Simplicity Esports And Gaming Company · OTC:WINR

Simplicity Esports And Gaming — Investor Presentation (May 2021)

21 slides from Simplicity Esports And Gaming's investor presentation, May 13, 2021

  1. Slide 1: Slide 1

  2. Slide 2: Forward-Looking Statements

    FORWARD-LOOKING STATEMENTS Certain statements made in this presentation are forward-looking within the meaning of the Private Securities Litigation Reform Act of 1995. This presentation may include statements concerning management's expectations of future financial results, potential business, poten

  3. Slide 3: Simplicity Esports and Gaming Company overview

    Simplicity Esports and Gaming Company is an esports company in the United States with three diverse revenue streams: = Owner and manager of Flamengo Esports, a leading Brazilian esports organization = Owner of a Brazilian League of Legends franchise with Riot Games = Revenue generating sponsorships,

  4. Slide 4: Slide 4

  5. Slide 5: Leadership

    LEADERSHIP Mr. Kaplan has been a member of our board of directors since December 31, 2018 and served as our Chief Executive Officer and interim Chief Financial Officer from February 8, 2019 to March 29, 2021. From December 31, 2018 to February 8, 2019, Mr. Kaplan served as our co-Chief Executive Off

  6. Slide 6: Leadership

    LEADERSHIP DONALD CALDWELL —Chairman of Audit Committee and Compensation Committee Mr. Caldwell has been an independent director since August 16, 2017 and served as our Chairman of the Board from August 16, 2017 until March 29, 2021. He currently serves as Chairman of our Audit Compensation and Comp

  7. Slide 7: Traditional sports markets are making room for esports

    TRADITIONAL SPORTS MARKETS ARE MAKING ROOM F Ne oad and its growing fan base online and in-perso on _. attending : sold= out stadium aha eS «cero Ona the globe.

  8. Slide 8: 2.7 billion gamers in the world

    Sah i ed & - 2.7 BILLION - GAMERS INTHE WORLD “Statists, 2021 Ov 100 M VIEWERS SAW THE,2019 LEAGUE. OF LEGENDS WORLD CHAMPIONSHIPS LIVE AND ONLINE Business insider, December 2019 & “League of Legends gets more™ viewersthan Super Bo Reported by CNBC, April 2019 WHAT4S“ESPO RTS’? Esports is the world

  9. Slide 9: Our diversified revenue streams

    OUR DIVERSIFIED REVENUE STREAMS Weare in all three of these market segments SIMPLICITY CORPORATE-OWNED CENTERS bill gameplay hours, memberships, event hosting, merchandise sales, advertising, snacks and beverage, and provide a unique opportunity to scout future esports talent and influencers through

  10. Slide 10: League of Legends franchise asset

    LEAGUE OF LEGENDS FRANCHISE ASSET In January 2020, Simplicity signed the players and staff from Flamengo Esports to contracts with Simplicity, as wellas a licensing agreement to use the Flamengo name and logo. On October 1, 2020, Simplicity Esports and Gaming Company was awarded 1 of 10 coveted Leag

  11. Slide 11: Flamengo Esports

    Se Oo Flamengo Esports is the esports division of Clube de Regatas do Flamengo, commonly referred to as Flamengo. Founded in 2017, the division initially consisted of a League of Legends team that now competes in the Campeonato Brasilero de League of Legends (CBLoL), the premier league of profession

  12. Slide 12: Flamengo 2019 League of Legends champion

    FLAMENGO was the 2019 League of Legends Championin Brazil. More than 1.3 million viewers watched the Finals live or online. FFAMENGO gives Simplicity the potential to access: THE 82 MILLION Brazilians who watched esports content in 2019 MOST WATCHED TEAM in 2020 for League of Legends Brazil averagin

  13. Slide 13: Flamengo Esports

    FLAMENGO ESPORTS FLAMENGO -the 9th Most Tweeted about Esports Team in the world for 2020. wW Most Tweeted About Esports Teams @paiNGamingBR 13

  14. Slide 14: Flamengo Esports NFTs

    FLAMENGO ESPORTS NFTs Non-Fungible Tokens (NFTs) are digital collectibles minted and y secured on the Ethereum blockchain. We havea library of Flamengo Esports images from historic moments, such as the 2019 League of Legends Finals, when Flamengo Esports won the Brazilian Championship on stage in fr

  15. Slide 15: Global esports revenue growth and projection

    AT, CSPUNTO IO TAME 2018+2019ESPORTS GLOBAL TEST-GROWING REVENUE GROWTHAND 2020AND 2023 PROJECTION $1.6 Media rights, advertising, sponsorship, merchandise, ticket BILLION and publisher fee revenues are growing at double digit 415.7% CAGR and estimated to be a YoY North America (38%) and China (16%)

  16. Slide 16: Endemic and non-endemic brands in esports advertising

    ENDEMIC brands access a highly-focused target group ALIENWARE AMD @ms7 logitech htc BE Microsoft BUT, NON-ENDEMIC brands account for the most growth bee a8 CXtla aS. = § Lous vuITTON y AT&T NBA (NBA2K) - (cB insights) NFL (Madden) - NHL (NHL2K) - MLS (FIFA) 2016-2018ESPORTS ADVERTISING GROWTHAND 202

  17. Slide 17: Gaming center footprint and database

    across 13 states desirable, high-traffic locations available for advertisements A GROWING DATABASE of over that have paid to play in our gaming centers Recently announced GAMING CENTER ACQUISITIONS generated

  18. Slide 18: Positioning across the United States

    POSITIONING ACROSS THE UNITED STATES Union Gap, WA Redmond, WA Billings, MT Kennewick, WA Olympia, WA Terre Haute, IN Syracuse, NY Happy Valley,OR | Vancouver, WA Manassas, VA Santa Rosa, CA — Fort Bragg,NC DeLand, FL Brea, CA Fullerton, CA Simplicity Locatio EI Paso, TX Humble, TX Converted orin Pr

  19. Slide 19: Competitive matrix

    o Ee fa (=) a uw uu > = ° = a = 2) 3S COMPETITIVE MATRIX MARKET ESPORTS LEAGUE HOSTS GAMING COMPANY TICKER CAP)‘ TTM REVS BUSINESS & CASH BURN@) TEAM PLAY TOURNAMENTS —_CENTERS. Super $120 Mi teague Anis $2.06 Million League organizer and content provider, x x“ ww 4 Ertl -$14 Million Minehut Allied

  20. Slide 20: Revenue growth

    REVENUE GROWTH 39% Average Quarterly Revenue Growth 450 400 — wo = a 350 a {=} a wo 300 = i uu z 250 E S al 200 I a = 150 - - o 3 io L ! 50 ; 0 i L | a Q4 2020 ended 5/31/20 Q1 2021 ended 8/31/20 Q2 2021 ended 11/30/20 Q3 2021 ended 2/28/21 ™@ Revenue in 000's

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