Advanced Micro Devices Inc · NASDAQ:AMD

Advanced Micro Devices — Investor Day (May 2015)

26 slides from Advanced Micro Devices's investor day presentation, May 6, 2015

  1. Slide 1: 2015 Financial Analyst Day

    2015 FINANCIAL ANALYST DAY LISA SU, PRESIDENT AND CEO

  2. Slide 2: Cautionary Statement

    CAUTIONARY STATEMENT This presentation contains forward-looking statements concerning Advanced Micro Devices, Inc. (“AMD” or the “Company”) including, AMD’s 2015 expectations; AMD’s game plan for 2015-2018; AMD’s ability to participate in intelligent controllers, infrastructure and cloud/datacenter

  3. Slide 3: Today's Discussion

    TODAY’S DISCUSSION  Progress to Date  Market Opportunities  Sharpening AMD’s Focus  Technology Innovation  Execution Priorities 3 | 2015 FINANCIAL ANALYST DAY | MAY 6, 2015

  4. Slide 4: Built on a Foundation Spanning Innovation and Leadership

    BUILT ON A FOUNDATION SPANNING INNOVATION AND LEADERSHIP HERITAGE SPANNING OVER 45 YEARS First proprietary device: World’s first First to break Brings World’s Inside every major Am2501 logic counter x86-64 bit teraflop first APUs to next generation introduced architecture performance barrier market

  5. Slide 5: Transitioned Focus

    TRANSITIONED FOCUS Enterprise, Embedded and Semi-Custom segment revenue Computing and Graphics segment revenue DIVERSIFYING REVENUE BASE AND GROWING IN NEW MARKETS 5 | 2015 FINANCIAL ANALYST DAY | MAY 6, 2015

  6. Slide 6: Current Assessment

    CURRENT ASSESSMENT RECENT CHALLENGES HIGHLIGHTS  Weak PC market  Grew in new markets  Channel inventory – EESC annual revenue $2B+  Market share losses  Gained share in profitable areas – Commercial PCs, OEM Graphics, Gaming, Professional – Consumer PCs, Desktop Graphics and Server Graphics and

  7. Slide 7: 2015 Expectations

    2015 EXPECTATIONS 1H15 2H15  Weak PC market  Seasonal improvement BUSINESS  Channel inventory in PCs/game consoles re-balancing  Windows 10 demand DRIVERS catalyst  Legacy  New product products ramps PROFITABILITY* LOSS PROFITABLE CASH ~$800M ~$800M - $1B 7 | 2015 FINANCIAL ANALYST DAY | MAY 6

  8. Slide 8: Our Game Plan

    OUR GAME PLAN 2017/2018  Server/Infrastructure Market Share Gains 2016  Margin Expansion  Gain Profitable Graphics, PC,  Improved Profitability and and Embedded Market Share Cash Generation* 2015  New Semi-Custom Products  PC Market Stabilization Ramp  Consistent Profitability*  Prioritize I

  9. Slide 9: 50B Devices: From an Internet of Things to Immersive Platforms

    FROM AN INTERNET OF THINGS TO IMMERSIVE PLATFORMS ENDPOINTS INFRASTRUCTURE CLOUD/DATACENTER Sensor and Compute-Driven Data Data Transmission Store/Analyze Data Collection and Data Interaction and Serve Information 50B DEVICES By 2020 Networking/ Telecom 9 | 2015 FINANCIAL ANALYST DAY | MAY 6, 2015 S

  10. Slide 10: 50B Devices: From an Internet of Things to Immersive Platforms

    FROM AN INTERNET OF THINGS TO IMMERSIVE PLATFORMS INTELLIGENT CONTROLLERS INFRASTRUCTURE CLOUD/DATACENTER AND IMMERSIVE DEVICES Compute-Driven Data Collection Data Transmission Store/Analyze Data and Data Interaction and Serve Information 50B ENDPOINTS DEVICES Sensor-Driven Data Collection By 2020 N

  11. Slide 11: Where AMD Will Play: $60B+ TAM

    FROM AN INTERNET OF THINGS TO IMMERSIVE PLATFORMS INTELLIGENT CONTROLLERS INFRASTRUCTURE CLOUD/DATACENTER AND IMMERSIVE DEVICES Compute-Driven Data Collection Data Transmission Store/Analyze Data and Data Interaction and Serve Information 50B ENDPOINTS DEVICES Sensor-Driven Data Collection By 2020 N

  12. Slide 12: Portfolio Decisions

    PORTFOLIO DECISIONS WHERE WE WILL FURTHER INVEST WHERE WE WILL NOT INVEST  Gaming  IoT Endpoints MARKETS  Immersive Platforms  Low-End Tablets/Mobile  Datacenter/Infrastructure  Smartphones  High-Performance Cores  Customized Process Technology TECHNOLOGY  Immersive Technologies  Commodity

