MyGo Games — Investor Presentation (December 2014)
12 slides from MyGo Games's investor presentation, Dec 18, 2014
Slide 1: MyGO Games Holding Co. Corporate Presentation
MyGO Games Holding Co. Corporate Presentation oN BRAND INCENTIVIZED MOBILE GAMING December 2014
Slide 2: Summary and Forward-Looking Statements
SUMMARY: The material presented is a presentation of general backer document. This information isin summary form and be relied upon asadvice nti investors ind information about MyGO Games rt purport to be complete, This document (and/or ing Co. "MYGG") as of the date of this hments to this document)
Slide 3: MyGO Games Holding Co. is a...
MyGO Games Holding Co.isa... Publicly traded (OCTBB: MYGG) mobile game developer and publisher; Creator of brand incentivized mobile games targeted toward enthusiast consumers; Showcase platform for recognizable, branded products within a graphically-rich virtual world accessible to users via mobile
Slide 4: Brand Incentivized Gaming
Brand Incentivized Gaming Q Model pioneered by Cabela’s branded game: Cabela's Big Game Hunter (published by Activision); QQ MyG0 targets established brand partners with an enthusiast consumer following through the development and launch of exciting, mobile games; Q MyGOis led by an executive and ad
Slide 5: Branded Products + Mobile Point-of-Sale = Unique Revenue Stream & Value Proposition
Branded Products + Mobile Point-of-Sale = Unique Revenue Stream & Value Proposition ¥ MyGO0's platform enables brands to engage consumers in a subtle, mutually beneficial manner; v Games designed to engage enthusiast consumers, then transform consumers into MyGO Gamers who connect with an identifiab
Slide 6: Three Strategic Pillars of Growth
Three Strategic Pillars of Growth Active Enthusiast Games Casual Games E-Commerce Gamification IN DEVELOPMENT The strategic pillars of growth are specific segments under the overarching strategy of “brand incentivized mobile gaming;” each segment reinforces the same strategic tenets and value propos
Slide 7: Brand Partner Symbiotic Relationship
Brand Partner Symbiotic Relationship Enhances Consumer Experience MyGO Games Impacts Brand Equity Growth, Brand Partners Impact User Growth, User Financial Returns, and Competitive Edge for Retention and Monetization for MyGO Games Brand Partners 1.Brana 2.Brand L.User 2.User Engagement Involvement
Slide 8: F2P Games Can Be Wildly Successful
F2P Games Can Be Wildly Successful TOP 10 ONLINE GAMES, BASED ON FREE-TO-PLAY EARNINGS—' CrossFire League of Legends Dungeon Fighter Online World of Tanks Devetopedby Maplestory mysoadisory Lineage | board member World of Warcraft Star Wars: The Old Republic Team Fortress 2 Counter-Strike Online $95
Slide 9: AND The Market Is Growing! GO Global...
AND The Market Is Growing! GO Global... GO Mobile ... MyGO Gamers! MyGO Games Holding Co. is well positioned to carve-out an identifiable, under-exploited niche in the gaming market.
Slide 10: Business Inquiries
Business Inquiries: business @myGOgames.com Copyright(C) 2014 my GO games LLC.
Slide 11: Executives & Directors
Executives & Directors Q G.Jonathan Pina — CEO, CFO, Director—Mr. Pina is a seasoned executive with experience leading companies through various market conditions and various capital raise and acquisition/divestiture transactions. Prior Experience: Managing Partner, Pimuro Capital Partners, LLC; CFO
Slide 12: Advisory Board Members
Advisory Board Members Anthony Castoro—Mr. Castorois a seasoned game professional and entrepreneur with considerable international experience in game development and production. Prior experience: Studio Director, Capital Games/EA; Co-Founder, Heatwave Interactive; Director, Codemasters; Producer, EA
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