Verizon Communications Inc. · NYSE:VZ
Verizon Communications — Investor Presentation
17 slides from Verizon Communications's investor presentation
Slide 1: Verizon Innovative Learning Lab Program
Verizon Innovative Learning Lab Program Course: Digital Product Innovations Lesson: 3D Design Final Project A: Empathize and Define
Slide 2: Great Choice!
Great Choice! • Are you ready to use your design thinking skills to create a 3D model that makes sports more accessible? • In Lesson 2, you will use empathy for interviewing and creating an empathy map for your user. Then you will analyze your empathy map and define the problem. Verizon confidential
Slide 3: Warm up
Warm up The best way to learn about your end-user is to ask them a lot of questions! It's best to avoid "Yes or No" questions, as well as questions that can have a single word response (What's your favorite color? Red). Instead, you should ask open-ended questions to get lots of details (Why is red
Slide 4: Warm up - Answer
Warm up - Answer The best way to learn about your end-user is to ask them a lot of questions! It's best to avoid "Yes or No" questions, as well as questions that can have a single word response (What's your favorite color? Red). Instead, you should ask open-ended questions to get lots of details (Wh
Slide 5: Lesson objectives
Lesson objectives By the end of this lesson, you will be able to • Use empathy to learn about this project's Sustainability Development Goal: Good Health and Wellbeing (SDG #3) • Choose a user, ask their permission, and interview them. • Create an empathy map based on your user interview. • Evaluate
Slide 6: Materials Needed
Materials Needed For this lesson, you will need the following materials: • A laptop/tablet • Project 4A Empathize and Define Activity Worksheet Verizon confidential and proprietary. Unauthorized disclosure, reproduction or other use prohibited.
Slide 7: The Future of Business: Who?
The Future of Business: Who? In your project, you will choose a real person in your community to design your product for. You will interview the end-user, create an empathy map, and then define a problem that you hope to solve with your product. Check out the next few slides for more details! Verizo
Slide 8: Watch: What are Adaptive Sports?
Watch: What are Adaptive Sports? • The first step in Design Thinking is empathy. Empathy is understanding a problem and learning what it is like to live with that problem. • The goal of your project is to use 3D modeling to make an adaptive sports technology. Adaptive sports involve specialized gear
Slide 9: Watch: What are Adaptive Sports?
Watch: What are Adaptive Sports? Verizon confidential and proprietary. Unauthorized disclosure, reproduction or other use prohibited.
Slide 10: Watch: Adaptive Soccer
Watch: Adaptive Soccer Check out this awesome invention that turns power wheelchairs into soccer machines. Can you think of other attachments for wheelchairs that would make other sports more accessible? Verizon confidential and proprietary. Unauthorized disclosure, reproduction or other use prohibi
Slide 11: Find an End-User!
Find an End- User! • You will be designing adaptive sports equipment using OnShape. First, you must find a real-life "end- user" to create the product for. Follow the steps on the next slides to find and contact an "end-user." Verizon confidential and proprietary. Unauthorized disclosure, reproducti
Slide 12: 1. Who could be your end-user?
1. Who could be your end-user? First, you will need to find a real end-user to design a product for! Do you know someone that could use a device to help them participate in a sport? Here are some examples of users that could benefit from assistive devices in sports: • Young Children (make the sport
Slide 13: 2. Ask them for permission
2. Ask them for permission Now that you have identified a real end-user ask them if they can help you with your project! Tiempa recommends that you ask them in person, but you can also send them an email. Here is an example of what you might ask: Hello, My name is ______________, and I am working on
Slide 14: 3. Finish the lesson!
3. Finish the lesson! Once you have found an end-user, and they have agreed to help you out, complete the rest of this lesson. You will be interviewing and observing your end-user, then you will create an empathy map and problem statement. Verizon confidential and proprietary. Unauthorized disclosur
Slide 15: Lesson Activity: Interview, Observe, Empathy Map and Define the Problem
Lesson 2 Activity: Interview, Observe, Empathy Map and Define the Problem • Interview and observe your end-user! To do this, follow the steps in this lesson's activity worksheet. • Additionally, review the project's rubric to get an idea of all the steps involved. Verizon confidential and proprietar
Slide 16: You did it!
You did it! • You identified your user, interviewed and observed them, and created an empathy map along with a problem statement. You have all the information you need to start designing your product. • Move on to Lesson 3 to begin ideating and sketching concepts for your design! Verizon confidentia
Slide 17: References
References Thank you to: • Funding: Verizon • Lesson: J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University: entrepreneurship.asu.edu • Adaptive Skiing Video: Sky News • Adaptive Soccer Video: GoPro Sports Verizon confidential and proprietary. Unauthorized disclosure, rep