Sega Sammy Holdings Inc. · TSE:6460

Sega Sammy — Q3 FY2026/3 Earnings Presentation

53 slides from Sega Sammy's earnings presentation, Feb 13, 2026

  1. Slide 1: Q3 FY Ending March 2026 Results Presentation

    Q3 for the Fiscal Year Ending March 2026 Results Presentation February 13, 2026 The market forecasts, performance outlooks, plans, strategies, and other forward-looking statements contained in this document are based on information available to the Company and the judgment of its management at the t

  2. Slide 2: FY2026/3 Q3 Results / Forecast

    01 FY2026/3 Q3 Results / Forecast -2-

  3. Slide 3: Q3 Topics

    Q3 Topics Impairment of goodwill and ⚫ Rovio: Approx. 31.3 billion yen 1 other intangible assets at ⚫ Stakelogic: Anticipating approx. 15.0 billion yen*1 Rovio and Stakelogic (expected to be recognized at the end of FY) *The amount is currently under review ⚫ Suspend large-scale M&A for the time bei

  4. Slide 4: Q3 Topics (Approach to Impairment of Goodwill, etc.)

    Q3 Topics (Approach to Impairment of Goodwill, etc.) [Trend of balance of Rovio’s goodwill etc.] (Million euros) ➢ Recognized impairment losses of approx. 229 million euros (approx. 31.3 billion yen) ➢ Assumption to calculate impairment loss amount • Reduce the sales forecast to be generated from ex

  5. Slide 5: Result Highlights (Consolidated)

    Result Highlights (Consolidated) (Billion yen) FY2025/3 FY2026/3 Full-year Revised FY2026/3 Q3 Results Thru Full-year Thru Forecast Forecast Q3 Results Q3 (announced (announced ➢ Results fell short of initial forecast mainly due to the on May 12) on Feb. 13) Entertainment*1 and the Gaming Business S

  6. Slide 6: Revision of Operating Results Forecast

    Revision of Operating Results Forecast [Increase or decrease in ordinary income by segment from initial forecast] (Billion yen) -9.0 ➢ Entertainment Contents Business +3.1 -7.1 • Full Game sales, new F2P titles and Rovio's +1.5 performance fell short of expectation -1.0 ➢ Pachislot & Pachinko Machin

  7. Slide 7: (Reference) Per Segments Results

    (Reference) Per Segments Results (Billion yen) FY2025/3 FY2026/3 Full-year Revised Thru Full-year Thru Forecast Forecast Q3 Results Q3 (announced (announced on May 12) on Feb. 13) Sales 322.3 428.9 335.2 475.0 490.0 Entertainment Contents 238.6 321.5 242.2 336.0 330.0 Pachislot & Pachinko Machines 7

  8. Slide 8: (Reference) EBITDA Adjustment Items (FY2026/3 Q3 Results)

    (Reference) EBITDA Adjustment Items (FY2026/3 Q3 Results) Adjustment (Billion yen) items +0.8 +6.6 +1.9 32.4 -36.2 23.8 3.4 +6.3 -0.0 FY2026/3 Q3 Interest Depreciation FY2026/3 Q3 Extraordinary Extraordinary Profit Goodwill, FY2026/3 Q3 Ordinary expenses and amortization EBITDA income of losses of a

  9. Slide 9: Impact of Exchange Rate Fluctuations

    Impact of Exchange Rate Fluctuations [Impact of foreign exchange in Q3 Results] ➢Positive impact of approx. 2.1 billion yen for sales and positive impact of approx. 0.2 billion yen for operating income in the Entertainment Contents Business Q1 Q2 Q3 (Billion yen) Net Sales -0.29 0.32 2.12 Consumer O

  10. Slide 10: Various Expenses, etc.

    Various Expenses, etc. (Billion yen) FY2025/3 FY2026/3 FY2026/3 Q3 Results Full-year Revised ➢ R&D / Content production expenses: Thru Full-year Thru Forecast Forecast Q3 Results Q3 (announced (announced • Increased compared to FY2025/3 due to increase in on May 12) on Feb. 13) new title launch of F

