Sega Sammy Holdings Inc. · TSE:6460
Sega Sammy — Q3 FY2026/3 Earnings Presentation
53 slides from Sega Sammy's earnings presentation, Feb 13, 2026
Slide 1: Q3 FY Ending March 2026 Results Presentation
Q3 for the Fiscal Year Ending March 2026 Results Presentation February 13, 2026 The market forecasts, performance outlooks, plans, strategies, and other forward-looking statements contained in this document are based on information available to the Company and the judgment of its management at the t
Slide 2: FY2026/3 Q3 Results / Forecast
01 FY2026/3 Q3 Results / Forecast -2-
Slide 3: Q3 Topics
Q3 Topics Impairment of goodwill and ⚫ Rovio: Approx. 31.3 billion yen 1 other intangible assets at ⚫ Stakelogic: Anticipating approx. 15.0 billion yen*1 Rovio and Stakelogic (expected to be recognized at the end of FY) *The amount is currently under review ⚫ Suspend large-scale M&A for the time bei
Slide 4: Q3 Topics (Approach to Impairment of Goodwill, etc.)
Q3 Topics (Approach to Impairment of Goodwill, etc.) [Trend of balance of Rovio’s goodwill etc.] (Million euros) ➢ Recognized impairment losses of approx. 229 million euros (approx. 31.3 billion yen) ➢ Assumption to calculate impairment loss amount • Reduce the sales forecast to be generated from ex
Slide 5: Result Highlights (Consolidated)
Result Highlights (Consolidated) (Billion yen) FY2025/3 FY2026/3 Full-year Revised FY2026/3 Q3 Results Thru Full-year Thru Forecast Forecast Q3 Results Q3 (announced (announced ➢ Results fell short of initial forecast mainly due to the on May 12) on Feb. 13) Entertainment*1 and the Gaming Business S
Slide 6: Revision of Operating Results Forecast
Revision of Operating Results Forecast [Increase or decrease in ordinary income by segment from initial forecast] (Billion yen) -9.0 ➢ Entertainment Contents Business +3.1 -7.1 • Full Game sales, new F2P titles and Rovio's +1.5 performance fell short of expectation -1.0 ➢ Pachislot & Pachinko Machin
Slide 7: (Reference) Per Segments Results
(Reference) Per Segments Results (Billion yen) FY2025/3 FY2026/3 Full-year Revised Thru Full-year Thru Forecast Forecast Q3 Results Q3 (announced (announced on May 12) on Feb. 13) Sales 322.3 428.9 335.2 475.0 490.0 Entertainment Contents 238.6 321.5 242.2 336.0 330.0 Pachislot & Pachinko Machines 7
Slide 8: (Reference) EBITDA Adjustment Items (FY2026/3 Q3 Results)
(Reference) EBITDA Adjustment Items (FY2026/3 Q3 Results) Adjustment (Billion yen) items +0.8 +6.6 +1.9 32.4 -36.2 23.8 3.4 +6.3 -0.0 FY2026/3 Q3 Interest Depreciation FY2026/3 Q3 Extraordinary Extraordinary Profit Goodwill, FY2026/3 Q3 Ordinary expenses and amortization EBITDA income of losses of a
Slide 9: Impact of Exchange Rate Fluctuations
Impact of Exchange Rate Fluctuations [Impact of foreign exchange in Q3 Results] ➢Positive impact of approx. 2.1 billion yen for sales and positive impact of approx. 0.2 billion yen for operating income in the Entertainment Contents Business Q1 Q2 Q3 (Billion yen) Net Sales -0.29 0.32 2.12 Consumer O
Slide 10: Various Expenses, etc.
