Bloober Team Spolka Akcyjna · GPW:BLO
Bloober Team Spolka Akcyjna — Bloober Team — Investor Presentation (January 2026)
27 slides from Bloober Team Spolka Akcyjna's investor presentation, January 2026
Slide 1: Company presentation
Company presentation January 2026
Slide 2: Ultimate goal: becoming the epitome of the horror genre
ULTIMATE GOAL: BECOMING THE EPITOME OF THE HORROR GENRE ACROSS GAMING AND ENTERTAINMENT 2
Slide 3: Masters of the horror genre creating unique interactive experiences
Masters of the horror genre creating unforgettable and unique interactive experiences 20M+ Players worldwide 9 Games released2 since 2016 250+ Employees 8 Projects in production 525M+ Lifetime revenue in PLN 18 Years in operation Top 3 Rated survival / horror genre developer globally1 70+ Awards & n
Slide 4: Home to the most impactful horror franchises
Home to the most impactful horror franchises UPCOMING LAYERS OF FEAR LAYERS OF OBSERVER FEAR 2 LAYERS OF OBSERVER: CRONOS: BLAIR WITCH THE MEDIUM SILENT HILL 2 AND MORE TO COME… FEAR REMAKE SYSTEM REDUX THE NEW DAWN 4
Slide 5: Critically acclaimed creative powerhouse loved by fans
Critically acclaimed creative powerhouse loved by fans “Bloober has hit the big leagues, and I owe them an apology (…) Bloober has ascended, and it's great to be proven so very wrong.” MOST PREFERRED BEST STUDIO BEST STUDIO PLATINUM TROPHY Windows Central HORROR GAME DEVELOPMENT STUDIO NOMINATION BE
Slide 6: A transformational journey to create a unique and reputed studio
A transformational journey to create a unique & reputed studio with a loyal audience Bloober 1.0 Bloober 2.0 Bloober 3.0 Developing differentiated Focus on larger franchise IP Establishing expertise in horror capabilities through WFH and strategic partnerships 2008 2010 2016 2017 2019 2020 2021 2023
Slide 7: Track record of innovation and enhancing capabilities and ambition
Track record of innovation and enhancing capabilities and ambition Bloober 1.0 Bloober 2.0 Bloober 3.0 Developing differentiated Establishing expertise Focus on larger franchise IP and capabilities through WFH in horror strategic partnerships Strategic Established as a Breakthrough transition to wor
Slide 8: Focus on the attractive horror genre
Focus on the attractive horror genre HORROR MARKET GROWTH INCREASING CHOICE FOR PLAYERS Horror market revenue ($bn) # of horror game released on Steam by year % of total games 23 2,828 2,577 1,608 10 545 367 409 2025 2032 2016 2017 2018 2023 2024 2025 8% 6% 6% 11% 14% 14% Market drivers Favourable t
Slide 9: Horror is a large opportunity encompassing many genres
Horror is a large opportunity encompassing many different genres 43m Adventure 84m Simulation 262m 131m Action RPG # of PC & Console global downloads by genre1 Source: Sensor Tower – VG Insights 9 Note: 1 PC/Console gaming downloads as of 2025 YTD (1st Jan-25 till 3rd Aug-25)
Slide 10: Unique take to horror genre delivering a multi-sensory approach
Unique take to horror genre delivering a “multi-sensory” approach LAYERED MEANINGFUL IMMERSIVE VISUAL INNOVATIVE ATMOSPHERIC UNIQUE PLAYER AGENCY & NARRATIVES STORYTELLING GAMEPLAY MECHANICS AUDIO DESIGN EMOTIONAL ENGAGEMENT ⚫ Complex stories probe ⚫ Cinematic worlds ⚫ Dual-reality and ⚫ Award-winni
Slide 11: Hidden horror – a subgenre designed by Bloober Team
Hidden horror – a horror subgenre internally designed by Bloober Team Governed by two core principles SUBJECT CATHARSIS 2.0 The fundamental thought that is the basis In ancient Greece, catharsis meant a for the game – originating from sociology cleansing of one’s mind through experiencing and/or psy
Slide 12: Unique horror experiences across multiple layers
Unique horror experiences across multiple layers 1st party titles 2nd party titles Full in-house development Co-development Focus on emotional hidden horror, such as: Focus on additional horror types and extension into multiplayer, VR, such as: Project J IP owned by Developed by 2 internal teams Dev
Slide 13: Differentiated development capabilities to provide a wide offering
Differentiated development capabilities to provide player base with a wide offering 1st party titles 2nd party titles 3rd party titles Full in-house development Co-development Adjacent layers Highest quality titles Pushing boundaries of traditional Extending reach horror platform Dedicated Motion Ca
