Slide 1: Propelling Mobile Gaming & Entertainment
Global Leader in Mobile Entertainment Propelling Mobile Gaming & Entertainment EARNINGS DECK – Q1’FY26
Slide 2: Key Highlights
Key Highlights • Gaming subscriber base at 12.04Mn up by 58% YoY and 13% QoQ. • Q1FY26 Mobile entertainment Revenue at INR 956Mn up by 13% QoQ. • Q1FY26 revenue at INR 1,276Mn up by 1.2% YoY mainly driven by gaming revenue. • Q1FY26 EBITDA at INR 65Mn up by 7x YoY. • Q1FY26 Gaming Subscription Reven
Slide 3: Financial Summary Q1 FY26
Financial Summary Q1 FY26 Gross Revenue People cost Marketing Opex INR 1,276 Mn INR 269 Mn INR 240 Mn INR 107 Mn +1.2% YoY -6.6% YoY +5.6% YoY +0.6% YoY -19.7% QoQ -9.7% QoQ -1.5% QoQ -14.4% QoQ Gaming Subscription Mobile Entertainment EBITDA PAT Revenue Revenue INR 65 Mn (5.2%) INR 156 Mn INR 317 M
Slide 4: OnMobile's Product Journey Over Years
OnMobile’s Product Journey Over Years Gaming Enterprise Connect Videos Contests Tones 2005 2010 2015 2020 2025 4
Slide 5: OnMobile
OnMobile Mobile Mobile Entertainment Gaming Tones Videos Challenges ONMO Gaming Arena Platform Subscription Subscription Subscription Subscription + Ads + Licensing + IAP
Slide 6: Years Legacy with Tones
20 Years Legacy with Tones Launch 2004 01. 04 Enhanced experience 01with AI integration & 01 05 Video Tunes 08 01 02. Exclusive Connectivity 09 Active with 2,500 Servers Inside Mobile Operators’ Subscribers Networks 03 57 Million 03. Tones Network and Infrastructure Was Our Main Pivot into Cloud Gam
Slide 7: Videos & Infotainment
Videos & Infotainment Launch 2007 Kids 01. Categories News Active Beauty Subscribers Sports 1.1 Health Million Leisure 02. 01. 02. Sources Content Special Live Features Telcos In-house Editors Educational Live Feeds Videos & Parental 18 AI Powered Games for Kids Controls Monetization Premium Videos
Slide 8: Challenges Arena – Instant Play With Rewards
Challenges Arena – Instant Play With Rewards Launch Capturing the First Wave of Gamers on Low-End Devices Across Emerging Markets 2021 01. 02. One Tap Content Play Formats Active Subscribers Light weight, Arcade, 7.5 low learning Words, Trivia, curve HTML5 Puzzles, Cards Million games 03. 04. 18+ 35
Slide 9: ONMO – Premium Social Gaming
ONMO – Premium Social Gaming Launch Pioneering Cloud Technology for Mobile Games With Short Streaming 2022 The Only Solution Where Gamers Can Compete in Popular Games and Socialize Live with Friends Active Subscribers 4.5 Million 1000s of Moments From SHORT AI VISION AI Popular Games FORMAT GAMING L
Slide 10: The Gaming Platform – Single Destination For All Gaming Services
The Gaming Platform – Single Destination For All Gaming Services Redefining App Stores for Consumers, Developers and Telcos Launch Avatars & 2025 XP Status Interactive App Store Gems Coins Rich Stats Achievements Influencer Contender Dominator Premium HTML5 Games AAA Vouchers & Esports Videos & Mobi
Slide 11: The rapid expansion of $242 Bn gaming industry is a market opportunity
The rapid expansion of $242 Bn gaming industry is a market opportunity and presents a strong potential for future growth $400 Bn 10.5% expected CAGR projected size of Gaming Industry by 2029 ~50% ~50% revenues from Mobile Gaming revenues from AAA Gaming 11