  13. Slide 13: Growth Opportunities: Growing Beyond the Traditional PC

    GROWTH OPPORTUNITIES: GROWING BEYOND THE TRADITIONAL PC GAMING IMMERSIVE PLATFORMS DATACENTER NEW LEVELS OF REALITY INTELLIGENT AND INFRASTRUCTURE FOR THE INTERACTIVE EXPERIENCES NEXT WAVE 13 | 2015 FINANCIAL ANALYST DAY | MAY 6, 2015

  14. Slide 14: Gaming

    GAMING  Visualization requirements increasing exponentially  AMD Gaming leadership from casinos to consoles to PCs  Virtual Reality a key driver for future platforms  AMD Technology Enablers: – High-Performance CPUs, Graphics, Software APIs – Semi-Custom business model  AMD Business: – Annual r

  15. Slide 15: Immersive Platforms

    IMMERSIVE PLATFORMS  Fast growing segment of IoT Connected Devices  New user interfaces and experiences enabled with VR/AR – the importance of “Presence”  Broad set of applications in traditional and new areas  AMD Technology Enablers: – High-performance x86 and ARM CPUs, Graphics & Visualizatio

  16. Slide 16: Datacenter

    DATACENTER  Explosive data growth with IoT and immersive content  Software defined everything disrupting the datacenter  AMD history of innovation and success: x86 64-bit, multicore, silicon virtualization  AMD Technology Enablers: – High-performance x86 and ARM CPUs, GPU compute, Security, Ente

  17. Slide 17: Where Do We Play

    WHERE DO WE PLAY GAMING IMMERSIVE PLATFORMS DATACENTER PC Platforms PC Platforms Workstation Graphics COMPUTING AND Consumer Graphics Consumer Graphics GRAPHICS Virtual Reality Game Consoles Augmented Reality Servers ENTERPRISE, Casino Gaming Digital Signage Networking & Comms EMBEDDED AND SEMI-CUST

  18. Slide 18: Where Do We Play: #1 Share Position

    WHERE DO WE PLAY #1 SHARE POSITION GAMING IMMERSIVE PLATFORMS DATACENTER PC Platforms PC Platforms Workstation Graphics COMPUTING AND Consumer Graphics Consumer Graphics GRAPHICS Virtual Reality Game Consoles Augmented Reality Servers ENTERPRISE, Casino Gaming Digital Signage Networking & Comms EMBE

  19. Slide 19: Where Do We Play: Near-Term Share Growth

    WHERE DO WE PLAY NEAR-TERM SHARE GROWTH OPPORTUNITY GAMING IMMERSIVE PLATFORMS DATACENTER PC Platforms PC Platforms Workstation Graphics COMPUTING AND Consumer Graphics Consumer Graphics GRAPHICS Virtual Reality Game Consoles Augmented Reality Servers ENTERPRISE, Casino Gaming Digital Signage Networ

  20. Slide 20: Where Do We Play: Medium-Term Share Growth

    WHERE DO WE PLAY MEDIUM-TERM SHARE GROWTH OPPORTUNITY GAMING IMMERSIVE PLATFORMS DATACENTER PC Platforms PC Platforms Workstation Graphics COMPUTING AND Consumer Graphics Consumer Graphics GRAPHICS Virtual Reality Game Consoles Augmented Reality Servers ENTERPRISE, Casino Gaming Digital Signage Netw

  21. Slide 21: How Do We Win – Big Technology Investments

    HOW DO WE WIN – BIG TECHNOLOGY INVESTMENTS CPU TECHNOLOGY GRAPHICS TECHNOLOGY PLATFORM SOLUTIONS  New generation x86 and  Performance/Watt leadership  Modular design ARM cores  Unique Virtual Reality features  Open software investments  High performance, power  Leadership API performance  Ex

  22. Slide 22: Market Share Drivers

    MARKET SHARE DRIVERS 2017/2018  Strong Datacenter Portfolio 2016  Additional Semi-Custom Design Wins Ramp  Semi-Custom and Embedded  Multi-Generation Roadmap Products Ramp Investments Deployed  Graphics and Commercial 2015 Client Growth  New High Performance CPUs  2H15 Product Ramps  Seasona

  23. Slide 23: Long-Term Target Model – Profitable Growth

    LONG-TERM TARGET MODEL – PROFITABLE GROWTH Enterprise, Embedded and Semi-Custom segment revenue Computing and Graphics segment revenue 23 | 2015 FINANCIAL ANALYST DAY | MAY 6, 2015

  24. Slide 24: Our Team's Mission

    OUR TEAM’S MISSION 24 | 2015 FINANCIAL ANALYST DAY | MAY 6, 2015

  25. Slide 25: Key Takeaways

    KEY TAKEAWAYS  Significant Market Opportunities  Prioritized Technology Investments  Roadmap for Profitable and Sustained Growth 25 | 2015 FINANCIAL ANALYST DAY | MAY 6, 2015

  26. Slide 26: Disclaimer & Attribution

    DISCLAIMER & ATTRIBUTION The information presented in this document is for informational purposes only and may contain technical inaccuracies, omissions and typographical errors. The information contained herein is subject to change and may be rendered inaccurate for many reasons, including but not

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