Galaxy Gaming Inc. · OTC:GLXZ

Galaxy Gaming — Q3 2026 Earnings Presentation

30 slides from Galaxy Gaming's earnings presentation, Nov 9, 2026

  1. Slide 1: Q3 2026 Updated with third quarter 2026 results

    Q3 2026 | OTCQB: GLXZ Updated with third quarter 2026 results

  2. Slide 2: Forward-Looking Statements

    Forward-Looking Statements 2 © 2026, Galaxy Gaming, Inc. All rights reserved. This presentation contains, and oral statements made from time to time by our representatives may contain, forward-looking statements based on management's current expectations and projections, which are intended to qualif

  3. Slide 3: Galaxy Gaming: Who We Are

    Galaxy Gaming: Who We Are A pure-play table games supplier operating in two channels that share one content library — and generate +90% recurring revenue © 2026, Galaxy Gaming, Inc. All rights reserved. CORE — LAND-BASED A leading developer and supplier of proprietary table games, side bets and prog

  4. Slide 4: Key Investment Highlights

    Key Investment Highlights © 2026, Galaxy Gaming, Inc. All rights reserved. 1 Sustainable model based on recurring revenues 99% of Q3 2026 revenue recurring; monthly licenses and participation billing 2 Highly recognizable brands Perfect Pairs, Lucky Ladies, 21+3, EZ Baccarat, and MONOPOLY® 3 Two gro

  5. Slide 5: One Content Library Drives Recurring Revenue Across Both Channels

    One Content Library Drives Recurring Revenue Across Both Channels © 2026, Galaxy Gaming, Inc. All rights reserved. The omni-channel benefit: land-based builds the brands familiarity driving online demand. LAND-BASED +12% core recurring revenue, $4.43M to $4.96M since Q3 2024 Record progressive table

  6. Slide 6: Consistent Long-Term Growth

    Consistent Long-Term Growth Net income up 36% a year since FY2021 incl. the termination fee; revenue and Adjusted EBITDA ~10% each $ in thousands 1) Adjusted EBITDA and Adjusted EBITDA Margin are non-GAAP measures; see the appendix for reconciliations to net income (loss) and to net income (loss) as

  7. Slide 7: Recent Momentum

    Recent Momentum © 2026, Galaxy Gaming, Inc. All rights reserved. Commercial wins, a deeper product pipeline and a simplified capital structure COMMERCIAL WINS NEW MARKET Resorts World NYC A significant presence at New York City's only full-scale casino, growing further in the fall 7 SHIPS MSC Cruise

  8. Slide 8: Free Cash Flow Generation

    Free Cash Flow (1) Generation From $0.6M in 2023 to $6.9M on a trailing twelve-month basis — now funding growth, deleveraging and buybacks at once Free Cash Flow (1) ($ in thousands) LTM 9/30/26 reflects a $0.9M, or 32% step-up in growth capital vs FY 2025 Progressive placements and internally devel

  9. Slide 9: Land-Based

    LAND-BASED GAMING MS Games, side bets, progressives and table technology © 2026 Galaxy Gaming Inc. MONOPOLY TM, ® &© 1935, 2026 Hasbro 5/// ro

  10. Slide 10: How Land-Based Revenue Is Generated

    How Land-Based Revenue Is Generated Galaxy bills a monthly recurring license per billable unit — every table in the casino is a canvas for Galaxy products Billable units are licensed individually and combine in any mix; a single table may carry a premium game, up to three side bets, a progressive an

  11. Slide 11: One Table With Multiple Billable Units

    One Table With Multiple Billable Units Each component is licensed and billed separately — a single table can carry multiple categories at once Illustrative configuration. Billable units are licensed individually; a single table may carry a premium game, up to three side bets, a progressive and a uti

  12. Slide 12: Land-Based Opportunity

    Land-Based Opportunity Three independent levers — each driving opportunity for increased revenue Pipeline items are subject to regulatory approval and customer timing. Casino, table, country and license counts reflect the most recent company disclosure. © 2026, Galaxy Gaming, Inc. All rights reserve

  13. Slide 13: iGaming

    IGAMING The same brands, distributed to the world's largest online operators © 2026 Galaxy Gaming Inc. SE ee .

  14. Slide 14: How iGaming Revenue Is Generated

    How iGaming Revenue Is Generated Two routes to market — direct to operators and through B2B content aggregators — and Galaxy is paid on every wager either way (1) MONOPOLY is only available on our land-based product offerings and is not part of our iGaming portfolio. Wager, site and market-share fig

  15. Slide 15: iGaming Distribution and Customers

    iGaming Distribution and Customers Two layers: B2B partners carry Galaxy content to operators; B2C operators put it directly in front of players B2B PARTNERS Carry Galaxy content into their own networks Hundreds of operator sites reached through each single partner integration + B2C PARTNERS Where p

  16. Slide 16: iGaming Opportunity

    iGaming Opportunity Three ways the same content library earns more online — with no incremental content cost Partner growth figures are for Q3 2026 versus Q3 2025. Market share, site counts and wager volumes reflect the most recent company disclosure. New jurisdictions and partner launches are subje