Slide 14: Releasing titles on all major platforms in parallel
Strong development foundations allow for releasing titles on all major platforms in parallel CRONOS: BLAIR WITCH OBSERVER MEDIUM LAYERS OF FEAR SILENT HILL 2 THE NEW DAWN PC PlayStation Xbox Nintendo Switch Virtual Reality Differentiated in
Slide 15: Industry-leading employee retention and Motion Capture Studio
Industry-leading employee retention and a team equipped with best-in-class Motion Capture Studio 250+ Employees Most Preferred Horror Game 2025 Nominated for 96%+ Development Studio Best Audio Design Employee Global Brand Awards 2022 Cronos – The New Dawn retention1 All Cronos: The New Dawn 3 Locati
Slide 16: Acclaimed titles portfolio reaching millions of players worldwide
Acclaimed titles portfolio reaching millions of players worldwide Bloober 2.0 Bloober 3.0 Focus on larger franchise IP and Establishing expertise in horror strategic partnerships 74 82 AVG. SCORE 1 AMONG EACH TITLE AVG. SCORE 1 AMONG EACH TITLE Observer Observer: Cronos: Layers of Fear Layers of Fea
Slide 17: Cronos: The New Dawn – successful original IP launch
Cronos: The New Dawn – Successful original IP launch establishes creative leadership METASCORE 79 2025 SURVIVAL 500k sold units HORROR The first survival horror game by Bloober Team based on our own IP 2025 NOMINATED FOR: “Cronos: The New Dawn feels like an amalgam of a “Bloober Team proves its asce
Slide 18: SILENT HILL 2 – critically acclaimed by worldwide gamer community
SILENT HILL 2 – Critically acclaimed by worldwide gamer community METASCORE 2024 87 SURVIVAL HORROR 2.5M+s The game that elevates the studio to the first league of horror gaming sold units1 2024TheGameAwards: “This remake pays the utmost respect to the “SILENT HILL 2 isn't just superior to the origi
Slide 19: Track record of developing global franchises with industry partners
Track record of developing global franchises leveraging strong industry partnerships ⚫ Remake of the 2001 classic, released in 2024 ⚫ Building on SILENT HILL 2 success, Bloober Team joins Konami to deliver SILENT HILL Remake with signature psychological horror expertise ⚫ Reworked combat featuring u
Slide 20: Becoming the main choice for Horror
Bloober Team strategic roadmap Becoming the main choice for Horror DOUBLING DOWN WIDENING ADDRESSABLE MARKET ON OWN IP WITH GAMES 20
Slide 21: Future project pipeline
Future project pipeline SILENT HILL I Hate This Place Star Trek: Infection Project F Project M Project J Upcoming Jan-2026 Mar-2026 2026 2026 Upcoming IP owned by IP owned by IP owned by IP owned by IP owned by IP owned by KONAMI SKYBOUND PARAMOUNT PARAMOUNT LIONSGATE Not specified Virtual Reality N
Slide 22: Beyond gaming to Transmedia
Beyond gaming to Transmedia MOVIES ES SE M RI GA ES SE LICE NDI A NS CH IN ER G M BO OKS G /PUBLISHIN Massive untapped potential to extend IP’s into new avenues 22
Slide 23: Strong and consistent financial performance
Strong and consistent financial performance Revenue (PLNm) EBITDA3 (PLNm) Net profit (PLNm) 132.9 78.2 140% 50.5 70% 120% 60% 94.0 100% 50% 89.2 80% 40% 41.1 61.1 38% 60% 21.1 30% 26.2 59% 20.2 46% 40% 24% 20% 33% 28% 20% 10% 2.0 2.7 0% 3% 3% 0% 1, 2 1, 2 1, 2 FY-22A FY-23A FY-24A LTM Sep-25 FY-22A
Slide 24: Strong leadership team passionate to deliver best-in-class titles
Strong leadership team passionate to deliver best-in-class innovative titles Piotr Babieno Karolina Nowak Mateusz Lenart Konrad Rekieć CEO CFO & COO Creative Director CTO & Head of R&D President of the Board Vice-President of the Board Member of the Board Member of the Board Founder and CEO since 20
Slide 25: Summary
Summary Leading global creative powerhouse in the horror genre / Masters of horror Significant market potential for growth and innovative game experiences Established track record of delivering high quality AAA games loved by community Own and partner IP development model Exciting pipeline for a loy
Slide 26: Disclaimer
Disclaimer This document (the "Company Presentation") has been prepared by Bloober Team S.A., with its registered office in Krakow ("Bloober Team"). The information contained in this Company Presentation is current as of the date of its preparation; accordingly, this Company Presentation will not be
Slide 27: Thank you
THANK YQU > dlooder