Various Expenses, etc. (Billion yen) FY2025/3 FY2026/3 FY2026/3 Q3 Results Full-year Revised ➢ R&D / Content production expenses: Thru Full-year Thru Forecast Forecast Q3 Results Q3 (announced (announced • Increased compared to FY2025/3 due to increase in on May 12) on Feb. 13) new title launch of F
Slide 11: Consolidated Balance Sheet Summary
Consolidated Balance Sheet Summary (Billion yen) 【Assets】 【Liabilities and Net Assets】 As of the end As of the end Increase As of the end As of the end Increase Account Account of Mar. 2025 of Dec. 2025 /Decrease of Mar. 2025 of Dec. 2025 /Decrease Cash and Deposits 200.3 142.9 -57.4 Accounts Payabl
Slide 12: (Reference) Consolidated B/S (Balance of Goodwill and Other Intangible Assets)
(Reference) Consolidated B/S (Balance of Goodwill and Other Intangible Assets) Remaining Balance of goodwill and other intangible assets End of FY2025/3 End of Q3 amortization period Goodwill 26.3 billion yen ― ― (181 million euro) Other intangible assets 44.8 billion yen 45.0 billion yen 20 years,
Slide 13: (Reference) Trend of Balance of Content Production Expenses in B/S
(Reference) Trend of Balance of Content Production Expenses in B/S (Consumer area) (Billion yen) 76.0 73.8 67.4 15.1 15.6 61.2 56.7 13.4 53.6 51.1 13.6 14.2 11.2 27.4 21.4 Amortization in progress*1 14.0 22.7 Overseas studios 18.5 16.8 17.9 Japan studios 15.9 36.6 31.4 33.4 29.1 25.6 24.6 21.2 Q1 Q2
Slide 14: Per Segments Results / Forecast
02 Per Segments Results / Forecast -14-
Slide 15: Entertainment Contents Business
Entertainment Contents Business (Billion yen) FY2025/3 FY2026/3 Full-year Revised FY2026 Q3 Results Thru Full-year Thru Forecast Forecast Q3 Results Q3 (announced (announced ➢ Overall performance fell below initial expectations, on May 12) on Feb. 13) particularly in the Consumer area Sales 238.6 32
Slide 16: (Reference) Entertainment Contents Business Sub-segment
(Reference) Entertainment Contents Business Sub-segment FY2026/3 Q3 Results Forecast • Boost sales during New Year and Lunar New Year • Both new titles and repeat sales performed Full Game sales campaign below expectations • Release Yakuza Kiwami 3 & Dark Ties • Two new titles underperformed the exp
Slide 17: (Reference) Consumer Area/Full Game: Sales Trends
(Reference) Consumer Area/Full Game: Sales Trends (Billion yen) 27.5 19.7 25.9 21.3 14.4 New Titles 3.9 8.2 Repeat 12.2 1.7 6.1 3.7 2.6 Sales 5.4 2.5 2.1 11.2 10.9 11.8 11.4 7.7 8.5 8.6 8.6 8.9 8.8 9.2 7.0 7.1 5.8 7.3 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 FY2023/3 FY2024/3 FY2025/3 FY2026/3 -
Slide 18: Main New Titles_Sales/Launch Schedule (Consumer)
Main New Titles_Sales/Launch Schedule (Consumer) ~FY2026/3 Q3 FY2026/3 Q4~ Upcoming Plans (Release Date TBD) RAIDOU Remastered: Yakuza Kiwami 3 & Dark Ties Persona 4 Revival Crazy Taxi (Title TBD) The Mystery of the Soulless Army (Feb. 12, 2026) (Jun. 19, 2025) SHINOBI: Art of Vengeance STRANGER THA
Slide 19: Main New Titles_Sales/Launch Schedule (Animation, AM&TOY)
Main New Titles_Sales/Launch Schedule (Animation, AM&TOY) Upcoming Plans ~FY2026/3 Q3 2026/3 Q4~ (Release Date TBD) Detective Conan : BAKIDOU The Angry Birds Movie 3 One-Eyed Flashback (Feb. 26, 2026) (Dec. 23, 2026*1) Golden Axe (Title TBD) (Apr. 18, 2025) Detective Conan: Anpanman: Chapon's Hero !
Slide 20: Results of Q3 Released Titles
Results of Q3 Released Titles Football Manager 26 (Nov. 5, 2025) • Released a series of updates to address post-launch bugs, etc and improved the gameplay environment • Continue to enhance the quality and fan satisfaction through ongoing dialogue with the user community Sonic Rumble (Nov. 5, 2025) •
Slide 21: Main New Titles for Q4
Main New Titles for Q4 Yakuza Kiwami 3 & Dark Ties (Feb. 12, 2026) • Launched globally across multi-platform SEGA FOOTBALL CLUB CHAMPIONS (Jan. 22, 2026) • Launched the service globally and off to a good start • The title rolled out on PC and certain console platforms in addition to mobile ©SEGA © 2
Slide 22: Pachislot & Pachinko Machines Business
Pachislot & Pachinko Machines Business (Billion yen) FY2025/3 FY2026/3 Full-year Revised FY2026/3 Q3 Results Thru Full-year Thru Forecast Forecast Q3 Results Q3 (announced (announced ➢ Released titles performed strongly overall on May 12) on Feb. 13) • Main Titles: Sales 76.4 97.1 73.3 130.0 133.0 S