  11. Slide 11: Consolidated Balance Sheet Summary

    Consolidated Balance Sheet Summary (Billion yen) 【Assets】 【Liabilities and Net Assets】 As of the end As of the end Increase As of the end As of the end Increase Account Account of Mar. 2025 of Dec. 2025 /Decrease of Mar. 2025 of Dec. 2025 /Decrease Cash and Deposits 200.3 142.9 -57.4 Accounts Payabl

  12. Slide 12: (Reference) Consolidated B/S (Balance of Goodwill and Other Intangible Assets)

    (Reference) Consolidated B/S (Balance of Goodwill and Other Intangible Assets) Remaining Balance of goodwill and other intangible assets End of FY2025/3 End of Q3 amortization period Goodwill 26.3 billion yen ― ― (181 million euro) Other intangible assets 44.8 billion yen 45.0 billion yen 20 years,

  13. Slide 13: (Reference) Trend of Balance of Content Production Expenses in B/S

    (Reference) Trend of Balance of Content Production Expenses in B/S (Consumer area) (Billion yen) 76.0 73.8 67.4 15.1 15.6 61.2 56.7 13.4 53.6 51.1 13.6 14.2 11.2 27.4 21.4 Amortization in progress*1 14.0 22.7 Overseas studios 18.5 16.8 17.9 Japan studios 15.9 36.6 31.4 33.4 29.1 25.6 24.6 21.2 Q1 Q2

  14. Slide 14: Per Segments Results / Forecast

    02 Per Segments Results / Forecast -14-

  15. Slide 15: Entertainment Contents Business

    Entertainment Contents Business (Billion yen) FY2025/3 FY2026/3 Full-year Revised FY2026 Q3 Results Thru Full-year Thru Forecast Forecast Q3 Results Q3 (announced (announced ➢ Overall performance fell below initial expectations, on May 12) on Feb. 13) particularly in the Consumer area Sales 238.6 32

  16. Slide 16: (Reference) Entertainment Contents Business Sub-segment

    (Reference) Entertainment Contents Business Sub-segment FY2026/3 Q3 Results Forecast • Boost sales during New Year and Lunar New Year • Both new titles and repeat sales performed Full Game sales campaign below expectations • Release Yakuza Kiwami 3 & Dark Ties • Two new titles underperformed the exp

  17. Slide 17: (Reference) Consumer Area/Full Game: Sales Trends

    (Reference) Consumer Area/Full Game: Sales Trends (Billion yen) 27.5 19.7 25.9 21.3 14.4 New Titles 3.9 8.2 Repeat 12.2 1.7 6.1 3.7 2.6 Sales 5.4 2.5 2.1 11.2 10.9 11.8 11.4 7.7 8.5 8.6 8.6 8.9 8.8 9.2 7.0 7.1 5.8 7.3 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 FY2023/3 FY2024/3 FY2025/3 FY2026/3 -

  18. Slide 18: Main New Titles_Sales/Launch Schedule (Consumer)

    Main New Titles_Sales/Launch Schedule (Consumer) ~FY2026/3 Q3 FY2026/3 Q4~ Upcoming Plans (Release Date TBD) RAIDOU Remastered: Yakuza Kiwami 3 & Dark Ties Persona 4 Revival Crazy Taxi (Title TBD) The Mystery of the Soulless Army (Feb. 12, 2026) (Jun. 19, 2025) SHINOBI: Art of Vengeance STRANGER THA

  19. Slide 19: Main New Titles_Sales/Launch Schedule (Animation, AM&TOY)

    Main New Titles_Sales/Launch Schedule (Animation, AM&TOY) Upcoming Plans ~FY2026/3 Q3 2026/3 Q4~ (Release Date TBD) Detective Conan : BAKIDOU The Angry Birds Movie 3 One-Eyed Flashback (Feb. 26, 2026) (Dec. 23, 2026*1) Golden Axe (Title TBD) (Apr. 18, 2025) Detective Conan: Anpanman: Chapon's Hero !

