Continuing Operations) (FY2023→FY2026) Three-Year Cumulative Operating Income Margin (Continuing Operations) (FY2024~FY2026) 10% or more 10% or more

  25. Slide 25: Progress of 5th Mid-Range Plan Financial Targets

    24 Progress of 5th Mid-Range Plan Financial Targets (FY2024~FY2026) Forecast for CAGR of Operating Income (Continuing Operations) (FY2023→FY2026) Forecast for Three-Year Cumulative Operating Income Margin (Continuing Operations) (FY2024~FY2026) 16% 11.7%

  26. Slide 26: Cash Allocation under Mid-Range Plans

    25 *1 This represents an increase in operating cash flow from the forecast at the end of Q3 FY2020 in the 3rd Mid-Range Plan and a delay in cash outflows related to strategic investment projects that have already been decided upon. *2 Dividends paid in the 4th Mid-Range Plan were approximately 280 b

  27. Slide 27: Notes

    26 Notes Notes about Adjusted OIBDA Adjusted OIBDA (Operating Income Before Depreciation and Amortization) is calculated by the following formula: Adjusted OIBDA = Operating income + Depreciation and amortization expense* - the profit and loss amount that Sony deems non-recurring * In the above form

  28. Slide 28: Cautionary Statement

    27 Cautionary Statement Statements made in this material with respect to Sony’s current plans, estimates, strategies and beliefs and other statements that are not historical facts are forward-looking statements about the future performance of Sony. Forward-looking statements include, but are not lim

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