  17. Slide 17: Third Quarter 2026

    THIRD QUARTER 2026 Recurring revenue at a record, cash rising, leverage falling

  18. Slide 18: Q3 2026 Financial Summary

    Q3 2026 Financial Summary Record recurring revenue; one-time items drove the swings in net income and margin The Company defines Recurring Revenues, net of royalties, as Gross Revenue (from Core and Digital Revenues), less Perpetual License Sales of Progressive Gaming Systems and less Royalties Nett

  19. Slide 19: Free Cash Flow Generation

    Free Cash Flow Generation On a trailing twelve-month basis 9/30/2026, Free Cash Flow has risen 52% since 12/31/2024 as cash interest fell by 57% Free Cash Flow — trailing twelve months ($ in thousands) FREE CASH FLOW AS A % OF ADJUSTED EBITDA 35% 42% 40% 43% 52% 48% 49% 50% CASH PAID FOR INTEREST, N

  20. Slide 20: Capital Structure and Deleveraging

    Capital Structure and Deleveraging $19.9M of debt retired and the effective rate cut by 550+ bps since Q4 2024 — leverage down 1.67 turns Adjusted EBITDA is a non-GAAP measure; see the appendix for a reconciliation to net income (loss), the most directly comparable GAAP measure. Leverage is Total Cr

  21. Slide 21: Capitalization

    Capitalization Two actions in Q3 2026 removed 1.1 million shares used in calculating diluted earnings per share Shares outstanding per the Condensed Consolidated Balance Sheet in the Company's Form 10-Q for the quarter ended June 30, 2026. The warrants were issued to affiliates of Fortress in connec

  22. Slide 22: Capital Allocation

    Capital Allocation A recurring revenue model driving free cash flow funds growth and reduces leverage at the same time Cash provided by operations is for the nine months ended September 30, 2026. Capital returned occurred in Q3 2026. M&A criteria are Company policy and not a commitment to any transa

  23. Slide 23: Investment Recap

    Investment Recap Recurring revenue, two channels sharing one content library, and a balance sheet that now compounds 1) Adjusted EBITDA and Adjusted EBITDA Margin are non-GAAP measures; see the appendix for reconciliations to net income (loss) and to net income (loss) as a percentage of revenue, the

  24. Slide 24: Supporting Detail Appendix

    SUPPORTING DETAIL APPENDIX \ Non-GAAP definitions, reconciliations and quarterly revenue detail AS Sh 3 © 2026 Galaxy Gaming Inc. tn,

  25. Slide 25: Non-GAAP Financial Measures

    Non-GAAP Financial Measures © 2026, Galaxy Gaming, Inc. All rights reserved. In order to enhance investor understanding of the underlying trends in our business, we present in this presentation Adjusted Earnings Before Interest, Taxes, Depreciation and Amortization (“Adjusted EBITDA”), Adjusted EBIT

  26. Slide 26: Appendix — Annual Financial Detail

    Appendix — Annual Financial Detail $ in thousands, unaudited 2021 2022 2023 2024 2025 Revenue: Core Revenues: Recurring License Revenue $13,490 $15,124 $16,728 $21,029 $20,940 Perpetual License Sales of Progressive Gaming Systems 67 275 3,625 3,502 1,181 Gross Revenue 13,556 15,399 20,353 24,531 22,

  27. Slide 27: Appendix — Quarterly Financial Detail

    Appendix — Quarterly Financial Detail $ in thousands, unaudited Q2 2024 Q3 2024 Q4 2024 Q1 2025 Q2 2025 Q3 2025 Q4 2025 Q1 2026 Q2 2026 Q3 2026 Revenue: Core Revenues: Recurring License Revenue $5,272 $5,203 $5,156 $5,253 $5,180 $5,187 $5,320 $5,425 $5,500 $5,710 Perpetual License Sales of Progressi

  28. Slide 28: Appendix — LTM Financial Detail

    Appendix — LTM Financial Detail $ in thousands, unaudited LTM 3/31/25 LTM 6/30/25 LTM 9/30/25 LTM 12/31/25 LTM 3/31/26 LTM 6/30/26 LTM 9/30/26 Revenue: Core Revenues: Recurring License Revenue $20,884 $20,792 $20,776 $20,940 $21,112 $21,431 $21,954 Perpetual License Sales of Progressive Gaming Syste

  29. Slide 29: Appendix — Footnotes

    Appendix — Footnotes Definitions of the adjustments presented in the preceding tables © 2026, Galaxy Gaming, Inc. All rights reserved. NOTE DEFINITION 1 Represents the non-cash expense associated with the value of equity awards granted to employees, directors and consultants by the Company. 2 Repres

  30. Slide 30: Thank You

    OTCQB: GLXZ THANK YOU \ investors@ galaxygaming.com \ Galaxy Gaming, Inc. | 6480 Cameron Street Ste. 305, Las Vegas, NV 89118 . e © 2026 Galaxy Gaming Inc. Se “

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