  20. Slide 20: Results of Q3 Released Titles

    Results of Q3 Released Titles Football Manager 26 (Nov. 5, 2025) • Released a series of updates to address post-launch bugs, etc and improved the gameplay environment • Continue to enhance the quality and fan satisfaction through ongoing dialogue with the user community Sonic Rumble (Nov. 5, 2025) •

  21. Slide 21: Main New Titles for Q4

    Main New Titles for Q4 Yakuza Kiwami 3 & Dark Ties (Feb. 12, 2026) • Launched globally across multi-platform SEGA FOOTBALL CLUB CHAMPIONS (Jan. 22, 2026) • Launched the service globally and off to a good start • The title rolled out on PC and certain console platforms in addition to mobile ©SEGA © 2

  22. Slide 22: Pachislot & Pachinko Machines Business

    Pachislot & Pachinko Machines Business (Billion yen) FY2025/3 FY2026/3 Full-year Revised FY2026/3 Q3 Results Thru Full-year Thru Forecast Forecast Q3 Results Q3 (announced (announced ➢ Released titles performed strongly overall on May 12) on Feb. 13) • Main Titles: Sales 76.4 97.1 73.3 130.0 133.0 S

  23. Slide 23: Main New Titles_Sales Schedule

    Main New Titles_Sales Schedule Upcoming Plans ~FY2026/3 Q3 FY2026/3 Q4~ (Release Date TBD) Smart Pachislot Hokuto No Ken (TBD) Lycoris Recoil Smart Pachislot Tokyo Revengers A-SLOT+ Isekai Quartet BT (Sep. 2025) Chapter of Resurrection 2 (Apr. 2026) (Title and Release Timing TBD) (Jan. 2026) Pachisl

  24. Slide 24: Main Titles Sold in Q3

    Main Titles Sold in Q3 Smart Pachislot Bakemonogatari (Installation: Dec. 2025) • Recorded industry-leading utilization* in the recent period • Due to strong demand, additional sales are planned for April 2026 e Hokuto No Ken 11 Bokyosei (Installation: Dec. 2025) • Contributed to utilization as a ma

  25. Slide 25: Main Titles Planned to Be Sold in Q4

    Main Titles Planned to Be Sold in Q4 Smart Pachislot Hokuto No Ken Chapter of Resurrection 2 (Installation: Jan. 2026) • Revival of the title released in 2013 • Strong utilization Smart Pachislot GHOST IN THE SHELL (Installation: Feb. 2026) • Revival of the title released in 2013 • Off to a good sta

  26. Slide 26: Gaming Business

    Gaming Business (Billion yen) FY2025/3 FY2026/3 FY2026/3 Q3 Results Full-year Revised Thru Full-year Thru Forecast Forecast ➢ Gaming machine sales for casinos and Q3 Results Q3 (announced (announced on May 12) on Feb. 13) PARADISE SEGASAMMY performed strongly Sales 3.1 5.4 16.7 6.0 24.0 • Gaming mac

  27. Slide 27: New Titles in Gaming Machines

    New Titles in Gaming Machines cabinet Game Title Railroad RICHES LinkTM Super Burst Boosted Cartin’ GoldTM (Installation start: Sep. 2025) (Installation start: Feb. 2026) -27- © SEGA SAMMY CREATION INC.

