Bloober Team Spolka Akcyjna · GPW:BLO

Bloober Team Spolka Akcyjna — Bloober Team — Investor Presentation (January 2026)

27 slides from Bloober Team Spolka Akcyjna's investor presentation, January 2026

  1. Slide 1: Company presentation

    Company presentation January 2026

  2. Slide 2: Ultimate goal: becoming the epitome of the horror genre

    ULTIMATE GOAL: BECOMING THE EPITOME OF THE HORROR GENRE ACROSS GAMING AND ENTERTAINMENT 2

  3. Slide 3: Masters of the horror genre creating unique interactive experiences

    Masters of the horror genre creating unforgettable and unique interactive experiences 20M+ Players worldwide 9 Games released2 since 2016 250+ Employees 8 Projects in production 525M+ Lifetime revenue in PLN 18 Years in operation Top 3 Rated survival / horror genre developer globally1 70+ Awards & n

  4. Slide 4: Home to the most impactful horror franchises

    Home to the most impactful horror franchises UPCOMING LAYERS OF FEAR LAYERS OF OBSERVER FEAR 2 LAYERS OF OBSERVER: CRONOS: BLAIR WITCH THE MEDIUM SILENT HILL 2 AND MORE TO COME… FEAR REMAKE SYSTEM REDUX THE NEW DAWN 4

  5. Slide 5: Critically acclaimed creative powerhouse loved by fans

    Critically acclaimed creative powerhouse loved by fans “Bloober has hit the big leagues, and I owe them an apology (…) Bloober has ascended, and it's great to be proven so very wrong.” MOST PREFERRED BEST STUDIO BEST STUDIO PLATINUM TROPHY Windows Central HORROR GAME DEVELOPMENT STUDIO NOMINATION BE

  6. Slide 6: A transformational journey to create a unique and reputed studio

    A transformational journey to create a unique & reputed studio with a loyal audience Bloober 1.0 Bloober 2.0 Bloober 3.0 Developing differentiated Focus on larger franchise IP Establishing expertise in horror capabilities through WFH and strategic partnerships 2008 2010 2016 2017 2019 2020 2021 2023

  7. Slide 7: Track record of innovation and enhancing capabilities and ambition

    Track record of innovation and enhancing capabilities and ambition Bloober 1.0 Bloober 2.0 Bloober 3.0 Developing differentiated Establishing expertise Focus on larger franchise IP and capabilities through WFH in horror strategic partnerships Strategic Established as a Breakthrough transition to wor

  8. Slide 8: Focus on the attractive horror genre

    Focus on the attractive horror genre HORROR MARKET GROWTH INCREASING CHOICE FOR PLAYERS Horror market revenue ($bn) # of horror game released on Steam by year % of total games 23 2,828 2,577 1,608 10 545 367 409 2025 2032 2016 2017 2018 2023 2024 2025 8% 6% 6% 11% 14% 14% Market drivers Favourable t

  9. Slide 9: Horror is a large opportunity encompassing many genres

    Horror is a large opportunity encompassing many different genres 43m Adventure 84m Simulation 262m 131m Action RPG # of PC & Console global downloads by genre1 Source: Sensor Tower – VG Insights 9 Note: 1 PC/Console gaming downloads as of 2025 YTD (1st Jan-25 till 3rd Aug-25)

  10. Slide 10: Unique take to horror genre delivering a multi-sensory approach

    Unique take to horror genre delivering a “multi-sensory” approach LAYERED MEANINGFUL IMMERSIVE VISUAL INNOVATIVE ATMOSPHERIC UNIQUE PLAYER AGENCY & NARRATIVES STORYTELLING GAMEPLAY MECHANICS AUDIO DESIGN EMOTIONAL ENGAGEMENT ⚫ Complex stories probe ⚫ Cinematic worlds ⚫ Dual-reality and ⚫ Award-winni

  11. Slide 11: Hidden horror – a subgenre designed by Bloober Team

    Hidden horror – a horror subgenre internally designed by Bloober Team Governed by two core principles SUBJECT CATHARSIS 2.0 The fundamental thought that is the basis In ancient Greece, catharsis meant a for the game – originating from sociology cleansing of one’s mind through experiencing and/or psy

  12. Slide 12: Unique horror experiences across multiple layers

    Unique horror experiences across multiple layers 1st party titles 2nd party titles Full in-house development Co-development Focus on emotional hidden horror, such as: Focus on additional horror types and extension into multiplayer, VR, such as: Project J IP owned by Developed by 2 internal teams Dev

  13. Slide 13: Differentiated development capabilities to provide a wide offering

    Differentiated development capabilities to provide player base with a wide offering 1st party titles 2nd party titles 3rd party titles Full in-house development Co-development Adjacent layers Highest quality titles Pushing boundaries of traditional Extending reach horror platform Dedicated Motion Ca