Slide 12: Company maintains strong, long-term relationship with global telecom leaders
Company maintains strong, long-term relationship with global telecom leaders OnMobile is trusted by marquee clients with average vintage of 11+ years Number of Telecom Operators Revenue contribution % FY 2025 29% 62% 10+ Years 10+ Years 8% 5-10 Years 33% 0-2 Years 30% 2-5 Years 20% 0-2 Years 9% 9% 5
Slide 13: Deployed Customers Across The Globe
120 Deployed Customers Across The Globe 13
Slide 14: Mobile Gaming: Active base increased to 12.04Mn
Mobile Gaming: Active base increased to 12.04Mn +6.7M ACTIVE SUBSCRIBERS IN MN Additional 2.2X In 6 Qtrs. Active gaming subscribers in 12.04 10.65 last 6 quarters 6.75 7.61 8.49 9.26 4.91 5.34 Q2' 23-24 Q3' 23-24 Q4' 23-24 Q1' 24-25 Q2' 24-25 Q3' 24-25 Q4' 24-25 Q1' 25-26 14
Slide 15: Mobile Gaming: Subscription Revenues to Double
Mobile Gaming: Subscription Revenues to Double Target to Reach $2M MRR within 12 Months $2M MRR In Next Months $1.33M MRR 2M $ (INR 113 MN) In June FY26 Reached $1M MRR In 36 Months 1M $ Launch Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 FY22 FY23 FY24 FY25 FY26 Monthly Recurring Revenu
Slide 16: Investment Rationale
InvestmentRationale Investment Rationale Unmatched Unmatched Growth Growth Potential Potential withwith Market-Disrupting Market-Disrupting Products Products and Established and Established Telco Partnerships Telco Partnerships 01. 02. 03. 04. 05. $400B Invested Gaming Exceptionally ROI to Follow Ga
Slide 17: Financials
| ae FINANCIALS fi v
Slide 18: P&L Q1 FY26
P&L Q1 FY26 P&L(INR Mn) Q1 FY26 Q4 FY25 QoQ Gr % Q1 FY25 YoY Gr % Gross Revenue 1,276 1,588 -19.6% 1,260 1.3% COGS 595 887 -32.9% 629 -5.4% Gross Profit 681 701 -2.9% 631 7.9% Margin (%) 54.4% 44.9% 51.1% People Cost 269 298 -9.7% 288 -6.5% Marketing 240 244 -1.6% 230 4.5% Opex 107 125 -14.4% 105 1.
Slide 19: Revenue by Products
Revenue by Products Gross Revenue Gross Revenue Gross Revenue INR 1,276 Mn INR 1,588 Mn INR 1,260 Mn 19% 28% 26% Tones 21% 25% 47% Mobile Gaming 54% Videos & Info 47% 34% Q1FY26 Q4FY25 Q1FY25 19
Slide 20: Cash Position
Cash Position INR Mn Q2 FY24 Q3 FY24 Q4 FY24 Q1 FY25 Q2 FY25 Q3 FY25 Q4 FY25 Q1 FY26 Cash Balance 879 577 637 688 413 336 402 1086 Increase in Q2 Reduction in Increase in Increase in Q1 Reduction in Reduction in Increase in Increase in Q1 Cash due to Q3 Cash due Q4 Cash due to Q2 Cash due Q3 Cash du
Slide 21: Financial Analysis & Trends: Profit & Loss
Financial Analysis & Trends: Profit & Loss In INR Mn Revenue and GM (%) of Net Revenues Opex* and People Cost % of Revenues EBITDA % 1665 80% 1588 75% 32% 32% 32% 32% 31% 70% 65% 29% 9.2% 60% 27% 1363 1252 1319 25% 1222 1260 23% 23% 5.2% 55% 22% 4.9% 1276 50% 21% 22% 20% 2.8% 54% 19% 2.2% 18% 45% 51
Slide 22: Ratio Analysis
Ratio Analysis Ratio Analysis Q2 FY24 Q3 FY24 Q4 FY24 Q1 FY25 Q2 FY25 Q3 FY25 Q4 FY25 Q1 FY26 Profit and Loss International revenue / revenue 91% 92% 94% 94% 95% 97% 96% 98% Gross profit / revenue 54% 49% 52% 51% 51% 45% 45% 54% Revenue per Employee (INR'000) 3,184 2,924 3091 3142 3461 4600 4963 405
Slide 23: For any inquiries contact
Global Leader in Mobile Entertainment For any inquiries contact investors@onmobile.com