  28. Slide 28: (Reference) PARADISE SEGASAMMY

    (Reference) PARADISE SEGASAMMY (KRW Billion) FY2025/3 FY2026/3 FY2026/3 Q3 Results Full year Q3 Q3 Results ➢ Casino sales remained strong Sales 410.2 539.3 441.2 • Sales and income at each stage recorded highest ever Casino 315.3 415.0 355.2 • Strong performance driven by Japanese VIP and mass Hotel

  29. Slide 29: Future Direction

    03 Future Direction SEGASammny

  30. Slide 30: Future Direction

    Future Direction ■Entertainment Contents Business 1) Recognition of Rovio’s impairment losses and future initiatives 2) Challenges and responses in Consumer area ■Gaming Business 1) Expected incurrence of impairment losses of goodwill (Stakelogic) 2) Approach to future business development ■Review o

  31. Slide 31: About Rovio

    About Rovio SeEGASammy -31-

  32. Slide 32: Sales Trend of Rovio

    Sales Trend of Rovio Before joining the Group After joining the Group Whiteout Survival (Million euro) Feb. 2023 Monopoly Go Apr. 2023 LastWar:Survival Aug. 2023 ➢ Declining trend has continued since joining Squad Busters May 2024 the Group Royal Kingdom • The rapid deterioration of the UA (User Nov

  33. Slide 33: Gap from the Time of Acquisition

    Gap from the Time of Acquisition ➢ Rovio’s performance fell significantly short of initial forecast due to rapid changes in the market environment and other factors ➢ Efforts to leverage Beacon*1 and collaborative initiatives are underway, but expected synergies have not yet been generated Assumptio

  34. Slide 34: Future Initiatives Related to Rovio

    Future Initiatives Related to Rovio Game development ⚫ Focus on Angry Birds and SEGA IPs including Sonic for the future 1 focused on mainstay game development and operation IPs ⚫ Transmedia expansion of Angry Birds IP by SEGA Promotion of 2 Transmedia strategy • • Release the movie The Angry Birds M

  35. Slide 35: Concentration on Mainstay IPs (Sales Trend of Mainstay Titles)

    Concentration on Mainstay IPs (Sales Trend of Mainstay Titles) (Million euro) ➢ Sales have reversed their declining trend since the start of this fiscal year • Customer acquisition has recovered through reinvestment of advertising expenses following improvements to the UA environment • The major upd

  36. Slide 36: Promotion of Transmedia Strategy

    Promotion of Transmedia Strategy ➢ Growth of the Angry Birds IP through Transmedia ⚫ Enhancement of the licensing business ⚫ The Angry Birds Movie 3 is scheduled for structure release • Integrated licensing business of Angry Birds IP into SEGA’s Transmedia business from 2026 • SEGA participates in p

  37. Slide 37: Future Efficiency Measures

    Future Efficiency Measures ⚫ Improving profit margins through active use of external Active use of 1 external payments payments • Aiming for 30% of external payment rate for Rovio titles in five years ⚫ Improving UA cost efficiency through marketing strategy Improving 2 UA cost efficiency updates •

  38. Slide 38: About the Consumer Area

    About the Consumer Area SeEGASammy -38-

  39. Slide 39: Challenges and Responses for Future

    Challenges and Responses for Future ➢ Transition to a regrowth phase through transformation of the revenue structure for the consumer business Challenges Response Policy (Under Review) ⚫ High volatility in sales / uncertainty in investment ⚫ Structural transformation to a data-driven consumer busine

  40. Slide 40: Initiatives to Expand Transmedia Business

    Initiatives to Expand Transmedia Business ➢ Sales of Transmedia businesses are growing steadily Number of Licensees*1 Licensing Revenue Trend Trend (Billion yen) ⚫ Number of licensees has already exceeded FY2025/3 at the end of Q3 ⚫ Shifted from traditional agency-led expansion to SEGA-led expansion

  41. Slide 41: About the Gaming Business

    About the Gaming Business -41-

  42. Slide 42: Gaming Business

    Gaming Business [About Stakelogic] ⚫ Regulation was tightened in the Netherlands during the period from the Discrepancies have arisen from the acquisition announcement to completion, which led to a large market assumptions at the time the acquisition contraction exceeding expectation and projected r

