Onmobile Global Limited · NSE:ONMOBILE
Onmobile Global — Q1 FY2027 Earnings Presentation
24 slides from Onmobile Global's earnings presentation, 2026
Slide 1: Investor Presentation
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Slide 2: Key Highlights
Key Highlights • ONMO+ Smart Console launched through Flipkart partnership on 26th Jun’26. • Advanced discussions with retail partner groups. • Q1FY27 revenue at INR 1,241 Mn down by 3.8 % QoQ. • Q1FY27 Gaming Revenue at INR 394 Mn up by 2.4% QoQ. • Q1FY27 EBITDA at INR 15 Mn includes ONMO+ launch e
Slide 3: Financial Summary Q1 FY27
Financial Summary Q1 FY27 Gross Revenue People cost Marketing Opex INR 1,241 Mn INR 279 Mn INR 229 Mn INR 118 Mn -3.8% QoQ -1.1% QoQ 12.4% QoQ 4.0% QoQ Entertainment & EBITDA PAT Gaming Revenue Communication Revenue INR 15* Mn (1.2%) (INR 289 Mn)* INR 394 Mn INR 846 Mn Q4 FY26- INR 65 Mn 2.4% QoQ -6
Slide 4: OnMobile's Product Journey & Scale
OnMobile's Product Journey & Scale MOBILE ENTERTAINMENT MOBILE SMART & COMMUNICATIONS GAMING CONSOLE New Tones Videos Buzzmo Challenges Arena ONMO Gaming Platform ONMO+ Smart Console Market expansion Spain Dec 26, Product EBIDTA 20% going towards 25% Product EBIDTA 10% going towards 25% Other geogra
Slide 5: Gaming Momentum Continues $3M MRR
Gaming Momentum Continues $3M MRR Target to Reach $3M MRR $2M MRR 30 Months 1.60M $ 1.43M $ 1.40M $ 1.33M $ 1.23M $ Reached $ 1M MRR In 36 Months 1M $ Launch Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 FY22 FY23 FY24 FY25 FY26 FY27 FY28 Monthly Recurring Revenue (MR
Slide 6: Expansion: From Mobile to the Full Gaming Market
Expansion: From Mobile to the Full Gaming Market We’ve focused on one half of the global gaming market. Now we're expanding into the other. $400 Bn projected size of Gaming Industry by 2029 10.5% expected CAGR ~50% ~50% revenues from revenues from Mobile Gaming Console & PC Gaming 500K games 5 Major
Slide 7: The Smart Console
TH E G RO WT H E NGI NE The Smart Console Next-generation console — for everyone. CONSOL E-GRADE · NO $5 50 UPFR ONT · ANY SCRE EN Proprietary & Confidential 7
Slide 8: A New Engine of Growth, Built on Existing Foundations
A New Engine of Growth, Built on Existing Foundations One shared infrastructure stack. Two product lines. Marginal incremental investment. SHARED BUILDING BLOCKS Mobile Gaming Telco Distribution & Billing Integration Content Licensing and Rights Framework Challenges Arena ONMO The Gaming Platform St
Slide 9: D2C Launch on Flipkart
D2C Launch on Flipkart The first cloud-gaming hardware subscription onboarded by India’s #1 e-commerce platform. Smart Console now sits alongside the biggest consumer electronics brands on Flipkart, across every high-intent category. Proprietary & Confidential 9
Slide 10: User Demographics and Usage
User Demographics and Usage AGE SPR EAD M UL T I - S C R E E N L I B RA R Y US A G E D E P T H 56% 2.3 Access points per active user 75% users play 5+ titles are aged 25–34 25–34 56% S HAR E OF S ES S IO N S 45% users play 10+ titles 15–24 26% Desktop 44% TV 31% 35–44 12% Players go many titles deep
Slide 11: Exciting Early Engagement Trends
Exciting Early Engagement Trends ON M O+ v s T OP- 10% P C T I TL E S T I M E DE P TH Top 10% PC titles ONMO+ Smart Console ~70 mins ▲ 2.7X daily time spent per active player ▲ 1.3X VS P C MED IAN PC median ONMO+ ~2× the PC median Stickiness Retention DAU / MAU D7 and D30 % Source: GameAnalytics 202
Slide 12: Love Pouring From Players Across India
