Starbreeze Ab Class A · OMXSTO:STAR_A

Starbreeze Ab Class A — Q4 2024 Earnings Presentation

16 slides from Starbreeze Ab Class A's earnings presentation, Feb 18, 2025

  1. Slide 1: Fourth Quarter 2024 Presentation

    starbreeze.com Fourth Quarter 2024 Presentation 2025-02-18

  2. Slide 2: Quarter & Period in Brief

    Q4 2024 Quarter & Period in Brief 01 2

  3. Slide 3: Fourth Quarter – Key Takeaways

    Q4 2024 Fourth Quarter – Key Takeaways Leveraging the PAYDAY® IP – PUBG: Battlegrounds and Roblox “Baxter” in full production – ongoing meetings with potential partners this spring Continuously keep several titles on market, reduces risk and diversifying revenue Controlling our cost-side and improvi

  4. Slide 4: Our Strategy

    STARBREEZE Our Strategy

  5. Slide 5: A Strong Foundation to Deliver and Grow

    Q4 2024 A Strong Foundation to Deliver and Grow Core focus created …into a broadened IP ...building games, IP and capacity for growth... portfolio… beyond ü PAYDAY 3 launched in ü Secure PD3 development and September 2023 – operating • Self-publishing of own titles quality – deal with PLAION three g

  6. Slide 6: We make cooperative multiplayer games with a strong focus on community engagement

    Q4 2024 We make cooperative multiplayer games with a strong focus on community engagement, committed to having a long lifetime by updates and support 6

  7. Slide 7: Significant events, during and after the period

    Q4 2024 Significant events, during and after the period Year 1 Edition – multiple new features Work-for-hire for KRAFTON, Inc. Starbreeze joins forces with The Gang “First World Bank” free heist PAYDAY experience on Roblox® Roboquest coming to PlayStation in H1 PAYDAY™ 3 on PlayStation®Plus 7

  8. Slide 8: Controlling cost and investing in efficiency

    Q4 2024 Controlling cost and investing in efficiency • Strategic overview completed taking into account current and future projects - strengthening Starbreeze long-term. • As a result we have; • Evaluating the opportunity to build a state-of-the-art tech team, with its base in Sweden • Reviewed the

  9. Slide 9: Group financials

    Group financials Group financials 03 9

  10. Slide 10: Financial update, Q4 2024

    Quarter & Period in Brief Financial update, Q4 2024 NET SALES, SEKm DEPRECIATION, AMORTIZATION & IMPAIRMENT, SEKm 46.4 (69.2) 71.6 (74.4) EBITDA, SEKm PROFIT/LOSS AFTER TAX, SEKm 19.7 (-20.6) -49.2 (-91.7) CASHFLOW FROM OPERATING ACTIVITIES, SEKm CASH AND CASH EQUIVALENTS, SEKm -0.3 (62.7) 191.9 (34

  11. Slide 11: Financial update, Full-year 2024

    Quarter & Period in Brief Financial update, Full-year 2024 NET SALES, SEKm DEPRECIATION, AMORTIZATION & IMPAIRMENT, SEKm 185.9 (633.5) 298.8 (249.0) EBITDA, SEKm PROFIT/LOSS AFTER TAX, SEKm 97.6 (439.3) -199.3 (207.6) CASHFLOW FROM OPERATING ACTIVITIES, SEKm CASH AND CASH EQUIVALENTS, SEKm 64.9 (114

  12. Slide 12: Cashflow development

    Group financials Cashflow development SEKm YTD 2024 1. 1 Operating activities after changes in 65 working capital, SEK 64.9m 348 2. 2 Investing activities, SEK -245.5m (-227.6m game development) 3 3. Financing activities, 25 192 SEK 24.5m (financing for game 157 -245 development 47.9m, 129 108 and f

  13. Slide 13: Operating expenses

    Group financials Operating expenses Cost base development SEKm NOTE Q4’24 Q4’23 2024 2023 Direct costs for Q4’24 amounted to SEK 80.4m (111.3m) and consists of costs A related to game development, depreciations of IP:n, royalty payments and Direct costs A -80.4 -111.3 -330.3 -309.3 non-activatable p

  14. Slide 14: Balance sheet

    Group Financials Balance sheet Assets • Non-current liabilities As per December 31, 2024 As per December 31, 2023 amounted to SEK 3m, • Intangible assets amounted including SEKm SEKm to SEK 491m and consist of IP – Lease and other rights SEK 116m, capitalized non-current liabilities of Current Curre

  15. Slide 15: Fourth Quarter – Key Takeaways

    Q4 2024 Fourth Quarter – Key Takeaways Leveraging the PAYDAY® IP – PUBG: Battlegrounds and Roblox “Baxter” in full production – ongoing meetings with potential partners this spring Continuously keep several titles on market, reduces risk and diversifying revenue Controlling cost and improving effici

  16. Slide 16: Building Community by Making Games

    starbreeze.com Building Community by Making Games 18

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