Slide 23: Main New Titles_Sales Schedule
Main New Titles_Sales Schedule Upcoming Plans ~FY2026/3 Q3 FY2026/3 Q4~ (Release Date TBD) Smart Pachislot Hokuto No Ken (TBD) Lycoris Recoil Smart Pachislot Tokyo Revengers A-SLOT+ Isekai Quartet BT (Sep. 2025) Chapter of Resurrection 2 (Apr. 2026) (Title and Release Timing TBD) (Jan. 2026) Pachisl
Slide 24: Main Titles Sold in Q3
Main Titles Sold in Q3 Smart Pachislot Bakemonogatari (Installation: Dec. 2025) • Recorded industry-leading utilization* in the recent period • Due to strong demand, additional sales are planned for April 2026 e Hokuto No Ken 11 Bokyosei (Installation: Dec. 2025) • Contributed to utilization as a ma
Slide 25: Main Titles Planned to Be Sold in Q4
Main Titles Planned to Be Sold in Q4 Smart Pachislot Hokuto No Ken Chapter of Resurrection 2 (Installation: Jan. 2026) • Revival of the title released in 2013 • Strong utilization Smart Pachislot GHOST IN THE SHELL (Installation: Feb. 2026) • Revival of the title released in 2013 • Off to a good sta
Slide 26: Gaming Business
Gaming Business (Billion yen) FY2025/3 FY2026/3 FY2026/3 Q3 Results Full-year Revised Thru Full-year Thru Forecast Forecast ➢ Gaming machine sales for casinos and Q3 Results Q3 (announced (announced on May 12) on Feb. 13) PARADISE SEGASAMMY performed strongly Sales 3.1 5.4 16.7 6.0 24.0 • Gaming mac
Slide 27: New Titles in Gaming Machines
New Titles in Gaming Machines cabinet Game Title Railroad RICHES LinkTM Super Burst Boosted Cartin’ GoldTM (Installation start: Sep. 2025) (Installation start: Feb. 2026) -27- © SEGA SAMMY CREATION INC.
Slide 28: (Reference) PARADISE SEGASAMMY
(Reference) PARADISE SEGASAMMY (KRW Billion) FY2025/3 FY2026/3 FY2026/3 Q3 Results Full year Q3 Q3 Results ➢ Casino sales remained strong Sales 410.2 539.3 441.2 • Sales and income at each stage recorded highest ever Casino 315.3 415.0 355.2 • Strong performance driven by Japanese VIP and mass Hotel
Slide 29: Future Direction
03 Future Direction SEGASammny
Slide 30: Future Direction
Future Direction ■Entertainment Contents Business 1) Recognition of Rovio’s impairment losses and future initiatives 2) Challenges and responses in Consumer area ■Gaming Business 1) Expected incurrence of impairment losses of goodwill (Stakelogic) 2) Approach to future business development ■Review o
Slide 31: About Rovio
About Rovio SeEGASammy -31-
Slide 32: Sales Trend of Rovio
Sales Trend of Rovio Before joining the Group After joining the Group Whiteout Survival (Million euro) Feb. 2023 Monopoly Go Apr. 2023 LastWar:Survival Aug. 2023 ➢ Declining trend has continued since joining Squad Busters May 2024 the Group Royal Kingdom • The rapid deterioration of the UA (User Nov
Slide 33: Gap from the Time of Acquisition
Gap from the Time of Acquisition ➢ Rovio’s performance fell significantly short of initial forecast due to rapid changes in the market environment and other factors ➢ Efforts to leverage Beacon*1 and collaborative initiatives are underway, but expected synergies have not yet been generated Assumptio
Slide 34: Future Initiatives Related to Rovio
Future Initiatives Related to Rovio Game development ⚫ Focus on Angry Birds and SEGA IPs including Sonic for the future 1 focused on mainstay game development and operation IPs ⚫ Transmedia expansion of Angry Birds IP by SEGA Promotion of 2 Transmedia strategy • • Release the movie The Angry Birds M
Slide 35: Concentration on Mainstay IPs (Sales Trend of Mainstay Titles)
Concentration on Mainstay IPs (Sales Trend of Mainstay Titles) (Million euro) ➢ Sales have reversed their declining trend since the start of this fiscal year • Customer acquisition has recovered through reinvestment of advertising expenses following improvements to the UA environment • The major upd
Slide 36: Promotion of Transmedia Strategy
Promotion of Transmedia Strategy ➢ Growth of the Angry Birds IP through Transmedia ⚫ Enhancement of the licensing business ⚫ The Angry Birds Movie 3 is scheduled for structure release • Integrated licensing business of Angry Birds IP into SEGA’s Transmedia business from 2026 • SEGA participates in p
Slide 37: Future Efficiency Measures
Future Efficiency Measures ⚫ Improving profit margins through active use of external Active use of 1 external payments payments • Aiming for 30% of external payment rate for Rovio titles in five years ⚫ Improving UA cost efficiency through marketing strategy Improving 2 UA cost efficiency updates •