Love Pouring From Players Across India 5.0 5.0 Best in market! Classy. Excellent! Me and my kid both love it!!! Cloud gaming takes a massive leap in India. Verified · Apern it Ghaziabad Verified · Md Umar Al am Kolkata 4.0 5.0 Worth the money Perfect product! Tons of games plus Steam AAAs; great for
Slide 13: Distribution Channels Now Unlocked by The Smart Console
Distribution Channels Now Unlocked by The Smart Console A mobile-only product can only travel one road. The Smart Console opens four more immediately. Live with Active Active Ongoing Flipkart Discussions Discussions 01 02 03 04 05 E-Commerce Retail Broadband / Smart TVs & Mobile Stores ISPs Set-Top
Slide 14: Why The Smart Console Opportunity Is Very Attractive
Why The Smart Console Opportunity Is Very Attractive Four structural reasons the Smart Console offering can outperform mobile product on key economics. 01 02 03 04 Untapped Higher Stronger Brand Market ARPUs Retention Elevation Console/PC D2C in Console/PC consumers Higher platform loyalty and Moves
Slide 15: Investment Rationale
Investment Rationale Unmatched growth potential with market-disrupting products and established telco partnerships 01. 02. 03. 04. 05. $400B Gaming Invested Gaming The Smart Valuation to Industry by 2029 $35M+ in Revenues Console opens follow Gaming Technology Expected to Grow new channels Industry
Slide 16: Financials
FINANCIALS
Slide 17: P&L Q1 FY27
P&L Q1 FY27 P&L(INR Mn) Q1 FY27 Q4 FY26 QoQ Gr % Q1 FY26 YoY Gr % Gross Revenue 1,241 1,290 -3.8% 1,276 -2.7% COGS 599 626 -4.3% 595 0.7% Gross Profit 641 664 681 Margin (%) 51.7% 51.5% 54.4% People Cost 279 282 -1.1% 269 3.7% Marketing 229 204 12.4% 240 -4.5% Opex 118 114 4.0% 107 10.3% EBITDA 15 6
Slide 18: Revenue by Products
Revenue by Products Gross Revenue Gross Revenue Gross Revenue INR 1,241 Mn INR 1,290 Mn INR 1,276 Mn 32% 30% 25% Gaming 23% Tones 23% 23% Videos & Info 45% 47% 52% Q1FY27 Q4FY26 Q1FY26 Proprietary & Confidential 18
Slide 19: Revenue by Region
Revenue by Region Gross Revenue Gross Revenue Gross Revenue INR 1,241 Mn INR 1,290 Mn INR 1,276 Mn 18% 18% 18% Africa 5% 6% 5% 32% 30% 31% Latam ME&Asia 45% 46% 45% Europe Q1FY27 Q4FY26 Q1FY26 Proprietary & Confidential 19
Slide 20: Gross Cash Position
Gross Cash Position INR Mn Q2 FY25 Q3 FY25 Q4 FY25 Q1 FY26 Q2 FY26 Q3 FY26 Q4 FY26 Q1 FY27 Gross Cash Balance 413 336 402 1086 1295 1385 1420 1355 Reduction in Reduction in Increase in Increase in Q1 Increase in Increase in Increase in Decrease in Q2 Cash due Q3 Cash due Q4 Cash due Cash due to Q2 C
Slide 21: Financial Analysis & Trends: Profit & Loss
Financial Analysis & Trends: Profit & Loss In INR Mn Revenue and GM (%) of Net Revenues Opex* and People Cost % of Revenues EBITDA % 32% 32% 1665 31% 31% 30% 29% 6.7% 1588 27% 5.9% 25% 5.2% 4.9% 5.0% 23% 1369 22% 22% 22% 22% 21% 1319 1310 1290 1276 19% 1241 18% 2.2% 45% 55% 1.4% 1.2% 51% 54% 52% 52%
Slide 22: Ratio Analysis
Ratio Analysis Ratio Analysis Q2 FY25 Q3 FY25 Q4 FY25 Q1 FY26 Q2 FY26 Q3 FY26 Q4 FY26 Q1 FY27 Profit and Loss International revenue / revenue 95% 97% 96% 98% 98% 98% 98% 98% Gross profit / revenue 51% 45% 45% 54% 55% 52% 52% 52% Revenue per Employee (INR'000) 3461 4600 4963 4051 4107 4278 4069 4310
Slide 23: Balance Sheet
Balance Sheet INR Mn June’26 Mar’26 Shareholders’ Funds 5,855 6,255 Non-Current Liabilities 184 196 Trade Payables & Current Liabilities 2,555 2,686 Short Term Borrowings 640 672 Total Liabilities 9,235 9,809 Fixed Assets (incl. Intangibles) 2,892 3,033 Investment 683 671 Non-Current Assets 2,110 2,
Slide 24: Thank You
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