  43. Slide 43: (Reference) Roadmap B2B Omnichannel Solution Provider

    (Reference) Roadmap B2B Omnichannel Solution Provider ~ Medium-term Plan Medium to Long-term Completed STEP 1 STEP 2 STEP 3 Further business growth, Acquisition of Start providing B2B Establishing Gan and Stakelogic solutions Gaming Business including the ⚫ Secured a technical foundation ⚫ Start pro

  44. Slide 44: About the Review of Capital Allocation

    About the Review of Capital Allocation -44-

  45. Slide 45: Review of Capital Allocation Policy

    Review of Capital Allocation Policy Capital Allocation ① (Announced on May 2024) (Billion yen) <Source of cash> <Allocation image for the current medium-term plan> ② Generation of Development Operating CF investment in (Cumulative of 3 years from CS area ③ FY2025/3 to FY2027/3) 120.0 billion yen+ Ap

  46. Slide 46: About the Initiatives for the Next Fiscal Year

    About the Initiatives for the Next Fiscal Year -46-

  47. Slide 47: Initiatives for the Next Fiscal Year

    Initiatives for the Next Fiscal Year ➢ Initiatives in each business for the next fiscal year ⚫ Plan to release four major new titles for mainstay IPs Entertainment ⚫ Maximize title potential through enhancement of "sales capabilities" Contents Business ⚫ Continue to expand Transmedia business Pachis

  48. Slide 48: Appendix

    04 Appendix SEGASammny

  49. Slide 49: Roll-out Schedule (CS area)

    Roll-out Schedule (CS area) Title Launch Region Platform Full Game FY2026/3 SONIC X SHADOW GENERATIONS Jun. 5, 2025 Global Multi-platform Date in "Launch" is the release date of Nintendo Switch™ 2 ver. Available in other platforms as well Yakuza 0 Director's Cut Jun. 5, 2025 Global Multi-platform Pl

  50. Slide 50: Roll-out Schedule (Animation area)

    Roll-out Schedule (Animation area) Title Launch Region Platform TMS FY2026/3 Detective Conan : One-Eyed Flashback Apr. 18, 2025 - - ENTERTAINMENT LUPIN THE IIIRD: Zenigata and the Two Lupins Jun. 20, 2025 - Multi-platform LUPIN THE IIIRD THE MOVIE: The Immortal Bloodline Jun. 27, 2025 - - Anpanman:

  51. Slide 51: Roll-out Schedule (AM&TOY area)

    Roll-out Schedule (AM&TOY area) Title Launch Region Platform AM FY2026/3 PAW PATROL Be with Chase Apr. 17, 2025 - - UFO CATCHER TRIPLE TWIN 2 Jul. 10, 2025 - - NICO MAKE Jul. 3, 2025 - - UFO CATCHER TRIPLE 2 Feb. 12, 2026 - - StarHorseParty Mar. 2026 - - From TOY Favoritoy Acrylic Nuigurumi/Acrylic

  52. Slide 52: Sales Schedule

    Sales Schedule [Main titles sold by Q3 / titles planned to be sold Q4 onward] Title Installation Unit Sales Specification Range *1 Sort Pachislot Smart Pachislot Tokyo Revengers Sep. 2025 28,753 units Medium New Series By Q3 Smart Pachislot Bakemonogatari Dec. 2025 13,777 units Medium New Series In

  53. Slide 53: Investor relations website and gaming regulation cautionary statement

    https://www.segasammy.co.jp/en/ir/ Cautionary Statement for Investors and Shareholders with Respect to Gaming Statutes and Regulations SEGA SAMMY HOLDINGS INC. (the "Company") is registered with the Nevada Commission as a publicly traded corporation and has been found suitable to directly or indirec

Sega Sammy Holdings — Q3 FY2026/3 Earnings Presentation on 6ix