Slide 38: About the Consumer Area
About the Consumer Area SeEGASammy -38-
Slide 39: Challenges and Responses for Future
Challenges and Responses for Future ➢ Transition to a regrowth phase through transformation of the revenue structure for the consumer business Challenges Response Policy (Under Review) ⚫ High volatility in sales / uncertainty in investment ⚫ Structural transformation to a data-driven consumer busine
Slide 40: Initiatives to Expand Transmedia Business
Initiatives to Expand Transmedia Business ➢ Sales of Transmedia businesses are growing steadily Number of Licensees*1 Licensing Revenue Trend Trend (Billion yen) ⚫ Number of licensees has already exceeded FY2025/3 at the end of Q3 ⚫ Shifted from traditional agency-led expansion to SEGA-led expansion
Slide 41: About the Gaming Business
About the Gaming Business -41-
Slide 42: Gaming Business
Gaming Business [About Stakelogic] ⚫ Regulation was tightened in the Netherlands during the period from the Discrepancies have arisen from the acquisition announcement to completion, which led to a large market assumptions at the time the acquisition contraction exceeding expectation and projected r
Slide 43: (Reference) Roadmap B2B Omnichannel Solution Provider
(Reference) Roadmap B2B Omnichannel Solution Provider ~ Medium-term Plan Medium to Long-term Completed STEP 1 STEP 2 STEP 3 Further business growth, Acquisition of Start providing B2B Establishing Gan and Stakelogic solutions Gaming Business including the ⚫ Secured a technical foundation ⚫ Start pro
Slide 44: About the Review of Capital Allocation
About the Review of Capital Allocation -44-
Slide 45: Review of Capital Allocation Policy
Review of Capital Allocation Policy Capital Allocation ① (Announced on May 2024) (Billion yen) <Source of cash> <Allocation image for the current medium-term plan> ② Generation of Development Operating CF investment in (Cumulative of 3 years from CS area ③ FY2025/3 to FY2027/3) 120.0 billion yen+ Ap
Slide 46: About the Initiatives for the Next Fiscal Year
About the Initiatives for the Next Fiscal Year -46-
Slide 47: Initiatives for the Next Fiscal Year
Initiatives for the Next Fiscal Year ➢ Initiatives in each business for the next fiscal year ⚫ Plan to release four major new titles for mainstay IPs Entertainment ⚫ Maximize title potential through enhancement of "sales capabilities" Contents Business ⚫ Continue to expand Transmedia business Pachis
Slide 48: Appendix
04 Appendix SEGASammny
Slide 49: Roll-out Schedule (CS area)
Roll-out Schedule (CS area) Title Launch Region Platform Full Game FY2026/3 SONIC X SHADOW GENERATIONS Jun. 5, 2025 Global Multi-platform Date in "Launch" is the release date of Nintendo Switch™ 2 ver. Available in other platforms as well Yakuza 0 Director's Cut Jun. 5, 2025 Global Multi-platform Pl
Slide 50: Roll-out Schedule (Animation area)
Roll-out Schedule (Animation area) Title Launch Region Platform TMS FY2026/3 Detective Conan : One-Eyed Flashback Apr. 18, 2025 - - ENTERTAINMENT LUPIN THE IIIRD: Zenigata and the Two Lupins Jun. 20, 2025 - Multi-platform LUPIN THE IIIRD THE MOVIE: The Immortal Bloodline Jun. 27, 2025 - - Anpanman:
Slide 51: Roll-out Schedule (AM&TOY area)
Roll-out Schedule (AM&TOY area) Title Launch Region Platform AM FY2026/3 PAW PATROL Be with Chase Apr. 17, 2025 - - UFO CATCHER TRIPLE TWIN 2 Jul. 10, 2025 - - NICO MAKE Jul. 3, 2025 - - UFO CATCHER TRIPLE 2 Feb. 12, 2026 - - StarHorseParty Mar. 2026 - - From TOY Favoritoy Acrylic Nuigurumi/Acrylic
Slide 52: Sales Schedule
Sales Schedule [Main titles sold by Q3 / titles planned to be sold Q4 onward] Title Installation Unit Sales Specification Range *1 Sort Pachislot Smart Pachislot Tokyo Revengers Sep. 2025 28,753 units Medium New Series By Q3 Smart Pachislot Bakemonogatari Dec. 2025 13,777 units Medium New Series In
Slide 53: Investor relations website and gaming regulation cautionary statement
https://www.segasammy.co.jp/en/ir/ Cautionary Statement for Investors and Shareholders with Respect to Gaming Statutes and Regulations SEGA SAMMY HOLDINGS INC. (the "Company") is registered with the Nevada Commission as a publicly traded corporation and has been found suitable to directly or indirec
Sega Sammy Holdings — Q3 FY2026/3 Earnings Presentation on 6ix