Bandai Namco Holdings Inc. · TSE:7832
Bandai Namco — H1 FY2018.3 Earnings Presentation
20 slides from Bandai Namco's earnings presentation, Nov 7, 2017
Slide 1: November 7, 2017
November 7, 2017 Mitsuaki Taguchi President and Representative Director BANDAI NAMCO Holdings Inc.
Slide 2: BANDAI NAMCO
BANDAI NAMCO
Slide 3: First Half Consolidated Results (billion yen)
billion yen FY 2018.3 FY 2017.3 FY 2018.3 1st Half Vs. previous Vs. previous 1st Half 1st Half Forecast year’s results forecast Results Results (as of Aug. 2017) Net Sales 294.5 295.0 308.8 +14.3 +13.8 Operating Profit 38.9 27.0 34.9 -4.0 +7.9 Recurring Profit 38.2 27.5 35.6 -2.6 +8.1 Profit Attribu
Slide 4: First Half Results by Segment
billion yen FY 2018.3 Vs. FY 2017.3 FY 2018.3 1st Half previous Vs. previous 1st Half 1st Half Forecast year’s forecast Results Results (as of Aug. 2017) results Segment sales 103.7 100.0 98.1 -5.6 -1.9 Toys and Hobby Segment profit 8.7 6.0 5.5 -3.2 -0.5 Network Segment sales 167.2 180.0 190.3 +23.1
Slide 5: First Half Segment Overview
Toys and Hobby Steady performances by domestic established IPs Good start by new KAMEN RIDER series products Sales of Gundam plastic models see synergy benefits thanks to opening of THE GUNDAM BASE TOKYO Network Entertainment Network content: Mainstay titles remain popular in Japan and overseas (Ove
Slide 6: Full-Year Consolidated Forecast (billion yen)
billion yen FY 2018.3 Vs. previous FY 2017.3 FY 2018.3 Vs. previous Forecast year’s Results Forecast forecast (as of Aug. 2017) results Net Sales 620.0 620.0 620.0 - - Operating Profit 63.2 57.0 57.0 -6.2 - Recurring Profit 63.2 58.0 58.0 -5.2 - Profit Attributable to Owners of Parent 44.1 40.0 40.0
Slide 7: Will reexamine full-year outlook
External factors ・Changes in distribution environment for Toys and Hobby overseas ・Further intensification of network content competition ・Trends in year-end and New-Year selling season Variable factors in businesses ・ Examination of app title lineup and increase in advertising expenses ・ Costs of B
Slide 8: Full-Year Forecast by Segment
billion yen Vs. FY 2018.3 Vs. FY 2017.3 FY 2018.3 previous Forecast previous Results Forecast year’s (as of Aug. 2017) forecast results Segment sales 218.0 215.0 215.0 -3.0 - Toys and Hobby Segment profit 13.3 15.0 15.0 +1.7 - Network Segment sales 355.5 370.0 370.0 +14.5 - Entertainment Segment pro
Slide 9: BANDAI NAMCO
BANDAI NAMCO
Slide 10: Strengthening of Domestic Established IPs; Raising of Gundam Plastic Model's Level
Strengthening of Domestic Established IPs KAMEN RIDER Super Sentai / Power Rangers Ultraman PRETTY CURE! Strongest start in Proactive rollouts targeting RIDER series for 30 years year-end and New-Year selling season Raising of Gundam Plastic Model’s Level Measures for fans in Japan and overseas
Slide 11: Expansion of Rollouts for Adult Customers; IP lineup with Worldwide Popularity
Expansion of Rollouts for Adult Customers in Japan and Overseas IP lineup with Worldwide Popularity ※画像はイメージです。 Measures to Increase IP Fans Initiatives in New Fields DRAGON BALL Favorable performances by DATA CARDDASS in Japan Use of latest and trading cards in North technologies from America the G
Slide 12: Network content
Network content Aiming for stability and growth of mainstay titles Number of app title launches First Second Full half half year Japan : 8 11 19 Overseas: 2 12 14 Introduction of major titles Establishment of new platform NARUTO×BORUTO NINJA BORUTAGE
Slide 13: Home Video Game and Amusement
Home Video Game Amusement Introduction of multiple worldwide titles Amusement facilities: Continued opening of facilities Second-half facility openings: Japan 29 DRAGON BALL Overseas 2 FIGHTERZ VR: Introduction of new activities and addition of portal facilities CODE VEIN SWORD ART Equipment: Steppi
Slide 14: New Rollouts of Established IPs
New Rollouts of Established IPs Mobile Suit Gundam: Love Live! Sunshine!! THE ORIGIN: season 2 Battle Of Loum Start of TV broadcast in Packaged software October launch in November Packaged software launch in December First stage of Visual Rollouts of New IP GIRLS und PANZER: The Final Chapter IDOLiS
Slide 15: Strengthening of IP creation capability
Addition of New Animation Production Company to the Group + Visual and Music production SBU Actas. Inc. Strengthening of IP creation capability
Slide 16: Next Mid-term Plan
BANDAI NAMCO sion aid Next: Midterm, Plan
Slide 17: Direction of next Mid-term Plan
Mission: Providing “Dreams, Fun and Inspiration” to people around the world Direction of next Mid-term Plan ▶ Strengthening of the IP axis strategy ⇒ Drive IP creation ▶ Acceleration of overseas development ▶ Business collaboration unique to BANDAI NAMCO
Slide 18: Mid-term Vision
Mid-term) Vision NEXT S TAGE . Fe ter ram ce
Slide 19: Note on Projections
Note on Projections This document contains forward-looking statements and information related to the BANDAI NAMCO Group that are based on our knowledge as well as various assumptions made on the basis of information currently available. The words “forecast,” “plan,” “target,” “estimation,” “projecti
Slide 20: Mitsuaki Taguchi, President and Representative Director
Mitsuaki Taguchi President and Representative Director BANDAI NAMCO Holdings Inc.
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