  14. Slide 14: Releasing titles on all major platforms in parallel

    Strong development foundations allow for releasing titles on all major platforms in parallel CRONOS: BLAIR WITCH OBSERVER MEDIUM LAYERS OF FEAR SILENT HILL 2 THE NEW DAWN PC       PlayStation       Xbox       Nintendo Switch       Virtual Reality       Differentiated in

  15. Slide 15: Industry-leading employee retention and Motion Capture Studio

    Industry-leading employee retention and a team equipped with best-in-class Motion Capture Studio 250+ Employees Most Preferred Horror Game 2025 Nominated for 96%+ Development Studio Best Audio Design Employee Global Brand Awards 2022 Cronos – The New Dawn retention1 All Cronos: The New Dawn 3 Locati

  16. Slide 16: Acclaimed titles portfolio reaching millions of players worldwide

    Acclaimed titles portfolio reaching millions of players worldwide Bloober 2.0 Bloober 3.0 Focus on larger franchise IP and Establishing expertise in horror strategic partnerships 74 82 AVG. SCORE 1 AMONG EACH TITLE AVG. SCORE 1 AMONG EACH TITLE Observer Observer: Cronos: Layers of Fear Layers of Fea

  17. Slide 17: Cronos: The New Dawn – successful original IP launch

    Cronos: The New Dawn – Successful original IP launch establishes creative leadership METASCORE 79 2025 SURVIVAL 500k sold units HORROR The first survival horror game by Bloober Team based on our own IP 2025 NOMINATED FOR: “Cronos: The New Dawn feels like an amalgam of a “Bloober Team proves its asce

  18. Slide 18: SILENT HILL 2 – critically acclaimed by worldwide gamer community

    SILENT HILL 2 – Critically acclaimed by worldwide gamer community METASCORE 2024 87 SURVIVAL HORROR 2.5M+s The game that elevates the studio to the first league of horror gaming sold units1 2024TheGameAwards: “This remake pays the utmost respect to the “SILENT HILL 2 isn't just superior to the origi

  19. Slide 19: Track record of developing global franchises with industry partners

    Track record of developing global franchises leveraging strong industry partnerships ⚫ Remake of the 2001 classic, released in 2024 ⚫ Building on SILENT HILL 2 success, Bloober Team joins Konami to deliver SILENT HILL Remake with signature psychological horror expertise ⚫ Reworked combat featuring u

  20. Slide 20: Becoming the main choice for Horror

    Bloober Team strategic roadmap Becoming the main choice for Horror DOUBLING DOWN WIDENING ADDRESSABLE MARKET ON OWN IP WITH GAMES 20

  21. Slide 21: Future project pipeline

    Future project pipeline SILENT HILL I Hate This Place Star Trek: Infection Project F Project M Project J Upcoming Jan-2026 Mar-2026 2026 2026 Upcoming IP owned by IP owned by IP owned by IP owned by IP owned by IP owned by KONAMI SKYBOUND PARAMOUNT PARAMOUNT LIONSGATE Not specified Virtual Reality N

  22. Slide 22: Beyond gaming to Transmedia

    Beyond gaming to Transmedia MOVIES ES SE M RI GA ES SE LICE NDI A NS CH IN ER G M BO OKS G /PUBLISHIN Massive untapped potential to extend IP’s into new avenues 22

  23. Slide 23: Strong and consistent financial performance

    Strong and consistent financial performance Revenue (PLNm) EBITDA3 (PLNm) Net profit (PLNm) 132.9 78.2 140% 50.5 70% 120% 60% 94.0 100% 50% 89.2 80% 40% 41.1 61.1 38% 60% 21.1 30% 26.2 59% 20.2 46% 40% 24% 20% 33% 28% 20% 10% 2.0 2.7 0% 3% 3% 0% 1, 2 1, 2 1, 2 FY-22A FY-23A FY-24A LTM Sep-25 FY-22A

  24. Slide 24: Strong leadership team passionate to deliver best-in-class titles

    Strong leadership team passionate to deliver best-in-class innovative titles Piotr Babieno Karolina Nowak Mateusz Lenart Konrad Rekieć CEO CFO & COO Creative Director CTO & Head of R&D President of the Board Vice-President of the Board Member of the Board Member of the Board Founder and CEO since 20

  25. Slide 25: Summary

    Summary Leading global creative powerhouse in the horror genre / Masters of horror Significant market potential for growth and innovative game experiences Established track record of delivering high quality AAA games loved by community Own and partner IP development model Exciting pipeline for a loy

  26. Slide 26: Disclaimer

    Disclaimer This document (the "Company Presentation") has been prepared by Bloober Team S.A., with its registered office in Krakow ("Bloober Team"). The information contained in this Company Presentation is current as of the date of its preparation; accordingly, this Company Presentation will not be

  27. Slide 27: Thank you

    THANK YQU > dlooder

Bloober Team — Investor Presentation (January 2026) on 6ix